Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 4 PUs;
Russians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Volgograd
2 fighters moved from Samara to Kazakhstan
1 tactical_bomber moved from Samara to Kazakhstan
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Kazakhstan
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries
Russians win, taking Kazakhstan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kazakhstan to Samara
3 aaGuns, 1 armour, 5 artilleries and 39 infantry moved from Russia to Samara
2 infantry moved from Novosibirsk to Samara
2 fighters moved from Volgograd to Samara
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Kill?
Ill do the Jap10 tomorrow, sorry for the delay!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 17 PUs;
Combat Move - Japanese
1 mech_infantry moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Suiyuyan to Kazakhstan
3 fighters moved from Suiyuyan to Kazakhstan
1 armour, 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from 71 Sea Zone to Union of South Africa
2 fighters moved from 72 Sea Zone to Union of South Africa
1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 cruiser moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 bomber moved from Suiyuyan to Kazakhstan
Combat - Japanese
Battle in Union of South Africa
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 3 infantry
Japanese win, taking Union of South Africa from British with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
2 armour moved from Caucasus to Turkey
1 bomber moved from Kazakhstan to Ukraine
1 bomber moved from Ukraine to France
1 bomber moved from Eastern Poland to France
1 bomber moved from Eastern Poland to Western Germany
1 submarine moved from 72 Sea Zone to 80 Sea Zone
3 carriers, 1 cruiser and 2 destroyers moved from 72 Sea Zone to 71 Sea Zone
2 fighters moved from Union of South Africa to 71 Sea Zone
1 tactical_bomber moved from Union of South Africa to 71 Sea Zone
2 mech_infantrys moved from Central Mongolia to Tsagaan Olom
2 mech_infantrys moved from Tsagaan Olom to Olgiy
3 fighters moved from Manchuria to Olgiy
1 bomber moved from Sakha to Olgiy
1 bomber moved from Japan to Olgiy
2 fighters moved from Japan to Manchuria
Place Units - Japanese
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,3,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,3,4,6,4,4,4,2
Japanese collect 25 PUs (16 lost to blockades); end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 destroyer, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Spain to Northern Italy
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
3 submarines moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Egypt to Iraq
Combat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Formosa
Battle in Celebes
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans win, taking Formosa from Japanese, taking Celebes from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 armour and 7 infantry moved from Spain to Normandy Bordeaux
5 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 7 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Spain to Normandy Bordeaux
1 bomber moved from Northern Italy to Spain
1 carrier and 2 fighters moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Bolivia to Brazil
1 infantry moved from Peru to Brazil
1 mech_infantry moved from Brazil to Venezuela
5 transports moved from 89 Sea Zone to 101 Sea Zone
3 bombers and 1 fighter moved from Eastern United States to Spain
1 destroyer moved from 64 Sea Zone to 88 Sea Zone
2 carriers, 4 destroyers and 4 fighters moved from 26 Sea Zone to 64 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
Place Units - Americans
3 armour placed in Spain
4 artilleries and 6 infantry placed in Eastern United States
Americans undo move 2.
2 fighters placed in Eastern United States
4 artilleries and 6 infantry placed in Central United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
2 artilleries moved from Anhwe to Jehol
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Eastern Persia to Persia
2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Eastern Persia to Persia
3 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
1 infantry moved from Sikang to Kazakhstan
4 artilleries and 6 infantry moved from Sikang to Kazakhstan
2 fighters moved from 96 Sea Zone to Libya
1 transport moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Libya to 96 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to Iraq
1 bomber moved from Iraq to Northwest Persia
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kiangsu to Shantung
Combat - British
Battle in Kazakhstan
British attack with 4 artilleries and 7 infantry
Japanese defend with 1 mech_infantry
British win, taking Kazakhstan from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 mech_infantry
British win, taking Northwest Persia from Italians with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Persia
British attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Persia to Iraq
3 fighters moved from Northwest Persia to Iraq
1 bomber and 2 tactical_bombers moved from Northwest Persia to Iraq
3 infantry moved from Saudi Arabia to Iraq
1 aaGun moved from Sikang to Kazakhstan
1 artillery and 5 infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
1 aaGun and 6 infantry moved from India to West India
1 aaGun, 1 artillery and 4 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 aaGun moved from 96 Sea Zone to Tobruk
2 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Iraq to Egypt
Place Units - British
2 armour and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 fighter and 2 infantry placed in Saudi Arabia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6,5,2,5,2,2,5,5,4,1,2
British collect 34 PUs (4 lost to blockades); end with 35 PUs total
Place Units - UK_Pacific
4 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 4 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
12 mech_infantrys moved from Turkey to Kazakhstan
3 armour moved from Turkey to Kazakhstan
2 bombers moved from Turkey to Kazakhstan
1 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Kazakhstan
Italians attack with 3 armour, 2 bombers and 12 mech_infantrys
British defend with 1 aaGun, 4 artilleries and 7 infantry
Italians win, taking Kazakhstan from Russians with 3 armour, 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 1 aaGun, 4 artilleries and 7 infantry
Casualties for Italians: 6 mech_infantrys
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
5 mech_infantrys moved from Turkey to Bulgaria
1 infantry moved from Caucasus to Rostov
2 aaGuns moved from Caucasus to Rostov
2 bombers moved from Kazakhstan to Bulgaria
Place Units - Italians
1 infantry placed in Northern Italy
3 artilleries placed in France
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,4,5,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 17 PUs (6 lost to blockades); end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 destroyers moved from 41 Sea Zone to 39 Sea Zone
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
3 fighters moved from Sikang to Iraq
1 fighter moved from Russia to Iraq
1 fighter moved from Shan State to India
1 fighter moved from French Indo China to India
1 fighter moved from India to Eastern Persia
1 fighter moved from India to West India
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from Sikang to Iraq
2 infantry moved from Libya to Tobruk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 infantry moved from Bryansk to Russia
2 tactical_bombers moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
2 infantry moved from Turkey to Northwest Persia
1 artillery moved from Turkey to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Northwest Persia from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery and 1 factory_major
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 bomber moved from Rostov to Western Germany
1 fighter moved from Southern Italy to 112 Sea Zone
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 fighter moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to Western Germany
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 4 submarines and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter moved from Rostov to Southern Italy
1 fighter moved from Northwest Persia to Rostov
1 tactical_bomber moved from Northwest Persia to Rostov
2 tactical_bombers moved from Russia to Rostov
5 armour, 21 artilleries, 34 infantry and 10 mech_infantrys moved from Bryansk to Tambov
5 aaGuns moved from Rostov to Tambov
3 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from France to Western Germany
5 mech_infantrys moved from Western Germany to France
4 mech_infantrys moved from Western Germany to Southern Italy
2 infantry moved from Turkey to Caucasus
1 infantry moved from Turkey to Greece
1 infantry moved from Turkey to Caucasus
1 mech_infantry moved from Western Germany to France
Place Units - Germans
1 destroyer, 1 submarine and 4 transports placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Germany
4 artilleries placed in Western Germany
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 56 PUs (3 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
4 artilleries and 4 infantry moved from Samara to Kazakhstan
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
2 armour and 52 infantry moved from Samara to Vologda
1 mech_infantry moved from Samara to Timguska
Russians take Timguska from Japanese
2 armour moved from Samara to Urals
5 fighters and 1 tactical_bomber moved from Samara to Kazakhstan
Combat - Russians
Battle in Urals
Russians attack with 2 armour
Japanese defend with 1 mech_infantry
Russians win, taking Urals from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Vologda
Russians attack with 2 armour and 52 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 armour and 52 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 5 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 3 armour and 6 mech_infantrys
Russians win, taking Kazakhstan from Italians with 5 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Russians: 3 infantry
Casualties for Italians: 3 armour and 6 mech_infantrys
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Kazakhstan to Iraq
1 armour moved from Samara to Vologda
3 aaGuns moved from Samara to Vologda
1 aaGun moved from Samara to Vologda
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 3 SuicideAttackTokens; 26 PUs;
Combat Move - Japanese
1 mech_infantry moved from Olgiy to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Olgiy to Timguska
3 fighters moved from Olgiy to Timguska
2 bombers moved from Olgiy to Timguska
2 bombers moved from France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 armour moved from Union of South Africa to Mozambique
Japanese take Mozambique from British
1 armour moved from Mozambique to Rhodesia
Japanese take Rhodesia from British
I assume no intercept in 1v3 in UK, hope this is ok, otherwise well figure it out.
ya, no intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour and 1 mech_infantry; Remaining resources: 3 SuicideAttackTokens; 26 PUs;
Combat Move - Japanese
1 mech_infantry moved from Olgiy to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Olgiy to Timguska
3 fighters moved from Olgiy to Timguska
2 bombers moved from Olgiy to Timguska
2 bombers moved from France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 armour moved from Union of South Africa to Mozambique
Japanese take Mozambique from British
1 armour moved from Mozambique to Rhodesia
Japanese take Rhodesia from British
Combat - Japanese
Air Battle in United Kingdom
Japanese attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Timguska
Japanese attack with 2 bombers, 3 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Timguska from Russians with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Japanese
COMMENT: Inf and Art in sz83 are on different transporters
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
3 fighters moved from Timguska to Russia
2 bombers moved from Timguska to Novgorod
2 armour moved from Turkey to Bulgaria
5 fighters and 2 tactical_bombers moved from Turkey to France
3 fighters and 1 tactical_bomber moved from Caucasus to Southern Italy
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 71 Sea Zone to 83 Sea Zone
1 artillery moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Central Mongolia
1 mech_infantry moved from Manchuria to Central Mongolia
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Japan
2 bombers moved from United Kingdom to France
1 bomber moved from Ukraine to France
Place Units - Japanese
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,5,1,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,5,2,6,1,3,3,1
Japanese collect 13 PUs (14 lost to blockades); end with 39 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Amur: 3 infantry
EDIT: Changing PUs for Japanese from 39 to 30
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit Mode
I changed my mind and bought 3 inf in Manchuria and I forgot to move the German AA to france.
100% not influenced by any dice and 100% cosmetics which should not matter anyway apart from giving me the feeling to having done what I was intended to do;)
Awaiting the US/UK blow :)
one moment please
In case you read this before doing the turn I would like to ask if I could take Nigeria with one Jap inf and one TT.
I meant Japanese, as J A P gets censored^^