Use second save, forgot to move sub in 126
14L Steveo(axis)v juanspain(allies+10) tech game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
10 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 9 damage on 1 factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from GermansCombat - British
Non Combat Move - British
2 artilleries moved from India to Burma
1 transport moved from 43 Sea Zone to 42 Sea Zone
2 cruisers moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 43 Sea Zone to 35 Sea Zone
3 infantry moved from Persia to Iraq
5 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
2 tactical_bombers moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in Egypt
3 artilleries placed in Iraq
2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,6,4,3,1,1,4,4,5,3,5,2,6,1,5,6,2,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 24 PUs (11 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 9 damage on 1 factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from GermansCombat - British
Non Combat Move - British
2 artilleries moved from India to Burma
1 transport moved from 43 Sea Zone to 42 Sea Zone
2 cruisers moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 43 Sea Zone to 35 Sea Zone
3 infantry moved from Persia to Iraq
5 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
2 tactical_bombers moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in Egypt
3 artilleries placed in Iraq
2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,6,4,3,1,1,4,4,5,3,5,2,6,1,5,6,2,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 24 PUs (11 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour
Turning on Edit Mode
EDIT: Removing units owned by British from Bryansk: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belarus: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by British from Rostov: 1 infantry
EDIT: Adding units owned by British to Bryansk: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 9 damage on 1 factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from GermansCombat - British
Non Combat Move - British
2 artilleries moved from India to Burma
1 transport moved from 43 Sea Zone to 42 Sea Zone
2 cruisers moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 43 Sea Zone to 35 Sea Zone
3 infantry moved from Persia to Iraq
5 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
2 tactical_bombers moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in Egypt
3 artilleries placed in Iraq
2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,6,4,3,1,1,4,4,5,3,5,2,6,1,5,6,2,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 24 PUs (11 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour
Turning on Edit Mode
EDIT: Removing units owned by British from Bryansk: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belarus: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by British from Rostov: 1 infantry
EDIT: Adding units owned by British to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 2 infantry
EDIT: Adding units owned by British to British Guiana: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 harbour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from 99 Sea Zone to Syria
1 fighter moved from 99 Sea Zone to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 fighter
British defend with 1 infantry; Russians defend with 1 factory_minor
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Romania to Eastern Poland
6 transports moved from 99 Sea Zone to 97 Sea Zone
6 artilleries moved from Southern Italy to 97 Sea Zone
6 infantry moved from Northern Italy to 97 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 97 Sea Zone to 99 Sea Zone
6 artilleries and 6 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Gibraltar to 99 Sea ZonePlace Units - Italians
1 harbour placed in Greece
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 carrier moved from 43 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Combat Move - French
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Not sure if you noticed but you need to finish the French turn.
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Thanks, no moves, please go on with Germany
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Sounds good thanks:)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 artillery, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 armour, 1 artillery, 3 infantry and 2 tactical_bombers moved from Novgorod to Belarus
12 armour, 13 artilleries, 16 infantry, 4 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Belarus
8 bombers moved from Western Germany to Belarus
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to IcelandCombat - Germans
Battle in Iceland
Battle in Belarus
Germans attack with 14 armour, 14 artilleries, 8 bombers, 19 infantry, 4 mech_infantrys and 5 tactical_bombers
British defend with 2 armour and 2 mech_infantrys; Russians defend with 4 aaGuns, 3 armour, 18 artilleries, 28 infantry and 4 mech_infantrys
Germans win, taking Iceland from British, taking Belarus from Russians with 14 armour, 4 artilleries, 8 bombers and 4 tactical_bombers remaining. Battle score for attacker is 106
Casualties for Germans: 10 artilleries, 19 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 armour and 2 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 18 artilleries, 28 infantry and 4 mech_infantrysNon Combat Move - Germans
3 artilleries and 7 infantry moved from Germany to Poland
3 armour and 1 mech_infantry moved from Western Germany to Poland
6 aaGuns moved from Eastern Poland to Belarus
2 fighters moved from 112 Sea Zone to Novgorod
1 artillery moved from Northern Italy to France
4 tactical_bombers moved from Belarus to Novgorod
8 bombers moved from Belarus to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
10 mech_infantrys placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Russia
1 mech_infantry moved from Rostov to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
You almost won with those german dice, lets see a couple of rounds.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Korea to Manchuria
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 battleships, 2 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to 35 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
ANZAC defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport; British defend with 1 carrier; Americans defend with 5 destroyers, 1 fighter and 5 submarines
Units damaged: 1 carrier owned by the British
Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 93
Casualties for Japanese: 2 battleships, 2 destroyers, 3 fighters and 4 submarines
Casualties for ANZAC: 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
Casualties for British: 1 carrier
Casualties for Americans: 5 destroyers, 1 fighter and 5 submarinesNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kweichow
9 mech_infantrys moved from Yunnan to Sikang
3 mech_infantrys moved from Suiyuyan to Sikang
2 artilleries and 2 infantry moved from Yunnan to Szechwan
6 mech_infantrys moved from Kwangtung to Hunan
2 bombers, 4 fighters and 5 tactical_bombers moved from 35 Sea Zone to KwangtungPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Korea
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
Ya that battle hurt:)
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Amazing dice again!! this is getting very difficult, I had forgotten about your long range anyway…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 11 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Southeast Mexico to 89 Sea Zone
2 artilleries moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 submarine moved from 117 Sea Zone to 123 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 artilleries, 4 carriers, 8 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 90 Sea Zone
2 artilleries, 4 carriers, 8 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in 123 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 3 artilleries, 4 fighters, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 3 artilleries, 4 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
10 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
11 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to BurmaPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 1 factory_major; Remaining resources: 11 PUs;
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Burma to Malaya
1 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Iraq to Syria
9 infantry moved from Trans-Jordan to Syria
3 artilleries moved from Trans-Jordan to Syria
2 fighters moved from Trans-Jordan to Syria
2 tactical_bombers moved from Trans-Jordan to Syria
1 battleship, 1 cruiser and 1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to Morocco
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Eastern PolandCombat - British
Battle in Eastern Poland
British attack with 1 mech_infantry
Italians defend with 1 aaGun
British win, taking Eastern Poland from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Morocco
British attack with 3 fighters and 2 infantry
Italians defend with 1 artillery
British win, taking Morocco from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Malaya
British attack with 2 fighters and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
British win, taking Malaya from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bessarabia
British attack with 1 infantry
Italians defend with 1 aaGun
British win, taking Bessarabia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Syria
British attack with 1 armour, 6 artilleries, 2 fighters, 12 infantry, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 5 fighters; Italians defend with 10 artilleries, 1 fighter and 10 infantry
Italians win with 5 artilleries and 6 fighters remaining. Battle score for attacker is -78
Casualties for British: 1 armour, 6 artilleries, 2 fighters, 12 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for Italians: 5 artilleries and 10 infantryNon Combat Move - British
2 infantry moved from Persia to Iraq
1 armour moved from India to Eastern Persia
3 fighters moved from Morocco to Gibraltar
2 fighters moved from Malaya to BurmaPlace Units - British
3 artilleries placed in Iraq
British undo move 1.
3 mech_infantrys placed in Iraq
3 artilleries placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,4,4,4,2,3,1,3,4,1,3,4,3,1,2,4,1,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 28 PUs (8 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Owfull dice again, this is getting impossible…





