@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
54 Sea Zone : 2 destroyers, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 34 / 57
Russians : 29 / 42
Japanese : 70 / 80
Americans : 53 / 68
Chinese : 6 / 8
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 25 / 37
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland BelgiumNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 infantry
Holland Belgium : 1 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 34 / 57
Russians : 29 / 42
Japanese : 70 / 80
Americans : 53 / 68
Chinese : 6 / 8
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 25 / 37
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 5 mech_infantrys moved from Volgograd to Russia
4 armour and 2 mech_infantrys moved from Kazakhstan to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Caucasus to Russia
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
3 armour and 3 mech_infantrys moved from Romania to Baltic States
5 armour and 1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Western Germany to Russia
1 bomber moved from Western Germany to Baltic States
1 infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Southern FranceCombat - Germans
Battle in Russia
Germans attack with 10 armour, 1 bomber, 2 fighters and 7 mech_infantrys
Russians defend with 1 airfield, 2 armour, 1 factory_major and 13 infantry
Germans roll dice for 10 armour, 1 bomber, 2 fighters and 7 mech_infantrys in Russia, round 2 : 6/20 hits
Russians roll dice for 2 armour and 13 infantry in Russia, round 2 : 5/15 hits
6 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Russia, round 3 : 3/15 hits
Russians roll dice for 2 armour and 7 infantry in Russia, round 3 : 4/9 hits
3 infantry owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 1 bomber and 2 fighters in Russia, round 4 : 5/11 hits
Russians roll dice for 2 armour and 4 infantry in Russia, round 4 : 2/6 hits
4 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 6 armour, 1 bomber and 2 fighters in Russia, round 5 : 7/9 hits
Russians roll dice for 1 armour in Russia, round 5 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 42PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 5 armour and 7 mech_infantrys
Casualties for Russians: 2 armour and 13 infantry
Battle in Southern France
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Americans: 1 artillery
Battle in Baltic States
Germans attack with 8 armour, 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys
Russians defend with 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry
Germans roll dice for 8 armour, 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys in Baltic States, round 2 : 8/16 hits
Russians roll dice for 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/9 hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans, 5 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Baltic States
Germans roll dice for 8 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys in Baltic States, round 3 : 7/15 hits
Russians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 8 armour, 1 artillery, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 33
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour, 5 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 artillery and 1 infantry moved from Denmark to Western Germany
1 bomber moved from Southern France to Western Germany
2 infantry moved from Kazakhstan to Samara
3 infantry moved from Volgograd to Samara
1 bomber and 2 fighters moved from Russia to Samara
1 carrier and 1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Western Germany to GermanyPlace Units - Germans
1 fighter, 6 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in France
5 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 83 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - Russians
2 armour, 2 artilleries and 1 infantry moved from Vologda to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
5 armour moved from Rostov to Russia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - Russians
2 armour, 2 artilleries and 1 infantry moved from Vologda to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
5 armour moved from Rostov to Russia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from GermansCombat - Russians
Battle in Russia
Russians attack with 7 armour, 2 artilleries and 3 infantry
Germans defend with 1 airfield, 5 armour and 1 factory_minor
Russians roll dice for 7 armour, 2 artilleries and 3 infantry in Russia, round 2 : 5/12 hits
Germans roll dice for 5 armour in Russia, round 2 : 1/5 hits
1 infantry owned by the Russians and 5 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 7 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 5 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 2 artilleries and 4 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
3 aaGuns, 3 artilleries and 7 infantry moved from Rostov to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Novgorod to ArchangelTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsTerritory Summary for Russians :
Norway : 1 flag
Belarus : 1 infantry
Bryansk : 4 aaGuns, 6 artilleries and 12 infantry
Archangel : 1 artillery and 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 7 armour, 2 artilleries, 1 factory_minor and 2 infantry
Tambov : 1 infantry
Ukraine : 1 factory_minor
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 35 / 103
Russians : 33 / 44
Japanese : 70 / 80
Americans : 50 / 68
Chinese : 6 / 8
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 23 / 37
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.647
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17Germans Combat
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 1 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
2 fighters moved from Japan to Chahar
1 bomber moved from India to Chahar
2 mech_infantrys moved from Shantung to Chahar
4 mech_infantrys moved from Anhwe to Chahar
3 mech_infantrys moved from Kiangsu to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Yunnan to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 3 mech_infantrys moved from Tsinghai to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Kiangsu to Chahar
3 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
2 battleships and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from India to 42 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 42 Sea Zone from Americans with 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 bomber, 3 fighters and 10 mech_infantrys
Chinese defend with 11 infantry
Japanese roll dice for 1 bomber, 3 fighters and 10 mech_infantrys in Chahar, round 2 : 6/14 hits
Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits
6 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Chahar
Japanese roll dice for 1 bomber, 3 fighters and 7 mech_infantrys in Chahar, round 3 : 1/11 hits
Chinese roll dice for 5 infantry in Chahar, round 3 : 1/5 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 bomber, 3 fighters and 6 mech_infantrys in Chahar, round 4 : 4/10 hits
Chinese roll dice for 4 infantry in Chahar, round 4 : 1/4 hits
4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 5 mech_infantrys
Casualties for Chinese: 11 infantry
Battle in Caucasus
Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Caucasus to Kazakhstan
1 bomber moved from Chahar to Kiangsi
3 fighters moved from Chahar to Anhwe
1 fighter moved from Anhwe to Kiangsi
1 mech_infantry moved from Buryatia to Yenisey
1 artillery moved from Kwangsi to French Indo ChinaPlace Units - Japanese
2 transports placed in 39 Sea Zone
1 infantry placed in India
1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 80 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 46 Sea Zone to 56 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery moved from Alberta Saskatchewan Manitoba to Central United States
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
2 armour moved from Gibraltar to 91 Sea Zone
2 armour and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour moved from 110 Sea Zone to United Kingdom
1 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
2 armour, 2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 destroyers and 4 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
British take Tunisia from Germans
1 infantry moved from Morocco to 91 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour and 7 infantry moved from United Kingdom to 110 Sea Zone
8 armour, 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
British take Tunisia from Germans
1 infantry moved from Morocco to 91 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour and 7 infantry moved from United Kingdom to 110 Sea Zone
8 armour, 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 8 armour, 1 artillery and 1 infantry
Italians defend with 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 8 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 armour, 1 artillery and 8 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
1 armour, 2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Samara to Tambov
1 mech_infantry moved from Kazakhstan to Tambov
2 fighters moved from Kazakhstan to Tambov
1 fighter moved from Southern Italy to Bessarabia
1 armour and 2 mech_infantrys moved from Romania to BessarabiaCombat - Italians
Battle in Tambov
Italians attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Tambov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Bessarabia, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bessarabia to Romania
2 fighters moved from Tambov to Caucasus
1 infantry moved from Kazakhstan to Samara
2 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to Egypt
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 artillery placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from Dutch New Guinea to New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
EDIT: Adding units owned by ANZAC to Northern Territory: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun
EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun
EDIT: Turning off Edit Mode
1 armour and 1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 17 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
1 bomber moved from Samara to Belarus
5 infantry moved from Samara to Volgograd
2 fighters moved from Samara to Volgograd
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Belarus
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 fighters and 5 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters and 5 infantry in Volgograd, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 fighters and 4 infantry in Volgograd, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 3 infantry
French defend with 1 infantry; British defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/5 hits
British roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
1 infantry owned by the French lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 3 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 armour, 1 infantry and 1 mech_infantry moved from Southern France to Northern Italy
2 fighters moved from Volgograd to Caucasus
8 armour and 3 mech_infantrys moved from Baltic States to Novgorod
1 bomber moved from Belarus to Eastern Poland
2 armour and 2 mech_infantrys moved from Western Germany to Germany
2 infantry moved from Western Germany to Denmark
1 bomber moved from Eastern Poland to GermanyPlace Units - Germans
3 armour placed in Germany
3 infantry placed in France
1 bomber and 1 fighter placed in Western Germany
2 submarines placed in 113 Sea Zone
7 infantry placed in Western Germany
Germans undo move 4.
1 submarine placed in 113 Sea Zone
1 submarine placed in 113 Sea Zone
6 infantry placed in Germany
1 infantry placed in Southern France
Germans undo move 8.
1 infantry placed in Southern France
Germans undo move 3.
Germans undo move 3.
1 bomber placed in Germany
1 fighter and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Archangel to Belarus
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Archangel to Belarus
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to TambovCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Samara from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Italians defend with 2 mech_infantrys
Russians win, taking Tambov from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
4 aaGuns, 4 artilleries and 8 infantry moved from Bryansk to RussiaPlace Units - Russians
3 armour placed in Russia
Russians undo move 1.
3 armour placed in Ukraine
1 armour and 2 fighters placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Western Australia to South Australia
2 battleships moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Kiangsi to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to South Australia
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Hopei to Sikang
1 armour moved from Suiyuyan to Sikang
1 infantry moved from Szechwan to Sikang
2 fighters moved from Anhwe to Sikang
3 mech_infantrys moved from Caucasus to Rostov
3 armour moved from Kazakhstan to Rostov
2 mech_infantrys moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Caucasus to Rostov
1 fighter moved from Kazakhstan to RostovCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northern Territory
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 battleships in Northern Territory, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 2 : 0/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 3 : 0/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Northern Territory
Japanese roll dice for 1 armour in Northern Territory, round 4 : 1/1 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 4 : 0/1 hits
1 aaGun owned by the ANZAC lost in Northern Territory
Japanese roll dice for 1 armour in Northern Territory, round 5 : 1/1 hits
ANZAC roll dice for 1 infantry in Northern Territory, round 5 : 0/1 hits
1 infantry owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in South Australia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
AA fire in South Australia : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 2 : 3/3 hits
ANZAC roll dice for 1 aaGun and 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Sikang, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Sikang, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Rostov
Japanese attack with 4 armour, 1 fighter and 5 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 4 armour, 1 fighter and 5 mech_infantrys in Rostov, round 2 : 3/10 hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov
Japanese win, taking Rostov from Russians with 4 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Japanese
1 fighter moved from Rostov to Caucasus
2 fighters moved from Sikang to Kazakhstan
1 aaGun moved from Yunnan to Szechwan
1 fighter moved from Kiangsi to 55 Sea Zone
1 carrier and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 56 Sea Zone to 55 Sea Zone
1 bomber moved from 56 Sea Zone to Western Australia
1 fighter moved from South Australia to Western Australia
5 mech_infantrys moved from Chahar to Kansu
1 mech_infantry moved from Yenisey to Timguska
1 mech_infantry moved from Evenkiyskiy to Timguska
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 artillery placed in India
1 battleship, 2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 87 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
4 destroyers and 8 submarines moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium





