MrRoboto (Axis) vs JuanSpain (Allies+9) Round 4

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 5 destroyers and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 carriers, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone
                1 armour, 5 carriers, 8 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Gibraltar
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 5 carriers, 4 fighters and 5 transports
                    Germans defend with 1 destroyer, 4 submarines and 1 transport
                    4 submarines owned by the Germans Submerged
                    Americans win with 5 carriers, 4 fighters and 5 transports remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport
                Battle in Morocco
                    Americans attack with 3 fighters, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 artillery and 1 infantry
                    Americans win, taking Morocco from Italians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Germans with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Gibraltar to 91 Sea Zone
                3 fighters moved from Morocco to 91 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                3 destroyers and 5 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Szechwan to Sikang
                1 fighter moved from Burma to Sikang
                13 infantry moved from Hunan to Yunnan

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 13 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Szechwan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

  • 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - British
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia
                1 bomber moved from Malta to Tunisia
                4 artilleries and 13 infantry moved from Shan State to French Indo China
                2 fighters moved from India to French Indo China
                1 tactical_bomber moved from India to French Indo China

  • 19 18 17 16 15

    Hi, OOL pls. Thx

  • 19 18

    Dude you can’t land in Gibraltar and Morocco.

    My subs are not submerging! Your fighters can’t hit them and your carriers don’t attack either. That means it’s impossible for you to win that fight. It will end after I destroy all your carriers and transporters. Only your planes will survive.

    Of course, you can retreat after reach round.

    Please revoke your US move. I will allow it to change your british move accordingly too

  • 19 18 17 16 15

    @MrRoboto:

    Dude you can’t land in Gibraltar and Morocco.

    My subs are not submerging! Your fighters can’t hit them and your carriers don’t attack either. That means it’s impossible for you to win that fight. It will end after I destroy all your carriers and transporters. Only your planes will survive.

    Of course, you can retreat after reach round.

    Please revoke your US move. I will allow it to change your british move accordingly too

    :-D you are right, will repeat, thanks.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 destroyers and 9 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 16 Sea Zone
                6 fighters moved from 89 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 6 fighters
                    Germans defend with 1 destroyer, 4 submarines and 1 transport
                    4 submarines owned by the Germans Submerged
                    Americans win with 6 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer and 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 submarines moved from 10 Sea Zone to 9 Sea Zone
                3 submarines moved from 9 Sea Zone to 26 Sea Zone
                6 fighters moved from 91 Sea Zone to 89 Sea Zone
                1 carrier moved from 101 Sea Zone to 89 Sea Zone

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                9 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Szechwan to Shensi
                13 infantry moved from Hunan to Yunnan

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 13 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Burma to Yunnan
                1 fighter moved from Yunnan to Burma
                1 fighter moved from Burma to Kweichow

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Sikang: 1 infantry
                EDIT: Turning off Edit Mode

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - British
                1 bomber moved from Malta to Tunisia
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia
                4 artilleries and 13 infantry moved from Shan State to French Indo China
                2 fighters moved from India to French Indo China
                1 tactical_bomber moved from India to French Indo China

  • 19 18 17 16 15

    Hi, OOL pls. Thx

  • 19 18

    As a general rule: It is always helpful if you roll the first round of combat so I can see how many hits you score first round.

    In this case, I will definitely take the bombers as first casualties. The rest just normal OOL for max defense.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Malta to Tunisia
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia
                4 artilleries and 13 infantry moved from Shan State to French Indo China
                2 fighters moved from India to French Indo China
                1 tactical_bomber moved from India to French Indo China

    Combat - British
                Battle in Tunisia
                    British attack with 1 bomber and 1 infantry
                    Italians defend with 1 armour and 1 mech_infantry
                    Italians win with 1 armour remaining. Battle score for attacker is -11
                    Casualties for British: 1 bomber and 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in French Indo China
                    British attack with 4 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber
                    Japanese defend with 4 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
                    retreated to French Indo China
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 artilleries, 2 bombers, 7 infantry and 1 mech_infantry
                    Casualties for British: 4 artilleries, 1 fighter and 13 infantry

    Non Combat Move - British
                1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to Yunnan
                1 aaGun moved from Burma to India
                2 infantry moved from Burma to India
                2 aaGuns moved from Shan State to Yunnan
                3 mech_infantrys moved from Ethiopia to Egypt
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 artillery moved from Alexandria to Egypt
                1 fighter moved from Malta to Egypt
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                3 infantry moved from Turkmenistan to Kazakhstan

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,6,4,4,1,3,6,5,1,1,3,4,5,1,5
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 8 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Slovakia Hungary to Poland
                1 armour moved from Romania to Poland
                1 artillery moved from Romania to Yugoslavia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
                Italians collect 14 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone

    Turn Complete - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 99 Sea Zone
                1 bomber moved from Western Germany to 94 Sea Zone
                1 armour moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Karelia to Finland
                1 armour moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Finland
                2 infantry moved from Poland to Baltic States
                2 bombers moved from Western Germany to Baltic States

    Combat - Germans
                Battle in 99 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 94 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Baltic States
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Baltic States to Western Germany
                1 aaGun moved from Poland to Slovakia Hungary
                4 artilleries and 13 infantry moved from Germany to Poland
                3 mech_infantrys moved from Western Germany to Poland
                1 armour moved from Norway to Finland
                4 submarines moved from 91 Sea Zone to 109 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 bomber moved from 94 Sea Zone to Western Germany
                1 bomber moved from 99 Sea Zone to Western Germany
                3 fighters and 3 tactical_bombers moved from Southern Italy to United Kingdom

    Place Units - Germans
                8 mech_infantrys placed in Germany
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Russia to Baltic States
                1 tactical_bomber moved from Russia to Baltic States
                1 infantry moved from Eastern Poland to Romania
                1 infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter moved from Russia to Romania
                1 tactical_bomber moved from Russia to Romania
                1 artillery moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States

    Combat - Russians
                Battle in Slovakia Hungary
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                    Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Romania
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Baltic States
                    Russians attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Russians
                3 artilleries moved from Western Ukraine to Eastern Poland
                3 mech_infantrys moved from Ukraine to Eastern Poland
                1 fighter moved from Romania to Eastern Poland
                1 tactical_bomber moved from Romania to Eastern Poland
                1 fighter moved from Baltic States to Eastern Poland
                1 tactical_bomber moved from Baltic States to Eastern Poland
                3 mech_infantrys moved from Novgorod to Eastern Poland
                2 artilleries moved from Novgorod to Baltic States
                1 aaGun moved from Novgorod to Baltic States
                2 infantry moved from Bryansk to Belarus
                3 mech_infantrys moved from Russia to Belarus
                2 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                2 mech_infantrys moved from Northwest Persia to Trans-Jordan

    Place Units - Russians
                2 artilleries placed in Ukraine
                3 infantry and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 1 fighter, 12 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 9 infantry moved from Manchuria to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
                1 destroyer moved from 34 Sea Zone to 62 Sea Zone
                1 artillery moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 artillery and 10 infantry
                    Russians defend with 1 aaGun and 8 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 23
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 aaGun and 8 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 2 submarines
                    Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - Japanese
                2 destroyers and 5 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
                5 transports moved from 36 Sea Zone to 20 Sea Zone
                4 artilleries and 5 infantry moved from Kwangtung to 20 Sea Zone
                4 artilleries, 5 infantry and 5 transports moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 20 Sea Zone
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                3 infantry placed in Kwangtung
                3 infantry placed in French Indo China
                2 infantry placed in Malaya
                1 transport placed in 37 Sea Zone
                1 fighter and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

  • 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                4 carriers and 6 fighters moved from 89 Sea Zone to 88 Sea Zone
                4 carriers and 6 fighters moved from 88 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 armour moved from Eastern United States to 101 Sea Zone
                4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 carrier, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 88 Sea Zone
                1 armour, 1 carrier, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries, 1 battleship, 3 cruisers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 16 Sea Zone to 5 Sea Zone
                2 artilleries moved from 5 Sea Zone to Amur
                4 infantry moved from 5 Sea Zone to Amur
                1 tactical_bomber moved from 5 Sea Zone to Amur
                2 fighters moved from 5 Sea Zone to Amur
                2 destroyers moved from 16 Sea Zone to 6 Sea Zone

  • 19 18 17 16 15

    Awaiting scramble and kami decision.

    Cheers

    Juan

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