scramble? scramble 3.tsvg
G40 w/tech captain walker vs dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 fighter moved from Kwangsi to AnhweNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 5,5,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Super subsActivate Technology - Germans
Germans activating Super subsPurchase Units - Germans
Germans buy 1 armour, 1 artillery, 5 infantry, 7 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 infantry moved from France to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Rostov to Caucasus
1 bomber, 2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
7 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery moved from Samara to KazakhstanCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Novosibirsk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/7 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 7 armour, 1 artillery and 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 7 armour, 1 artillery and 3 mech_infantrys in Kazakhstan, round 2 : 7/11 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 artilleries moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Novgorod to Archangel
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Ukraine to Rostov
5 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber, 2 fighters and 2 tactical_bombers moved from Caucasus to VolgogradPlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 submarines placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag, 1 mech_infantry
Timguska : 1 flag
Kazakhstan : 1 flag, 7 armour and 3 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
Germany : 1 factory_major and 2 mech_infantrys
Norway : 2 infantry
Denmark : 2 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour and 2 mech_infantrys
Rostov : 1 flag, 1 aaGun, 3 artilleries, 4 infantry and 2 mech_infantrys
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 5 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 artillery
Vologda : 1 flag
Volgograd : 1 flag, 3 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 2 infantry
Smolensk : 1 flag
Samara : 1 flag, 1 artillery
112 Sea Zone : 2 destroyers, 1 submarine and 1 transport
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 2 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
98 Sea Zone : 1 submarine
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 72 / 97
Russians : 7 / 0
Japanese : 17 / 18
Americans : 59 / 89
Chinese : 17 / 23
British : 36 / 41
UK_Pacific : 17 / 14
Italians : 12 / 17
ANZAC : 24 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 18 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 18 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
2 fighters moved from 18 Sea Zone to Japan
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to KiangsuPlace Units - Japanese
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,6,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Japanese collect 16 PUs (1 lost to blockades); end with 16 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 2 infantry
Kiangsu : 1 flag, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 2 infantry
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 13 infantry
43 Sea Zone : 1 flag
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 72 / 97
Russians : 7 / 0
Japanese : 17 / 16
Americans : 59 / 89
Chinese : 17 / 23
British : 36 / 41
UK_Pacific : 17 / 14
Italians : 12 / 17
ANZAC : 24 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour moved from Jehol to Shantung
4 fighters moved from Korea to Shantung
3 fighters moved from United Kingdom to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour moved from Jehol to Shantung
4 fighters moved from Korea to Shantung
3 fighters moved from United Kingdom to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Shantung
Americans attack with 1 armour and 4 fighters
Japanese defend with 1 factory_minor and 2 infantry
Americans win, taking Shantung from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
4 fighters moved from Shantung to Manchuria
1 artillery moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
3 artilleries and 2 infantry moved from Algeria to Tunisia
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
2 armour moved from Gibraltar to 91 Sea Zone
2 armour moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 10 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 2 Sea Zone to 3 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 cruiser, 3 destroyers and 2 submarines placed in 101 Sea Zone
3 fighters placed in Korea
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 5 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hunan to Kweichow
2 artilleries moved from Hopei to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 5 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hunan to Kweichow
2 artilleries moved from Hopei to KweichowCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 1 factory_minor and 2 infantry
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
2 mech_infantrys moved from Yunnan to Kiangsi
1 fighter moved from Anhwe to Kiangsi
3 fighters moved from Northwest Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 airfield, 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Yunnan to Kiangsi
1 fighter moved from Anhwe to Kiangsi
3 fighters moved from Northwest Persia to Caucasus
3 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kiangsi
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 2 infantry
British win, taking Kiangsi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Kiangsi to Kweichow
3 fighters moved from Caucasus to Northwest Persia
1 armour moved from Persia to Turkmenistan
2 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
4 armour moved from Iraq to Northwest Persia
5 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery and 3 infantry moved from India to West India
1 carrier moved from 37 Sea Zone to 39 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 armour and 2 mech_infantrys placed in Persia
3 infantry placed in Iraq
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 35 PUs (3 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to IraqCombat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Caucasus
Italians attack with 1 armour, 1 fighter and 4 mech_infantrys
British defend with 3 infantry
Italians roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Caucasus, round 2 : 2/6 hits
British roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits
2 infantry owned by the British and 2 mech_infantrys owned by the Italians lost in Caucasus
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 3/4 hits
British roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Italians: 3 mech_infantrysNon Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Iraq to Greece
1 bomber moved from Egypt to Greece
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
France : 3 infantry
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Ukraine : 2 infantry
Volgograd : 1 fighter
Caucasus : 1 flag, 1 armour and 1 mech_infantry
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun, 2 bombers and 3 infantry
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 70 / 97
Russians : 7 / 0
Japanese : 11 / 16
Americans : 59 / 81
Chinese : 23 / 28
British : 36 / 40
UK_Pacific : 17 / 22
Italians : 14 / 19
ANZAC : 24 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
It looks like Japan won’t be in this game much longer…but Germany WILL NEVER SURRENDER!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 artillery moved from Hainan to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from Anhwe to Kweichow
2 armour moved from French Indo China to Kweichow
1 armour moved from French Indo China to Kweichow
1 armour moved from Shan State to Kweichow
2 transports moved from 19 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 4 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 artillery moved from Hainan to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from Anhwe to Kweichow
2 armour moved from French Indo China to Kweichow
1 armour moved from French Indo China to Kweichow
1 armour moved from Shan State to Kweichow
2 transports moved from 19 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Marianas
Battle in Okinawa
Battle in Formosa
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Marianas from Japanese, taking Okinawa from Japanese, taking Formosa from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 aaGun
Casualties for ANZAC: 1 artillery and 3 infantryNon Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in French Indo China
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 fighter moved from Anhwe to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 fighter moved from Anhwe to IndiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 6 infantry, 6 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
1 mech_infantry moved from Kazakhstan to Shensi
Germans take Shensi from Chinese
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 bomber moved from Western Germany to United KingdomCombat - Germans
Germans creates battle in territory 109 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Battle in Turkmenistan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 2/2 hits
Russians roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Turkmenistan
Germans win, taking 109 Sea Zone from Americans, taking Turkmenistan from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 107 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Novosibirsk to Timguska
1 artillery and 3 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia
2 submarines placed in 112 Sea Zone
1 bomber placed in Western Germany
2 infantry placed in Germany
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsTerritory Summary for Germans :
Shensi : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 mech_infantry
Sikang : 1 flag
Evenkiyskiy : 1 flag, 1 mech_infantry
Timguska : 1 flag, 1 artillery
Kazakhstan : 1 flag, 6 armour, 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Germany : 1 factory_major, 2 infantry and 5 mech_infantrys
Norway : 2 infantry
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 8 mech_infantrys
Rostov : 1 flag, 1 aaGun, 4 artilleries, 6 infantry and 6 mech_infantrys
Nenetsia : 1 flag, 1 infantry
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 5 armour, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
Turkmenistan : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 destroyers and 2 submarines
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 2 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 transport
98 Sea Zone : 1 submarine
Finland : 1 flag
107 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 73 / 98
Russians : 7 / 0
Japanese : 9 / 16
Americans : 59 / 81
Chinese : 20 / 28
British : 36 / 40
UK_Pacific : 17 / 22
Italians : 14 / 19
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 22 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
1 fighter moved from 22 Sea Zone to Iwo JimaPlace Units - Japanese
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 4 PUs (5 lost to blockades); end with 4 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 fighter and 1 infantry
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 15 infantry
43 Sea Zone : 1 flag
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 73 / 98
Russians : 7 / 0
Japanese : 9 / 4
Americans : 59 / 81
Chinese : 20 / 28
British : 36 / 40
UK_Pacific : 17 / 22
Italians : 14 / 19
ANZAC : 26 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour moved from Shantung to Hopei
1 artillery moved from Manchuria to Jehol
4 fighters moved from Manchuria to Korea
1 tactical_bomber moved from Western United States to Soviet Far East
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 12 Sea Zone to 64 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Tobruk to Egypt
3 artilleries and 2 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
2 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour, 2 artilleries and 3 infantry moved from Soviet Far East to Siberia
1 armour moved from Siberia to Amur
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 107 Sea Zone
Americans take 106 Sea Zone from Germans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone