14701947-d39a-4810-90dd-0469b380e556-image.png
Battle in Eastern Med, lose the transport or the BB?
I missed, you got a hit and took the sub off, now I got a hit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour, 10 artilleries, 9 infantry and 3 mech_infantrys moved from Burma to India
6 fighters moved from Malaya to India
1 fighter moved from 38 Sea Zone to India
1 tactical_bomber moved from 38 Sea Zone to India
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 submarine; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans and 1 submarine owned by the British Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 1 armour, 10 artilleries, 7 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 1 airfield, 7 artilleries, 1 harbour and 20 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for Japanese: 10 artilleries, 5 fighters, 9 infantry and 3 mech_infantrys
Casualties for British: 3 aaGuns, 7 artilleries and 20 infantry
Non Combat Move - Japanese
6 carriers moved from 38 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 fighter moved from 20 Sea Zone to Kwangtung
1 fighter moved from 19 Sea Zone to Korea
1 mech_infantry moved from Korea to Buryatia
2 fighters moved from Korea to Yenisey
2 transports moved from 38 Sea Zone to 39 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Korea
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,4,2,6,2,2,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,2,4,6,4,1,3,3,2,4,2,6
Japanese collect 13 PUs (18 lost to blockades); end with 23 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
1 infantry moved from Northwest Persia to Persia
British take Persia from Germans
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 20 Sea Zone to 38 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
2 transports placed in 110 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 infantry moved from Iraq to Persia
2 artilleries moved from Iraq to Persia
1 fighter moved from Iraq to Persia
Combat - Italians
Battle in Persia
Italians attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Persia from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Persia to India
1 infantry moved from Northern Italy to Southern France
3 artilleries moved from Southern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
3 artilleries moved from 98 Sea Zone to Egypt
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 carriers moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 18 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Egypt to Alexandria
Germans take Alexandria from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
4 bombers moved from Western Germany to Karelia
1 bomber moved from Poland to Karelia
2 bombers moved from Germany to Vyborg
10 bombers moved from Syria to Bessarabia
3 artilleries moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Poland to Romania
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Romania
Germans attack with 3 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 5 bombers
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -23
Casualties for Germans: 3 bombers
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 10 bombers
Russians defend with 2 artilleries and 5 infantry
Germans win with 8 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 bombers
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Vyborg
Germans attack with 2 bombers
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Vyborg to Poland
2 bombers moved from Karelia to Poland
8 bombers moved from Bessarabia to Poland
8 infantry moved from Germany to Slovakia Hungary
3 submarines moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
3 submarines moved from 94 Sea Zone to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 94 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 97 Sea Zone to 81 Sea Zone
Place Units - Germans
10 infantry placed in Germany
8 infantry placed in Western Germany
1 destroyer placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,4,3,6,4
Germans collect 41 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 8 bombers
EDIT: Adding units owned by Germans to Poland: 8 bombers
EDIT: Turning off Edit Mode
I wanted to attack easter poland with 2 inf and 1 art, if you accept it, I will launch it with forum dice. Thx
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 mech_infantrys moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
Combat - Russians
Non Combat Move - Russians
11 infantry and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
4 aaGuns, 15 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Vyborg
1 fighter and 1 mech_infantry moved from Russia to Belarus
1 fighter moved from Belarus to Eastern Poland
3 infantry moved from Ukraine to Rostov
Place Units - Russians
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
1 fighter and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Hm sorry mate - I already made my turn before I’ve seen your post.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
3 infantry moved from Malaya to Shan State
2 fighters moved from 39 Sea Zone to Shan State
1 tactical_bomber moved from 39 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
2 fighters moved from Yenisey to Evenkiyskiy
Combat - Japanese
Battle in Shan State
Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 4 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 4 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 2 fighters
Russians defend with 3 mech_infantrys
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Casualties for Russians: 3 mech_infantrys
Non Combat Move - Japanese
2 fighters moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Buryatia to Yenisey
1 fighter moved from Korea to Yenisey
1 tactical_bomber moved from Shan State to India
2 fighters moved from Shan State to India
2 transports moved from 39 Sea Zone to 80 Sea Zone
6 carriers moved from 39 Sea Zone to 80 Sea Zone
Place Units - Japanese
1 fighter and 2 infantry placed in India
3 infantry placed in Malaya
1 infantry placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,5,6,2,1,5,3,6,6,1,3,1,6,3,2,1,6,2,4,4,6,5,4,5,4,3,5,1,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,3,1,5,6,4,3,2,3,6,1,2
Japanese collect 14 PUs (15 lost to blockades); end with 14 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
2 aaGuns, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 fighters placed in United Kingdom
3 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Adding units owned by British to Belgian Congo: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 27 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 1 PUs;
Combat Move - Italians
3 artilleries moved from Egypt to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from Southern Italy to Tunisia
2 carriers moved from 98 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in Morocco
Battle in Tunisia
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Italians win, taking Morocco from Americans with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
Non Combat Move - Italians
1 fighter moved from Tunisia to 94 Sea Zone
1 infantry moved from Persia to Northwest Persia
2 artilleries moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
Place Units - Italians
3 armour placed in Iraq
2 armour placed in Persia
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 armour; Remaining resources: 1 PUs;
Combat Move - Italians
3 artilleries moved from Egypt to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from Southern Italy to Tunisia
2 carriers moved from 98 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in Morocco
Battle in Tunisia
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Italians win, taking Morocco from Americans with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
Non Combat Move - Italians
1 fighter moved from Tunisia to 94 Sea Zone
1 infantry moved from Persia to Northwest Persia
2 artilleries moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
Place Units - Italians
3 armour placed in Iraq
2 armour placed in Persia
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
I should have unloaded in Gibraltar and not Morrocco, what a mistake there.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Thanks for the Italian edit, should I have 5 extra IPCs then?
oh, right. yes
your turn :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Poland to Southern France
1 bomber moved from Poland to Southern France
2 bombers moved from Poland to Holland Belgium
1 bomber moved from Poland to 112 Sea Zone
6 bombers moved from Poland to Rostov
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 3 bombers and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tunisia
Battle in Rostov
Germans attack with 6 bombers
Russians defend with 3 infantry
Germans win, taking Tunisia from British with 5 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber
Casualties for Russians: 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 2 submarines
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Americans: 2 submarines
Non Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
10 infantry moved from Germany to Slovakia Hungary
3 artilleries moved from Romania to Slovakia Hungary
4 infantry moved from Poland to Slovakia Hungary
7 artilleries moved from Poland to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Romania to Slovakia Hungary
1 bomber moved from Southern France to Southern Italy
2 bombers moved from Southern France to Southern Italy
2 bombers moved from Holland Belgium to Southern Italy
1 bomber moved from 112 Sea Zone to Southern Italy
5 bombers moved from Rostov to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 2 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 fighter moved from Eastern Poland to Romania
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun
Battle in Romania
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Karelia to Novgorod
2 infantry and 1 mech_infantry moved from Novgorod to Baltic States
4 aaGuns, 15 artilleries, 14 infantry and 4 mech_infantrys moved from Eastern Poland to Baltic States
1 artillery and 1 mech_infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Romania to Ukraine
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Ukraine
2 mech_infantrys moved from Russia to Urals
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs