TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
3 fighters moved from Japan to Soviet Far East
1 fighter moved from Korea to Soviet Far East
2 bombers, 3 fighters and 8 tactical_bombers moved from Volgograd to Russia
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 4 fighters
Americans defend with 2 infantry
Japanese win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Russia
Japanese attack with 2 bombers, 3 fighters and 8 tactical_bombers
ANZAC defend with 14 fighters; British defend with 8 fighters; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 9 artilleries, 1 factory_major, 4 fighters, 78 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 7 fighters
Russians win with 2 armour, 9 artilleries, 33 fighters, 71 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -106
Casualties for Japanese: 2 bombers, 3 fighters and 8 tactical_bombers
Casualties for Russians: 3 aaGuns and 7 infantry
Non Combat Move - Japanese
1 aaGun, 1 artillery and 8 infantry moved from Korea to Amur
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
4 fighters moved from Soviet Far East to Amur
Place Units - Japanese
3 armour placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,4,3,2,2,1,2,6,6,6,3,3,1,4
Japanese collect 7 PUs (13 lost to blockades); end with 7 PUs total