@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L JuanSpain (Allies + 9) vs MagicQ(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 33 Sea Zone to 26 Sea Zone
4 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 33 Sea Zone to 26 Sea Zone
4 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
EDIT: Adding units owned by ANZAC to South Australia: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 18 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Southern Italy to Norway
3 infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Denmark
1 infantry moved from Tambov to Samara
1 bomber moved from Bryansk to Samara
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Nenetsia to Vologda
1 bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 18 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Southern Italy to Norway
3 infantry moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Denmark
1 infantry moved from Tambov to Samara
1 bomber moved from Bryansk to Samara
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Nenetsia to Vologda
1 bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Germans win, taking Denmark from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Norway
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans win, taking Norway from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Samara
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 artilleries and 6 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 armour and 3 artilleries moved from Rostov to Bryansk
1 bomber and 1 tactical_bomber moved from Vologda to Bryansk
1 bomber and 1 tactical_bomber moved from Samara to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Denmark to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
2 aaGuns moved from Northern Italy to France
6 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
5 mech_infantrys moved from Poland to Western Germany
2 mech_infantrys moved from Poland to Germany
1 mech_infantry moved from Poland to Germany
1 mech_infantry moved from Poland to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
9 infantry placed in Western Germany
1 infantry placed in Western Germany
8 infantry placed in Germany
Germans undo move 5.
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
12 infantry moved from Yenisey to TimguskaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_minors; Remaining resources: 6 SuicideAttackTokens; 78 PUs;
Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 3 damage on 3 factory_minors; Remaining resources: 6 SuicideAttackTokens; 78 PUs;
Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in Western United States
Japanese attack with 1 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 aaGuns
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
2 mech_infantrys moved from Burma to West India
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 bomber moved from Malaya to India
1 bomber moved from Malaya to Philippines
1 bomber moved from French Indo China to Japan
3 mech_infantrys moved from French Indo China to Hunan
8 infantry moved from Anhwe to Hunan
2 aaGuns moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 aaGun and 2 infantry moved from Manchuria to JeholPlace Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in India
2 mech_infantrys placed in French Indo China
1 submarine placed in 37 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,4,2,2,3,4,3,5,3,4,3,2,1,3,6,3,1,3,6,2
Japanese collect 68 PUs (10 lost to blockades); end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 infantry, 1 mech_infantry and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 11 Sea Zone to 10 Sea Zone
2 fighters moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 13 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 infantry, 12 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 10 Sea Zone to Western United States
1 artillery moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from 10 Sea Zone to Western United States
2 fighters moved from 10 Sea Zone to Western United States
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
3 artilleries moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from 112 Sea Zone to Norway
3 artilleries moved from 112 Sea Zone to Norway
2 submarines moved from 101 Sea Zone to 108 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from 112 Sea Zone to Denmark
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Denmark -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 infantry, 1 mech_infantry and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 11 Sea Zone to 10 Sea Zone
2 fighters moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 13 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 infantry, 12 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 10 Sea Zone to Western United States
1 artillery moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from 10 Sea Zone to Western United States
2 fighters moved from 10 Sea Zone to Western United States
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
3 artilleries moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 fighters, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from 112 Sea Zone to Norway
3 artilleries moved from 112 Sea Zone to Norway
2 submarines moved from 101 Sea Zone to 108 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from 112 Sea Zone to Denmark
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to DenmarkCombat - Americans
Battle in 10 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 22 submarines and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans win, taking 10 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 22 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Western United States
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Western United States from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Denmark
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Denmark from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Aleutian Islands
Battle in Norway
Americans attack with 3 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese, taking Norway from Germans with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Denmark to 112 Sea Zone
1 tactical_bomber moved from Denmark to 112 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea ZonePlace Units - Americans
2 infantry and 1 mech_infantry placed in Normandy Bordeaux
1 infantry placed in Central United States
10 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,5
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Tanganyika Territory
2 infantry moved from 72 Sea Zone to Tanganyika Territory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Tanganyika Territory
2 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tanganyika Territory
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to United Kingdom
2 artilleries moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
4 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Caucasus to Persia
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from Northern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Caucasus to Persia
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from Northern Italy to Southern FranceCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Denmark from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Persia
Italians attack with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Persia from Russians with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Denmark to Western Germany
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
3 transports moved from 97 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to France
2 artilleries and 2 infantry moved from Northern Italy to France
1 artillery and 3 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
4 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to Western Germany
1 armour moved from Volgograd to UkrainePlace Units - Italians
3 infantry placed in Egypt
9 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to 62 Sea Zone
3 submarines moved from 26 Sea Zone to 30 Sea Zone
3 submarines moved from 30 Sea Zone to 50 Sea Zone
3 submarines moved from 50 Sea Zone to 63 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
2 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to 62 Sea Zone
3 submarines moved from 26 Sea Zone to 30 Sea Zone
3 submarines moved from 30 Sea Zone to 50 Sea Zone
3 submarines moved from 50 Sea Zone to 63 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
2 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Germans
Germans buy 25 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Vologda to Russia
3 mech_infantrys moved from Volgograd to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
2 mech_infantrys moved from Bryansk to Novgorod
11 armour, 17 artilleries, 2 bombers, 23 infantry, 23 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia





