TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 89 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 6 fighters
Germans defend with 1 destroyer, 4 submarines and 1 transport
4 submarines owned by the Germans Submerged
Americans win with 6 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports
Japanese defend with 1 destroyer
Americans win with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 submarines moved from 10 Sea Zone to 9 Sea Zone
3 submarines moved from 9 Sea Zone to 26 Sea Zone
6 fighters moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Shensi
13 infantry moved from Hunan to Yunnan
Combat - Chinese
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
1 fighter moved from Yunnan to Burma
1 fighter moved from Burma to Kweichow
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - British
1 bomber moved from Malta to Tunisia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
4 artilleries and 13 infantry moved from Shan State to French Indo China
2 fighters moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China
Hi, OOL pls. Thx
As a general rule: It is always helpful if you roll the first round of combat so I can see how many hits you score first round.
In this case, I will definitely take the bombers as first casualties. The rest just normal OOL for max defense.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Malta to Tunisia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
4 artilleries and 13 infantry moved from Shan State to French Indo China
2 fighters moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China
Combat - British
Battle in Tunisia
British attack with 1 bomber and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
Italians win with 1 armour remaining. Battle score for attacker is -11
Casualties for British: 1 bomber and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in French Indo China
British attack with 4 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber
Japanese defend with 4 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
retreated to French Indo China
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 4 artilleries, 2 bombers, 7 infantry and 1 mech_infantry
Casualties for British: 4 artilleries, 1 fighter and 13 infantry
Non Combat Move - British
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 aaGun moved from Burma to India
2 infantry moved from Burma to India
2 aaGuns moved from Shan State to Yunnan
3 mech_infantrys moved from Ethiopia to Egypt
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Alexandria to Egypt
1 fighter moved from Malta to Egypt
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
3 infantry moved from Turkmenistan to Kazakhstan
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,6,4,4,1,3,6,5,1,1,3,4,5,1,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Slovakia Hungary to Poland
1 armour moved from Romania to Poland
1 artillery moved from Romania to Yugoslavia
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 14 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Western Germany to 94 Sea Zone
1 armour moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
2 infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to Baltic States
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 94 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Baltic States to Western Germany
1 aaGun moved from Poland to Slovakia Hungary
4 artilleries and 13 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 armour moved from Norway to Finland
4 submarines moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from 94 Sea Zone to Western Germany
1 bomber moved from 99 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from Southern Italy to United Kingdom
Place Units - Germans
8 mech_infantrys placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Russia to Romania
1 tactical_bomber moved from Russia to Romania
1 artillery moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Romania
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Russians
3 artilleries moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
2 artilleries moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic States
2 infantry moved from Bryansk to Belarus
3 mech_infantrys moved from Russia to Belarus
2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
Place Units - Russians
2 artilleries placed in Ukraine
3 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 12 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 9 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
1 destroyer moved from 34 Sea Zone to 62 Sea Zone
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery and 10 infantry
Russians defend with 1 aaGun and 8 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 aaGun and 8 infantry
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 submarines
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Non Combat Move - Japanese
2 destroyers and 5 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
5 transports moved from 36 Sea Zone to 20 Sea Zone
4 artilleries and 5 infantry moved from Kwangtung to 20 Sea Zone
4 artilleries, 5 infantry and 5 transports moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
2 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
4 carriers and 6 fighters moved from 89 Sea Zone to 88 Sea Zone
4 carriers and 6 fighters moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Eastern United States to 101 Sea Zone
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 88 Sea Zone
1 armour, 1 carrier, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 1 battleship, 3 cruisers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 16 Sea Zone to 5 Sea Zone
2 artilleries moved from 5 Sea Zone to Amur
4 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from 5 Sea Zone to Amur
2 fighters moved from 5 Sea Zone to Amur
2 destroyers moved from 16 Sea Zone to 6 Sea Zone
Awaiting scramble and kami decision.
Cheers
Juan
3 kamikaze on each destroyer
full scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
4 carriers and 6 fighters moved from 89 Sea Zone to 88 Sea Zone
4 carriers and 6 fighters moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Eastern United States to 101 Sea Zone
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 88 Sea Zone
1 armour, 1 carrier, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 1 battleship, 3 cruisers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 16 Sea Zone to 5 Sea Zone
2 artilleries moved from 5 Sea Zone to Amur
4 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from 5 Sea Zone to Amur
2 fighters moved from 5 Sea Zone to Amur
2 destroyers moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,2,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,6,2
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 3 fighters
Japanese win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer
Casualties for Americans: 3 submarines
Battle in Morocco
Americans attack with 4 fighters, 3 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 4 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Americans attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 8 infantry
Japanese win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 6 infantry
Casualties for Americans: 2 artilleries, 1 fighter and 4 infantry
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans retreated
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 fighter moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Amur to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
3 carriers moved from 16 Sea Zone to 7 Sea Zone
3 carriers moved from 7 Sea Zone to 5 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
4 fighters moved from Morocco to 91 Sea Zone
Place Units - Americans
3 fighters placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Hi! You were extremely lucky in Amur, which I think makes a crutial difference in this war, I miss the low luck reroll I use with Infraestructure for these cases…
I think my chances to force the 5th have gone…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 98 Sea Zone to Tunisia
1 tactical_bomber moved from 98 Sea Zone to Tunisia
Combat - British
Battle in Tunisia
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
British win with 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 armour
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Tunisia to 94 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 90 Sea Zone
1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 3 infantry
EDIT: Changing ownership of Tsinghai from Japanese to Chinese
EDIT: Changing ownership of Sikang from Japanese to Chinese
EDIT: Adding units owned by British to Tsinghai: 1 infantry
EDIT: Adding units owned by British to Sikang: 1 infantry
EDIT: Adding units owned by British to Sikang: 1 infantry
EDIT: Turning off Edit Mode
I’m sorry I really don’t want to offend you. But what difference would Amur make?
For starters, you only had 72% chance there.
Even if you would have survived with units there, I would have easily killed them with my fighters.
Sure enough, I get some IPC now from the russian territories. But Japan would look awesome even without them. I don’t think I will need them to achieve my Pacific victory :-)