Whackamatt (Axis) vs. Degrasse (Allies +9)

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Volgograd to Vologda
                2 artilleries and 1 infantry moved from Russia to Vologda
                1 artillery moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 artillery and 2 infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Bessarabia, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Russians attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    Germans defend with 2 artilleries
                        Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Vologda, round 2 :  1/4 hits
                        Germans roll dice for 2 artilleries in Vologda, round 2 :  0/2 hits
                        1 artillery owned by the Germans lost in Vologda
                        Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Vologda, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                Russians undo move 1.
                1 artillery and 2 infantry placed in Ukraine
                Russians undo move 1.
                1 artillery and 3 infantry placed in Russia
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                Russians undo move 2.
                Russians undo move 1.
                3 infantry placed in Ukraine
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Archangel : 1 artillery
        Bessarabia : 1 artillery
        Russia : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor and 3 infantry
        Vologda : 2 artilleries, 1 infantry and 1 mech_infantry
        Volgograd : 1 factory_minor
        Smolensk : 2 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 22 / 22
        Japanese : 74 / 91
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 35 / 32
        UK_Pacific : 2 / 0
        Italians : 20 / 30
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.348
            Median : 3.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 battleship, 1 carrier and 5 destroyers; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Novosibirsk to Kansu
                3 infantry moved from Yunnan to Szechwan
                3 infantry moved from Hunan to Kweichow
                1 bomber moved from Yunnan to 42 Sea Zone
                1 battleship moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 fighter and 1 tactical_bomber moved from Java to 54 Sea Zone
                2 submarines moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                2 armour and 2 infantry moved from Philippines to 35 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
                2 armour and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 carriers and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                6 battleships, 1 carrier, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                      Japanese take 20 Sea Zone from Americans
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from French Indo China to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan
                3 infantry moved from Shan State to Burma
                1 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 infantry moved from Jehol to Manchuria
                1 armour moved from Buryatia to Manchuria
                1 infantry moved from Soviet Far East to Siberia

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship and 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 2 carriers, 1 destroyer and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win with 2 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 54 Sea Zone
                    Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 54 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Dutch New Guinea
                    Japanese attack with 2 armour, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 armour and 2 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 fighter moved from 46 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                1 bomber moved from 42 Sea Zone to Philippines

    Place Units - Japanese
                1 battleship, 1 carrier and 5 destroyers placed in 6 Sea Zone
                3 artilleries placed in India

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

  • 20 18 17 15

    Your Java sub went out with a hit.  Your Anzac DD did the same, and your new Guinea inf went 3/3.  All hits for your ANZAC boys.  They deserve a raise.

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 5 bombers and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Gold Coast to French West Africa
                1 armour moved from Egypt to Iraq

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 5 bombers and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Gold Coast to French West Africa
                1 armour moved from Egypt to Iraq

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                5 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Iwo Jima : 1 flag
        New Guinea : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 17 submarines, 2 tactical_bombers and 2 transports
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 5 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        French Central Africa : 1 flag
        French West Africa : 1 flag, 1 infantry
        Iraq : 1 armour
        101 Sea Zone : 2 destroyers and 3 submarines

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 22 / 22
        Japanese : 74 / 87
        Americans : 53 / 74
        Chinese : 0 / 1
        British : 35 / 32
        UK_Pacific : 2 / 0
        Italians : 20 / 30
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 22 / 22
        Japanese : 74 / 87
        Americans : 53 / 74
        Chinese : 0 / 1
        British : 35 / 32
        UK_Pacific : 2 / 0
        Italians : 20 / 30
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 submarines moved from 106 Sea Zone to 108 Sea Zone
                1 mech_infantry moved from Turkmenistan to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 artillery and 1 infantry moved from Caucasus to Rostov
                2 mech_infantrys moved from Turkmenistan to Volgograd
                4 artilleries and 3 infantry moved from West India to Eastern Persia
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Union of South Africa to Rhodesia

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 submarines moved from 106 Sea Zone to 108 Sea Zone
                1 mech_infantry moved from Turkmenistan to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 artillery and 1 infantry moved from Caucasus to Rostov
                2 mech_infantrys moved from Turkmenistan to Volgograd
                4 artilleries and 3 infantry moved from West India to Eastern Persia
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in 108 Sea Zone
                    British attack with 2 submarines
                    Germans defend with 1 destroyer
                        British roll dice for 2 submarines in 108 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 submarines in 108 Sea Zone, round 3 :  2/2 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 108 Sea Zone
                    British win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
                British collect 30 PUs (5 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
        Rhodesia : 2 infantry
        Ethiopia : 1 flag
        Rostov : 1 artillery and 1 infantry
        Novosibirsk : 1 mech_infantry
        Volgograd : 2 mech_infantrys
        125 Sea Zone : 1 flag, 1 submarine
        108 Sea Zone : 2 submarines
        Eire : 1 flag
        Iraq : 1 flag, 2 armour and 1 mech_infantry
        Eastern Persia : 1 flag, 5 artilleries and 5 infantry
        82 Sea Zone : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 23 / 22
        Japanese : 73 / 87
        Americans : 53 / 74
        Chinese : 0 / 1
        British : 35 / 30
        UK_Pacific : 2 / 0
        Italians : 20 / 30
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.261
            Median : 3.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 harbour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                4 destroyers moved from 97 Sea Zone to 98 Sea Zone
                3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
                1 armour, 3 artilleries and 8 infantry moved from Alexandria to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 6 artilleries and 11 infantry
                    British defend with 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
                    Italians win, taking Egypt from British with 1 armour, 6 artilleries and 5 infantry remaining. Battle score for attacker is 33
                    Casualties for British: 3 artilleries and 13 infantry
                    Casualties for Italians: 6 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Yenisey from Russians to Italians
                EDIT: Changing ownership of Yakut S.S.R. from Russians to Italians
                EDIT: Turning off Edit Mode
                1 armour moved from Evenkiyskiy to Yakut S.S.R.

    Place Units - Italians
                1 harbour placed in Libya
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 4 destroyers
                EDIT: Adding units owned by Italians to 96 Sea Zone: 4 destroyers
                EDIT: Turning off Edit Mode
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter and 1 transport
                    Japanese defend with 1 battleship
                        ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win with 1 transport remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 battleship
                    Casualties for ANZAC: 1 fighter
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 aaGuns, 2 armour, 1 artillery and 6 infantry
        Java : 1 flag, 1 airfield, 1 artillery and 1 infantry
        42 Sea Zone : 1 transport
        22 Sea Zone : 1 flag
        62 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 21 / 22
        Japanese : 69 / 87
        Americans : 53 / 74
        Chinese : 0 / 1
        British : 33 / 30
        UK_Pacific : 2 / 0
        Italians : 24 / 39
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.300
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - French
                2 infantry moved from West India to Eastern Persia

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Eastern Persia : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 21 / 22
        Japanese : 69 / 87
        Americans : 53 / 74
        Chinese : 0 / 1
        British : 33 / 30
        UK_Pacific : 2 / 0
        Italians : 24 / 39
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.300
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 21 19 18 17 16

    I’m abandoning all hope of the worthless UK troops and instead will just let the ANZAC troops conquer everything.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 110 Sea Zone to 108 Sea Zone
                1 fighter moved from Normandy Bordeaux to 125 Sea Zone
                1 fighter moved from Normandy Bordeaux to 108 Sea Zone
                1 fighter moved from 91 Sea Zone to 108 Sea Zone
                3 fighters moved from 91 Sea Zone to Normandy Bordeaux
                3 carriers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                3 armour moved from Romania to Bessarabia
                2 infantry moved from Belarus to Archangel
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 armour moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Bryansk to Western Ukraine
                      Germans take Western Ukraine from Russians
                3 armour moved from Germany to Eastern Poland
                1 infantry moved from Alexandria to Egypt
                3 fighters moved from Alexandria to Romania

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    British defend with 1 submarine
                    Germans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 submarine
                Battle in 108 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    British defend with 2 submarines
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 2 submarines
                Battle in Bessarabia
                    Germans attack with 3 armour
                    Russians defend with 1 artillery
                    Germans win, taking Bessarabia from Russians with 3 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Archangel
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Archangel
                1 fighter moved from 125 Sea Zone to Finland
                2 fighters moved from 108 Sea Zone to 105 Sea Zone

    Place Units - Germans
                1 carrier and 2 destroyers placed in 105 Sea Zone
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Romania
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Vologda to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 artillery moved from Vologda to Urals
                      Russians take Urals from Italians
                1 artillery and 1 infantry moved from Vologda to Archangel
                2 artilleries and 1 infantry moved from Smolensk to Archangel
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 mech_infantry moved from Russia to Smolensk
                1 mech_infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Russia to Archangel

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Vologda to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 artillery moved from Vologda to Urals
                      Russians take Urals from Italians
                1 artillery and 1 infantry moved from Vologda to Archangel
                2 artilleries and 1 infantry moved from Smolensk to Archangel
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 mech_infantry moved from Russia to Smolensk
                1 mech_infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 armour moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour, 3 artilleries and 2 infantry
                    Germans defend with 1 aaGun, 1 artillery and 3 infantry
                        Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Archangel, round 2 :  4/6 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Archangel, round 2 :  1/4 hits
                        1 infantry owned by the Russians , 3 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Archangel
                        Russians roll dice for 1 armour, 3 artilleries and 1 infantry in Archangel, round 3 :  3/5 hits
                        Germans roll dice for 1 artillery in Archangel, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 artillery moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Timguska : 1 mech_infantry
        Belarus : 1 mech_infantry
        Bryansk : 1 artillery and 1 infantry
        Urals : 1 artillery
        Archangel : 1 armour, 3 artilleries and 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 factory_major and 4 infantry
        Ukraine : 1 artillery, 1 factory_minor and 5 infantry
        Volgograd : 1 factory_minor

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 22 / 22
        Japanese : 68 / 87
        Americans : 53 / 74
        Chinese : 0 / 1
        British : 33 / 30
        UK_Pacific : 2 / 0
        Italians : 23 / 39
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.188
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Germans Combat
                1 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Russians Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 battleship, 3 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 armour moved from Dutch New Guinea to 45 Sea Zone
                1 armour and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                1 bomber moved from Philippines to Java
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                1 carrier and 1 destroyer moved from 45 Sea Zone to 37 Sea Zone
                1 armour, 3 infantry and 1 mech_infantry moved from Szechwan to Shensi
                3 infantry moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from Kansu to Shensi
                1 infantry moved from Manchuria to Amur
                1 armour moved from Manchuria to Buryatia
                7 battleships, 3 carriers, 6 destroyers, 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 carrier and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 infantry moved from Burma to India
                2 infantry moved from Burma to Shan State
                1 infantry moved from Siberia to Sakha

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 airfield, 1 artillery and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 bomber and 1 tactical_bomber
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Java to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 fighter placed in 37 Sea Zone
                2 destroyers placed in 20 Sea Zone
                1 battleship and 1 destroyer placed in 36 Sea Zone
                3 artilleries placed in India
                1 fighter and 1 tactical_bomber placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from New Guinea to Dutch New Guinea
                      Americans take Dutch New Guinea from Japanese
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry, 16 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone
                5 bombers moved from Eastern United States to 108 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 armour moved from Iraq to Caucasus
                1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from New Guinea to Dutch New Guinea
                      Americans take Dutch New Guinea from Japanese
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry, 16 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone
                5 bombers moved from Eastern United States to 108 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 armour moved from Iraq to Caucasus
                1 destroyer and 1 submarine moved from 101 Sea Zone to 86 Sea Zone

    Combat - Americans
                Battle in 108 Sea Zone
                    Americans attack with 5 bombers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 108 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 bombers in 108 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 108 Sea Zone
                    Americans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  5/7 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                5 bombers moved from 108 Sea Zone to United Kingdom

    Place Units - Americans
                4 bombers placed in Eastern United States
                1 destroyer and 3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
        Iwo Jima : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 2 infantry
        33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 17 submarines, 2 tactical_bombers and 2 transports
        25 Sea Zone : 1 submarine
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 4 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        United Kingdom : 5 bombers
        French Central Africa : 1 flag, 1 infantry
        French West Africa : 1 flag
        Caucasus : 1 armour
        108 Sea Zone : 1 submarine
        86 Sea Zone : 1 destroyer and 1 submarine
        101 Sea Zone : 2 destroyers and 4 submarines

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 22 / 22
        Japanese : 72 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 33 / 30
        UK_Pacific : 2 / 0
        Italians : 23 / 39
        ANZAC : 10 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.312
            Median : 3.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 16

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 14

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 47 / 65
        Russians : 22 / 22
        Japanese : 72 / 82
        Americans : 53 / 73
        Chinese : 0 / 1
        British : 33 / 30
        UK_Pacific : 2 / 0
        Italians : 23 / 39
        ANZAC : 10 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.312
            Median : 3.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 16

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 14

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