@msoot no scrambles
MrRoboto (Axis) vs JuanSpain (Allies+9) Round 4
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3 kamikaze on each destroyer
full scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
4 carriers and 6 fighters moved from 89 Sea Zone to 88 Sea Zone
4 carriers and 6 fighters moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Eastern United States to 101 Sea Zone
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 88 Sea Zone
1 armour, 1 carrier, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 1 battleship, 3 cruisers, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 16 Sea Zone to 5 Sea Zone
2 artilleries moved from 5 Sea Zone to Amur
4 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from 5 Sea Zone to Amur
2 fighters moved from 5 Sea Zone to Amur
2 destroyers moved from 16 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,2,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,6,2
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 3 fighters
Japanese win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer
Casualties for Americans: 3 submarines
Battle in Morocco
Americans attack with 4 fighters, 3 infantry and 3 mech_infantrys
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 4 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Americans attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 8 infantry
Japanese win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 6 infantry
Casualties for Americans: 2 artilleries, 1 fighter and 4 infantry
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans retreated
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 fighter moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Amur to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
3 carriers moved from 16 Sea Zone to 7 Sea Zone
3 carriers moved from 7 Sea Zone to 5 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
4 fighters moved from Morocco to 91 Sea ZonePlace Units - Americans
3 fighters placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
Hi! You were extremely lucky in Amur, which I think makes a crutial difference in this war, I miss the low luck reroll I use with Infraestructure for these cases…
I think my chances to force the 5th have gone…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 98 Sea Zone to Tunisia
1 tactical_bomber moved from 98 Sea Zone to TunisiaCombat - British
Battle in Tunisia
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
British win with 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 armourNon Combat Move - British
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Tunisia to 94 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 90 Sea Zone
1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 3 infantry
EDIT: Changing ownership of Tsinghai from Japanese to Chinese
EDIT: Changing ownership of Sikang from Japanese to Chinese
EDIT: Adding units owned by British to Tsinghai: 1 infantry
EDIT: Adding units owned by British to Sikang: 1 infantry
EDIT: Adding units owned by British to Sikang: 1 infantry
EDIT: Turning off Edit Mode -
I’m sorry I really don’t want to offend you. But what difference would Amur make?
For starters, you only had 72% chance there.
Even if you would have survived with units there, I would have easily killed them with my fighters.
Sure enough, I get some IPC now from the russian territories. But Japan would look awesome even without them. I don’t think I will need them to achieve my Pacific victory :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour and 1 artillery moved from Poland to Slovakia HungaryCombat - Italians
Battle in Romania
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Romania from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 62 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 94 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
1 fighter moved from United Kingdom to 103 Sea Zone
1 tactical_bomber moved from United Kingdom to 104 Sea Zone
6 armour, 10 artilleries, 40 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
8 bombers moved from Western Germany to Eastern Poland
1 armour moved from Finland to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 103 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 6 armour, 10 artilleries, 8 bombers, 40 infantry and 13 mech_infantrys
Russians defend with 2 aaGuns, 2 armour, 13 artilleries, 2 fighters, 31 infantry, 15 mech_infantrys and 2 tactical_bombers
Germans win, taking Eastern Poland from Russians with 6 armour, 1 artillery and 8 bombers remaining. Battle score for attacker is 61
Casualties for Germans: 9 artilleries, 40 infantry and 13 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 13 artilleries, 2 fighters, 31 infantry, 15 mech_infantrys and 2 tactical_bombersNon Combat Move - Germans
8 bombers moved from Eastern Poland to Poland
8 bombers moved from Poland to Western Germany
4 aaGuns moved from Poland to Eastern Poland
2 armour and 1 infantry moved from Finland to Karelia
2 fighters and 1 tactical_bomber moved from 103 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United KingdomPlace Units - Germans
1 destroyer placed in 109 Sea Zone
1 carrier and 1 destroyer placed in 110 Sea Zone
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 12 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Baltic States to Poland
2 artilleries moved from Baltic States to Novgorod
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
2 mech_infantrys moved from Trans-Jordan to AlexandriaCombat - Russians
Battle in Poland
Russians attack with 1 artillery
Germans defend with 1 aaGun
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Novgorod
Russians attack with 2 artilleries
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
2 artilleries moved from Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
5 mech_infantrys moved from Russia to BryanskPlace Units - Russians
10 artilleries placed in Russia
2 artilleries placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
3 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 carrier, 2 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
5 artilleries, 3 carriers, 1 destroyer, 3 fighters, 5 infantry, 3 tactical_bombers and 5 transports moved from 37 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
5 artilleries and 7 infantry moved from 39 Sea Zone to India
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India
1 transport moved from 5 Sea Zone to 7 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 5 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 3 artilleries and 6 infantry
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 6 submarines remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kiangsu to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 transport moved from 7 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to KiangsuPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 artillery placed in Kwangtung
2 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 60 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 8 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 5 carriers, 8 fighters, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 5 carriers, 8 fighters, 4 infantry, 3 mech_infantrys and 4 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
3 mech_infantrys moved from 93 Sea Zone to Southern France
4 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 5 Sea Zone to Yakut S.S.R.
1 tactical_bomber moved from 5 Sea Zone to Yakut S.S.R.Combat - Americans
Battle in Yakut S.S.R.
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighter
Battle in Southern FranceNon Combat Move - Americans
1 tactical_bomber moved from Yakut S.S.R. to Yenisey
1 cruiser moved from 5 Sea Zone to 4 Sea Zone
1 cruiser moved from 5 Sea Zone to 7 Sea Zone
1 cruiser moved from 7 Sea Zone to 8 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 3 transports moved from 5 Sea Zone to 3 Sea Zone
3 fighters moved from Western United States to 3 Sea Zone
9 submarines moved from 26 Sea Zone to 13 Sea Zone
9 submarines moved from 13 Sea Zone to 10 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
4 destroyers placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
3 artilleries, 1 fighter and 16 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries, 1 fighter and 16 infantry
Japanese defend with 3 infantry
Chinese win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to ShensiPlace Units - Chinese
6 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea ZoneCombat - British
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern FranceTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 artillery
EDIT: Removing units owned by British from Iraq: 3 mech_infantrys
EDIT: Adding units owned by British to Egypt: 1 artillery and 3 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea ZoneCombat - British
Non Combat Move - British
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern FranceTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 artillery
EDIT: Removing units owned by British from Iraq: 3 mech_infantrys
EDIT: Adding units owned by British to Egypt: 1 artillery and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 93 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Southern France: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Slovakia Hungary to Belarus
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 artillery moved from Slovakia Hungary to Yugoslavia
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
1 aaGun and 6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 battleship moved from 29 Sea Zone to 27 Sea Zone
1 battleship moved from 27 Sea Zone to 12 Sea ZonePlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 94 Sea Zone to 93 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 infantry moved from Karelia to Novgorod
9 infantry moved from Germany to Poland
1 armour moved from Eastern Poland to Ukraine
Germans take Western Ukraine from Russians
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
1 armour moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
2 armour moved from Eastern Poland to Novgorod
1 bomber moved from Western Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 1 bomber and 9 infantry
Russians defend with 1 artillery
Germans win, taking Poland from Russians with 1 bomber and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Novgorod
Germans attack with 5 armour and 1 infantry
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 aaGun and 2 artilleriesNon Combat Move - Germans
1 bomber moved from Poland to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Southern Italy
1 submarine moved from 104 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea ZonePlace Units - Germans
3 artilleries and 7 infantry placed in Western Germany
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs





