0%

14L G40 Degrasse (Allies+9) vs. Mallery29(Axis)X2 No Tech, More Whole Grains!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Belarus to Romania
                1 bomber moved from Southern Italy to Romania
                2 fighters moved from Southern Italy to Southern France
                2 infantry moved from France to Southern France
                1 infantry moved from France to Holland Belgium
                      Germans take Holland Belgium from British

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Italians attack with 1 armour and 1 bomber
                    British defend with 1 armour
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Romania to Southern Italy
                2 fighters moved from Southern France to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 artilleries and 3 infantry moved from France to Northern Italy
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy
                Italians undo move 1.
                1 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                Italians collect 14 PUs (2 lost to blockades); end with 15 PUs total

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 bomber moved from New South Wales to Java
                1 artillery and 1 infantry moved from Queensland to New South Wales
                1 fighter moved from Northern Territory to Java
                2 fighters moved from Queensland to Java
                1 fighter moved from New Guinea to Java

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Celebes
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 bomber and 4 fighters
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 destroyer
        44 Sea Zone : 1 transport
        62 Sea Zone : 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 33 / 41
        Japanese : 50 / 62
        Americans : 54 / 74
        Chinese : 6 / 7
        British : 42 / 53
        UK_Pacific : 10 / 10
        Italians : 16 / 15
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                2 cruisers moved from 91 Sea Zone to 110 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 fighter and 4 infantry
                    Italians defend with 1 infantry
                        French roll dice for 2 cruisers in Holland Belgium, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Holland Belgium
                    French win, taking Holland Belgium from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Normandy Bordeaux to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter
        Holland Belgium : 1 flag, 4 infantry
        110 Sea Zone : 2 cruisers and 2 destroyers

    Production/PUs Summary :

    Germans : 35 / 51
        Russians : 33 / 41
        Japanese : 50 / 62
        Americans : 54 / 74
        Chinese : 6 / 7
        British : 42 / 53
        UK_Pacific : 10 / 10
        Italians : 16 / 15
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.250
            Median : 5.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    French Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter and 12 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                1 fighter moved from Belarus to Archangel
                1 infantry moved from Slovakia Hungary to Romania
                      Germans take Romania from British
                2 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
                8 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Novgorod to Belarus
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 bomber and 2 fighters moved from Western Germany to Holland Belgium
                2 infantry moved from France to Holland Belgium

    Combat - Germans
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 5 damage total.
                Battle in Archangel
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 2 fighters and 2 infantry
                    French defend with 4 infantry
                    Germans win, taking Holland Belgium from French with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for French: 4 infantry

    Non Combat Move - Germans
                1 bomber moved from Holland Belgium to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                9 infantry moved from Slovakia Hungary to Eastern Poland
                10 infantry moved from Germany to Slovakia Hungary
                3 infantry moved from France to Western Germany
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
                1 fighter moved from Archangel to Belarus

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 fighter placed in Western Germany
                10 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Germans collect 44 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                2 infantry moved from Kansu to Shensi
                1 mech_infantry moved from Tsinghai to Kweichow
                      Chinese take Kweichow from Japanese
                1 mech_infantry moved from Tsinghai to Szechwan
                      Chinese take Szechwan from Japanese
                2 infantry moved from Tsinghai to Sikang
                1 armour moved from Tsinghai to Sikang
                5 infantry moved from Sakha to Amur
                2 infantry moved from Ukraine to Western Ukraine
                4 infantry moved from Vologda to Archangel
                1 artillery moved from Smolensk to Archangel
                1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                2 infantry moved from Kansu to Shensi
                1 mech_infantry moved from Tsinghai to Kweichow
                      Chinese take Kweichow from Japanese
                1 mech_infantry moved from Tsinghai to Szechwan
                      Chinese take Szechwan from Japanese
                2 infantry moved from Tsinghai to Sikang
                1 armour moved from Tsinghai to Sikang
                5 infantry moved from Sakha to Amur
                2 infantry moved from Ukraine to Western Ukraine
                4 infantry moved from Vologda to Archangel
                1 artillery moved from Smolensk to Archangel
                1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  3/5 hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Sikang
                    Russians attack with 1 armour and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 2 infantry in Sikang, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Russians win, taking Sikang from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 :  0/5 hits
                        Germans roll dice for 2 infantry in Archangel, round 2 :  2/2 hits
                        2 infantry owned by the Russians lost in Archangel
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 :  1/3 hits
                        Germans roll dice for 2 infantry in Archangel, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 4 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
                2 aaGuns and 5 infantry moved from Novosibirsk to Vologda
                3 artilleries and 7 infantry moved from Russia to Smolensk
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine

    Place Units - Russians
                3 infantry placed in Volgograd
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs

    Territory Summary for Russians :

    Shensi : 2 infantry
        Kweichow : 1 mech_infantry
        Szechwan : 1 mech_infantry
        Sikang : 1 armour and 2 infantry
        Amur : 5 infantry
        Tobruk : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag, 1 armour
        Bryansk : 2 infantry
        Archangel : 1 artillery and 1 infantry
        Russia : 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
        Ukraine : 1 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 3 infantry
        Vologda : 2 aaGuns and 5 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Smolensk : 3 aaGuns, 2 armour, 14 artilleries, 2 fighters, 47 infantry, 4 mech_infantrys and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 33 / 47
        Japanese : 47 / 62
        Americans : 54 / 74
        Chinese : 9 / 7
        British : 39 / 53
        UK_Pacific : 10 / 10
        Italians : 16 / 15
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.074
            Median : 3.000
            Variance : 1.577
            Standard Deviation : 1.256
            Total rolls : 27

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Russians Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.053
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 19


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                2 bombers moved from French Indo China to India
                1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                2 infantry moved from Kwangsi to Yunnan
                2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
                1 mech_infantry moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
                2 artilleries and 3 infantry moved from Hopei to Chahar
                1 infantry moved from Kiangsu to Anhwe
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                3 transports moved from 35 Sea Zone to 6 Sea Zone


  • Defend India?

  • 21 19 18 17 16

    It’s tea time in India, you can bomb unmolested. 8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                2 bombers moved from French Indo China to India
                1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                2 infantry moved from Kwangsi to Yunnan
                2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
                1 mech_infantry moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
                2 artilleries and 3 infantry moved from Hopei to Chahar
                1 infantry moved from Kiangsu to Anhwe
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                3 transports moved from 35 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                    1 bomber killed by AA
                    Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in India causes 3 damage total.
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Chahar
                    Japanese attack with 2 artilleries and 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer; Americans defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 transport
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
                1 armour, 1 infantry and 1 mech_infantry moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 bomber moved from India to French Indo China

    Place Units - Japanese
                3 artilleries placed in French Indo China
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 carrier and 3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
                Japanese collect 50 PUs; end with 50 PUs total

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Algeria
                      Americans take Algeria from Italians
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                3 infantry and 2 mech_infantrys moved from Morocco to Algeria
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                1 bomber moved from Greece to India
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Algeria
                      Americans take Algeria from Italians
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                3 infantry and 2 mech_infantrys moved from Morocco to Algeria
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                1 bomber moved from Greece to India
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Eastern United States
                1 carrier and 3 destroyers placed in 10 Sea Zone
                1 artillery and 2 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        India : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
        Midway : 1 airfield
        Java : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 submarine
        43 Sea Zone : 1 flag
        26 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 3 destroyers and 1 transport
        16 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Morocco : 3 artilleries and 3 infantry
        Algeria : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
        97 Sea Zone : 3 submarines
        101 Sea Zone : 2 transports
        91 Sea Zone : 3 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 33 / 47
        Japanese : 50 / 50
        Americans : 55 / 72
        Chinese : 6 / 7
        British : 39 / 53
        UK_Pacific : 10 / 10
        Italians : 15 / 15
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Tsinghai to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi
                4 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 4 infantry
        Kweichow : 3 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 41 / 55
        Russians : 33 / 47
        Japanese : 48 / 50
        Americans : 55 / 72
        Chinese : 8 / 9
        British : 39 / 53
        UK_Pacific : 10 / 10
        Italians : 15 / 15
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 9 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.545
            Median : 3.000
            Variance : 2.190
            Standard Deviation : 1.480
            Total rolls : 22

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - British
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France
                6 artilleries and 8 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take Normandy Bordeaux from British
                      French take Algeria from Americans
                10 infantry moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to Southern France
                10 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 infantry moved from Albania to Yugoslavia
                      British take Yugoslavia from Germans
                1 infantry moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 artillery moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                2 artilleries and 2 infantry moved from India to Burma
                1 bomber moved from Greece to Northern Italy
                1 fighter and 2 tactical_bombers moved from Greece to Normandy Bordeaux

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 11 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Southern France
                6 artilleries and 8 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take Normandy Bordeaux from British
                      French take Algeria from Americans
                10 infantry moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to Southern France
                10 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 infantry moved from Albania to Yugoslavia
                      British take Yugoslavia from Germans
                1 infantry moved from Iraq to Trans-Jordan
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 artillery moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                2 artilleries and 2 infantry moved from India to Burma
                1 bomber moved from Greece to Northern Italy
                1 fighter and 2 tactical_bombers moved from Greece to Normandy Bordeaux

    Combat - British
                Battle in Southern France
                    British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Southern France
                    British win, taking Southern France from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 1 armour, 1 artillery and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Holland Belgium
                    British attack with 2 fighters and 10 infantry
                    Germans defend with 2 infantry
                        British roll dice for 1 battleship in Holland Belgium, round 2 :  0/1 hits
                        British roll dice for 2 fighters and 10 infantry in Holland Belgium, round 2 :  2/12 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 2 fighters and 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 7 damage total.
                Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By British: French has 4 infantry placed in France

    Non Combat Move - British
                1 bomber moved from Northern Italy to Normandy Bordeaux
                2 fighters moved from Holland Belgium to United Kingdom
                1 tactical_bomber moved from Southern France to Normandy Bordeaux
                2 transports moved from 99 Sea Zone to 98 Sea Zone
                2 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from Cyprus to 99 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
                3 artilleries and 3 infantry moved from Greece to Bulgaria

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 destroyer placed in 106 Sea Zone
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 42 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
                UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 armour, 1 artillery and 1 mech_infantry
        Shan State : 1 infantry
        Burma : 1 aaGun, 3 armour, 3 artilleries and 3 infantry
        India : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Malaya : 1 artillery, 1 harbour and 7 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour and 2 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 11 infantry
        Normandy Bordeaux : 1 bomber, 1 fighter and 3 tactical_bombers
        Southern France : 1 armour and 1 mech_infantry
        France : 6 artilleries and 8 infantry
        Holland Belgium : 1 flag, 8 infantry
        Albania : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 destroyer
        Eire : 1 flag
        Bulgaria : 1 flag, 3 artilleries and 3 infantry
        109 Sea Zone : 1 flag
        Greece : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        99 Sea Zone : 1 battleship, 1 destroyer and 2 transports
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 1 flag, 1 infantry
        98 Sea Zone : 1 flag
        110 Sea Zone : 1 battleship, 4 destroyers and 5 transports

    Production/PUs Summary :

    Germans : 32 / 55
        Russians : 33 / 47
        Japanese : 47 / 50
        Americans : 54 / 72
        Chinese : 9 / 9
        British : 42 / 48
        UK_Pacific : 10 / 9
        Italians : 12 / 15
        ANZAC : 10 / 20
        French : 16 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 5 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 8 times
            Average roll : 3.519
            Median : 3.500
            Variance : 0.510
            Standard Deviation : 0.714
            Total rolls : 52

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Germans Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.526
            Standard Deviation : 0.725
            Total rolls : 20

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                2 fighters moved from Southern Italy to Southern France
                1 bomber moved from Southern Italy to Yugoslavia
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking Tobruk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Southern France
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    French defend with 1 factory_minor and 1 harbour; British defend with 1 armour and 1 mech_infantry
                    retreated to Southern France
                    French win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Yugoslavia
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Yugoslavia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Yugoslavia to Southern Italy
                2 fighters moved from Southern France to Southern Italy

    Place Units - Italians
                3 infantry placed in Northern Italy
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,3,1,2
                Italians collect 5 PUs (9 lost to blockades); end with 5 PUs total

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 bomber and 4 fighters moved from Java to Dutch New Guinea
                1 submarine moved from 62 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Dutch New Guinea : 1 flag, 1 bomber, 4 fighters and 1 infantry
        45 Sea Zone : 1 submarine
        62 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 32 / 55
        Russians : 33 / 47
        Japanese : 47 / 50
        Americans : 54 / 72
        Chinese : 9 / 9
        British : 40 / 48
        UK_Pacific : 10 / 9
        Italians : 14 / 5
        ANZAC : 10 / 21
        French : 16 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 fighter moved from United Kingdom to France

    Non Combat Move - French
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone

    Turn Complete - French
                French collect 16 PUs; end with 16 PUs total

    Territory Summary for French :

    Egypt : 1 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Southern France : 1 factory_minor and 1 harbour
        France : 1 airfield, 1 factory_minor, 1 fighter and 4 infantry
        110 Sea Zone : 2 cruisers and 2 destroyers

    Production/PUs Summary :

    Germans : 32 / 55
        Russians : 33 / 47
        Japanese : 47 / 50
        Americans : 54 / 72
        Chinese : 9 / 9
        British : 40 / 48
        UK_Pacific : 10 / 9
        Italians : 14 / 5
        ANZAC : 10 / 21
        French : 16 / 16
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 infantry moved from Western Germany to Holland Belgium
                2 bombers moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                2 fighters moved from 112 Sea Zone to Holland Belgium
                2 infantry moved from Belarus to Bryansk
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 fighter moved from Belarus to Bryansk
                1 tactical_bomber moved from Belarus to Bryansk
                1 fighter moved from Belarus to Archangel
                2 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 2 bombers, 5 fighters and 4 infantry
                    British defend with 8 infantry
                    retreated to Holland Belgium
                    British win with 5 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 4 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                2 bombers and 5 fighters moved from Holland Belgium to Western Germany
                1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                9 infantry moved from Eastern Poland to Belarus
                10 infantry moved from Slovakia Hungary to Eastern Poland
                10 infantry moved from Germany to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                1 fighter moved from Archangel to Belarus

    Place Units - Germans
                3 infantry placed in Novgorod
                4 infantry placed in Germany
                6 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Germans collect 30 PUs (3 lost to blockades); end with 31 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs


  • This is almost over.

T-shirts, Hats, and More

Suggested Topics

  • 6
  • 23
  • 51
  • 35
  • 60
  • 65
  • 125
  • 138
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

18.0k

Users

40.8k

Topics

1.8m

Posts