Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
14L Whackamatt (Axis) vs. bonusbenti (Allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 20 Sea Zone from JapaneseCombat - Americans
Battle in Java
Battle in Korea
Battle in 34 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese, taking Korea from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
5 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 109 Sea ZonePlace Units - Americans
4 bombers placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Morocco: 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to Morocco: 1 bomber
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 destroyers and 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 destroyers and 4 transports
EDIT: Removing units owned by Americans from Central United States: 2 artilleries and 6 infantry
EDIT: Adding units owned by Americans to Morocco: 2 artilleries and 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
Forgot my most important NCMs :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 armour moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from West India to Eastern PersiaCombat - British
Non Combat Move - British
3 battleships, 1 carrier, 4 cruisers and 2 destroyers moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from French West Africa to 91 Sea Zone
1 armour moved from French West Africa to 83 Sea Zone
3 infantry moved from French West Africa to 83 Sea Zone
1 armour, 3 infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 3 infantry moved from Iraq to Persia
4 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Morocco to GibraltarTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to ArchangelCombat - Italians
Battle in Archangel
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Archangel to Novgorod
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to United KingdomTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,1,3,4,6,5,2,6
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs total -
Poor little Italy, but at least they still got a capital :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 bomber moved from Caroline Islands to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Philippines
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC win, taking 19 Sea Zone from Japanese, taking Philippines from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Philippines: 1 bomber
EDIT: Adding units owned by ANZAC to Guam: 1 bomber
EDIT: Turning off Edit Mode
2 fighters moved from Caroline Islands to Korea
1 fighter moved from Queensland to Caroline Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
For some reason TripleA wouldnt allow my Anzac bomber to move away from Philippines at all so I edited the move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 destroyers, 3 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 tactical_bomber moved from Western Germany to Southern Italy
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 8 transports moved from 110 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 tactical_bombers moved from Normandy Bordeaux to Romania
1 armour moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
2 armour moved from Novgorod to Vologda
Germans take Archangel from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
7 armour and 2 mech_infantrys moved from Germany to Romania
1 infantry and 2 mech_infantrys moved from Yugoslavia to RomaniaCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 8 transports
Russians defend with 1 cruiser
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 8 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 tactical_bomber
Russians defend with 1 submarine
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 109 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Germans win, taking 109 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Vologda
Germans attack with 2 armour
Russians defend with 1 mech_infantry
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 aaGun moved from Northern Italy to Western Germany
3 aaGuns moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to RomaniaPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 fighters placed in Romania
2 artilleries and 1 infantry placed in Novgorod
1 armour, 8 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 4.
2 armour, 7 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in France
Germans undo move 4.
2 infantry placed in France
2 armour, 5 infantry and 1 mech_infantry placed in Western Germany
1 destroyer placed in 114 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,5,1,6,6,2,6,2
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 armour moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 armour moved from Bessarabia to Poland
Russians take Poland from Germans
3 artilleries and 7 infantry moved from Smolensk to Belarus
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
4 artilleries moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Vologda
1 armour moved from Bessarabia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 3 artilleries and 7 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 4 artilleries and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 4 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
6 armour moved from Ukraine to Belarus
2 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 infantry moved from Rostov to Bryansk
3 artilleries and 2 infantry moved from Russia to Bryansk
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
2 aaGuns and 18 infantry moved from Amur to Korea
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Caucasus to RostovPlace Units - Russians
3 armour, 2 artilleries and 2 infantry placed in Russia
2 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 1.
3 armour, 2 artilleries, 1 infantry and 1 mech_infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 43 Sea Zone to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
2 battleships and 2 cruisers moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Kiangsi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
2 artilleries and 3 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour moved from Yunnan to Sikang
1 tactical_bomber moved from Szechwan to Sikang
1 fighter moved from Szechwan to Kansu
1 tactical_bomber moved from Szechwan to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 tactical_bomber moved from Szechwan to Kansu
1 bomber moved from Szechwan to Suiyuyan
1 bomber moved from Szechwan to Shensi
1 fighter moved from Manchuria to 6 Sea Zone
2 carriers and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangtung to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour and 1 fighter
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Chahar
1 fighter and 1 tactical_bomber moved from Kansu to Chahar
1 tactical_bomber moved from Sikang to Chahar
1 bomber moved from Suiyuyan to Chahar
1 infantry moved from Shantung to Jehol
1 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter moved from 35 Sea Zone to 42 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 39 Sea Zone
1 infantry placed in India
3 artilleries placed in Manchuria
1 artillery placed in India
2 armour and 1 tactical_bomber placed in Kwangtung
3 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,3,5,5
Japanese collect 40 PUs (20 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
3 fighters moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland
2 bombers moved from Morocco to Scotland
1 fighter moved from 33 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 5 transports
Germans defend with 1 destroyer
Americans win, taking 109 Sea Zone from Germans with 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Scotland
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Germans defend with 1 airfield and 1 armour
Americans win, taking Scotland from Germans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in United Kingdom
Americans attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 fighter
Americans win, taking United Kingdom from Germans, taking Scotland from Americans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Scotland to Eire
1 fighter moved from 109 Sea Zone to Eire
1 fighter moved from Morocco to Eire
4 bombers moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 fighters moved from 33 Sea Zone to Korea
4 fighters moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 factory_minor placed in Korea
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 5 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
3 units repaired.
3 battleships, 1 carrier, 4 cruisers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber and 1 tactical_bomber moved from Morocco to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in 110 Sea Zone
British attack with 1 artillery, 3 battleships, 1 bomber, 1 carrier, 4 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win with 3 battleships, 1 bomber, 1 carrier, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
2 artilleries and 3 infantry moved from Persia to Eastern Persia
4 armour and 5 mech_infantrys moved from Eastern Persia to Turkmenistan
4 infantry moved from Iraq to PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
British collect 37 PUs (1 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Southern Italy to Western GermanyNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,1,2,6,3,1,4
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 bomber moved from Guam to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber and 1 fighter moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to 72 Sea ZoneCombat - French
Battle in 72 Sea Zone
French attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyerNon Combat Move - French
1 fighter moved from 72 Sea Zone to Kenya
3 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
2 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Poland
1 infantry moved from Romania to Slovakia Hungary
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Romania to Poland
1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 infantry moved from Romania to Eastern Poland
1 armour, 2 fighters and 2 mech_infantrys moved from Romania to Eastern PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 armour
Battle in Poland
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Poland from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Eastern Poland from Russians with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Bessarabia to Romania
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Eastern Poland to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Poland to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
1 artillery and 1 infantry placed in Romania
Germans undo move 2.
2 artilleries and 1 infantry placed in France
3 infantry placed in Western Germany
1 infantry placed in Western Germany
2 artilleries and 5 infantry placed in Germany
1 destroyer placed in 114 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,3,2,1,3,3,6,6
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Not the best dice for Germany.





