@axis-dominion sounds good fire it up whenever you want
14L G40 wheatbeer (Axis) vs Vold (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
1 destroyer moved from 45 Sea Zone to 21 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
Does France have any moves?
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No. French can’t dance.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 27PUs while taking Russians capital
Germans converts factory_major into different units
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Bryansk to Egypt
6 bombers moved from Western Germany to Egypt
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
6 tactical_bombers moved from Belarus to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 tactical_bomber moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to VolgogradCombat - Germans
Battle in Egypt
Germans attack with 8 bombers and 2 infantry
ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 1 armour and 1 mech_infantry; British defend with 1 bomber, 1 factory_minor and 1 harbour
Germans roll dice for 8 bombers and 2 infantry in Egypt, round 2 : 5/10 hits
British roll dice for 1 armour, 1 bomber, 4 infantry and 1 mech_infantry in Egypt, round 2 : 1/7 hits
1 bomber owned by the British, 2 infantry owned by the French, 2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Egypt
Germans roll dice for 8 bombers and 1 infantry in Egypt, round 3 : 5/9 hits
British roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 : 2/2 hits
1 armour owned by the Russians, 2 bombers owned by the Germans and 1 mech_infantry owned by the Russians lost in Egypt
Germans win, taking Egypt from British with 6 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 2 infantry
Casualties for Germans: 2 bombers and 1 infantry
Casualties for French: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for British: 1 bomber
Battle in Volgograd
Germans attack with 1 armour, 2 mech_infantrys and 7 tactical_bombers
Russians defend with 1 factory_minor and 3 fighters
Germans roll dice for 1 armour, 2 mech_infantrys and 7 tactical_bombers in Volgograd, round 2 : 6/10 hits
Russians roll dice for 3 fighters in Volgograd, round 2 : 3/3 hits
1 armour owned by the Germans, 3 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win with 7 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 3 fightersNon Combat Move - Germans
6 tactical_bombers moved from Volgograd to Rostov
3 aaGuns, 23 artilleries and 42 infantry moved from Bryansk to Russia
1 aaGun moved from Belarus to Smolensk
16 armour moved from Bryansk to Russia
6 bombers moved from Egypt to Alexandria
1 tactical_bomber moved from Volgograd to Rostov
10 mech_infantrys moved from Bryansk to Russia
5 mech_infantrys moved from Belarus to Bryansk
6 mech_infantrys moved from Bryansk to RussiaPlace Units - Germans
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
5 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 97 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 122 PUsProduction/PUs Summary :
Germans : 70 / 122
Russians : 11 / 0
Japanese : 39 / 46
Americans : 55 / 77
Chinese : 10 / 12
British : 20 / 0
UK_Pacific : 18 / 21
Italians : 17 / 27
ANZAC : 18 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
3 bombers, 8 fighters and 1 tactical_bomber moved from Samara to Rostov
3 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to RostovCombat - Russians
Battle in Rostov
Russians attack with 3 bombers, 8 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 7 tactical_bombers; Italians defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Italians with 3 bombers, 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 75
Casualties for Germans: 7 tactical_bombers
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
1 aaGun moved from Samara to Tambov
2 aaGuns, 24 artilleries and 31 infantry moved from Samara to Volgograd
3 bombers, 8 fighters and 1 tactical_bomber moved from Rostov to VolgogradTurn Complete - Russians
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I never know if I should announce it in games or not … but at the end of G10, the Axis controlled 8 VC in Europe.
If you want to redo your Soviet turn, I don’t mind … but no other Allied power has the capability to attempt liberating any victory cities in Europe.
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I saw you just took Egypt with GER, giving you the VC’s, but you need to hold them for 1 turn - so the next GER turn would be the win, correct?
But that shouldn’t be a problem, I can’t take any city before then so I concede and will post.
Care to flip the board, same bid?
V
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I am much worse at playing the Allies than I am the Axis, so I’ve never taken a bid as low as 10 in league play.
Since I don’t like to deny opponents a rematch, I’d offer to take them at +16.
I don’t blame you if you think that’s too high (this is one reason I almost always end up Axis). In stand alone games I would normally go higher than that even.
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I’ll take the game at Allies +16, but I am compelled to express my opinion on it.
I realize it is not a league requirement, and we did not discuss any rematch terms prior to our game, but I’ve always considered it gentlemanly and sportsmanlike to play both ways at the same bid - what’s good for the goose is good for the gander, and such. I’ve played all rematches this way this year, and when I’m beaten both ways with the same terms I know it’s by an all around superior player and not someone simply taking the high ground 2x in a row.
That being said I’ve learned a trick or two from you during our last game, and I’m always up for losing an educational game over winning an easy one, so I’m in this time.
Send me your bid placements and I’ll kick it off soonest. Good luck…
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In order to be sporting by that standard, I’d need to insist that my opponents accept significantly higher bids than they currently decide to offer (to ensure that their bids lie within the range that I would accept for myself).
Some players would find it insulting if I effectively told them their bid was too low, especially if I’ve never even played them before.
Many players would simply not want to give out +16, +18, etc. to me regardless of whether or not I’d be willing to give it to them.
I also have to point out that I (and many others) do not use bids strictly as a matter of game balance. They also reflect player handicap and preference. When I play flipped sides, the bid is set by negotiation not by auction.
If you would prefer a symmetrical rematch, I would certainly play a non-league match at +10.
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I understand your position. Although it’s my 2nd year in the league I’m still taking in the nuances of playing in the higher tiers. I’ve always assumed (and been rarely denied) a symmetrical rematch to test both sides under the same terms. But like I said, we never discussed it so I can’t fault you for that. I’ll have to stop making the assumption of a symmetrical rematch in the upper tiers (although I still think it’s the most fair way to go).
Allies +16 against a superior player does sound like a recipe for destruction, so sure we can move the rematch to a non-league game and make it +10. I’m more curious about how I would fare on a flipped board under the same terms than losing another league game :roll:
Send me your placements and I’ll kick it off.
V
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Make it a sub in SZ91 and an artillery in Sudan.
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Here’s the link - good luck
http://www.axisandallies.org/forums/index.php?topic=33919.new#new





