@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
14L G40 Whackamatt (Allies+10) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 3 fighters and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
3 mech_infantrys moved from Kiangsu to Jehol
2 mech_infantrys moved from Suiyuyan to Chahar
1 bomber moved from Hopei to Jehol
3 mech_infantrys moved from Shensi to Chahar
2 mech_infantrys moved from Hopei to Anhwe
2 mech_infantrys moved from Shensi to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 fighter moved from Java to 41 Sea Zone
2 fighters moved from Java to 44 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 5 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from 44 Sea Zone to Borneo
1 fighter moved from 41 Sea Zone to Malaya
3 fighters moved from Philippines to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Jehol to Kwangtung
6 mech_infantrys moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Shan State to French Indo China
1 armour moved from Shan State to Kwangsi
1 aaGun moved from Hopei to AnhwePlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Queensland to Java
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Java
Americans attack with 1 bomber
Japanese defend with 1 infantry and 2 mech_infantrys
Japanese win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in GibraltarNon Combat Move - Americans
Place Units - Americans
3 destroyers and 6 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
24 infantry moved from Burma to Yunnan
1 armour, 2 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 3 infantry
Germans defend with 1 factory_minor and 1 infantry
British win, taking Iraq from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 4 artilleries and 4 infantry
Italians win with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -34
Casualties for British: 1 armour, 2 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys
Casualties for Italians: 3 artilleries and 4 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 24 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to India
1 armour moved from India to Eastern PersiaPlace Units - British
3 armour placed in Egypt
3 infantry placed in Persia
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,3,6,6
British collect 34 PUs (2 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Trans-Jordan to Egypt
4 artilleries moved from Northern Italy to 97 Sea Zone
5 infantry moved from Northern Italy to 97 Sea Zone
4 artilleries, 5 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
4 artilleries moved from 98 Sea Zone to Egypt
5 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
1 bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 5 artilleries, 1 bomber and 5 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British win with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -33
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 aaGun
Casualties for Italians: 5 artilleries, 1 bomber and 5 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Gibraltar to 92 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 armour placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 4 bombers, 1 destroyer and 1 infantry; Remaining resources: 3 PUs;Combat Move - Germans
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Northwest Persia to Iraq
3 artilleries moved from Northwest Persia to Iraq
6 armour moved from Northwest Persia to Persia
3 armour moved from Caucasus to Persia
1 artillery moved from Northwest Persia to Persia
2 artilleries moved from Northwest Persia to Iraq
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 battleship moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
2 bombers moved from Volgograd to Iraq
2 tactical_bombers moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 tactical_bombers moved from Greece to Egypt
4 bombers moved from Greece to EgyptCombat - Germans
Battle in Egypt
Germans attack with 4 bombers, 1 fighter and 5 tactical_bombers
British defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans win with 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 tactical_bombers
Casualties for British: 3 armour, 1 infantry and 1 mech_infantry
Battle in Iraq
Germans attack with 5 artilleries, 2 bombers and 1 infantry
British defend with 1 factory_minor and 3 infantry
Germans win, taking Iraq from British with 5 artilleries and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Persia
Germans attack with 9 armour and 1 artillery
British defend with 1 factory_minor and 3 infantry
Germans win, taking Persia from British with 9 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery
Casualties for British: 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 submarine
Americans defend with 1 transport
Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in West IndiesNon Combat Move - Germans
1 carrier and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 98 Sea Zone to 91 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Greece to 91 Sea Zone
1 artillery moved from Novgorod to Archangel
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
1 artillery moved from Caucasus to Northwest Persia
6 armour moved from Volgograd to Northwest Persia
2 artilleries moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
2 artilleries moved from Timguska to Yenisey
1 artillery moved from Novgorod to Archangel
2 armour moved from Timguska to Kazakhstan
3 armour moved from Russia to Kazakhstan
2 mech_infantrys moved from Belarus to Rostov
2 bombers moved from Iraq to Greece
4 bombers moved from Egypt to Southern Italy
3 tactical_bombers moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
2 carriers moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea ZonePlace Units - Germans
1 artillery and 1 infantry placed in Greece
3 armour placed in Volgograd
3 armour placed in Ukraine
1 armour placed in Russia
4 bombers placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 82 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 fighters and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kwangsi to Shan State
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 2 mech_infantrys
British defend with 1 aaGun, 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 aaGun, 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from Borneo to Malaya
3 mech_infantrys moved from Kiangsu to Kwangsi
5 mech_infantrys moved from Kwangtung to Kwangsi
5 mech_infantrys moved from Anhwe to Kwangsi
1 aaGun moved from Anhwe to Kiangsi
1 mech_infantry moved from Kansu to Hopei
4 mech_infantrys moved from Chahar to Kiangsi
2 mech_infantrys moved from Jehol to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Philippines
2 carriers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangtung to PhilippinesPlace Units - Japanese
1 carrier and 2 fighters placed in 6 Sea Zone
3 artilleries placed in Kwangtung
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs total -
This looks bad for Allies Whack, if you wish to continue, please apply max defense + save destroyer while you have subs attacking in Gibraltar. Thx
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I don’t see any way to stop you from getting a European victory. I used too much resources to overcome that disaterous dicing early on with the US fleet.
Good game
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Good game Whack, you had bad dice on this one, it was not as even as the previous ones.





