G40 w/tech captain walker vs dawgoneit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 fighter moved from Kwangsi to Anhwe

    Non Combat Move - French

    Turn Complete - French

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans
                Germans spend 15 on tech rolls
                    Germans roll 5,5,6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Super subs

    Activate Technology - Germans
                Germans activating Super subs

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 5 infantry, 7 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                2 infantry moved from France to Holland Belgium
                3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 infantry moved from Rostov to Caucasus
                1 bomber, 2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
                7 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
                1 artillery moved from Samara to Novosibirsk
                1 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 artillery moved from Samara to Kazakhstan

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Novosibirsk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 :  3/7 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kazakhstan
                    Germans attack with 7 armour, 1 artillery and 3 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 7 armour, 1 artillery and 3 mech_infantrys in Kazakhstan, round 2 :  7/11 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery
                        Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  2/6 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Ukraine to Rostov
                2 armour and 1 mech_infantry moved from Bryansk to Volgograd
                3 artilleries moved from Samara to Volgograd
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                1 infantry moved from Novgorod to Archangel
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Eastern Poland to Ukraine
                3 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Ukraine to Rostov
                5 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Western Germany to 113 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 bomber, 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd

    Place Units - Germans
                3 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                2 submarines placed in 93 Sea Zone
                1 submarine placed in 112 Sea Zone
                1 armour and 2 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 72 PUs; end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 mech_infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag, 7 armour and 3 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
        Germany : 1 factory_major and 2 mech_infantrys
        Norway : 2 infantry
        Denmark : 2 infantry
        Holland Belgium : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 armour and 2 mech_infantrys
        Rostov : 1 flag, 1 aaGun, 3 artilleries, 4 infantry and 2 mech_infantrys
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 5 mech_infantrys
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 artillery
        Vologda : 1 flag
        Volgograd : 1 flag, 3 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 2 infantry
        Smolensk : 1 flag
        Samara : 1 flag, 1 artillery
        112 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 2 submarines
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        98 Sea Zone : 1 submarine
        Finland : 1 flag
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 72 / 97
        Russians : 7 / 0
        Japanese : 17 / 18
        Americans : 59 / 89
        Chinese : 17 / 23
        British : 36 / 41
        UK_Pacific : 17 / 14
        Italians : 12 / 17
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians

    Turn Complete - Russians

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Japan to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 18 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 20 Sea Zone to Japan
                2 fighters moved from 18 Sea Zone to Japan
                2 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Shantung to Kiangsu

    Place Units - Japanese
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,6,6,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
                Japanese collect 16 PUs (1 lost to blockades); end with 16 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor and 2 infantry
        Kiangsu : 1 flag, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag, 2 infantry
        Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 13 infantry
        43 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 72 / 97
        Russians : 7 / 0
        Japanese : 17 / 16
        Americans : 59 / 89
        Chinese : 17 / 23
        British : 36 / 41
        UK_Pacific : 17 / 14
        Italians : 12 / 17
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour moved from Jehol to Shantung
                4 fighters moved from Korea to Shantung
                3 fighters moved from United Kingdom to 92 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour moved from Jehol to Shantung
                4 fighters moved from Korea to Shantung
                3 fighters moved from United Kingdom to 92 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 92 Sea Zone
                    Americans attack with 4 fighters and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Shantung
                    Americans attack with 1 armour and 4 fighters
                    Japanese defend with 1 factory_minor and 2 infantry
                    Americans win, taking Shantung from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Americans
                4 fighters moved from Shantung to Manchuria
                1 artillery moved from Korea to Manchuria
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                3 artilleries and 2 infantry moved from Algeria to Tunisia
                1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
                1 armour moved from Algeria to Tunisia
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                3 fighters moved from 92 Sea Zone to Gibraltar
                2 armour moved from Gibraltar to 91 Sea Zone
                2 armour moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 10 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
                1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 2 Sea Zone to 3 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                1 cruiser, 3 destroyers and 2 submarines placed in 101 Sea Zone
                3 fighters placed in Korea
                1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
                Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 5 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Hunan to Kweichow
                2 artilleries moved from Hopei to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 5 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Hunan to Kweichow
                2 artilleries moved from Hopei to Kweichow

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 3 artilleries and 5 infantry
                    Japanese defend with 1 factory_minor and 2 infantry
                    Chinese win, taking Kiangsu from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - British
                2 mech_infantrys moved from Yunnan to Kiangsi
                1 fighter moved from Anhwe to Kiangsi
                3 fighters moved from Northwest Persia to Caucasus
                3 infantry moved from Northwest Persia to Caucasus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 airfield, 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Yunnan to Kiangsi
                1 fighter moved from Anhwe to Kiangsi
                3 fighters moved from Northwest Persia to Caucasus
                3 infantry moved from Northwest Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 3 fighters and 3 infantry
                    Germans defend with 2 infantry
                    British win, taking Caucasus from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Kiangsi
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 2 infantry
                    British win, taking Kiangsi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter moved from Kiangsi to Kweichow
                3 fighters moved from Caucasus to Northwest Persia
                1 armour moved from Persia to Turkmenistan
                2 armour moved from Persia to Northwest Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                4 armour moved from Iraq to Northwest Persia
                5 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                4 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 artillery and 3 infantry moved from India to West India
                1 carrier moved from 37 Sea Zone to 39 Sea Zone

    Place Units - British
                1 airfield placed in Gibraltar
                1 armour and 2 mech_infantrys placed in Persia
                3 infantry placed in Iraq
                1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
                British collect 35 PUs (3 lost to blockades); end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
                1 fighter moved from Ukraine to Caucasus
                1 bomber moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Iraq

    Combat - Italians
                Strategic bombing raid in Iraq
                        AA fire in Iraq :  0/1 hits
                    Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Iraq causes 3 damage total.
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Battle in Caucasus
                    Italians attack with 1 armour, 1 fighter and 4 mech_infantrys
                    British defend with 3 infantry
                        Italians roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Caucasus, round 2 :  2/6 hits
                        British roll dice for 3 infantry in Caucasus, round 2 :  2/3 hits
                        2 infantry owned by the British and 2 mech_infantrys owned by the Italians lost in Caucasus
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 :  3/4 hits
                        British roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for British: 3 infantry
                    Casualties for Italians: 3 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Volgograd
                2 infantry moved from Bessarabia to Ukraine
                1 bomber moved from Iraq to Greece
                1 bomber moved from Egypt to Greece
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                1 artillery moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    France : 3 infantry
        Northern Italy : 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
        Ukraine : 2 infantry
        Volgograd : 1 fighter
        Caucasus : 1 flag, 1 armour and 1 mech_infantry
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun, 2 bombers and 3 infantry
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 70 / 97
        Russians : 7 / 0
        Japanese : 11 / 16
        Americans : 59 / 81
        Chinese : 23 / 28
        British : 36 / 40
        UK_Pacific : 17 / 22
        Italians : 14 / 19
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    It looks like Japan won’t be in this game much longer…but Germany WILL NEVER SURRENDER!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 4 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery moved from 34 Sea Zone to Paulau Island
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Okinawa
                1 artillery moved from Hainan to 36 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
                1 artillery moved from 22 Sea Zone to Marianas
                1 infantry moved from 22 Sea Zone to Marianas
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 fighter moved from Anhwe to Kweichow
                2 armour moved from French Indo China to Kweichow
                1 armour moved from French Indo China to Kweichow
                1 armour moved from Shan State to Kweichow
                2 transports moved from 19 Sea Zone to 36 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 4 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery moved from 34 Sea Zone to Paulau Island
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Okinawa
                1 artillery moved from Hainan to 36 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone
                1 artillery moved from 22 Sea Zone to Marianas
                1 infantry moved from 22 Sea Zone to Marianas
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 fighter moved from Anhwe to Kweichow
                2 armour moved from French Indo China to Kweichow
                1 armour moved from French Indo China to Kweichow
                1 armour moved from Shan State to Kweichow
                2 transports moved from 19 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in Marianas
                Battle in Okinawa
                Battle in Formosa
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Marianas from Japanese, taking Okinawa from Japanese, taking Formosa from Japanese, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese win with 2 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 aaGun
                    Casualties for ANZAC: 1 artillery and 3 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 armour placed in French Indo China
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 26 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                1 fighter moved from Anhwe to India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                1 fighter moved from Anhwe to India

    Non Combat Move - French

    Turn Complete - French

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 bomber, 6 infantry, 6 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Kazakhstan to Szechwan
                      Germans take Sikang from Chinese
                      Germans take Szechwan from Chinese
                1 mech_infantry moved from Kazakhstan to Shensi
                      Germans take Shensi from Chinese
                1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom causes 6 damage total.
                Battle in Turkmenistan
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                        Germans roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 :  2/2 hits
                        Russians roll dice for 1 armour in Turkmenistan, round 2 :  1/1 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Turkmenistan
                    Germans win, taking 109 Sea Zone from Americans, taking Turkmenistan from Russians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 110 Sea Zone to 107 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from Samara to Volgograd
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                1 artillery and 2 infantry moved from Ukraine to Rostov
                4 mech_infantrys moved from Ukraine to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                1 artillery moved from Novosibirsk to Timguska
                1 artillery and 3 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Holland Belgium to France

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                1 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia
                2 submarines placed in 112 Sea Zone
                1 bomber placed in Western Germany
                2 infantry placed in Germany
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 73 PUs; end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs

    Territory Summary for Germans :

    Shensi : 1 flag, 1 mech_infantry
        Szechwan : 1 flag, 1 mech_infantry
        Sikang : 1 flag
        Evenkiyskiy : 1 flag, 1 mech_infantry
        Timguska : 1 flag, 1 artillery
        Kazakhstan : 1 flag, 6 armour, 1 artillery and 3 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        Germany : 1 factory_major, 2 infantry and 5 mech_infantrys
        Norway : 2 infantry
        Denmark : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 8 mech_infantrys
        Rostov : 1 flag, 1 aaGun, 4 artilleries, 6 infantry and 6 mech_infantrys
        Nenetsia : 1 flag, 1 infantry
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 5 armour, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
        Turkmenistan : 1 flag, 1 armour
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 2 destroyers and 2 submarines
        119 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 2 submarines
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        115 Sea Zone : 1 transport
        98 Sea Zone : 1 submarine
        Finland : 1 flag
        107 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 73 / 98
        Russians : 7 / 0
        Japanese : 9 / 16
        Americans : 59 / 81
        Chinese : 20 / 28
        British : 36 / 40
        UK_Pacific : 17 / 22
        Italians : 14 / 19
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians

    Turn Complete - Russians

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Japan to 20 Sea Zone
                1 fighter moved from Japan to 22 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 22 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 20 Sea Zone to Japan
                1 fighter moved from 22 Sea Zone to Iwo Jima

    Place Units - Japanese
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
                Japanese collect 4 PUs (5 lost to blockades); end with 4 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 fighter and 1 infantry
        Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 15 infantry
        43 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 73 / 98
        Russians : 7 / 0
        Japanese : 9 / 4
        Americans : 59 / 81
        Chinese : 20 / 28
        British : 36 / 40
        UK_Pacific : 17 / 22
        Italians : 14 / 19
        ANZAC : 26 / 36
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour moved from Shantung to Hopei
                1 artillery moved from Manchuria to Jehol
                4 fighters moved from Manchuria to Korea
                1 tactical_bomber moved from Western United States to Soviet Far East
                3 transports moved from 3 Sea Zone to 1 Sea Zone
                1 destroyer moved from 3 Sea Zone to 1 Sea Zone
                1 transport moved from 12 Sea Zone to 64 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                3 artilleries and 2 infantry moved from Tunisia to Libya
                1 armour moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 artillery moved from Algeria to Tunisia
                2 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 armour, 2 artilleries and 3 infantry moved from Soviet Far East to Siberia
                1 armour moved from Siberia to Amur
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 cruiser, 2 destroyers and 2 submarines moved from 101 Sea Zone to 107 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone

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