Good luck - and have fun!
14L Whackamatt (Axis) vs. bonusbenti (Allies +7)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
3 units repaired.
3 battleships, 1 carrier, 4 cruisers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber and 1 tactical_bomber moved from Morocco to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in 110 Sea Zone
British attack with 1 artillery, 3 battleships, 1 bomber, 1 carrier, 4 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win with 3 battleships, 1 bomber, 1 carrier, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
2 artilleries and 3 infantry moved from Persia to Eastern Persia
4 armour and 5 mech_infantrys moved from Eastern Persia to Turkmenistan
4 infantry moved from Iraq to PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
British collect 37 PUs (1 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Southern Italy to Western GermanyNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,1,2,6,3,1,4
Italians collect 0 PUs (10 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 bomber moved from Guam to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber and 1 fighter moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to 72 Sea ZoneCombat - French
Battle in 72 Sea Zone
French attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyerNon Combat Move - French
1 fighter moved from 72 Sea Zone to Kenya
3 infantry moved from Morocco to AlgeriaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
2 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Poland
1 infantry moved from Romania to Slovakia Hungary
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Romania to Poland
1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 infantry moved from Romania to Eastern Poland
1 armour, 2 fighters and 2 mech_infantrys moved from Romania to Eastern PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 armour
Battle in Poland
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Poland from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Eastern Poland from Russians with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Bessarabia to Romania
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Eastern Poland to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Poland to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in France
1 artillery and 1 infantry placed in Romania
Germans undo move 2.
2 artilleries and 1 infantry placed in France
3 infantry placed in Western Germany
1 infantry placed in Western Germany
2 artilleries and 5 infantry placed in Germany
1 destroyer placed in 114 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,3,2,1,3,3,6,6
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Not the best dice for Germany.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 58 PUs;
Russians buy 4 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 infantry moved from Archangel to Novgorod
2 armour moved from Belarus to Poland
Russians take Baltic States from Germans
5 armour, 3 artilleries and 6 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
3 artilleries and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 3 artilleries and 3 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Eastern Poland from Germans with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Poland
Russians attack with 2 armour
Germans defend with 1 armour
Russians win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Novgorod
Russians attack with 5 armour, 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry; Italians defend with 1 bomber
Russians win, taking Novgorod from Germans with 5 armour, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 2 artilleries and 9 infantry
Casualties for Russians: 5 infantry
Casualties for Italians: 1 bomberNon Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Ukraine
3 artilleries and 3 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Smolensk
3 armour and 1 mech_infantry moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest PersiaPlace Units - Russians
2 infantry and 1 mech_infantry placed in Ukraine
4 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Sikang to Kazakhstan
1 bomber moved from Chahar to Kazakhstan
1 armour and 1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 artilleries and 3 infantry moved from Hopei to Shensi
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from Kwangtung to Philippines
1 fighter moved from 42 Sea Zone to Philippines
2 battleships, 2 carriers and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Jehol to Manchuria
1 infantry moved from Hunan to AnhweCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kazakhstan to Szechwan
2 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from Chahar to 35 Sea Zone
3 tactical_bombers moved from Chahar to ManchuriaPlace Units - Japanese
2 armour and 1 artillery placed in Manchuria
1 bomber and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,5,4,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,1,2,4
Japanese collect 47 PUs (19 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
I dont know when I will play my turn, but I can say for sure that I will attack your Japanese navy with the US navy. If you wish you can give me your kamikaze orders now or just wait until you get the save.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
7 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from Eire to 112 Sea Zone
2 bombers moved from Eire to 112 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 carriers, 1 cruiser and 3 destroyers moved from 109 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from Scotland to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 armour, 2 artilleries, 3 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone -
I need scramble and kamikaze orders. SZ 112 and SZ 35.
-
no scramble, 2 kamis on x2 crusiers, and the remaining 1 per 1 on dds
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
7 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from Eire to 112 Sea Zone
2 bombers moved from Eire to 112 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 carriers, 1 cruiser and 3 destroyers moved from 109 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from Scotland to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 armour, 2 artilleries, 3 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 carrier, 8 destroyers, 4 fighters and 4 submarines
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 4 destroyers and 4 fighters remaining. Battle score for attacker is 71
Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 transport
Casualties for Americans: 1 carrier, 4 destroyers and 4 submarines
Battle in Denmark
Battle in NorwayNon Combat Move - Americans
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 bombers moved from 112 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea ZonePlace Units - Americans
3 armour placed in Korea
3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 battleships, 1 carrier, 4 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 114 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 114 Sea Zone to Germany
1 tactical_bomber moved from United Kingdom to Germany
2 fighters moved from 110 Sea Zone to Germany
1 bomber and 1 fighter moved from United Kingdom to GermanyCombat - British
Battle in 114 Sea Zone
British attack with 3 battleships, 1 carrier, 4 cruisers, 2 destroyers and 2 transports
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 8 transports
Units damaged: 2 carriers owned by the Germans and 1 battleship owned by the Germans
Units damaged: 2 battleships owned by the British
Units damaged: 1 battleship owned by the British
British win with 3 battleships, 4 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 120
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 8 transports
Casualties for British: 1 carrier and 1 destroyer
Battle in Germany
British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_major and 5 infantry
British captures 57PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for British: 1 artillery, 1 fighter and 2 infantryNon Combat Move - British
2 fighters moved from Germany to Poland
1 tactical_bomber moved from Germany to Poland
1 bomber moved from Germany to Norway
4 armour and 5 mech_infantrys moved from Turkmenistan to West India
4 artilleries and 8 infantry moved from Eastern Persia to West India
4 infantry moved from Persia to Eastern Persia
1 transport moved from 109 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 88 Sea Zone
2 infantry moved from 88 Sea Zone to SurinamePlace Units - British
3 armour placed in Persia
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 95 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 100 PUsTurn Complete - UK_Pacific
-
I concede, sir. well played. With no Japanese navy, I have no chance.
-
I concede, sir. well played. With no Japanese navy, I have no chance.
Thanks for playing Whackamatt. I will offer you a rematch if you wish.





