Turn complete.
14L G40 arathorn (Axis) vs. Whackamatt (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 2 fighters, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Siberia to Korea
Americans take Korea from Japanese
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Java to 45 Sea Zone
3 mech_infantrys moved from French West Africa to French Equatorial Africa
1 artillery and 2 infantry moved from French West Africa to French Central Africa
4 transports moved from 87 Sea Zone to 89 Sea Zone
1 cruiser moved from 87 Sea Zone to 89 Sea Zone
4 destroyers moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kiangsu
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Northern Italy to Malta
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from Soviet Far East to 4 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 4 Sea ZonePlace Units - Americans
1 harbour placed in French West Africa
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 armour and 1 infantry placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair 0 damage on 1 harbour; Remaining resources: 28 PUs;
British buy 9 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Libya to Tobruk
1 armour moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 22 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 fighter moved from India to JavaCombat - British
Battle in 44 Sea Zone
British attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
British win, taking 44 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
2 fighters moved from 44 Sea Zone to JavaPlace Units - British
9 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 infantry
EDIT: Adding units owned by British to Egypt: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 7 PUs;Combat Move - Italians
4 armour and 1 mech_infantry moved from Rostov to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 4 armour and 1 mech_infantry
Russians defend with 1 armour
Italians win, taking Northwest Persia from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
5 infantry and 2 mech_infantrys moved from Southern Italy to Northern ItalyPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Italians collect 18 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs -
Refreshing…
Btw, what do you feel about the current state of this game? Do you think you can prevent an Axis win?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
5 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 82 Sea Zone to 84 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Java to Shan State
1 transport moved from 84 Sea Zone to 85 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
3 infantry moved from Libya to Tobruk
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
Germans take Eastern Persia from Russians
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from Russians
4 armour and 12 mech_infantrys moved from Caucasus to Iraq
Germans take Iraq from Russians
10 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Rostov to Northwest Persia
1 armour moved from Samara to Turkmenistan
1 armour moved from Novosibirsk to Turkmenistan
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
13 bombers moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 13 bombers, 1 destroyer and 2 fighters
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans win with 13 bombers and 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 1 destroyerNon Combat Move - Germans
1 fighter moved from 112 Sea Zone to Western Germany
13 bombers moved from 112 Sea Zone to Southern Italy
2 fighters and 4 tactical_bombers moved from Western Germany to Southern Italy
1 infantry and 1 mech_infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
7 bombers and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 armour moved from Burma to SzechwanCombat - Russians
Battle in Szechwan
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians win, taking Szechwan from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns and 20 infantry moved from Amur to KoreaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Buryatia to Amur
Japanese take Amur from Americans
1 armour moved from Amur to Siberia
Japanese take Siberia from Americans
1 infantry moved from Tsinghai to Sikang
1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New GuineaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to Manchuria
2 mech_infantrys moved from French Indo China to Kiangsi
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Philippines to Japan
1 fighter moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 transports placed in 20 Sea Zone
3 destroyers placed in 36 Sea Zone
3 artilleries placed in Manchuria
Japanese undo move 2.
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
Kill! Kill! Kill!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 armour, 7 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
3 mech_infantrys moved from French Equatorial Africa to Egypt
1 artillery and 2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 101 Sea Zone
1 cruiser, 4 destroyers and 4 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Gibraltar to Malta
1 bomber moved from Malta to Egypt
1 submarine moved from 45 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 36 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 4 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Western United States to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
5 armour and 5 infantry placed in Eastern United States
2 armour and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 2 armour and 2 destroyers; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour and 6 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Java to Malaya
1 fighter moved from Java to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
4 infantry moved from Shan State to Malaya
4 infantry moved from Shan State to Yunnan
8 infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to Yunnan
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 transports moved from 101 Sea Zone to 106 Sea ZoneCombat - British
Battle in Malaya
British attack with 1 fighter and 4 infantry
Japanese defend with 1 armour, 1 artillery and 1 harbour
British win, taking Malaya from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 2 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Yunnan to Burma
1 fighter moved from Malaya to Burma
1 fighter moved from Java to IndiaPlace Units - British
1 aaGun and 2 armour placed in Egypt
2 destroyers placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 3 PUs;Combat Move - Italians
4 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 bombers moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 4 armour, 2 bombers and 1 mech_infantry
British defend with 1 armour, 1 fighter and 7 infantry
retreated to Trans-Jordan
British win with 1 armour and 1 fighter remaining. Battle score for attacker is -19
Casualties for British: 7 infantry
Casualties for Italians: 4 armour, 1 bomber and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to CaucasusPlace Units - Italians
2 bombers placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Italians collect 13 PUs (5 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
Hold on two sec.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Southern France: 1 aaGun, 2 artilleries and 4 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode -
Now we’re good :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Southern France: 1 aaGun, 2 artilleries and 4 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 cruiser and 6 destroyers moved from 101 Sea Zone to 106 Sea Zone
5 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 85 Sea Zone to 52 Sea Zone
1 fighter moved from Shan State to IndiaCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 armour and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Cyprus to Egypt
1 destroyer moved from 99 Sea Zone to 97 Sea ZoneNon Combat Move - French
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French





