No scramble
G40 w/tech captain walker vs dawgoneit
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ok…we can do that
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Thank you 8-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
13 fighters moved from Tsinghai to Persia
2 fighters moved from West India to Persia
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
13 fighters moved from Tsinghai to Persia
2 fighters moved from West India to Persia
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
Americans win with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Novosibirsk
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Novosibirsk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Battle in Persia
Americans attack with 15 fighters
Germans defend with 4 armour, 1 factory_minor, 3 infantry and 8 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
Americans win, taking Southern France from Germans with 10 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 4 armour, 3 infantry and 8 mech_infantrys
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 5 fighters
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
1 artillery and 1 infantry moved from Timguska to Kansu
3 armour moved from Jehol to Suiyuyan
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Korea to Jehol
8 fighters moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
4 armour, 3 artilleries and 4 infantry moved from Morocco to Algeria
4 armour moved from Algeria to Tunisia
1 tactical_bomber moved from 93 Sea Zone to Tunisia
3 cruisers and 4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 72 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 7 infantry moved from Yunnan to BurmaNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - British
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
2 armour and 9 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
2 armour and 9 mech_infantrys moved from Eastern Persia to Persia
British take Persia from GermansCombat - British
Battle in Turkmenistan
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking Turkmenistan from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 carrier moved from 81 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Union of South Africa to 72 Sea ZonePlace Units - British
2 fighters placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Italians
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Iraq
1 mech_infantry moved from Syria to Egypt
1 armour moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Egypt : 1 mech_infantry
Syria : 1 flag
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Caucasus : 1 armour and 1 mech_infantry
Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
97 Sea Zone : 1 destroyer
Iraq : 1 armour and 1 fighter
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 65 / 112
Russians : 6 / 0
Japanese : 0 / 0
Americans : 72 / 98
Chinese : 23 / 29
British : 30 / 28
UK_Pacific : 17 / 22
Italians : 13 / 18
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 7 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
7 armour, 3 fighters and 2 tactical_bombers moved from Eastern Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 7 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
7 armour, 3 fighters and 2 tactical_bombers moved from Eastern Persia to IraqCombat - ANZAC
Battle in Iraq
ANZAC attack with 7 armour, 3 fighters and 2 tactical_bombers
Germans defend with 1 aaGun, 3 armour, 1 bomber, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 1 armour and 1 fighter
ANZAC win, taking Iraq from Germans with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 1 aaGun, 3 armour, 1 bomber, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 6 armour
Casualties for Italians: 1 armour and 1 fighterNon Combat Move - ANZAC
3 fighters and 2 tactical_bombers moved from Iraq to Persia
7 armour moved from West India to Persia
3 armour, 1 artillery and 5 infantry moved from Burma to India
3 armour moved from India to West India
1 fighter and 1 infantry moved from Shan State to Burma
1 fighter moved from Burma to Eastern Persia
3 armour moved from French Indo China to Burma
5 destroyers moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 35 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour and 1 mech_infantry moved from Japan to 6 Sea Zone
2 armour, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 armour moved from Jehol to Suiyuyan
2 armour and 1 mech_infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Amur to Buryatia
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to Shan StatePlace Units - ANZAC
3 armour placed in French Indo China
3 armour placed in Japan
1 armour and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 37 PUs; end with 37 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 fighters, 8 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from Vologda to Urals
1 armour and 1 mech_infantry moved from Russia to Urals
1 artillery and 2 infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Caucasus to Iraq
2 armour and 5 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from British
1 armour moved from Egypt to Ethiopia
Germans take Anglo Egyptian Sudan from British
Italians take Ethiopia from British
3 armour moved from Egypt to Iraq
1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from France to 105 Sea Zone
1 bomber moved from France to 110 Sea Zone
2 infantry moved from France to Southern France
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from France to Southern France
1 bomber moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from France to 109 Sea Zone
1 bomber moved from France to Southern France
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Southern FranceCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iraq
Germans attack with 6 armour and 6 mech_infantrys
ANZAC defend with 1 armour and 1 factory_minor
Germans roll dice for 6 armour and 6 mech_infantrys in Iraq, round 2 : 5/12 hits
ANZAC roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the ANZAC lost in Iraq
Germans win, taking Iraq from ANZAC with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novosibirsk
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Novosibirsk
Germans win, taking Novosibirsk from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Southern France
Germans attack with 1 artillery, 2 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Southern France, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Urals
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Urals, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Urals
Germans win, taking Urals from Americans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Tambov to Samara
3 mech_infantrys moved from Bryansk to Caucasus
2 armour moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
4 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Belarus to Bryansk
2 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
4 infantry moved from Western Germany to 113 Sea Zone
1 bomber and 1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from 109 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
2 bombers moved from Southern France to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from 105 Sea Zone to Southern Italy
1 mech_infantry moved from Russia to Volgograd
1 aaGun and 5 infantry moved from Russia to SamaraPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter and 2 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 fighter, 1 infantry and 1 mech_infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Germans to 115 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Novgorod: 4 infantry
EDIT: Turning off Edit Mode
4 infantry placed in Germany
1 fighter and 2 infantry placed in Russia
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Anglo Egyptian Sudan : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Germany : 1 factory_major and 4 infantry
Norway : 2 infantry
Denmark : 2 infantry
Holland Belgium : 2 infantry
Tobruk : 1 armour
Southern Italy : 4 bombers
Ethiopia : 1 armour
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry and 2 mech_infantrys
Rostov : 1 flag, 5 infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 mech_infantry
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
Tambov : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 artillery and 2 infantry
Vologda : 1 flag, 2 infantry
Volgograd : 1 flag, 2 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Caucasus : 1 flag, 2 armour, 1 infantry and 7 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 aaGun and 7 infantry
112 Sea Zone : 1 destroyer and 1 submarine
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Iraq : 1 flag, 6 armour, 1 factory_minor and 6 mech_infantrys
Northwest Persia : 1 flag, 2 infantry
115 Sea Zone : 2 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 76 / 110
Russians : 6 / 0
Japanese : 0 / 0
Americans : 62 / 98
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 14 / 18
ANZAC : 35 / 47
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Japanese
Turn Complete - Japanese
Territory Summary for Japanese :
43 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 76 / 110
Russians : 6 / 0
Japanese : 0 / 0
Americans : 62 / 98
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 14 / 18
ANZAC : 35 / 47
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Kansu to Novosibirsk
3 armour moved from Suiyuyan to Novosibirsk
3 artilleries and 4 infantry moved from Algeria to Tunisia
2 armour moved from Tunisia to Tobruk
1 tactical_bomber moved from Tunisia to Tobruk
10 fighters moved from Eastern Persia to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Kansu to Novosibirsk
3 armour moved from Suiyuyan to Novosibirsk
3 artilleries and 4 infantry moved from Algeria to Tunisia
2 armour moved from Tunisia to Tobruk
1 tactical_bomber moved from Tunisia to Tobruk
10 fighters moved from Eastern Persia to Northwest PersiaCombat - Americans
Battle in Novosibirsk
Americans attack with 3 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Novosibirsk from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Americans attack with 10 fighters
Germans defend with 2 infantry
Americans win with 9 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 fighter
Battle in Tobruk
Americans attack with 2 armour and 1 tactical_bomber
Germans defend with 1 armour
Americans win, taking Tobruk from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armourNon Combat Move - Americans
1 tactical_bomber moved from Tobruk to Tunisia
9 fighters moved from Northwest Persia to Persia
1 armour moved from Jehol to Suiyuyan
4 transports moved from 101 Sea Zone to 89 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 5 infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea ZonePlace Units - Americans
5 destroyers placed in 101 Sea Zone
1 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 armour and 2 fighters placed in Korea
1 armour placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - British
1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 8 PUs;
British buy 1 destroyer; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Turkmenistan to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 tactical_bomber moved from 72 Sea Zone to Persia
2 fighters moved from Union of South Africa to 80 Sea Zone
1 carrier moved from 72 Sea Zone to 80 Sea Zone
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from Kweichow to YunnanPlace Units - British
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,4
British collect 22 PUs (7 lost to blockades); end with 22 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 fighter and 1 tactical_bomber moved from Southern Italy to Tobruk
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest PersiaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking 97 Sea Zone from Americans, taking Northwest Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tobruk
Italians attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 armour
Italians roll dice for 1 fighter and 1 tactical_bomber in Tobruk, round 2 : 0/2 hits
Americans roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Tobruk, round 3 : 1/2 hits
Americans roll dice for 1 armour in Tobruk, round 3 : 0/1 hits
1 armour owned by the Americans lost in Tobruk
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
1 bomber moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Northern Italy to Romania
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Egypt : 1 fighter and 1 tactical_bomber
French Equatorial Africa : 1 flag, 1 mech_infantry
Syria : 1 flag
Romania : 2 mech_infantrys
Northern Italy : 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 14 infantry
Volgograd : 1 bomber
Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
97 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 74 / 110
Russians : 6 / 0
Japanese : 0 / 0
Americans : 63 / 88
Chinese : 23 / 29
British : 29 / 22
UK_Pacific : 17 / 22
Italians : 15 / 27
ANZAC : 35 / 47
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I think this will be tough for the axis to win a world domination game without Japan…the US and Anzac are making too much money!





