@simon33 No scrambles.
Whackamatt (Axis) vs. Bjergmose (Allies +10) L w/ Tech tokens!
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Keep reloading till you hit a tech, so the tokens go away (you can’t edit that). Then use edit to adjust whatever tech it gave you to mech inf.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 bombers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
Turning on Edit Mode
EDIT: Adding Technology Improved_Mech_Inf for Americans
EDIT: Turning off Edit Mode
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 25 Sea Zone to 19 Sea Zone
2 fighters moved from Midway to 21 Sea ZoneCombat - Americans
Battle in Norway
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 cruiser
Americans win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
2 fighters moved from 21 Sea Zone to Guam
1 fighter moved from 19 Sea Zone to Anhwe
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to Gibraltar
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Midway to 26 Sea Zone
1 mech_infantry moved from Alaska to Western United States
2 bombers moved from Syria to KweichowPlace Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United States
1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
I´ll just edit US ipc 5 down and then roll tech next round. Can always use tech.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Kweichow to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Chahar to AnhwePlace Units - Chinese
1 artillery and 5 infantry placed in Anhwe
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 1 destroyer, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
Rocket attack in Western Germany does 4 damage to airfield owned by Germans
Rockets in Scotland roll: 4
Rocket attack in Northern Italy does 2 damage to factory_minor owned by Italians
Rockets in Gibraltar roll: 4
Rocket attack in Western Germany does 5 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 5
Rocket attack in Kwangtung does 1 damage to harbour owned by Japanese
Rockets in India roll: 1
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 98 Sea Zone to Algeria
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Shan State to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from India to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 armour and 2 fighters
Japanese defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Algeria
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
1 fighter owned by the British retreatedNon Combat Move - British
1 fighter moved from Algeria to 92 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Northwest Persia
1 tactical_bomber moved from Ukraine to Egypt
1 infantry moved from Caucasus to Northwest Persia
2 fighters moved from Kwangsi to Shan State
1 armour moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
2 infantry moved from India to BurmaPlace Units - British
1 factory_minor placed in Egypt
1 destroyer and 1 transport placed in 109 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
British collect 6 PUs from War Bonds; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,2,1,4,5,2,1,5,4,5,3,6,3
UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians repair 5 damage on 5 airfields; Remaining resources: 15 PUs; 1 techTokens;
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 armour moved from Bulgaria to Eastern Poland
1 armour moved from Northern Italy to Romania
1 infantry moved from Bulgaria to Romania
1 fighter moved from France to Bessarabia
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Holland Belgium to FranceCombat - Italians
Battle in 98 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer; British defend with 1 transport
Italians win with 2 fighters remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Bessarabia
Italians attack with 1 fighter
Russians defend with 1 artillery
Italians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Italians attack with 1 armour
Russians defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
1 fighter moved from Bessarabia to Romania
2 fighters moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in France
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - ANZAC
ANZAC spend 0 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 4 PUs; 1 techTokens;Combat Move - ANZAC
1 bomber moved from Shan State to Kwangtung
1 fighter moved from Shan State to Kiangsi
1 fighter moved from India to KiangsiCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 bomber
Japanese defend with 1 artillery and 1 harbour
ANZAC win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
ANZAC attack with 2 fighters
Japanese defend with 1 artillery
ANZAC win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Kiangsi to Anhwe
1 bomber moved from Kwangtung to Shan State
1 infantry moved from Shan State to Yunnan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
2 fighters moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 airfields; Remaining resources: 43 PUs; 0 techTokens;
Germans buy 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 4 damage to airfield owned by British
Rockets in Western Germany roll: 5
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 armour moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
8 artilleries and 8 infantry moved from Western Ukraine to Ukraine
3 armour moved from Western Ukraine to Ukraine
2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 fighter and 2 submarines
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Germans win with 2 bombers remaining. Battle score for attacker is 29
Casualties for Germans: 1 fighter and 2 submarines
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 armour and 1 infantry
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Ukraine
Germans attack with 4 armour, 8 artilleries and 8 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 4 armour, 8 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 bombers moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
1 destroyer and 1 transport placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 artilleries and 3 infantry
EDIT: Adding units owned by Germans to Poland: 2 artilleries and 3 infantry
EDIT: Removing units owned by Germans from Poland: 3 aaGuns
EDIT: Adding units owned by Germans to Baltic States: 2 aaGuns
EDIT: Adding units owned by Germans to Baltic States: 1 aaGun
EDIT: Removing units owned by Germans from Western Ukraine: 3 aaGuns
EDIT: Adding units owned by Germans to Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Adding units owned by Germans to Eastern Poland: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
EDIT: Adding units owned by Germans to Germany: 2 artilleries
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
2 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 mech_infantry moved from Tambov to Novosibirsk
1 armour moved from Volgograd to Novosibirsk
2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Baltic States
3 infantry moved from Smolensk to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 armour moved from Tambov to BryanskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 1 aaGun, 2 artilleries and 2 infantry
Russians win, taking Bryansk from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 1 armour, 1 artillery and 2 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns, 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 armour and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
1 aaGun, 1 armour and 10 infantry moved from Russia to Bryansk
1 armour and 3 infantry moved from Tambov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Iraq to Trans-JordanPlace Units - Russians
2 infantry placed in Novgorod
1 armour placed in Volgograd
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover War BondsActivate Technology - Japanese
Japanese activating War BondsPurchase Units - Japanese
Japanese repair 5 damage on 5 harbours; Remaining resources: 6 SuicideAttackTokens; 45 PUs; 0 techTokens;
Japanese buy 2 armour, 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 artillery moved from Jehol to Anhwe
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Japan to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
2 fighters moved from Formosa to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
2 fighters moved from 6 Sea Zone to Anhwe
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 battleship and 1 destroyer moved from 43 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 43 Sea Zone
2 carriers moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 20 Sea Zone to 42 Sea Zone
1 battleship moved from 20 Sea Zone to 42 Sea Zone
1 bomber moved from Japan to Yunnan
1 fighter moved from 6 Sea Zone to Anhwe
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Amur to Buyant-UhaaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 armour and 1 infantry; Chinese defend with 1 infantry
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for ANZAC: 1 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 8 fighters and 3 tactical_bombers
ANZAC defend with 2 fighters; Chinese defend with 1 artillery and 6 infantry; Americans defend with 1 fighter
Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 artillery and 2 fighters
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 fighter
Casualties for Chinese: 1 artillery and 6 infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
4 carriers and 5 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
6 fighters and 3 tactical_bombers moved from Anhwe to Kiangsi
1 aaGun moved from Jehol to Buyant-UhaaPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
1 armour, 2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Japanese collect 54 PUs; end with 54 PUs total
Japanese collect 6 PUs from War Bonds; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rollsActivate Technology - Americans
Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Americans
Americans buy 2 bombers, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 armour and 2 infantry moved from Morocco to Algeria
2 bombers moved from Kweichow to 19 Sea Zone
2 fighters moved from Guam to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 19 Sea Zone
2 bombers moved from Western United States to 19 Sea Zone
3 submarines moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Western United States to 16 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 mech_infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in Holland Belgium
Battle in 19 Sea Zone
Americans attack with 4 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 4 carriers, 5 destroyers and 2 transports
Units damaged: 4 carriers owned by the Japanese
Americans win, taking Soviet Far East from Japanese, taking Holland Belgium from Germans with 3 bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 4 carriers, 5 destroyers and 2 transports
Casualties for Americans: 1 bomber, 5 fighters and 1 tactical_bomber
Battle in Algeria
Americans attack with 2 armour and 2 infantry
Italians defend with 1 artillery and 1 mech_infantry
Americans win, taking Algeria from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
Japanese defend with 1 cruiser and 1 destroyer
Americans win with 1 cruiser, 1 destroyer, 1 fighter and 3 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 cruiser and 1 destroyerNon Combat Move - Americans
2 bombers moved from 19 Sea Zone to Shensi
1 bomber moved from 19 Sea Zone to Guam
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from Gibraltar to Norway
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
2 submarines placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 1 infantry moved from Kweichow to Hunan
1 infantry moved from Sikang to Shensi
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
2 artilleries and 5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - British
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British repair 4 damage on 4 airfields; Remaining resources: 40 PUs; 1 techTokens;
British buy 1 battleship and 2 fighters; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Rocket attack in Western Germany does 6 damage to airfield owned by Germans
Rockets in Scotland roll: 6
Rocket attack in Southern Italy does 4 damage to factory_minor owned by Italians
Rockets in Gibraltar roll: 4
Rocket attack in Germany does 1 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 1
Rocket attack in Kwangtung does 1 damage to factory_minor owned by Japanese
Rockets in India roll: 1
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy BordeauxNon Combat Move - British
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Norway
1 fighter moved from 92 Sea Zone to United Kingdom
1 tactical_bomber moved from Egypt to 92 Sea Zone
1 armour moved from Northwest Persia to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Shan State to 54 Sea Zone
1 mech_infantry moved from India to Yunnan
2 aaGuns and 7 infantry moved from Shan State to Yunnan
1 fighter moved from Shan State to India
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to IndiaPlace Units - British
1 battleship placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
British collect 4 PUs from War Bonds; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 armour and 2 infantry -
Had to reload a couple of times so the tech failed as scripted.
Dunno why it keeps crashing when I roll dice, but now I save before dicerolls. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Italians
Italians spend 5 on tech rollsPurchase Units - Italians
Italians repair 2 damage on 2 factory_minors; Remaining resources: 12 PUs; 2 techTokens;
Italians buy 4 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Italians
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from 95 Sea Zone to Holland Belgium
1 fighter moved from 95 Sea Zone to 112 Sea Zone
1 armour moved from Romania to Ukraine
1 fighter moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Cyprus from British, taking Normandy Bordeaux from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in France
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
ANZAC spend 0 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 bomber moved from Shan State to TimguskaCombat - ANZAC
Battle in Timguska
ANZAC attack with 1 bomber
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Queensland to South Australia
1 submarine moved from 43 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Germans
Germans repair 6 damage on 6 airfields; Remaining resources: 37 PUs; 0 techTokens;
Germans buy 1 airfield, 2 artilleries and 4 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Scotland does 6 damage to airfield owned by British
Rockets in Western Germany roll: 6
1 armour moved from Eastern Poland to Bryansk
4 armour, 8 artilleries and 7 infantry moved from Ukraine to Bryansk
1 bomber moved from Western Germany to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Bryansk
Germans attack with 5 armour, 8 artilleries, 1 bomber and 7 infantry
Russians defend with 1 aaGun, 3 armour, 1 artillery and 18 infantry
Germans win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 4 armour, 8 artilleries and 7 infantry
Casualties for Russians: 1 aaGun, 3 armour, 1 artillery and 18 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Baltic States
2 artilleries and 3 infantry moved from Poland to Baltic States
2 artilleries and 2 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Ukraine
1 fighter moved from Western Germany to Germany
1 bomber moved from Bryansk to UkrainePlace Units - Germans
1 airfield placed in Germany
2 artilleries and 2 infantry placed in Germany
2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Removing units owned by Germans from Baltic States: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 40 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 armour moved from Volgograd to Bryansk
1 armour moved from Novosibirsk to Urals
1 tactical_bomber moved from Novgorod to UralsCombat - Russians
Battle in Urals
Russians attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 2 artilleries and 7 infantry
Germans defend with 1 armour
Russians win, taking Bryansk from Germans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 tactical_bomber moved from Urals to Russia
1 infantry moved from Trans-Jordan to EgyptPlace Units - Russians
1 armour and 1 mech_infantry placed in Russia
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs