@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
14L Whackamatt (Axis) vs. bonusbenti (Allies +7)
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PLEASE use the second file. I almost forgot to move a blocking destroyer out there. :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 20 Sea Zone from JapaneseCombat - Americans
Battle in Java
Battle in Korea
Battle in 34 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese, taking Korea from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
5 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 109 Sea ZonePlace Units - Americans
4 bombers placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Morocco: 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to Morocco: 1 bomber
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 destroyers and 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 destroyers and 4 transports
EDIT: Removing units owned by Americans from Central United States: 2 artilleries and 6 infantry
EDIT: Adding units owned by Americans to Morocco: 2 artilleries and 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
Forgot my most important NCMs :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern PersiaCombat - British
Non Combat Move - British
3 battleships, 1 carrier, 4 cruisers and 2 destroyers moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from French West Africa to 91 Sea Zone
1 armour moved from French West Africa to 83 Sea Zone
3 infantry moved from French West Africa to 83 Sea Zone
1 armour, 3 infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 3 infantry moved from Iraq to Persia
4 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Morocco to GibraltarTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to ArchangelCombat - Italians
Battle in Archangel
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Archangel to Novgorod
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to United KingdomTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,1,3,4,6,5,2,6
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs total -
Poor little Italy, but at least they still got a capital :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 bomber moved from Caroline Islands to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Philippines
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC win, taking 19 Sea Zone from Japanese, taking Philippines from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Philippines: 1 bomber
EDIT: Adding units owned by ANZAC to Guam: 1 bomber
EDIT: Turning off Edit Mode
2 fighters moved from Caroline Islands to Korea
1 fighter moved from Queensland to Caroline Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
For some reason TripleA wouldnt allow my Anzac bomber to move away from Philippines at all so I edited the move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 destroyers, 3 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 tactical_bomber moved from Western Germany to Southern Italy
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 8 transports moved from 110 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 tactical_bombers moved from Normandy Bordeaux to Romania
1 armour moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
2 armour moved from Novgorod to Vologda
Germans take Archangel from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
7 armour and 2 mech_infantrys moved from Germany to Romania
1 infantry and 2 mech_infantrys moved from Yugoslavia to RomaniaCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 8 transports
Russians defend with 1 cruiser
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 8 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 tactical_bomber
Russians defend with 1 submarine
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 109 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Germans win, taking 109 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Vologda
Germans attack with 2 armour
Russians defend with 1 mech_infantry
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 aaGun moved from Northern Italy to Western Germany
3 aaGuns moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to RomaniaPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 fighters placed in Romania
2 artilleries and 1 infantry placed in Novgorod
1 armour, 8 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 4.
2 armour, 7 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in France
Germans undo move 4.
2 infantry placed in France
2 armour, 5 infantry and 1 mech_infantry placed in Western Germany
1 destroyer placed in 114 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,5,1,6,6,2,6,2
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 armour moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour moved from Bessarabia to Poland
Russians take Poland from Germans
3 artilleries and 7 infantry moved from Smolensk to Belarus
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
4 artilleries moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Vologda
1 armour moved from Bessarabia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 3 artilleries and 7 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 4 artilleries and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 4 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
6 armour moved from Ukraine to Belarus
2 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 infantry moved from Rostov to Bryansk
3 artilleries and 2 infantry moved from Russia to Bryansk
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
2 aaGuns and 18 infantry moved from Amur to Korea
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Caucasus to RostovPlace Units - Russians
3 armour, 2 artilleries and 2 infantry placed in Russia
2 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 1.
3 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 43 Sea Zone to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
2 battleships and 2 cruisers moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Kiangsi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
2 artilleries and 3 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour moved from Yunnan to Sikang
1 tactical_bomber moved from Szechwan to Sikang
1 fighter moved from Szechwan to Kansu
1 tactical_bomber moved from Szechwan to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 tactical_bomber moved from Szechwan to Kansu
1 bomber moved from Szechwan to Suiyuyan
1 bomber moved from Szechwan to Shensi
1 fighter moved from Manchuria to 6 Sea Zone
2 carriers and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangtung to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour and 1 fighter
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Chahar
1 fighter and 1 tactical_bomber moved from Kansu to Chahar
1 tactical_bomber moved from Sikang to Chahar
1 bomber moved from Suiyuyan to Chahar
1 infantry moved from Shantung to Jehol
1 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter moved from 35 Sea Zone to 42 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 39 Sea Zone
1 infantry placed in India
3 artilleries placed in Manchuria
1 artillery placed in India
2 armour and 1 tactical_bomber placed in Kwangtung
3 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,3,5,5
Japanese collect 40 PUs (20 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
3 fighters moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
2 bombers moved from Morocco to Scotland
1 fighter moved from 33 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 5 transports
Germans defend with 1 destroyer
Americans win, taking 109 Sea Zone from Germans with 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Scotland
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Germans defend with 1 airfield and 1 armour
Americans win, taking Scotland from Germans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in United Kingdom
Americans attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 fighter
Americans win, taking United Kingdom from Germans, taking Scotland from Americans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Scotland to Eire
1 fighter moved from 109 Sea Zone to Eire
1 fighter moved from Morocco to Eire
4 bombers moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 fighters moved from 33 Sea Zone to Korea
4 fighters moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 factory_minor placed in Korea
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 5 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
3 units repaired.
3 battleships, 1 carrier, 4 cruisers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber and 1 tactical_bomber moved from Morocco to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in 110 Sea Zone
British attack with 1 artillery, 3 battleships, 1 bomber, 1 carrier, 4 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win with 3 battleships, 1 bomber, 1 carrier, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
2 artilleries and 3 infantry moved from Persia to Eastern Persia
4 armour and 5 mech_infantrys moved from Eastern Persia to Turkmenistan
4 infantry moved from Iraq to PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
British collect 37 PUs (1 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Southern Italy to Western GermanyNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,1,2,6,3,1,4
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 bomber moved from Guam to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber and 1 fighter moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to 72 Sea ZoneCombat - French
Battle in 72 Sea Zone
French attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyerNon Combat Move - French
1 fighter moved from 72 Sea Zone to Kenya
3 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
2 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Poland
1 infantry moved from Romania to Slovakia Hungary
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Romania to Poland
1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 infantry moved from Romania to Eastern Poland
1 armour, 2 fighters and 2 mech_infantrys moved from Romania to Eastern PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 armour
Battle in Poland
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Poland from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Eastern Poland from Russians with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Bessarabia to Romania
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Eastern Poland to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Poland to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
1 artillery and 1 infantry placed in Romania
Germans undo move 2.
2 artilleries and 1 infantry placed in France
3 infantry placed in Western Germany
1 infantry placed in Western Germany
2 artilleries and 5 infantry placed in Germany
1 destroyer placed in 114 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,3,2,1,3,3,6,6
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs





