0%

14L G40 Whackamatt (Allies + 10) vs JuanSpain (Axis)

  • 19 18 17 16 15

    I assumed no scramble in India.

  • 19 18 17 16 15

    If you attack Iraq, Bomber is first hit. Italian land troops next, then Japan land troops.

    Cheers

    Juan

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 4 bombers, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from New Guinea to Caroline Islands
                1 carrier moved from 62 Sea Zone to 33 Sea Zone
                1 battleship and 3 cruisers moved from 62 Sea Zone to 33 Sea Zone
                2 fighters moved from 62 Sea Zone to Dutch New Guinea
                2 destroyers and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
                2 destroyers and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
                1 submarine moved from 55 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Gibraltar to Spain
                1 fighter moved from Gibraltar to 94 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 104 Sea Zone
                1 cruiser moved from 92 Sea Zone to 104 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      Americans take Ethiopia from Italians
                1 armour moved from Ethiopia to Italian Somaliland
                      Americans take Italian Somaliland from Italians

    Combat - Americans
                Battle in Spain
                    Americans attack with 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 4 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 3 infantry
                Battle in 94 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 cruiser
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 fighter
                Battle in Java
                Battle in 93 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 cruiser
                    Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 carrier, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from 94 Sea Zone to 98 Sea Zone
                1 fighter moved from 93 Sea Zone to Gibraltar
                1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
                1 transport moved from 84 Sea Zone to 86 Sea Zone
                1 transport moved from 86 Sea Zone to 88 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from Caroline Islands to New Guinea

    Place Units - Americans
                4 bombers and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries; Remaining resources: 2 PUs;

    Combat Move - Chinese
                7 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 3 infantry moved from Kiangsi to Anhwe
                1 fighter moved from Kiangsi to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 artilleries placed in Jehol

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 bombers and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 destroyers moved from 109 Sea Zone to 110 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 transports moved from 71 Sea Zone to 83 Sea Zone
                1 armour and 3 infantry moved from Brazil to Venezuela
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                1 armour moved from Anhwe to Suiyuyan
                1 artillery moved from Shensi to Suiyuyan

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Venezuela
                    British attack with 1 armour and 3 infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Venezuela from Neutral_True with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
                1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
                2 fighters moved from Malaya to India
                1 fighter moved from India to Persia

    Place Units - British
                2 bombers placed in Union of South Africa
                2 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,2,2,1,4
                British collect 35 PUs (2 lost to blockades); end with 36 PUs total

    Place Units - UK_Pacific
                1 fighter and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
                UK_Pacific collect 12 PUs (2 lost to blockades); end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                Some Units in India change ownership: 1 fighter and 2 infantry

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 bombers and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 destroyers moved from 109 Sea Zone to 110 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 transports moved from 71 Sea Zone to 83 Sea Zone
                1 armour and 3 infantry moved from Brazil to Venezuela
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                1 armour moved from Anhwe to Suiyuyan
                1 artillery moved from Shensi to Suiyuyan

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Venezuela
                    British attack with 1 armour and 3 infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Venezuela from Neutral_True with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
                1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
                2 fighters moved from Malaya to India
                1 fighter moved from India to Persia

    Place Units - British
                2 bombers placed in Union of South Africa
                2 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,2,2,1,4
                British collect 35 PUs (2 lost to blockades); end with 36 PUs total

    Place Units - UK_Pacific
                1 fighter and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
                UK_Pacific collect 12 PUs (2 lost to blockades); end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                Some Units in India change ownership: 1 fighter and 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yunnan: 2 infantry
                EDIT: Adding units owned by British to Burma: 2 infantry
                EDIT: Turning off Edit Mode

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern France to Normandy Bordeaux
                1 bomber moved from Southern France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 bomber and 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                2 aaGuns moved from Southern France to Northern Italy
                1 infantry moved from Iraq to Turkey
                      Italians take Turkey from Neutral_True
                3 artilleries moved from Iraq to Trans-Jordan
                1 fighter moved from Trans-Jordan to Egypt
                7 infantry moved from Northern Italy to France
                5 infantry moved from Southern Italy to Northern Italy
                2 artilleries moved from Southern Italy to Northern Italy
                1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                1 battleship moved from 97 Sea Zone to 99 Sea Zone
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 transport moved from 97 Sea Zone to 99 Sea Zone

    Place Units - Italians
                8 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,6,2,6,5,2
                Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 1 armour, 2 fighters, 5 infantry and 3 tactical_bombers moved from South Australia to Western Australia
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 cruiser, 1 destroyer and 3 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 airfield placed in Western Australia
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Malaya: 3 fighters
                EDIT: Adding units owned by ANZAC to India: 3 fighters
                EDIT: Turning off Edit Mode

  • 20 18 17 15

    Use the second file, I forgot to NCM my ANZAC fighters from Malay to India

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 16 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Smolensk to Russia
                10 mech_infantrys moved from Belarus to Russia
                5 armour moved from Belarus to Russia
                1 mech_infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from British
                1 armour moved from Volgograd to Russia
                6 mech_infantrys moved from Rostov to Russia
                2 armour, 19 artilleries, 11 infantry and 22 mech_infantrys moved from Bryansk to Russia
                5 bombers moved from Germany to Russia
                3 artilleries moved from Belarus to Novgorod
                1 artillery moved from Vyborg to Novgorod
                1 armour moved from Caucasus to Volgograd

    Combat - Germans
                Battle in Russia
                    Germans attack with 8 armour, 19 artilleries, 5 bombers, 12 infantry and 38 mech_infantrys
                    Russians defend with 1 aaGun, 1 airfield, 6 armour, 4 artilleries, 1 factory_major, 6 fighters, 41 infantry and 1 mech_infantry
                    Germans captures 25PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 8 armour, 19 artilleries, 5 bombers and 5 mech_infantrys remaining. Battle score for attacker is 76
                    Casualties for Germans: 12 infantry and 33 mech_infantrys
                    Casualties for Russians: 1 aaGun, 6 armour, 4 artilleries, 6 fighters, 41 infantry and 1 mech_infantry

    Non Combat Move - Germans
                5 bombers moved from Russia to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                4 infantry moved from Western Germany to France
                5 mech_infantrys moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Volgograd
                3 infantry placed in France
                6 infantry placed in Western Germany
                3 infantry and 1 mech_infantry placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 80 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 infantry moved from Finland to Karelia
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Vologda to Samara

    Non Combat Move - Russians

    Turn Complete - Russians

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 5 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 armour moved from Chahar to Suiyuyan
                2 mech_infantrys moved from Chahar to Suiyuyan
                1 tactical_bomber moved from Manchuria to Suiyuyan
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                2 infantry moved from Iraq to 80 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 bomber moved from Iraq to Anglo Egyptian Sudan
                1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour, 1 artillery and 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 1 armour, 1 artillery and 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Anglo Egyptian Sudan
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 7 fighters and 6 tactical_bombers moved from 41 Sea Zone to 35 Sea Zone
                6 submarines moved from 6 Sea Zone to 19 Sea Zone
                6 submarines moved from 19 Sea Zone to 20 Sea Zone
                6 submarines moved from 20 Sea Zone to 35 Sea Zone
                4 infantry moved from Manchuria to Korea
                1 aaGun moved from Manchuria to Korea
                1 tactical_bomber moved from Suiyuyan to Central Mongolia
                1 mech_infantry moved from Yenisey to Buryatia
                1 infantry moved from Evenkiyskiy to Yenisey
                1 infantry moved from Timguska to Yenisey

    Place Units - Japanese
                5 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 41 PUs total

  • 20 18 17 15

    i concede…and ask for a rematch!  :-P

  • 19 18 17 16 15

    ok, good game!!

    switch sides with same bid?

  • 19 18 17 16 15

    Hi Whack!, I think I had no response to this.

    Cheers

    Juan

T-shirts, Hats, and More

Suggested Topics

  • 17
  • 15
  • 19
  • 28
  • 58
  • 61
  • 80
  • 237
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

18.0k

Users

40.8k

Topics

1.8m

Posts