13L G40 League Playoff R2 - BOLD vs. JDOW (allies +11)

  • 12

    iraq has been a bright spot for you!

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                3 infantry moved from Korea to Manchuria
                1 mech_infantry moved from Northwest Persia to Persia
                      Russians take Persia from Italians
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                2 infantry moved from Belarus to Novgorod
                1 bomber moved from Russia to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Manchuria
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Kazakhstan
                2 infantry moved from Samara to Russia
                4 aaGuns, 12 artilleries and 23 infantry moved from Belarus to Bryansk
                14 mech_infantrys moved from Belarus to Smolensk
                1 armour moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                1 armour moved from Belarus to Smolensk
                3 mech_infantrys moved from Russia to Smolensk
                1 mech_infantry moved from Ukraine to Smolensk
                3 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 fighter moved from Northwest Persia to Volgograd
                1 mech_infantry moved from Volgograd to Bryansk
                2 infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Western Ukraine to Russia
                1 tactical_bomber moved from Western Ukraine to Russia
                1 bomber moved from Novgorod to Russia
                2 aaGuns and 7 infantry moved from Korea to Amur
                2 artilleries moved from Ukraine to Bryansk
                1 infantry moved from Belarus to Bryansk

    Place Units - Russians
                1 bomber and 9 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
                Russians collect 39 PUs (2 lost to blockades); end with 39 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs

  • 15 14

    @Boldfresh:

    iraq has been a bright spot for you!

    So have been 6/9 spots @2 for you during my last US/Chi/UK turn ;)

  • 12

    Can u afford to be buying mechs and bombers?

  • 15 14

    It’s fun, so why not:)

    Hold btw on a sec with your Japanese move, just thinking about something. thanks!

  • 15 14

    ok, go ahead.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 fighters, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Malaya to 42 Sea Zone
                1 bomber moved from Malaya to 44 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to Philippines
                1 bomber moved from 44 Sea Zone to Philippines
                2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
                4 fighters moved from Malaya to 35 Sea Zone
                5 tactical_bombers moved from Malaya to Philippines
                1 armour, 1 artillery and 2 infantry moved from Jehol to 19 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                1 bomber and 2 fighters moved from Japan to Philippines
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 aaGun, 3 artilleries, 1 fighter and 9 infantry moved from Shensi to Hopei

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                3 infantry placed in Malaya
                2 fighters and 2 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone

    Combat - Americans
                Battle in 108 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 89 Sea Zone to 106 Sea Zone
                3 aaGuns moved from Eastern United States to Quebec
                2 mech_infantrys moved from Eastern United States to Quebec
                1 mech_infantry moved from Central United States to Quebec
                1 infantry moved from Central United States to Eastern United States
                1 aaGun moved from Central United States to Eastern United States
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 6 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 destroyers, 2 fighters, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 armour moved from 54 Sea Zone to Queensland
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                2 fighters moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Kwangsi to Hunan
                6 artilleries and 7 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                1 artillery and 4 infantry placed in Kweichow

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

  • 15 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - British
                    Turning on Edit Mode
                    EDIT: Removing units owned by Chinese from Kweichow: 1 artillery
                    EDIT: Adding units owned by Chinese to Hunan: 1 artillery
                    EDIT: Turning off Edit Mode
                1 infantry moved from Yunnan to Shan State
                      UK_Pacific take Shan State from Japanese
                1 mech_infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 mech_infantry moved from Kiangsi to Anhwe
                1 mech_infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 mech_infantry moved from Kwangtung to Kiangsu
                      Chinese take Kiangsu from Japanese
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from India to Egypt

  • 15 14

    I would need your OOL in Egypt. I scored 6 hits round 1.

  • 15 14

    Here is the map after the dice

  • 12

    max defense - lose the bomber first round

  • 12

    lose german 2 inf, bom and italian inf, art, arm

  • 12

    i see you won a 40% battle pretty handily.  a very big one too.  so after all that complaining about dice, i hope now that they start going your way you don’t FORGET to mention it.  :wink:

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British repair 1 damage on 1 factory_major; Remaining resources: 25 PUs;
                British buy 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - British
                    Turning on Edit Mode
                    EDIT: Removing units owned by Chinese from Kweichow: 1 artillery
                    EDIT: Adding units owned by Chinese to Hunan: 1 artillery
                    EDIT: Turning off Edit Mode
                1 infantry moved from Yunnan to Shan State
                      UK_Pacific take Shan State from Japanese
                1 mech_infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 mech_infantry moved from Kiangsi to Anhwe
                1 mech_infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 mech_infantry moved from Kwangtung to Kiangsu
                      Chinese take Kiangsu from Japanese
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from India to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 3 armour, 1 artillery, 1 bomber, 3 infantry and 6 mech_infantrys
                    Germans defend with 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 fighter, 1 harbour and 1 infantry
                    British win, taking Egypt from Italians with 2 armour and 1 bomber remaining. Battle score for attacker is 46
                    Casualties for Germans: 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    Casualties for British: 1 armour, 1 artillery, 3 infantry and 6 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 1 infantry

    Non Combat Move - British
                2 infantry moved from Eastern Persia to Persia
                1 aaGun moved from Yunnan to Kweichow
                2 fighters moved from 106 Sea Zone to United Kingdom
                2 fighters moved from Eastern United States to 106 Sea Zone
                1 armour moved from Central United States to Quebec
                1 infantry moved from Eastern United States to Quebec
                1 artillery moved from Eastern United States to Quebec
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Siam to Yunnan
                1 infantry moved from India to Burma
                2 mech_infantrys moved from India to Eastern Persia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to India

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                2 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,4,2,6,1
                British collect 21 PUs (5 lost to blockades); end with 21 PUs total

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 2 mech_infantrys

  • 12

    Glad you have been gerting some great dice.  Should make it more fun.

  • 12

    after all that whining…

    Battle score for attacker is 46

    the funny thing is, i think you were the one saying i shouldn’t complain about dice.  funny how karma works eh.

  • 12

    hope you don’t object to how that italian followup on egypt went.  if only you had won egypt with more right?  or perhaps you had lost the bomber and kept another ground unit.  i dunno.  :wink:

    here’s the map- not letting me post through tripleA.

    anyway, your situation in the pacific sure should lead to an allied victory right?

  • 15 14

    I can just say I was fully aware of the air strike in Egypt but considered the bomber to be more valuable for the time being.
    and no, after winning in Egypt at all there is no room for “if I only could have survived with more”-stuff.

Suggested Topics

  • 45
  • 69
  • 33
  • 171
  • 117
  • 85
  • 166
  • 4.3k
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

18.0k

Users

40.8k

Topics

1.8m

Posts