Good luck and have fun!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 fighter and 2 tactical_bombers; Remaining resources: 3 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 armour moved from Novosibirsk to Timguska
1 artillery moved from Novosibirsk to Timguska
1 mech_infantry moved from Novosibirsk to Timguska
1 artillery moved from Urals to Timguska
1 mech_infantry moved from Kazakhstan to Timguska
1 fighter moved from Novgorod to Timguska
2 bombers moved from Novgorod to Timguska
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
4 bombers moved from Morocco to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to Iraq
2 tactical_bombers moved from Trans-Jordan to Iraq
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 infantry moved from Syria to Iraq
3 armour moved from Caucasus to Northwest Persia
6 artilleries moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Brazil
Battle in Northwest Persia
Germans attack with 6 armour, 6 artilleries and 1 infantry
British defend with 1 artillery and 2 infantry
Germans win, taking Brazil from British, taking Northwest Persia from Russians with 6 armour, 6 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 98 Sea Zone
Germans attack with 4 bombers, 2 carriers, 1 destroyer, 1 fighter and 1 transport
British defend with 1 submarine
Germans win, taking 98 Sea Zone from Neutral with 4 bombers, 2 carriers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Iraq
Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 1 factory_minor and 2 infantry
Germans win, taking Iraq from British with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Timguska
Germans attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter and 2 mech_infantrys
Russians defend with 1 aaGun and 6 infantry
Germans win, taking Timguska from Russians with 3 armour, 2 artilleries, 2 bombers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 aaGun and 6 infantry
Non Combat Move - Germans
1 fighter could not land in Timguska and was removed
4 bombers moved from 98 Sea Zone to Greece
1 fighter moved from Iraq to Trans-Jordan
2 tactical_bombers moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 artillery moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
1 battleship moved from 91 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 86 Sea Zone
1 cruiser moved from 91 Sea Zone to 86 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 112 Sea Zone to Southern Italy
1 destroyer moved from 127 Sea Zone to 112 Sea Zone
2 artilleries moved from Karelia to Novgorod
2 mech_infantrys moved from Karelia to Belarus
2 artilleries moved from Bryansk to Rostov
3 armour moved from Russia to Volgograd
2 bombers moved from Timguska to Volgograd
Place Units - Germans
1 fighter and 2 tactical_bombers placed in Greece
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Russia
1 armour placed in Western Germany
Turn Complete - Germans
Germans collect 76 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Timguska: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 3 fighters and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
3 mech_infantrys moved from Kiangsu to Jehol
2 mech_infantrys moved from Suiyuyan to Chahar
1 bomber moved from Hopei to Jehol
3 mech_infantrys moved from Shensi to Chahar
2 mech_infantrys moved from Hopei to Anhwe
2 mech_infantrys moved from Shensi to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 fighter moved from Java to 41 Sea Zone
2 fighters moved from Java to 44 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 5 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from 44 Sea Zone to Borneo
1 fighter moved from 41 Sea Zone to Malaya
3 fighters moved from Philippines to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Jehol to Kwangtung
6 mech_infantrys moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Shan State to French Indo China
1 armour moved from Shan State to Kwangsi
1 aaGun moved from Hopei to Anhwe
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Queensland to Java
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Java
Americans attack with 1 bomber
Japanese defend with 1 infantry and 2 mech_infantrys
Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Gibraltar
Non Combat Move - Americans
Place Units - Americans
3 destroyers and 6 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
24 infantry moved from Burma to Yunnan
1 armour, 2 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Persia to Iraq
Combat - British
Battle in Iraq
British attack with 3 infantry
Germans defend with 1 factory_minor and 1 infantry
British win, taking Iraq from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 4 artilleries and 4 infantry
Italians win with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -34
Casualties for British: 1 armour, 2 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys
Casualties for Italians: 3 artilleries and 4 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 24 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to India
1 armour moved from India to Eastern Persia
Place Units - British
3 armour placed in Egypt
3 infantry placed in Persia
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,3,6,6
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Trans-Jordan to Egypt
4 artilleries moved from Northern Italy to 97 Sea Zone
5 infantry moved from Northern Italy to 97 Sea Zone
4 artilleries, 5 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
4 artilleries moved from 98 Sea Zone to Egypt
5 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 5 artilleries, 1 bomber and 5 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British win with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -33
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 aaGun
Casualties for Italians: 5 artilleries, 1 bomber and 5 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Gibraltar to 92 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 armour placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 4 bombers, 1 destroyer and 1 infantry; Remaining resources: 3 PUs;
Combat Move - Germans
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Northwest Persia to Iraq
3 artilleries moved from Northwest Persia to Iraq
6 armour moved from Northwest Persia to Persia
3 armour moved from Caucasus to Persia
1 artillery moved from Northwest Persia to Persia
2 artilleries moved from Northwest Persia to Iraq
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 battleship moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
2 bombers moved from Volgograd to Iraq
2 tactical_bombers moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 tactical_bombers moved from Greece to Egypt
4 bombers moved from Greece to Egypt
Combat - Germans
Battle in Egypt
Germans attack with 4 bombers, 1 fighter and 5 tactical_bombers
British defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win with 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 tactical_bombers
Casualties for British: 3 armour, 1 infantry and 1 mech_infantry
Battle in Iraq
Germans attack with 5 artilleries, 2 bombers and 1 infantry
British defend with 1 factory_minor and 3 infantry
Germans win, taking Iraq from British with 5 artilleries and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Persia
Germans attack with 9 armour and 1 artillery
British defend with 1 factory_minor and 3 infantry
Germans win, taking Persia from British with 9 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery
Casualties for British: 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
Americans defend with 1 transport
Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West Indies
Non Combat Move - Germans
1 carrier and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 98 Sea Zone to 91 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Greece to 91 Sea Zone
1 artillery moved from Novgorod to Archangel
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
1 artillery moved from Caucasus to Northwest Persia
6 armour moved from Volgograd to Northwest Persia
2 artilleries moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
2 artilleries moved from Timguska to Yenisey
1 artillery moved from Novgorod to Archangel
2 armour moved from Timguska to Kazakhstan
3 armour moved from Russia to Kazakhstan
2 mech_infantrys moved from Belarus to Rostov
2 bombers moved from Iraq to Greece
4 bombers moved from Egypt to Southern Italy
3 tactical_bombers moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
2 carriers moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
Place Units - Germans
1 artillery and 1 infantry placed in Greece
3 armour placed in Volgograd
3 armour placed in Ukraine
1 armour placed in Russia
4 bombers placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 82 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 fighters and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kwangsi to Shan State
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 aaGun, 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Borneo to Malaya
3 mech_infantrys moved from Kiangsu to Kwangsi
5 mech_infantrys moved from Kwangtung to Kwangsi
5 mech_infantrys moved from Anhwe to Kwangsi
1 aaGun moved from Anhwe to Kiangsi
1 mech_infantry moved from Kansu to Hopei
4 mech_infantrys moved from Chahar to Kiangsi
2 mech_infantrys moved from Jehol to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Philippines
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangtung to Philippines
Place Units - Japanese
1 carrier and 2 fighters placed in 6 Sea Zone
3 artilleries placed in Kwangtung
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs total
This looks bad for Allies Whack, if you wish to continue, please apply max defense + save destroyer while you have subs attacking in Gibraltar. Thx
I don’t see any way to stop you from getting a European victory. I used too much resources to overcome that disaterous dicing early on with the US fleet.
Good game
Good game Whack, you had bad dice on this one, it was not as even as the previous ones.