small change to NCM please use 2nd save
Whackamatt (Axis) vs. Degrasse (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Vologda
2 artilleries and 1 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 2 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 2 artilleries
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 2 artilleries in Vologda, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Vologda, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleriesNon Combat Move - Russians
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
1 artillery and 3 infantry placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 2.
Russians undo move 1.
3 infantry placed in Ukraine
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Archangel : 1 artillery
Bessarabia : 1 artillery
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 3 infantry
Vologda : 2 artilleries, 1 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Smolensk : 2 artilleries and 1 infantryProduction/PUs Summary :
Germans : 46 / 55
Russians : 22 / 22
Japanese : 74 / 91
Americans : 53 / 73
Chinese : 0 / 1
British : 35 / 32
UK_Pacific : 2 / 0
Italians : 20 / 30
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.348
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 battleship, 1 carrier and 5 destroyers; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Novosibirsk to Kansu
3 infantry moved from Yunnan to Szechwan
3 infantry moved from Hunan to Kweichow
1 bomber moved from Yunnan to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 35 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from Java to 54 Sea Zone
2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
2 armour and 2 infantry moved from Philippines to 35 Sea Zone
2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
2 armour and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 carriers and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
6 battleships, 1 carrier, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
Japanese take 20 Sea Zone from Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
3 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from Jehol to Manchuria
1 armour moved from Buryatia to Manchuria
1 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win with 2 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 2 armour, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from 42 Sea Zone to PhilippinesPlace Units - Japanese
1 battleship, 1 carrier and 5 destroyers placed in 6 Sea Zone
3 artilleries placed in IndiaTurn Complete - Japanese
Japanese collect 74 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
Your Java sub went out with a hit. Your Anzac DD did the same, and your new Guinea inf went 3/3. All hits for your ANZAC boys. They deserve a raise.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Gold Coast to French West Africa
1 armour moved from Egypt to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Gold Coast to French West Africa
1 armour moved from Egypt to IraqCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Place Units - Americans
2 submarines placed in 101 Sea Zone
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Iwo Jima : 1 flag
New Guinea : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 17 submarines, 2 tactical_bombers and 2 transports
17 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 5 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
French Central Africa : 1 flag
French West Africa : 1 flag, 1 infantry
Iraq : 1 armour
101 Sea Zone : 2 destroyers and 3 submarinesProduction/PUs Summary :
Germans : 46 / 55
Russians : 22 / 22
Japanese : 74 / 87
Americans : 53 / 74
Chinese : 0 / 1
British : 35 / 32
UK_Pacific : 2 / 0
Italians : 20 / 30
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 46 / 55
Russians : 22 / 22
Japanese : 74 / 87
Americans : 53 / 74
Chinese : 0 / 1
British : 35 / 32
UK_Pacific : 2 / 0
Italians : 20 / 30
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 106 Sea Zone to 108 Sea Zone
1 mech_infantry moved from Turkmenistan to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery and 1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Turkmenistan to Volgograd
4 artilleries and 3 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Union of South Africa to Rhodesia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 106 Sea Zone to 108 Sea Zone
1 mech_infantry moved from Turkmenistan to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery and 1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Turkmenistan to Volgograd
4 artilleries and 3 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in 108 Sea Zone
British attack with 2 submarines
Germans defend with 1 destroyer
British roll dice for 2 submarines in 108 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 108 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 108 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
British collect 30 PUs (5 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
Rhodesia : 2 infantry
Ethiopia : 1 flag
Rostov : 1 artillery and 1 infantry
Novosibirsk : 1 mech_infantry
Volgograd : 2 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
108 Sea Zone : 2 submarines
Eire : 1 flag
Iraq : 1 flag, 2 armour and 1 mech_infantry
Eastern Persia : 1 flag, 5 artilleries and 5 infantry
82 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 46 / 55
Russians : 23 / 22
Japanese : 73 / 87
Americans : 53 / 74
Chinese : 0 / 1
British : 35 / 30
UK_Pacific : 2 / 0
Italians : 20 / 30
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.261
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 harbour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
4 destroyers moved from 97 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 armour, 3 artilleries and 8 infantry moved from Alexandria to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 6 artilleries and 11 infantry
British defend with 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Italians win, taking Egypt from British with 1 armour, 6 artilleries and 5 infantry remaining. Battle score for attacker is 33
Casualties for British: 3 artilleries and 13 infantry
Casualties for Italians: 6 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Russians to Italians
EDIT: Changing ownership of Yakut S.S.R. from Russians to Italians
EDIT: Turning off Edit Mode
1 armour moved from Evenkiyskiy to Yakut S.S.R.Place Units - Italians
1 harbour placed in Libya
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 4 destroyers
EDIT: Adding units owned by Italians to 96 Sea Zone: 4 destroyers
EDIT: Turning off Edit Mode
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 battleship
ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 1 battleship
Casualties for ANZAC: 1 fighter
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 2 armour, 1 artillery and 6 infantry
Java : 1 flag, 1 airfield, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
22 Sea Zone : 1 flag
62 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 46 / 55
Russians : 21 / 22
Japanese : 69 / 87
Americans : 53 / 74
Chinese : 0 / 1
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 24 / 39
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
2 infantry moved from West India to Eastern PersiaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Eastern Persia : 2 infantryProduction/PUs Summary :
Germans : 46 / 55
Russians : 21 / 22
Japanese : 69 / 87
Americans : 53 / 74
Chinese : 0 / 1
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 24 / 39
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
I’m abandoning all hope of the worthless UK troops and instead will just let the ANZAC troops conquer everything.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 fighter moved from Normandy Bordeaux to 125 Sea Zone
1 fighter moved from Normandy Bordeaux to 108 Sea Zone
1 fighter moved from 91 Sea Zone to 108 Sea Zone
3 fighters moved from 91 Sea Zone to Normandy Bordeaux
3 carriers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 armour moved from Romania to Bessarabia
2 infantry moved from Belarus to Archangel
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Western Ukraine
Germans take Western Ukraine from Russians
3 armour moved from Germany to Eastern Poland
1 infantry moved from Alexandria to Egypt
3 fighters moved from Alexandria to RomaniaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in 108 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 2 submarines
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in Bessarabia
Germans attack with 3 armour
Russians defend with 1 artillery
Germans win, taking Bessarabia from Russians with 3 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Belarus to Archangel
1 fighter moved from 125 Sea Zone to Finland
2 fighters moved from 108 Sea Zone to 105 Sea ZonePlace Units - Germans
1 carrier and 2 destroyers placed in 105 Sea Zone
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Romania
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 artillery moved from Vologda to Urals
Russians take Urals from Italians
1 artillery and 1 infantry moved from Vologda to Archangel
2 artilleries and 1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Russia to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 artillery moved from Vologda to Urals
Russians take Urals from Italians
1 artillery and 1 infantry moved from Vologda to Archangel
2 artilleries and 1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 3 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Archangel, round 2 : 4/6 hits
Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits
1 infantry owned by the Russians , 3 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Archangel, round 3 : 3/5 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Timguska : 1 mech_infantry
Belarus : 1 mech_infantry
Bryansk : 1 artillery and 1 infantry
Urals : 1 artillery
Archangel : 1 armour, 3 artilleries and 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major and 4 infantry
Ukraine : 1 artillery, 1 factory_minor and 5 infantry
Volgograd : 1 factory_minorProduction/PUs Summary :
Germans : 47 / 65
Russians : 22 / 22
Japanese : 68 / 87
Americans : 53 / 74
Chinese : 0 / 1
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 23 / 39
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16Germans Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 battleship, 3 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Java
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Szechwan to Shensi
3 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Kansu to Shensi
1 infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Buryatia
7 battleships, 3 carriers, 6 destroyers, 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from Burma to India
2 infantry moved from Burma to Shan State
1 infantry moved from Siberia to SakhaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -16
Casualties for Japanese: 1 bomber and 1 tactical_bomber
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 fighter placed in 37 Sea Zone
2 destroyers placed in 20 Sea Zone
1 battleship and 1 destroyer placed in 36 Sea Zone
3 artilleries placed in India
1 fighter and 1 tactical_bomber placed in ManchuriaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 26 Sea Zone to 25 Sea Zone
5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry, 16 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
5 bombers moved from Eastern United States to 108 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 armour moved from Iraq to Caucasus
1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 26 Sea Zone to 25 Sea Zone
5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry, 16 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
5 bombers moved from Eastern United States to 108 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 armour moved from Iraq to Caucasus
1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 108 Sea Zone
Americans attack with 5 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 bombers in 108 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 108 Sea Zone
Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
5 bombers moved from 108 Sea Zone to United KingdomPlace Units - Americans
4 bombers placed in Eastern United States
1 destroyer and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 2 infantry
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 17 submarines, 2 tactical_bombers and 2 transports
25 Sea Zone : 1 submarine
17 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 4 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
United Kingdom : 5 bombers
French Central Africa : 1 flag, 1 infantry
French West Africa : 1 flag
Caucasus : 1 armour
108 Sea Zone : 1 submarine
86 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 2 destroyers and 4 submarinesProduction/PUs Summary :
Germans : 47 / 65
Russians : 22 / 22
Japanese : 72 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 23 / 39
ANZAC : 10 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 47 / 65
Russians : 22 / 22
Japanese : 72 / 82
Americans : 53 / 73
Chinese : 0 / 1
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 23 / 39
ANZAC : 10 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14





