14L G40 JDOW (Axis) vs Karl (Allies+12)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - Russians
                3 armour and 52 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                5 fighters and 1 tactical_bomber moved from Turkey to Caucasus

    Combat - Russians

    Non Combat Move - Russians
                4 aaGuns moved from Archangel to Novgorod

    Turn Complete - Russians

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 carrier and 2 fighters; Remaining resources: 3 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from French West Africa to Gold Coast
                      Japanese take Gold Coast from British
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 fighter moved from 112 Sea Zone to 119 Sea Zone
                3 bombers moved from France to 119 Sea Zone

    Combat - Japanese
                Battle in 119 Sea Zone
                    Japanese attack with 3 bombers and 1 fighter
                    French defend with 1 cruiser
                    Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 3 tactical_bombers
                EDIT: Adding units owned by Germans to Russia: 3 tactical_bombers
                EDIT: Removing units owned by Germans from Bryansk: 1 fighter
                EDIT: Adding units owned by Germans to Russia: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 armour
                EDIT: Adding units owned by Germans to Russia: 1 armour
                EDIT: Turning off Edit Mode
                1 fighter moved from 119 Sea Zone to 112 Sea Zone
                3 bombers moved from 119 Sea Zone to Western Germany
                3 fighters moved from Southern Italy to Volgograd
                1 tactical_bomber moved from Southern Italy to Volgograd
                1 bomber moved from France to Volgograd
                2 fighters moved from Germany to Western Germany
                1 armour moved from Greater Southern Germany to France
                1 armour moved from Bessarabia to Rostov
                1 fighter moved from Timguska to Volgograd
                1 mech_infantry moved from Yakut S.S.R. to Timguska
                1 fighter moved from Yakut S.S.R. to Timguska
                1 fighter moved from France to Western Germany
                2 tactical_bombers moved from France to Western Germany
                1 armour moved from French Equatorial Africa to Belgian Congo
                1 mech_infantry moved from Tanganyika Territory to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from Angola to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 70 Sea Zone to 71 Sea Zone

    Place Units - Japanese
                1 carrier placed in 71 Sea Zone
                2 fighters placed in 71 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,6,5,2,3,4,4,6,4,6,6,4,3,6
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2
                Japanese collect 18 PUs (13 lost to blockades); end with 20 PUs total

  • 15 14

    I edited some Germans from Bry to moscow, because I misplaced them. I was convinced this would not have changed your Russian move. If so, you can of cours edit back. Another pointless edit but I still do not want to blunder till the final blow comes:)

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 harbour, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Brazil to British Guiana
                1 mech_infantry moved from Venezuela to British Guiana
                2 bombers moved from Eastern United States to British Guiana
                1 bomber moved from Spain to Northern Italy
                1 bomber moved from Spain to Southern Italy

    Combat - Americans
                Battle in British Guiana
                    Americans attack with 2 bombers, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    Americans win, taking British Guiana from Japanese with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Strategic bombing raid in Southern Italy
                    Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 4 damage total.
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 8 damage total.

    Non Combat Move - Americans
                1 bomber moved from Northern Italy to Spain
                1 bomber moved from Southern Italy to Spain
                2 bombers moved from British Guiana to Spain
                1 aaGun and 5 infantry moved from Quebec to 106 Sea Zone
                1 aaGun, 5 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
                1 aaGun and 5 infantry moved from 91 Sea Zone to Spain
                3 fighters moved from Spain to United Kingdom
                4 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 109 Sea Zone to 91 Sea Zone
                5 transports moved from 109 Sea Zone to 106 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Quebec to Eastern United States
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 64 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone

    Place Units - Americans
                1 harbour placed in Central America
                1 destroyer placed in 110 Sea Zone
                1 submarine placed in 105 Sea Zone
                1 infantry placed in Normandy Bordeaux
                3 transports placed in 101 Sea Zone
                3 fighters placed in Spain
                1 artillery, 1 fighter and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 73 PUs; end with 73 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                9 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - British
                British repair 4 damage on 4 factory_majors; Remaining resources: 34 PUs;
                British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Spain to Southern France
                1 armour moved from Greece to Romania
                      British take Bulgaria from Germans
                      British take Romania from Germans
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                6 infantry moved from Greece to Bulgaria
                2 infantry moved from Caucasus to Rostov
                4 fighters and 2 tactical_bombers moved from Caucasus to Rostov
                1 infantry moved from Manchuria to Korea
                      UK_Pacific take Korea from Japanese

    Combat - British
                Battle in Rostov
                    British attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 armour
                    British win, taking Rostov from Italians with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Strategic bombing raid in Southern France
                    1 bomber killed by AA
                    Bombing raid in Southern France causes 0 damage total.

    Non Combat Move - British
                4 armour, 1 artillery and 10 infantry moved from Northwest Persia to Caucasus
                4 fighters and 2 tactical_bombers moved from Rostov to Caucasus
                1 aaGun and 6 infantry moved from Persia to Northwest Persia
                1 aaGun, 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
                3 armour and 2 mech_infantrys moved from Persia to Northwest Persia
                4 armour moved from India to Eastern Persia
                2 infantry moved from India to West India
                1 infantry moved from Sikang to Kazakhstan
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Suiyuyan to Chahar
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 109 Sea Zone to 91 Sea Zone

    Place Units - British
                1 fighter and 8 infantry placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                1 carrier placed in 39 Sea Zone
                1 fighter placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in 39 Sea Zone change ownership: 1 carrier and 1 fighter

  • 15 14

    okay, lets end the Axis misery at this point. I actually never believed in a chance to win, but I just wanted at least once to see how such a game goes which is supposed to be lost after G1.
    The DOW4 with Japan made them weak and I underestimated the sz6 attack so Germans had too much of a burden to carry.

    Congratz to the win! Well played! I think you could have killed me faster but you played it very safely. I still hoped somehow to get at least a chance for big battle but you avoided it wisely.

    Would you give me a rematch? Preferably same sides and same bid?

    Cheers,
    Tobias

  • 22 20 19 18 17 16 15 14 12

    @JDOW:

    okay, lets end the Axis misery at this point. I actually never believed in a chance to win, but I just wanted at least once to see how such a game goes which is supposed to be lost after G1.
    The DOW4 with Japan made them weak and I underestimated the sz6 attack so Germans had too much of a burden to carry.

    Congratz to the win! Well played! I think you could have killed me faster but you played it very safely. I still hoped somehow to get at least a chance for big battle but you avoided it wisely.

    Would you give me a rematch? Preferably same sides and same bid?

    Cheers,
    Tobias

    You got hit by the dice hard early, which can kill the Axis.  But, you did put up a good fight.

    Rematch for sure, but let me check with Bold.  He’s been waiting to kill me for some time and I’ve been putting him off.  If he’s busy I’ll come back and hit you up.

    GG

  • 15 14

    Bold told me that he is busy and that he would hand me over the privilege of playing you first.
    Please confirm if you would be happy to do the rematch with same sides and bids.

  • 22 20 19 18 17 16 15 14 12

    got you message.  No problem.  Just set up again and PM me when ready.

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