Suprise Attack vs Degrasse (Axis) game 2

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Romania to Western Ukraine
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Cyprus

    Non Combat Move - Italians

    Place Units - Italians
                1 bomber and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
        Western Ukraine : 1 flag, 1 artillery and 3 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield
        99 Sea Zone : 1 flag, 1 transport
        97 Sea Zone : 1 flag, 1 submarine and 2 transports
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 39 / 57
        Russians : 26 / 33
        Japanese : 44 / 61
        Americans : 55 / 70
        Chinese : 12 / 18
        British : 42 / 42
        UK_Pacific : 17 / 18
        Italians : 15 / 20
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to 62 Sea Zone
                1 armour moved from Queensland to New South Wales
                1 artillery moved from New South Wales to Queensland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to 62 Sea Zone
                1 armour moved from Queensland to New South Wales
                1 artillery moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 62 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 1 fighter in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 62 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 62 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 62 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
                ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.688
            Median : 4.000
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Null / Other
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    ANZAC Combat
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.750
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.688
            Median : 4.000
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Null / Other
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    ANZAC Combat
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.750
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Urals to Vologda
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Nenetsia to Timguska
                      Germans take Timguska from Russians
                1 artillery moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Western Ukraine to Bessarabia
                      Germans take Bessarabia from Russians
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Nenetsia to Vologda
                1 armour moved from Nenetsia to Archangel
                1 armour moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                3 artilleries and 2 infantry moved from Poland to Eastern Poland
                1 artillery and 3 infantry moved from Northern Italy to Southern France
                1 tactical_bomber moved from Southern Italy to Southern France
                3 fighters moved from Western Germany to Southern France
                1 artillery moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Urals to Vologda
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Nenetsia to Timguska
                      Germans take Timguska from Russians
                1 artillery moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Western Ukraine to Bessarabia
                      Germans take Bessarabia from Russians
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Nenetsia to Vologda
                1 armour moved from Nenetsia to Archangel
                1 armour moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel
                3 artilleries and 2 infantry moved from Poland to Eastern Poland
                1 artillery and 3 infantry moved from Northern Italy to Southern France
                1 tactical_bomber moved from Southern Italy to Southern France
                3 fighters moved from Western Germany to Southern France
                1 artillery moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Southern France
                    Germans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                    British defend with 3 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Southern France, round 2 :  5/8 hits
                        Americans roll dice for 1 artillery and 4 infantry in Southern France, round 2 :  2/5 hits
                        3 infantry owned by the British , 1 artillery owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry
                    Casualties for British: 3 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Vologda
                    Germans attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 3 :  0/2 hits
                        Russians roll dice for 2 infantry in Bryansk, round 3 :  0/2 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 4 :  1/2 hits
                        Russians roll dice for 2 infantry in Bryansk, round 4 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    1 artillery owned by the Germans retreated to Western Ukraine
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 3 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  3/6 hits
                        British roll dice for 3 infantry in Holland Belgium, round 2 :  0/3 hits
                        3 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in Archangel
                    Germans attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 3 :  1/5 hits
                        Russians roll dice for 1 artillery in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Belarus
                    Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 3 :  0/5 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 4 :  2/5 hits
                        Russians roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 transports moved from 115 Sea Zone to 112 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 fighter moved from Holland Belgium to 112 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
                3 fighters and 1 tactical_bomber moved from Southern France to Western Germany

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                1 destroyer and 2 submarines placed in 112 Sea Zone
                1 artillery and 1 infantry placed in Germany
                1 artillery and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 armour
        Timguska : 1 flag, 1 mech_infantry
        Iceland : 1 flag, 1 airfield and 2 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
        Germany : 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
        Holland Belgium : 1 artillery and 3 infantry
        Belarus : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour, 1 artillery and 2 infantry
        Eastern Poland : 1 flag, 3 artilleries and 2 infantry
        Bessarabia : 1 flag, 1 infantry
        Western Ukraine : 2 artilleries and 1 mech_infantry
        Novosibirsk : 1 flag, 1 artillery
        Vologda : 1 flag, 1 artillery
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
        106 Sea Zone : 1 flag
        115 Sea Zone : 1 transport
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 20 / 33
        Japanese : 44 / 61
        Americans : 52 / 70
        Chinese : 12 / 18
        British : 39 / 42
        UK_Pacific : 17 / 18
        Italians : 15 / 20
        ANZAC : 10 / 9
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 13 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 16 times
                6 was rolled 15 times
            Average roll : 3.729
            Median : 4.000
            Variance : 1.072
            Standard Deviation : 1.036
            Total rolls : 70

    Germans Combat
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 13 times
                6 was rolled 6 times
            Average roll : 3.521
            Median : 4.000
            Variance : 1.064
            Standard Deviation : 1.031
            Total rolls : 48

    British Combat
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 5.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.071
            Median : 4.500
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Samara to Novosibirsk
                1 artillery and 2 infantry moved from Russia to Vologda
                1 artillery and 4 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                1 armour moved from Ukraine to Bessarabia
                1 armour moved from Russia to Western Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Samara to Novosibirsk
                1 artillery and 2 infantry moved from Russia to Vologda
                1 artillery and 4 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                1 armour moved from Ukraine to Bessarabia
                1 armour moved from Russia to Western Ukraine

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 :  0/3 hits
                        Germans roll dice for 1 artillery in Vologda, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 :  1/2 hits
                        Germans roll dice for 1 artillery in Vologda, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 armour
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour in Bessarabia, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Russians roll dice for 1 armour in Bessarabia, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        Russians roll dice for 1 armour in Bessarabia, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 4 :  0/1 hits
                        Russians roll dice for 1 armour in Bessarabia, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 5 :  0/1 hits
                        Russians roll dice for 1 armour in Bessarabia, round 6 :  1/1 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 6 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Western Ukraine
                    Russians attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries and 1 mech_infantry; Italians defend with 1 artillery and 3 mech_infantrys
                        Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/9 hits
                        Italians roll dice for 3 artilleries and 4 mech_infantrys in Western Ukraine, round 2 :  2/7 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Western Ukraine
                        Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 :  5/7 hits
                        Italians roll dice for 3 artilleries and 2 mech_infantrys in Western Ukraine, round 3 :  2/5 hits
                        2 infantry owned by the Russians , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 artilleries and 1 mech_infantry
                    Casualties for Russians: 4 infantry
                    Casualties for Italians: 1 artillery and 3 mech_infantrys
                Battle in Novosibirsk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery in Novosibirsk, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 infantry placed in Ukraine
                1 infantry placed in Volgograd
                1 armour, 3 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 12 times
                6 was rolled 9 times
            Average roll : 3.660
            Median : 4.000
            Variance : 0.442
            Standard Deviation : 0.665
            Total rolls : 53

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Russians Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.844
            Median : 4.000
            Variance : 0.645
            Standard Deviation : 0.803
            Total rolls : 32

    Italians Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 artillery moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter moved from 46 Sea Zone to 62 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from 46 Sea Zone to 41 Sea Zone
                1 destroyer moved from 25 Sea Zone to 13 Sea Zone
                1 destroyer moved from 26 Sea Zone to 12 Sea Zone
                1 destroyer moved from 26 Sea Zone to 27 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from Siberia to Amur
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Anhwe to Hunan
                2 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Hunan
                1 tactical_bomber moved from 19 Sea Zone to Jehol
                2 armour, 1 artillery and 2 mech_infantrys moved from Kweichow to Szechwan
                2 bombers moved from Kiangsu to Szechwan

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 artillery moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter moved from 46 Sea Zone to 62 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 49 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from 46 Sea Zone to 41 Sea Zone
                1 destroyer moved from 25 Sea Zone to 13 Sea Zone
                1 destroyer moved from 26 Sea Zone to 12 Sea Zone
                1 destroyer moved from 26 Sea Zone to 27 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 infantry moved from Siberia to Amur
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Anhwe to Hunan
                2 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Hunan
                1 tactical_bomber moved from 19 Sea Zone to Jehol
                2 armour, 1 artillery and 2 mech_infantrys moved from Kweichow to Szechwan
                2 bombers moved from Kiangsu to Szechwan

    Combat - Japanese
                Battle in New Zealand
                Battle in 3 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win, taking New Zealand from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kwangsi
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 2 mech_infantrys in Kwangsi, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 armour, 1 artillery, 2 bombers and 2 mech_infantrys
                    Chinese defend with 1 artillery and 3 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 2 bombers and 2 mech_infantrys in Szechwan, round 2 :  2/7 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 :  1/4 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 armour, 1 artillery, 2 bombers and 1 mech_infantry in Szechwan, round 3 :  3/6 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 :  1/2 hits
                        1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 3 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 62 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Queensland
                    Japanese attack with 3 artilleries and 2 infantry
                    ANZAC defend with 1 airfield, 1 artillery and 1 harbour
                        Japanese roll dice for 3 artilleries and 2 infantry in Queensland, round 2 :  2/5 hits
                        ANZAC roll dice for 1 artillery in Queensland, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Jehol, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Hunan to Kiangsu
                2 bombers moved from Szechwan to Kiangsu
                1 tactical_bomber moved from Jehol to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                1 carrier and 1 destroyer moved from 26 Sea Zone to 49 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier moved from 49 Sea Zone to 54 Sea Zone
                1 fighter and 2 tactical_bombers moved from 49 Sea Zone to 54 Sea Zone
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 carrier moved from 46 Sea Zone to 42 Sea Zone
                1 carrier moved from 26 Sea Zone to 30 Sea Zone
                2 fighters moved from 6 Sea Zone to 33 Sea Zone
                1 carrier moved from 30 Sea Zone to 63 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
                1 carrier moved from 26 Sea Zone to 49 Sea Zone
                1 carrier moved from 49 Sea Zone to 54 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 artilleries and 2 infantry placed in Japan
                1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 armour and 2 mech_infantrys
        Kiangsu : 1 flag, 1 aaGun, 1 armour, 3 bombers, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag, 1 artillery and 1 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Kweichow : 1 flag
        Hunan : 1 flag, 1 artillery and 1 infantry
        Szechwan : 1 flag, 2 armour and 1 mech_infantry
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 1 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
        Midway : 1 flag, 1 airfield
        Sakha : 1 flag
        Amur : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 artillery
        Celebes : 1 flag
        Java : 1 flag
        42 Sea Zone : 1 carrier and 1 fighter
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 carrier, 2 fighters and 3 transports
        26 Sea Zone : 1 flag
        27 Sea Zone : 1 destroyer
        13 Sea Zone : 1 destroyer
        12 Sea Zone : 1 destroyer
        19 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
        3 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer, 3 submarines and 1 transport
        63 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        54 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        62 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 23 / 24
        Japanese : 53 / 58
        Americans : 52 / 70
        Chinese : 8 / 18
        British : 39 / 42
        UK_Pacific : 17 / 18
        Italians : 13 / 20
        ANZAC : 6 / 9
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 11 times
                3 was rolled 10 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.463
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 41

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.700
            Median : 3.000
            Variance : 1.517
            Standard Deviation : 1.232
            Total rolls : 30

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 5 times
                5 was rolled 2 times
            Average roll : 3.111
            Median : 3.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 13 Sea Zone
                2 fighters moved from 10 Sea Zone to 27 Sea Zone
                1 infantry moved from Southeast Mexico to Central America
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 artillery, 1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 13 Sea Zone
                2 fighters moved from 10 Sea Zone to 27 Sea Zone
                1 infantry moved from Southeast Mexico to Central America
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 artillery, 1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in Midway
                Battle in 27 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 27 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 27 Sea Zone
                    Americans win, taking Midway from Japanese with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 13 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 13 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 13 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Southern France
                    Americans attack with 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Southern France, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in 3 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 3 Sea Zone
                        Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 12 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 12 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 12 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 27 Sea Zone to 25 Sea Zone
                1 fighter moved from 27 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to Wake Island
                1 fighter moved from Southern France to United Kingdom

    Place Units - Americans
                1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.214
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Chahar
                1 infantry placed in Yunnan
                1 infantry placed in Kweichow
                1 infantry placed in Sikang
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.800
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.214
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - British
                    British converts factory_major into different units
                1 artillery and 3 infantry moved from Yunnan to Szechwan
                1 armour moved from Burma to Szechwan
                1 fighter moved from Burma to Szechwan
                2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 armour moved from Normandy Bordeaux to Northern Italy
                      British take Northern Italy from Italians
                2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
                1 armour moved from 123 Sea Zone to Iceland
                1 infantry moved from 123 Sea Zone to Iceland
                1 destroyer moved from 119 Sea Zone to 123 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                    British converts factory_major into different units
                1 artillery and 3 infantry moved from Yunnan to Szechwan
                1 armour moved from Burma to Szechwan
                1 fighter moved from Burma to Szechwan
                2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 armour moved from Normandy Bordeaux to Northern Italy
                      British take Northern Italy from Italians
                2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
                1 armour moved from 123 Sea Zone to Iceland
                1 infantry moved from 123 Sea Zone to Iceland
                1 destroyer moved from 119 Sea Zone to 123 Sea Zone
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 artilleries, 3 fighters and 8 infantry
                    Germans defend with 1 artillery and 3 infantry
                        British roll dice for 3 artilleries, 3 fighters and 8 infantry in Holland Belgium, round 2 :  7/14 hits
                        Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  1/4 hits
                        1 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 3 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for British: 1 infantry
                Battle in Iceland
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 airfield and 2 infantry
                        British roll dice for 1 armour and 1 infantry in Iceland, round 2 :  0/2 hits
                        Germans roll dice for 2 infantry in Iceland, round 2 :  0/2 hits
                        British roll dice for 1 armour and 1 infantry in Iceland, round 3 :  2/2 hits
                        Germans roll dice for 2 infantry in Iceland, round 3 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Iceland
                    British win, taking Iceland from Germans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 2 armour and 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Szechwan, round 2 :  2/6 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Szechwan, round 2 :  2/3 hits
                        2 infantry owned by the British , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Szechwan, round 3 :  0/4 hits
                        Japanese roll dice for 1 armour in Szechwan, round 3 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Szechwan, round 4 :  2/4 hits
                        Japanese roll dice for 1 armour in Szechwan, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 armour and 1 mech_infantry
                    Casualties for British: 3 infantry

    Non Combat Move - British
                1 fighter moved from Szechwan to Burma
                1 infantry moved from Yunnan to French Indo China
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 artillery and 3 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 armour moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 fighters moved from Holland Belgium to United Kingdom
                1 armour moved from Egypt to Iraq

    Place Units - British
                1 armour and 2 infantry placed in Normandy Bordeaux
                1 artillery and 4 infantry placed in United Kingdom
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
                British collect 46 PUs; end with 46 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 4 infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 14 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 14 times
                6 was rolled 13 times
            Average roll : 3.603
            Median : 4.000
            Variance : 0.716
            Standard Deviation : 0.846
            Total rolls : 68

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Germans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.900
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    British Combat
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.406
            Median : 3.500
            Variance : 0.645
            Standard Deviation : 0.803
            Total rolls : 32

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.214
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Northern Italy
                    Italians attack with 2 artilleries, 1 bomber and 3 infantry
                    British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Northern Italy, round 2 :  2/6 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 2 :  2/3 hits
                        2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Northern Italy
                        Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Northern Italy, round 3 :  0/4 hits
                        British roll dice for 1 armour in Northern Italy, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Northern Italy
                        Italians roll dice for 2 artilleries and 1 bomber in Northern Italy, round 4 :  0/3 hits
                        British roll dice for 1 armour in Northern Italy, round 4 :  0/1 hits
                        Italians roll dice for 2 artilleries and 1 bomber in Northern Italy, round 5 :  0/3 hits
                        British roll dice for 1 armour in Northern Italy, round 5 :  0/1 hits
                        Italians roll dice for 2 artilleries and 1 bomber in Northern Italy, round 6 :  2/3 hits
                        British roll dice for 1 armour in Northern Italy, round 6 :  1/1 hits
                        1 armour owned by the British and 1 artillery owned by the Italians lost in Northern Italy
                    Italians win, taking Northern Italy from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Northern Italy to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag
        Northern Italy : 1 artillery, 1 factory_minor and 3 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 3 transports
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 43 / 61
        Russians : 24 / 24
        Japanese : 49 / 58
        Americans : 55 / 70
        Chinese : 11 / 10
        British : 42 / 46
        UK_Pacific : 17 / 17
        Italians : 13 / 18
        ANZAC : 6 / 9
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.769
            Median : 4.000
            Variance : 0.640
            Standard Deviation : 0.800
            Total rolls : 26

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.143
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.000
            Median : 5.000
            Variance : 0.944
            Standard Deviation : 0.972
            Total rolls : 19


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 armour moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 armour moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 3 armour and 1 fighter
                    Japanese defend with 1 airfield, 3 artilleries, 1 harbour and 1 infantry
                        ANZAC roll dice for 3 armour and 1 fighter in Queensland, round 2 :  1/4 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Queensland, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Queensland
                        ANZAC roll dice for 2 armour and 1 fighter in Queensland, round 3 :  1/3 hits
                        Japanese roll dice for 3 artilleries in Queensland, round 3 :  0/3 hits
                        1 artillery owned by the Japanese lost in Queensland
                        ANZAC roll dice for 2 armour and 1 fighter in Queensland, round 4 :  1/3 hits
                        Japanese roll dice for 2 artilleries in Queensland, round 4 :  0/2 hits
                        1 artillery owned by the Japanese lost in Queensland
                        ANZAC roll dice for 2 armour and 1 fighter in Queensland, round 5 :  3/3 hits
                        Japanese roll dice for 1 artillery in Queensland, round 5 :  1/1 hits
                        1 armour owned by the ANZAC and 1 artillery owned by the Japanese lost in Queensland
                    ANZAC win, taking Queensland from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 artilleries and 1 infantry
                    Casualties for ANZAC: 2 armour

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to New South Wales

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,5,3,4
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
                ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs total

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 15 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.723
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 47

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.765
            Median : 4.000
            Variance : 1.812
            Standard Deviation : 1.346
            Total rolls : 17

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.765
            Median : 4.000
            Variance : 1.812
            Standard Deviation : 1.346
            Total rolls : 17

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.615
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

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