@crockett36 no scrmables
G4014L Amon-Sul(Allies+10) v. Karl7(Axis) Round 3
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I do not have to worry anymore about what to buy with Russia :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 7 Sea Zone
1 tactical_bomber moved from Japan to 7 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
2 tactical_bombers moved from Manchuria to Anhwe
2 infantry moved from Kiangsi to Kwangtung
1 bomber moved from Philippines to Kwangtung
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 42 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
2 fighters moved from 37 Sea Zone to Siam
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Siam
Japanese attack with 2 fighters and 1 infantry
British defend with 1 armour
Japanese win, taking Siam from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kwangtung
Japanese attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
1 fighter owned by the Japanese retreated
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 7 Sea Zone to Japan
1 bomber moved from 16 Sea Zone to Japan
1 fighter and 3 tactical_bombers moved from Anhwe to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
2 infantry moved from Korea to Manchuria
2 infantry moved from Manchuria to Jehol
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shan State to Siam
3 fighters moved from Siam to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangtung to KiangsuPlace Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
as for kamikaze whenever U wish
just re roll the battle after my move
i ll adjust ncm if necessarily
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 17 Sea Zone
1 bomber moved from Midway to 7 Sea Zone
2 fighters moved from 25 Sea Zone to 7 Sea Zone
2 fighters moved from 25 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Normandy Bordeaux
Battle in 7 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking Normandy Bordeaux from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 tactical_bombers moved from Western United States to 25 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
2 carriers moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Midway
1 bomber and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from 17 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to Midway
2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
2 tactical_bombers moved from Western United States to Eastern United States
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to United Kingdom
1 battleship and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
8 submarines moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 infantry placed in Central United States
3 fighters placed in Eastern United States
Americans undo move 4.
2 fighters placed in Eastern United States
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 bomber, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
25 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport
10 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 flag, 1 destroyer
16 Sea Zone : 1 submarine
Central United States : 2 aaGuns, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Gibraltar : 2 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry
British Guiana : 1 infantry
United Kingdom : 1 armour, 1 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
93 Sea Zone : 1 flag, 3 submarines
97 Sea Zone : 8 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 transport
110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 49 / 68
Russians : 21 / 21
Japanese : 50 / 55
Americans : 55 / 75
Chinese : 10 / 17
British : 34 / 39
UK_Pacific : 9 / 21
Italians : 19 / 14
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
1 fighter moved from Kweichow to Chahar
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Chahar to KweichowPlace Units - Chinese
2 artilleries and 3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 9 artilleries, 1 fighter and 11 infantry
Hunan : 1 infantry
Chahar : 1 infantry
Anhwe : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 49 / 68
Russians : 21 / 21
Japanese : 47 / 55
Americans : 55 / 75
Chinese : 13 / 19
British : 34 / 39
UK_Pacific : 9 / 21
Italians : 19 / 14
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Shan State to Malaya
1 bomber moved from India to Malaya
2 mech_infantrys moved from Yunnan to Malaya
1 infantry moved from French Indo China to Siam
2 mech_infantrys moved from Yunnan to Siam
1 mech_infantry moved from Yunnan to SiamCombat - British
Battle in Holland Belgium
Battle in Malaya
British attack with 1 bomber, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Malaya, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
British roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Malaya, round 3 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British win, taking Holland Belgium from Germans, taking Malaya from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Siam
British attack with 1 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 infantry and 3 mech_infantrys in Siam, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to French Indo China
1 aaGun, 1 artillery and 6 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 infantry moved from Yunnan to Burma
1 bomber moved from Malaya to India
2 aaGuns moved from Yunnan to Burma
1 artillery moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Russia to Yunnan
1 battleship and 1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from British Somaliland to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour, 4 artilleries and 4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea ZonePlace Units - British
3 artilleries placed in Iraq
2 infantry placed in Persia
1 destroyer placed in 80 Sea Zone
1 submarine and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,4,3,2,4,6,1,6,2,2,1
UK_Pacific collect 8 PUs (5 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 5 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry and 3 mech_infantrys
Yunnan : 1 aaGun, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Shan State : 1 artillery and 1 infantry
Burma : 3 aaGuns, 1 artillery and 7 infantry
India : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 5 mech_infantrys
Malaya : 1 harbour and 2 mech_infantrys
French Indo China : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 armour and 2 mech_infantrys
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 3 artilleries, 1 factory_minor and 2 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry
Persia : 1 flag, 1 factory_minor and 2 infantry
110 Sea Zone : 1 aaGun, 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 46 / 68
Russians : 21 / 21
Japanese : 43 / 55
Americans : 55 / 75
Chinese : 13 / 19
British : 37 / 42
UK_Pacific : 13 / 9
Italians : 19 / 14
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Bryansk to Western GermanyCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
4 infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Western Germany
2 artilleries moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,4,3,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,4,4,3,3,5,3,2,4,2,1,5,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 8 PUs (15 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 26 Sea Zone to 24 Sea Zone
1 bomber moved from New Zealand to 24 Sea ZoneCombat - ANZAC
Battle in 24 Sea Zone
ANZAC attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 24 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 bomber in 24 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 24 Sea Zone
ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 bomber moved from 24 Sea Zone to Midway
2 fighters moved from New Zealand to 25 Sea Zone
1 destroyer and 1 transport moved from 52 Sea Zone to 62 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Russia to Yunnan
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Midway : 1 bomber
24 Sea Zone : 1 submarine
25 Sea Zone : 1 cruiser, 2 fighters and 1 submarine
62 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Trans-Jordan : 1 infantry
Egypt : 1 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 49 / 68
Russians : 19 / 21
Japanese : 43 / 55
Americans : 53 / 75
Chinese : 13 / 19
British : 34 / 42
UK_Pacific : 13 / 9
Italians : 23 / 8
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the French lost in Holland Belgium
French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
French roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Holland Belgium
Germans win with no units remaining. Battle score for attacker is -3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
Iraq : 1 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 49 / 68
Russians : 19 / 21
Japanese : 43 / 55
Americans : 53 / 75
Chinese : 13 / 19
British : 34 / 42
UK_Pacific : 13 / 9
Italians : 23 / 8
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
4 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
3 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
24 armour, 43 infantry and 5 mech_infantrys moved from Bryansk to Russia
6 armour moved from Ukraine to RostovCombat - Germans
Battle in Russia
Germans attack with 24 armour, 43 infantry and 5 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 1 infantry
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 24 armour, 42 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Volgograd
Germans attack with 1 bomber, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 1 bomber, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber and 2 tactical_bombers moved from Volgograd to Ukraine
1 fighter moved from Novgorod to Ukraine
2 tactical_bombers moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Western Germany
2 tactical_bombers moved from Novgorod to Ukraine
1 artillery and 3 infantry moved from Belarus to Bryansk
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
1 fighter moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Romania
4 infantry placed in Western Germany
2 infantry placed in Germany
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,5,6,5,4,6,6,2,6,4,3,3,6,4
Germans collect 52 PUs (2 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 fighters and 2 tactical_bombers moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Volgograd to Kazakhstan
2 armour moved from Kansu to Kazakhstan
1 infantry moved from Samara to Vologda
4 aaGuns, 1 armour, 28 artilleries, 34 infantry and 1 mech_infantry moved from Samara to KazakhstanTurn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 4 aaGuns, 3 armour, 28 artilleries, 2 fighters, 34 infantry, 1 mech_infantry and 2 tactical_bombers
Buryatia : 2 aaGuns and 18 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Turkmenistan : 1 harbour
Samara : 1 infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 98
Russians : 16 / 0
Japanese : 43 / 55
Americans : 53 / 75
Chinese : 13 / 19
British : 34 / 42
UK_Pacific : 13 / 9
Italians : 23 / 8
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 destroyers, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 13 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Jehol to Chahar
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 tactical_bomber moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 bomber moved from Japan to 24 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 24 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
2 tactical_bombers moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 armour and 1 mech_infantry moved from Kiangsi to Shantung
1 infantry moved from Jehol to Manchuria
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 24 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 24 Sea Zone to Japan
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
Amur?! U surprise me my friend :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 7 Sea Zone
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 cruiser and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns and 1 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to 110 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
4 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 7 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 bomber, 3 fighters, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
26 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport
10 Sea Zone : 2 carriers, 1 destroyer, 3 submarines and 1 transport
17 Sea Zone : 1 flag
7 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 4 aaGuns, 4 infantry and 1 mech_infantry
United Kingdom : 1 armour, 1 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
93 Sea Zone : 1 flag, 3 submarines
97 Sea Zone : 8 submarines
92 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 1 cruiser, 2 destroyers and 4 transports
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 52 / 98
Russians : 15 / 0
Japanese : 47 / 52
Americans : 55 / 75
Chinese : 10 / 19
British : 34 / 42
UK_Pacific : 13 / 9
Italians : 21 / 8
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
2 artilleries and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
7 artilleries and 9 infantry moved from Kweichow to Hunan
1 fighter moved from Kwangsi to HunanPlace Units - Chinese
1 artillery and 5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Hunan : 8 artilleries, 1 fighter and 14 infantry
Anhwe : 2 artilleriesProduction/PUs Summary :
Germans : 52 / 98
Russians : 15 / 0
Japanese : 45 / 52
Americans : 55 / 75
Chinese : 12 / 18
British : 34 / 42
UK_Pacific : 13 / 9
Italians : 21 / 8
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to Kwangtung
1 bomber moved from India to Kwangtung
1 armour moved from Northwest Persia to Caucasus
British take Caucasus from Italians
1 armour moved from Caucasus to Northwest PersiaCombat - British
Battle in Holland Belgium
Battle in Kwangtung
British attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Holland Belgium from Germans, taking Kwangtung from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 mech_infantrys moved from Malaya to Yunnan
3 mech_infantrys moved from Siam to Yunnan
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Yunnan
1 infantry moved from Burma to Shan State
1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan
5 mech_infantrys moved from India to Eastern Persia
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to India
3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour, 3 artilleries and 2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
2 infantry placed in Iraq
1 submarine placed in 80 Sea Zone
1 destroyer and 2 submarines placed in 110 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 4 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers
Shan State : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour and 1 mech_infantry
French Indo China : 1 flag, 1 infantry
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 2 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Caucasus : 1 flag
125 Sea Zone : 1 submarine
80 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 2 infantry
Eastern Persia : 1 flag, 5 mech_infantrys
Northwest Persia : 1 flag, 2 armour, 7 artilleries, 11 infantry and 3 mech_infantrys
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
91 Sea Zone : 1 artillery
110 Sea Zone : 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 49 / 98
Russians : 15 / 0
Japanese : 42 / 52
Americans : 55 / 75
Chinese : 12 / 18
British : 39 / 44
UK_Pacific : 16 / 23
Italians : 19 / 8
ANZAC : 11 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from British
1 armour moved from Caucasus to Rostov
3 infantry moved from France to Normandy Bordeaux
1 bomber and 2 fighters moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 2 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to France
1 bomber moved from Normandy Bordeaux to Western Germany
2 artilleries and 2 infantry moved from Western Germany to FrancePlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,4,2,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,3,2,2,3,6,2,5,2,2,1,1,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 8 PUs (15 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 25 Sea Zone to 24 Sea Zone
1 bomber moved from Midway to 24 Sea Zone
2 fighters moved from 26 Sea Zone to 24 Sea ZoneCombat - ANZAC
Battle in Java
Battle in Dutch New Guinea
Battle in 24 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 24 Sea Zone to Hawaiian Islands
2 fighters moved from 24 Sea Zone to 26 Sea Zone
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from New South Wales to New Zealand
1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 2 tactical_bombers
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 bomber
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 transport
45 Sea Zone : 1 transport
24 Sea Zone : 1 submarine
26 Sea Zone : 1 cruiser and 2 fighters
63 Sea Zone : 1 destroyer and 1 submarine
62 Sea Zone : 1 transport
Trans-Jordan : 1 infantry
Ethiopia : 1 flag
Iraq : 1 infantryProduction/PUs Summary :
Germans : 49 / 98
Russians : 15 / 0
Japanese : 38 / 52
Americans : 53 / 75
Chinese : 12 / 18
British : 37 / 44
UK_Pacific : 16 / 23
Italians : 23 / 8
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Territory Summary for French :
Northwest Persia : 1 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 49 / 98
Russians : 15 / 0
Japanese : 38 / 52
Americans : 53 / 75
Chinese : 12 / 18
British : 37 / 44
UK_Pacific : 16 / 23
Italians : 23 / 8
ANZAC : 15 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 2 fighters and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Russia to Vologda
1 armour moved from Russia to Vologda
2 infantry moved from Russia to Samara
2 infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Vologda
1 fighter and 1 tactical_bomber moved from Ukraine to Samara
1 tactical_bomber moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland BelgiumCombat - Germans
Battle in Volgograd
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 bomber moved from Vologda to Russia
2 aaGuns, 23 armour, 39 infantry and 5 mech_infantrys moved from Russia to Tambov
1 infantry moved from Tambov to Rostov
1 artillery and 3 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Volgograd to UkrainePlace Units - Germans
3 infantry placed in Ukraine
3 armour placed in Romania
3 infantry placed in Russia
1 factory_minor placed in Western Ukraine
1 fighter placed in Germany
1 fighter and 4 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,3,5,2,2,3,3,2,6,5,4,5,2
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs





