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14L artofwar(axis) v Amon-Sul(allies+7) LL


  • are u ready to play by exchanging maps via mail or shall we wait that this posting problem is fixed?

  • 25 24 23 22 21 20 19 18 16 15 14 13

    We could give it a try.


  • which e mail adress will u be using for this mailing activity?

    i will

    [email protected]


  • Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 submarine moved from 54 Sea Zone to 34 Sea Zone
                1 fighter moved from 54 Sea Zone to 34 Sea Zone
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to Caroline Islands
                1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
                1 artillery moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from 34 Sea Zone to 33 Sea Zone
                2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 23 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 carrier and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Paulau Island : 1 flag
        Marianas : 1 flag, 1 infantry
        Malaya : 1 infantry
        Borneo : 1 artillery
        Queensland : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 aaGun
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
        36 Sea Zone : 1 submarine
        34 Sea Zone : 1 destroyer and 1 submarine
        23 Sea Zone : 1 destroyer
        20 Sea Zone : 1 submarine
        22 Sea Zone : 1 destroyer
        54 Sea Zone : 3 destroyers
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 11 / 12
        Japanese : 52 / 47
        Americans : 53 / 74
        Chinese : 0 / 5
        British : 35 / 35
        UK_Pacific : 22 / 22
        Italians : 13 / 23
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • no moves for france
    ia m sending u the map

  • 25 24 23 22 21 20 19 18 16 15 14 13


  • mapa

    sada.tsvg

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 3 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Ukraine to Bryansk
                1 bomber moved from Caucasus to Bryansk
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Tambov
                2 mech_infantrys moved from Urals to Samara
                1 bomber moved from Caucasus to Samara
                1 fighter and 1 tactical_bomber moved from Caucasus to Tambov
                1 artillery and 2 infantry moved from Nenetsia to Vologda
                1 artillery and 2 infantry moved from Belarus to Smolensk
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from Gibraltar to Morocco

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 3 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Ukraine to Bryansk
                1 bomber moved from Caucasus to Bryansk
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Tambov
                2 mech_infantrys moved from Urals to Samara
                1 bomber moved from Caucasus to Samara
                1 fighter and 1 tactical_bomber moved from Caucasus to Tambov
                1 artillery and 2 infantry moved from Nenetsia to Vologda
                1 artillery and 2 infantry moved from Belarus to Smolensk
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from Gibraltar to Morocco

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters in 91 Sea Zone, round 2 :  1/0 hits
                        Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Morocco
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Morocco, round 2 :  1/1 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Morocco
                    Germans win, taking Morocco from French with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Vologda
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 :  1/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 :  1/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  1/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  1/1 hits
                        Russians roll dice for 1 artillery in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Bryansk
                    Germans attack with 2 artilleries, 1 bomber and 2 infantry
                    Russians defend with 2 artilleries and 2 infantry
                        Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Bryansk, round 2 :  2/0 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 :  1/1 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Bryansk, round 3 :  2/1 hits
                        Russians roll dice for 2 artilleries in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  1/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tambov, round 3 :  1/1 hits
                        Russians roll dice for 1 artillery in Tambov, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 artillery
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 :  1/0 hits
                        Russians roll dice for 1 artillery in Samara, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 bomber moved from Samara to Caucasus
                1 fighter moved from Tambov to Caucasus
                1 bomber moved from Bryansk to Caucasus
                1 tactical_bomber moved from Tambov to Caucasus
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Morocco to Gibraltar
                2 submarines moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 105 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Urals to Timguska
                2 armour moved from Nenetsia to Timguska
                3 artilleries and 1 infantry moved from Novgorod to Archangel
                2 infantry moved from Belarus to Archangel
                1 aaGun, 5 artilleries and 5 infantry moved from Ukraine to Rostov
                1 infantry moved from Volgograd to Caucasus
                1 fighter and 2 tactical_bombers moved from Western Germany to Caucasus
                1 transport moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                1 bomber and 3 fighters placed in Western Germany
                3 infantry placed in Southern France
                Germans undo move 2.
                2 infantry placed in Novgorod
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Germans :

    Timguska : 2 armour and 1 mech_infantry
        Gibraltar : 1 aaGun, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
        Morocco : 1 flag, 2 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
        Germany : 1 factory_major
        Belarus : 1 flag, 1 aaGun, 2 armour, 9 artilleries and 6 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 artilleries
        Rostov : 1 aaGun, 5 artilleries and 5 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 3 artilleries and 3 infantry
        Eastern Poland : 1 flag
        Tambov : 1 flag, 1 artillery
        Ukraine : 1 flag, 1 aaGun, 5 artilleries, 1 factory_minor, 8 infantry and 3 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 1 flag, 10 armour, 2 bombers, 2 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers
        Smolensk : 1 flag, 1 artillery and 1 infantry
        Samara : 1 flag, 1 mech_infantry
        112 Sea Zone : 1 submarine
        113 Sea Zone : 2 transports
        Bulgaria : 1 flag
        92 Sea Zone : 2 destroyers, 10 submarines and 2 transports
        Yugoslavia : 1 flag
        91 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 65 / 85
        Russians : 6 / 12
        Japanese : 52 / 47
        Americans : 53 / 74
        Chinese : 0 / 5
        British : 35 / 35
        UK_Pacific : 22 / 22
        Italians : 13 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.158
            Standard Deviation : 1.076
            Total rolls : 20

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    French Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.778
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Vologda
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Tambov
                1 artillery and 1 infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/1 hits
                        Germans roll dice for 2 artilleries in Bryansk, round 2 :  0/1 hits
                        2 artilleries owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in Vologda
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 :  2/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/1 hits
                        Germans roll dice for 1 artillery in Tambov, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Samara
                    Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 2 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 2 :  2/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                2 aaGuns and 14 infantry moved from Siberia to Soviet Far East

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

    Territory Summary for Russians :

    Sakha : 1 infantry
        Soviet Far East : 2 aaGuns and 14 infantry
        Siberia : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Bryansk : 1 artillery and 1 infantry
        Russia : 4 aaGuns, 1 airfield, 4 armour, 15 artilleries, 1 factory_major, 3 fighters, 17 infantry, 6 mech_infantrys and 1 tactical_bomber
        Tambov : 1 artillery and 1 infantry
        Vologda : 2 artilleries and 1 infantry
        Smolensk : 1 artillery
        Samara : 1 artillery, 1 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 60 / 85
        Russians : 12 / 12
        Japanese : 51 / 47
        Americans : 53 / 74
        Chinese : 0 / 5
        British : 35 / 35
        UK_Pacific : 22 / 22
        Italians : 13 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                8 infantry moved from Amur to Siberia
                1 armour and 2 mech_infantrys moved from Amur to Sakha
                2 armour and 1 mech_infantry moved from Yenisey to Olgiy
                      Japanese take Olgiy from Russians
                2 armour and 1 mech_infantry moved from Olgiy to Kansu
                2 artilleries moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 armour moved from Shan State to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Siam to French Indo China
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                2 fighters moved from 6 Sea Zone to 23 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 fighters moved from Philippines to 34 Sea Zone
                2 tactical_bombers moved from Philippines to 34 Sea Zone
                1 mech_infantry moved from Caucasus to Kazakhstan
                2 fighters moved from Caucasus to Kazakhstan

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                8 infantry moved from Amur to Siberia
                1 armour and 2 mech_infantrys moved from Amur to Sakha
                2 armour and 1 mech_infantry moved from Yenisey to Olgiy
                      Japanese take Olgiy from Russians
                2 armour and 1 mech_infantry moved from Olgiy to Kansu
                2 artilleries moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 armour moved from Shan State to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Siam to French Indo China
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                2 fighters moved from 6 Sea Zone to 23 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 fighters moved from Philippines to 34 Sea Zone
                2 tactical_bombers moved from Philippines to 34 Sea Zone
                1 mech_infantry moved from Caucasus to Kazakhstan
                2 fighters moved from Caucasus to Kazakhstan

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 :  1/0 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 23 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 :  1/0 hits
                        ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 tactical_bombers in 22 Sea Zone, round 2 :  1/0 hits
                        ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 22 Sea Zone
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 :  3/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 destroyer and 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Siberia
                    Japanese attack with 8 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 8 infantry in Siberia, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
                    Japanese win, taking Siberia from Russians with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Sakha, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 artilleries and 1 mech_infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Malaya, round 2 :  1/0 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 2 fighters and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Shan State to Yunnan
                5 mech_infantrys moved from French Indo China to Kwangsi
                1 bomber moved from Hunan to Kwangsi
                2 armour and 1 mech_infantry moved from Hunan to Kwangsi
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                2 mech_infantrys moved from Shantung to Kiangsi
                1 artillery moved from Amur to Korea
                2 mech_infantrys moved from Manchuria to Siberia
                2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
                2 fighters moved from 23 Sea Zone to 6 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines
                2 mech_infantrys moved from Shan State to French Indo China
                1 aaGun and 1 artillery moved from Shan State to French Indo China
                1 armour moved from Kwangsi to French Indo China

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                2 mech_infantrys placed in Shantung
                1 infantry placed in Japan
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
                Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 2 mech_infantrys
        Kwangsi : 1 flag, 3 armour, 1 bomber and 7 mech_infantrys
        Korea : 1 artillery
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag, 2 mech_infantrys
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 2 armour and 1 mech_infantry
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 2 artilleries, 1 harbour and 1 mech_infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 armour, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 2 tactical_bombers
        Sakha : 1 flag, 1 armour and 2 mech_infantrys
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag, 1 aaGun and 2 mech_infantrys
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 7 infantry and 2 mech_infantrys
        Kazakhstan : 1 flag, 1 mech_infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 2 armour, 1 artillery and 2 mech_infantrys
        Olgiy : 1 flag
        25 Sea Zone : 1 submarine
        6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 flag
        Novosibirsk : 1 flag
        Caucasus : 3 fighters, 1 mech_infantry and 3 tactical_bombers

    Production/PUs Summary :

    Germans : 60 / 85
        Russians : 9 / 12
        Japanese : 58 / 56
        Americans : 53 / 74
        Chinese : 0 / 5
        British : 35 / 35
        UK_Pacific : 18 / 22
        Italians : 13 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.909
            Median : 4.500
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Null / Other
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    UK_Pacific Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                8 infantry moved from Amur to Siberia
                1 armour and 2 mech_infantrys moved from Amur to Sakha
                2 armour and 1 mech_infantry moved from Yenisey to Olgiy
                      Japanese take Olgiy from Russians
                2 armour and 1 mech_infantry moved from Olgiy to Kansu
                2 artilleries moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 armour moved from Shan State to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Siam to French Indo China
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                2 fighters moved from 6 Sea Zone to 23 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 fighters moved from Philippines to 34 Sea Zone
                2 tactical_bombers moved from Philippines to 34 Sea Zone
                1 mech_infantry moved from Caucasus to Kazakhstan
                2 fighters moved from Caucasus to Kazakhstan

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 :  1/0 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 23 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 :  1/0 hits
                        ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 tactical_bombers in 22 Sea Zone, round 2 :  1/0 hits
                        ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 22 Sea Zone
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 :  3/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 destroyer and 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Siberia
                    Japanese attack with 8 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 8 infantry in Siberia, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
                    Japanese win, taking Siberia from Russians with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Sakha, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 artilleries and 1 mech_infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Malaya, round 2 :  1/0 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 2 fighters and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Shan State to Yunnan
                5 mech_infantrys moved from French Indo China to Kwangsi
                1 bomber moved from Hunan to Kwangsi
                2 armour and 1 mech_infantry moved from Hunan to Kwangsi
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                2 mech_infantrys moved from Shantung to Kiangsi
                1 artillery moved from Amur to Korea
                2 mech_infantrys moved from Manchuria to Siberia
                2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
                2 fighters moved from 23 Sea Zone to 6 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines
                2 mech_infantrys moved from Shan State to French Indo China
                1 aaGun and 1 artillery moved from Shan State to French Indo China
                1 armour moved from Kwangsi to French Indo China

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                2 mech_infantrys placed in Shantung
                1 infantry placed in Japan
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
                Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kwangsi: 2 armour and 3 mech_infantrys
                EDIT: Adding units owned by Japanese to Shan State: 1 artillery
                EDIT: Adding units owned by Japanese to Malaya: 1 aaGun
                EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
                EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun, 2 armour, 1 artillery and 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 2 mech_infantrys
        Kwangsi : 1 flag, 5 armour, 1 bomber and 10 mech_infantrys
        Korea : 1 artillery
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag, 2 mech_infantrys
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 2 armour and 1 mech_infantry
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery
        Malaya : 1 flag, 1 aaGun, 2 artilleries, 1 harbour and 1 mech_infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 armour, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 2 tactical_bombers
        Sakha : 1 flag, 1 armour and 2 mech_infantrys
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag, 1 aaGun and 2 mech_infantrys
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 7 infantry and 2 mech_infantrys
        Kazakhstan : 1 flag, 1 mech_infantry
        Buryatia : 1 flag
        French Indo China : 1 flag
        Olgiy : 1 flag
        25 Sea Zone : 1 submarine
        6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 flag
        Novosibirsk : 1 flag
        Caucasus : 3 fighters, 1 mech_infantry and 3 tactical_bombers

    Production/PUs Summary :

    Germans : 60 / 85
        Russians : 9 / 12
        Japanese : 58 / 56
        Americans : 53 / 74
        Chinese : 0 / 5
        British : 35 / 35
        UK_Pacific : 18 / 22
        Italians : 13 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.909
            Median : 4.500
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Null / Other
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    UK_Pacific Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 25 24 23 22 21 20 19 18 16 15 14 13

    I installed the revised triplea program, which should keep submarines from firing separately when an enemy DD is present. In the SZ 34 battle, triplea still rolled the ANZAC sub and DD separately, resulting in a hit on the Japanese DD and an extra hit on a Japanese Tac. As the extra hit on the Japanese Tac should not have happened, I edited the Tac back in. I will need to check the Triplea program on my computer to see why this fix to the program did not occur.


  • @ArtofWar1947:

    I installed the revised triplea program, which should keep submarines from firing separately when an enemy DD is present. In the SZ 34 battle, triplea still rolled the ANZAC sub and DD separately, resulting in a hit on the Japanese DD and an extra hit on a Japanese Tac. As the extra hit on the Japanese Tac should not have happened, I edited the Tac back in. I will need to check the Triplea program on my computer to see why this fix to the program did not occur.

    separately or not if they scored a hit (dice 1 or 2) than it is a hit.

    i do not understand why the hit should not apply


  • I installed the revised triplea program

    a new version of triple a or ?


  • i looked to anzac s last turn i do not see any battle involving tacs ?!

  • 25 24 23 22 21 20 19 18 16 15 14 13

    I downloaded the new version this AM before starting the Germany Round 10 turn

    During the Japanese Round 10, the Turn Summary includes:

    1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 fighters moved from Philippines to 34 Sea Zone
                2 tactical_bombers moved from Philippines to 34 Sea Zone

  • 25 24 23 22 21 20 19 18 16 15 14 13

    separately or not if they scored a hit (dice 1 or 2) than it is a hit.

    i do not understand why the hit should not apply

    A hit was applied; I took the hit on the Japanese DD, but the new program should have combined the ANAZC DD and sub defense into 1 roll because the ANZAC sub was detected by the Japanese DD. There should not have been two separate rolls and two separate hits in low luck.


  • There should not have been two separate rolls and two separate hits in low luck.

    now i get it.thanks :)

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