@msoot scramble 109 and/or 111?
14L G40 Wheatbeer (Allies + 20) vs JuanSpain (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 21 Sea Zone to Manchuria
2 submarines moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Manchuria
ANZAC attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 infantry
ANZAC roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Manchuria
ANZAC win, taking Manchuria from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in 44 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 carrier and 1 cruiser moved from 21 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 aaGuns, 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 58 / 79
Russians : 6 / 11
Japanese : 59 / 74
Americans : 54 / 79
Chinese : 10 / 7
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 27 / 44
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
2 infantry moved from Egypt to AlexandriaCombat - French
Battle in Alexandria
French attack with 2 infantry
Italians defend with 1 armour
French roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits
French roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
French win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 58 / 79
Russians : 6 / 11
Japanese : 59 / 74
Americans : 54 / 79
Chinese : 10 / 7
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 27 / 44
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 4 bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
1 armour moved from Szechwan to Kweichow
2 bombers moved from Greece to Kweichow
1 bomber moved from Southern Italy to Trans-Jordan
14 bombers moved from Southern Italy to Alexandria
3 bombers moved from Western Germany to GreeceCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Kweichow
Germans attack with 1 armour and 2 bombers
Chinese defend with 1 artillery and 1 infantry
Germans win, taking Kweichow from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Strategic bombing raid in Trans-Jordan
1 bomber killed by AA
Bombing raid in Trans-Jordan causes 0 damage total.
Battle in Alexandria
Germans attack with 14 bombers
French defend with 2 infantry
Germans win with 13 bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for French: 2 infantry
Battle in BrazilNon Combat Move - Germans
13 bombers moved from Alexandria to Greece
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
3 armour moved from Volgograd to Bryansk
3 armour moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Belarus
2 bombers moved from Kweichow to ShensiPlace Units - Germans
4 bombers placed in Western Germany
3 armour placed in Novgorod
2 armour placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 59 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
Hi Sir, I believe that Anzac Art needs to be unloaded also as it was a combat unload.
-
If I’m not mistaken partial unloads during CM are allowed if the units were loaded during a previous turns NCM (those units were already aboard at the start of ANZAC 11).
-
I think the prohibition says that if units load during combat movement, they most unload during combat movement if possible (a sea battle retreat could stop unloading in some cases).
ANZAC loaded the transport during turn 10’s NCM and I don’t recall any rule regulating units which loaded during NCM.
I don’t have the rulebook handy right now, but you could post in the FAQ if this scenario isn’t spelled out.
-
You are right if they were loaded in previoius NCM, because the rules only talk about combat move, I just checked the rules.
It does not make sense to me differentiating the phase of the load, but as the rules don´t say anything about the NCM loads and Combat Movement unloads, I think what you did is just legal.
Thanks
Juan
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 4 fighters and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 4 fighters and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits
Germans roll dice for 2 armour in Volgograd, round 2 : 0/2 hits
2 armour owned by the Germans lost in Volgograd
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armourNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
1 aaGun and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 12 PUsProduction/PUs Summary :
Germans : 61 / 80
Russians : 6 / 12
Japanese : 59 / 74
Americans : 52 / 79
Chinese : 9 / 7
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 27 / 44
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 bomber moved from Malaya to 44 Sea Zone
3 fighters moved from Kwangtung to Anhwe
2 tactical_bombers moved from Kwangtung to Anhwe
4 tactical_bombers moved from Kwangsi to Anhwe
8 fighters moved from Kwangsi to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Japan to 36 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 37 Sea Zone to 43 Sea Zone
2 battleships moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone -
Sub fights in 36?
-
submerge
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 bomber moved from Malaya to 44 Sea Zone
3 fighters moved from Kwangtung to Anhwe
2 tactical_bombers moved from Kwangtung to Anhwe
4 tactical_bombers moved from Kwangsi to Anhwe
8 fighters moved from Kwangsi to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Japan to 36 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 37 Sea Zone to 43 Sea Zone
2 battleships moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win, taking 36 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 2 submarines
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Kiangsi
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 11 fighters, 1 infantry and 6 tactical_bombers
British defend with 1 aaGun and 2 infantry; Chinese defend with 2 artilleries and 6 infantry
Japanese win with 11 fighters and 6 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Chinese: 2 artilleries and 6 infantryNon Combat Move - Japanese
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Malaya
6 carriers moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
5 carriers moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Yunnan
3 fighters moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
2 tactical_bombers moved from Anhwe to Kwangtung
3 fighters moved from Anhwe to Kwangtung
2 mech_infantrys moved from Kwangtung to Kiangsi
3 artilleries moved from Kansu to Shensi
1 infantry moved from Buryatia to SakhaPlace Units - Japanese
5 fighters and 5 infantry placed in Japan
3 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,5,1,6,3,1,1,3,5,3,2,5,5,3,6,5,6,1,6,1,5,3,5,5,5,5,2,2,3,3,2,2,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,1,5,4,1,3,3,3,6,3
Japanese collect 43 PUs (21 lost to blockades); end with 43 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 bomber moved from Malaya to 44 Sea Zone
3 fighters moved from Kwangtung to Anhwe
2 tactical_bombers moved from Kwangtung to Anhwe
4 tactical_bombers moved from Kwangsi to Anhwe
8 fighters moved from Kwangsi to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from Japan to 36 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 37 Sea Zone to 43 Sea Zone
2 battleships moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win, taking 36 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 2 submarines
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Kiangsi
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 11 fighters, 1 infantry and 6 tactical_bombers
British defend with 1 aaGun and 2 infantry; Chinese defend with 2 artilleries and 6 infantry
Japanese win with 11 fighters and 6 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Chinese: 2 artilleries and 6 infantryNon Combat Move - Japanese
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Malaya
6 carriers moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
5 carriers moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Yunnan
3 fighters moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Anhwe to Kwangtung
2 tactical_bombers moved from Anhwe to Kwangtung
3 fighters moved from Anhwe to Kwangtung
2 mech_infantrys moved from Kwangtung to Kiangsi
3 artilleries moved from Kansu to Shensi
1 infantry moved from Buryatia to SakhaPlace Units - Japanese
5 fighters and 5 infantry placed in Japan
3 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,5,1,6,3,1,1,3,5,3,2,5,5,3,6,5,6,1,6,1,5,3,5,5,5,5,2,2,3,3,2,2,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,1,5,4,1,3,3,3,6,3
Japanese collect 43 PUs (21 lost to blockades); end with 43 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
I hoped for better in Anwhe :lol: Odds were that I’d break even IPC-wise.
-
I hoped for better in Anwhe :lol: Odds were that I’d break even IPC-wise.
Yeah, I was very lucky there, I should have 3 less planes.
-
There’s a good chance I will surrender after this round or the next.
Would you be interested in another game afterwards?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
7 fighters moved from Egypt to Northwest Persia
2 fighters moved from India to Northwest Persia
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to 21 Sea Zone
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone -
scramble SZ6?
-
There’s a good chance I will surrender after this round or the next.
Would you be interested in another game afterwards?
Sure thing Sir, a great pleasure and a lesson playing you.
-





