14L G40 wheatbeer (Axis) vs Vold (Allies +10)

  • 13

    No.  French can’t dance.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 1 artillery, 5 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                    Germans captures 27PUs while taking Russians capital
                    Germans converts factory_major into different units
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                2 bombers moved from Bryansk to Egypt
                6 bombers moved from Western Germany to Egypt
                1 infantry moved from Bryansk to Russia
                      Germans take Russia from Russians
                6 tactical_bombers moved from Belarus to Volgograd
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 tactical_bomber moved from Bryansk to Volgograd
                2 mech_infantrys moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd

    Combat - Germans
                Battle in Egypt
                    Germans attack with 8 bombers and 2 infantry
                    ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 1 armour and 1 mech_infantry; British defend with 1 bomber, 1 factory_minor and 1 harbour
                        Germans roll dice for 8 bombers and 2 infantry in Egypt, round 2 :  5/10 hits
                        British roll dice for 1 armour, 1 bomber, 4 infantry and 1 mech_infantry in Egypt, round 2 :  1/7 hits
                        1 bomber owned by the British, 2 infantry owned by the French, 2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Egypt
                        Germans roll dice for 8 bombers and 1 infantry in Egypt, round 3 :  5/9 hits
                        British roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 :  2/2 hits
                        1 armour owned by the Russians, 2 bombers owned by the Germans and 1 mech_infantry owned by the Russians lost in Egypt
                    Germans win, taking Egypt from British with 6 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 2 bombers and 1 infantry
                    Casualties for French: 2 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for British: 1 bomber
                Battle in Volgograd
                    Germans attack with 1 armour, 2 mech_infantrys and 7 tactical_bombers
                    Russians defend with 1 factory_minor and 3 fighters
                        Germans roll dice for 1 armour, 2 mech_infantrys and 7 tactical_bombers in Volgograd, round 2 :  6/10 hits
                        Russians roll dice for 3 fighters in Volgograd, round 2 :  3/3 hits
                        1 armour owned by the Germans, 3 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans win with 7 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 3 fighters

    Non Combat Move - Germans
                6 tactical_bombers moved from Volgograd to Rostov
                3 aaGuns, 23 artilleries and 42 infantry moved from Bryansk to Russia
                1 aaGun moved from Belarus to Smolensk
                16 armour moved from Bryansk to Russia
                6 bombers moved from Egypt to Alexandria
                1 tactical_bomber moved from Volgograd to Rostov
                10 mech_infantrys moved from Bryansk to Russia
                5 mech_infantrys moved from Belarus to Bryansk
                6 mech_infantrys moved from Bryansk to Russia

    Place Units - Germans
                1 transport placed in 93 Sea Zone
                1 artillery and 1 infantry placed in Southern France
                5 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 70 PUs; end with 97 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 102 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 122 PUs

    Production/PUs Summary :

    Germans : 70 / 122
        Russians : 11 / 0
        Japanese : 39 / 46
        Americans : 55 / 77
        Chinese : 10 / 12
        British : 20 / 0
        UK_Pacific : 18 / 21
        Italians : 17 / 27
        ANZAC : 18 / 33
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians
                3 bombers, 8 fighters and 1 tactical_bomber moved from Samara to Rostov
                3 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 bombers, 8 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 7 tactical_bombers; Italians defend with 1 artillery and 1 infantry
                    Russians win, taking Rostov from Italians with 3 bombers, 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 75
                    Casualties for Germans: 7 tactical_bombers
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Samara to Tambov
                2 aaGuns, 24 artilleries and 31 infantry moved from Samara to Volgograd
                3 bombers, 8 fighters and 1 tactical_bomber moved from Rostov to Volgograd

    Turn Complete - Russians

  • 17

    I never know if I should announce it in games or not … but at the end of G10, the Axis controlled 8 VC in Europe.

    If you want to redo your Soviet turn, I don’t mind … but no other Allied power has the capability to attempt liberating any victory cities in Europe.

  • 13

    I saw you just took Egypt with GER, giving you the VC’s, but you need to hold them for 1 turn - so the next GER turn would be the win, correct?

    But that shouldn’t be a problem, I can’t take any city before then so I concede and will post.

    Care to flip the board, same bid?

    V

  • 17

    I am much worse at playing the Allies than I am the Axis, so I’ve never taken a bid as low as 10 in league play.

    Since I don’t like to deny opponents a rematch, I’d offer to take them at +16.

    I don’t blame you if you think that’s too high (this is one reason I almost always end up Axis). In stand alone games I would normally go higher than that even.

  • 13

    I’ll take the game at Allies +16, but I am compelled to express my opinion on it.

    I realize it is not a league requirement, and we did not discuss any rematch terms prior to our game, but I’ve always considered it gentlemanly and sportsmanlike to play both ways at the same bid - what’s good for the goose is good for the gander, and such.  I’ve played all rematches this way this year, and when I’m beaten both ways with the same terms I know it’s by an all around superior player and not someone simply taking the high ground 2x in a row.

    That being said I’ve learned a trick or two from you during our last game, and I’m always up for losing an educational game over winning an easy one, so I’m in this time.

    Send me your bid placements and I’ll kick it off soonest.  Good luck…

  • 17

    In order to be sporting by that standard, I’d need to insist that my opponents accept significantly higher bids than they currently decide to offer (to ensure that their bids lie within the range that I would accept for myself).

    Some players would find it insulting if I effectively told them their bid was too low, especially if I’ve never even played them before.

    Many players would simply not want to give out +16, +18, etc. to me regardless of whether or not I’d be willing to give it to them.

    I also have to point out that I (and many others) do not use bids strictly as a matter of game balance. They also reflect player handicap and preference. When I play flipped sides, the bid is set by negotiation not by auction.

    If you would prefer a symmetrical rematch, I would certainly play a non-league match at +10.

  • 13

    I understand your position.  Although it’s my 2nd year in the league I’m still taking in the nuances of playing in the higher tiers.  I’ve always assumed (and been rarely denied) a symmetrical rematch to test both sides under the same terms.  But like I said, we never discussed it so I can’t fault you for that.  I’ll have to stop making the assumption of a symmetrical rematch in the upper tiers (although I still think it’s the most fair way to go).

    Allies +16 against a superior player does sound like a recipe for destruction, so sure we can move the rematch to a non-league game and make it +10.  I’m more curious about how I would fare on a flipped board under the same terms than losing another league game  :roll:

    Send me your placements and I’ll kick it off.

    V

  • 17

    Make it a sub in SZ91 and an artillery in Sudan.

  • 13

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