2014 L G40 Degrasse (Axis) vs MrRoboto (Allies +4)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Ukraine to Bessarabia
                4 mech_infantrys moved from Russia to Smolensk
                3 fighters and 1 tactical_bomber moved from Russia to Smolensk
                1 artillery, 2 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                1 artillery and 4 infantry moved from Western Ukraine to Bessarabia
                2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
                3 armour, 5 artilleries, 19 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 3 armour, 5 artilleries, 19 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Italians with 3 armour, 5 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 2 armour, 1 artillery, 5 infantry and 1 mech_infantry
                    Germans defend with 4 infantry
                    Russians win, taking Bessarabia from Germans with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 4 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 armour and 2 mech_infantrys
                    Russians win, taking Smolensk from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Smolensk to Russia
                2 aaGuns moved from Western Ukraine to Eastern Poland

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Ukraine
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                3 infantry moved from Hopei to Shensi
                1 armour and 2 mech_infantrys moved from Hopei to Shensi
                1 armour, 2 infantry and 2 mech_infantrys moved from Suiyuyan to Kansu
                3 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 bomber moved from Chahar to Shensi
                1 fighter moved from Chahar to Kansu

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                3 infantry moved from Hopei to Shensi
                1 armour and 2 mech_infantrys moved from Hopei to Shensi
                1 armour, 2 infantry and 2 mech_infantrys moved from Suiyuyan to Kansu
                3 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 bomber moved from Chahar to Shensi
                1 fighter moved from Chahar to Kansu

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Kansu, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Shensi, round 2 :  2/7 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shensi to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan

    Place Units - Japanese
                1 fighter and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,5,2,2,5,5,2,6,6,1
                Japanese collect 18 PUs (10 lost to blockades); end with 19 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
        Suiyuyan : 1 flag, 1 bomber, 1 fighter and 3 infantry
        Kansu : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
        Hopei : 1 flag
        Chahar : 1 flag
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 26 / 33
        Japanese : 28 / 19
        Americans : 58 / 85
        Chinese : 14 / 22
        British : 34 / 35
        UK_Pacific : 28 / 33
        Italians : 14 / 15
        ANZAC : 14 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.185
            Median : 3.000
            Variance : 1.038
            Standard Deviation : 1.019
            Total rolls : 27

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                5 was rolled 3 times
            Average roll : 2.692
            Median : 2.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    Chinese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 8 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                4 armour and 2 mech_infantrys moved from Rostov to Belarus
                8 armour and 12 mech_infantrys moved from Western Ukraine to Belarus

    Combat - British
                Battle in Belarus
                    British attack with 12 armour and 14 mech_infantrys
                    Germans defend with 10 mech_infantrys; Italians defend with 2 mech_infantrys
                    British win, taking Belarus from Italians with 12 armour and 12 mech_infantrys remaining. Battle score for attacker is 40
                    Casualties for Germans: 10 mech_infantrys
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - British
                2 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
                2 artilleries and 3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Volgograd to Rostov
                3 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
                4 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
                3 armour and 4 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from Norway to Russia

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                2 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 42 PUs total

    Place Units - UK_Pacific
                4 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 29 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
                Some Units in India change ownership: 4 armour and 2 mech_infantrys

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 94 Sea Zone to 93 Sea Zone
                3 fighters moved from Southern Italy to 93 Sea Zone
                1 armour moved from Slovakia Hungary to Western Germany
                1 fighter moved from Novgorod to Western Germany

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 94 Sea Zone to 93 Sea Zone
                3 fighters moved from Southern Italy to 93 Sea Zone
                1 armour moved from Slovakia Hungary to Western Germany
                1 fighter moved from Novgorod to Western Germany

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 3 fighters in 93 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 93 Sea Zone to Southern Italy
                2 infantry moved from Algeria to 94 Sea Zone
                2 infantry moved from Tunisia to 94 Sea Zone
                1 destroyer moved from 94 Sea Zone to 93 Sea Zone
                1 battleship, 2 cruisers, 4 destroyers, 4 infantry, 1 submarine and 2 transports moved from 94 Sea Zone to 95 Sea Zone
                4 infantry moved from 95 Sea Zone to Southern Italy
                2 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Yugoslavia to Romania
                1 fighter moved from 93 Sea Zone to Southern Italy

    Place Units - Italians
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Malta : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Western Germany : 1 armour, 1 fighter and 2 infantry
        Romania : 1 infantry
        Northern Italy : 1 factory_major and 5 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
        95 Sea Zone : 1 battleship, 2 cruisers, 4 destroyers, 1 submarine and 2 transports
        93 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Greece : 1 flag, 1 airfield
        Yugoslavia : 5 infantry

    Production/PUs Summary :

    Germans : 39 / 53
        Russians : 27 / 33
        Japanese : 25 / 19
        Americans : 65 / 91
        Chinese : 17 / 23
        British : 34 / 42
        UK_Pacific : 28 / 34
        Italians : 13 / 18
        ANZAC : 14 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.750
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 22 Sea Zone to 35 Sea Zone

    Turn Complete - French

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 artillery and 1 infantry moved from Archangel to Smolensk
                1 armour and 2 mech_infantrys moved from Novgorod to Finland
                1 mech_infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Archangel to Smolensk
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                3 artilleries and 4 infantry moved from France to Normandy Bordeaux
                1 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 artillery moved from Western Germany to Germany
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Germany to Normandy Bordeaux

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 artillery and 1 infantry moved from Archangel to Smolensk
                1 armour and 2 mech_infantrys moved from Novgorod to Finland
                1 mech_infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Archangel to Smolensk
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                3 artilleries and 4 infantry moved from France to Normandy Bordeaux
                1 armour and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 artillery moved from Western Germany to Germany
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 2 mech_infantrys
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 2 mech_infantrys in Smolensk, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Smolensk
                        Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Smolensk, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 artillery in Smolensk, round 4 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Smolensk, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Smolensk, round 5 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Smolensk, round 5 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys
                    British defend with 3 fighters; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                        Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 :  3/13 hits
                        Americans roll dice for 2 artilleries, 3 fighters and 6 infantry in Normandy Bordeaux, round 2 :  2/11 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 :  4/11 hits
                        Americans roll dice for 2 artilleries, 3 fighters and 3 infantry in Normandy Bordeaux, round 3 :  4/8 hits
                        1 artillery owned by the Americans , 2 infantry owned by the Germans , 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 4 :  2/7 hits
                        Americans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 4 :  1/4 hits
                        1 artillery owned by the Americans , 1 fighter owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 5 :  1/6 hits
                        Americans roll dice for 2 fighters in Normandy Bordeaux, round 5 :  1/2 hits
                        1 fighter owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 6 :  3/5 hits
                        Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 :  0/1 hits
                        1 fighter owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 artilleries, 4 infantry and 2 mech_infantrys
                    Casualties for British: 3 fighters
                    Casualties for Americans: 2 artilleries and 6 infantry
                Battle in Finland
                    Germans attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 artillery
                        Germans roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 :  2/3 hits
                        Americans roll dice for 1 artillery in Finland, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Finland
                    Germans win, taking Finland from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 1 artillery
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Poland to Germany
                4 aaGuns, 1 artillery and 1 infantry moved from Slovakia Hungary to Germany
                2 aaGuns moved from Novgorod to Karelia
                5 mech_infantrys moved from Archangel to Karelia

    Place Units - Germans
                2 artilleries and 8 infantry placed in Germany
                7 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Germany : 4 aaGuns, 4 artilleries, 1 factory_major, 29 infantry and 1 mech_infantry
        Holland Belgium : 1 artillery and 1 infantry
        Karelia : 1 flag, 2 aaGuns and 5 mech_infantrys
        Baltic States : 1 flag
        Nenetsia : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 1 artillery
        94 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        97 Sea Zone : 1 submarine
        Yugoslavia : 1 flag, 1 factory_minor and 1 infantry
        Finland : 1 flag, 1 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 25 / 33
        Japanese : 25 / 19
        Americans : 58 / 91
        Chinese : 17 / 23
        British : 34 / 42
        UK_Pacific : 28 / 34
        Italians : 13 / 18
        ANZAC : 14 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 6 times
                3 was rolled 10 times
                4 was rolled 14 times
                5 was rolled 21 times
                6 was rolled 19 times
            Average roll : 3.839
            Median : 4.000
            Variance : 1.895
            Standard Deviation : 1.377
            Total rolls : 87

    Germans Combat
                1 was rolled 12 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 12 times
                6 was rolled 11 times
            Average roll : 3.759
            Median : 4.000
            Variance : 1.434
            Standard Deviation : 1.197
            Total rolls : 54

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 28

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Eastern Poland to Greater Southern Germany
                      Russians take Slovakia Hungary from Germans
                      Russians take Greater Southern Germany from Germans
                1 infantry moved from Eastern Poland to Poland
                      Russians take Poland from Germans
                2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Romania
                1 infantry moved from Eastern Poland to Baltic States
                      Russians take Baltic States from Germans
                1 mech_infantry moved from Eastern Poland to Novgorod
                      Russians take Novgorod from Germans
                1 mech_infantry moved from Bryansk to Archangel
                      Russians take Archangel from Germans
                1 artillery and 1 infantry moved from Bryansk to Smolensk
                1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                2 mech_infantrys moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                2 armour and 1 mech_infantry moved from Ukraine to Romania
                2 armour, 5 artilleries, 17 infantry and 1 mech_infantry moved from Eastern Poland to Romania
                1 mech_infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Romania
                    Russians attack with 6 armour, 6 artilleries, 18 infantry and 3 mech_infantrys
                    Italians defend with 1 infantry
                    Russians win, taking Romania from Germans with 6 armour, 6 artilleries, 18 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery
                    Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                1 mech_infantry moved from Russia to Novosibirsk
                1 fighter moved from Vologda to Russia
                2 fighters moved from Smolensk to Russia
                1 tactical_bomber moved from Vologda to Russia
                1 aaGun moved from Eastern Poland to Slovakia Hungary
                1 aaGun moved from Eastern Poland to Romania

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Ukraine
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 45 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 63 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry and 1 mech_infantry moved from Shensi to Tsinghai
                2 infantry and 1 mech_infantry moved from Kansu to Novosibirsk
                1 armour and 1 mech_infantry moved from Kansu to Urals
                      Japanese take Timguska from Russians
                      Japanese take Urals from Russians
                3 infantry moved from Suiyuyan to Kansu
                1 bomber moved from Japan to Kansu
                1 fighter moved from Suiyuyan to Tsinghai
                1 bomber moved from Suiyuyan to Novosibirsk
                1 infantry moved from Amur to Buryatia
                1 armour and 1 mech_infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 armour and 1 mech_infantry moved from Sikang to Tsinghai

    Combat - Japanese
                Battle in Novosibirsk
                    Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Novosibirsk, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Tsinghai, round 2 :  4/7 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Tsinghai to Kansu
                1 bomber moved from Novosibirsk to Kansu

    Place Units - Japanese
                1 artillery and 5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,3,5,1,5,4,3,3,3,3,6,6,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,5,4,3,2,4,2,5,6,6,4,1,3,4
                Japanese collect 14 PUs (15 lost to blockades); end with 14 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 22 infantry
        Manchuria : 1 flag
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kansu : 1 flag, 2 bombers, 1 fighter and 3 infantry
        Tsinghai : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
        Sikang : 1 flag
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 2 infantry
        Urals : 1 flag, 1 armour and 1 mech_infantry
        Novosibirsk : 1 flag, 2 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 30 / 53
        Russians : 41 / 63
        Japanese : 29 / 14
        Americans : 58 / 91
        Chinese : 15 / 23
        British : 34 / 42
        UK_Pacific : 28 / 34
        Italians : 13 / 18
        ANZAC : 14 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.414
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 29

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Russians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 fighters, 10 infantry and 3 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                3 artilleries and 3 infantry moved from Gibraltar to Spain
                4 fighters moved from 110 Sea Zone to Finland
                1 bomber moved from United Kingdom to Finland
                2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 91 Sea Zone to Holland Belgium
                2 fighters moved from Gibraltar to Normandy Bordeaux
                1 fighter moved from Gibraltar to Spain
                2 artilleries moved from Central United States to 101 Sea Zone
                4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries moved from 91 Sea Zone to Portugal
                3 artilleries moved from 91 Sea Zone to Spain
                3 infantry moved from 91 Sea Zone to Portugal
                3 infantry moved from 91 Sea Zone to Spain

    Combat - Americans
                Battle in Portugal
                    Americans attack with 3 artilleries and 3 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Spain
                    Americans attack with 6 artilleries, 1 fighter and 6 infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 6 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 3 infantry
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 2 fighters and 3 infantry
                    Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in Finland
                    Americans attack with 1 bomber and 4 fighters
                    Germans defend with 1 armour and 2 mech_infantrys
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Americans: 2 fighters

    Non Combat Move - Americans
                1 bomber and 2 fighters moved from Finland to Norway
                8 transports moved from 110 Sea Zone to 107 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to Gibraltar
                1 fighter moved from Spain to Gibraltar
                2 destroyers moved from 110 Sea Zone to 91 Sea Zone
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                2 fighters and 8 infantry placed in Eastern United States
                4 artilleries and 2 infantry placed in Central United States
                3 transports placed in 101 Sea Zone
                Americans undo move 2.
                2 infantry placed in Norway
                4 artilleries placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from British Columbia: 1 infantry
                EDIT: Adding units owned by Americans to Alberta Saskatchewan Manitoba: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,1
                Americans collect 64 PUs (2 lost to blockades); end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 factory_upgrade, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                3 armour and 4 mech_infantrys moved from Rostov to Turkey
                1 fighter moved from Russia to Turkey
                2 fighters and 1 tactical_bomber moved from Egypt to Saudi Arabia
                1 armour and 1 mech_infantry moved from Northwest Persia to Saudi Arabia
                1 fighter moved from Egypt to Saudi Arabia
                1 mech_infantry moved from Northwest Persia to Saudi Arabia
                3 armour moved from Northwest Persia to Turkey
                2 fighters moved from Egypt to Turkey
                1 armour moved from Gibraltar to Southern France
                      British take Southern France from Germans
                1 infantry moved from Morocco to Algeria
                      British take Algeria from Italians
                1 armour and 1 mech_infantry moved from Belarus to Nenetsia
                1 armour moved from Belarus to Nenetsia
                1 mech_infantry moved from Belarus to Vyborg
                      Russians take Vyborg from Germans
                5 armour and 5 mech_infantrys moved from Belarus to Karelia
                2 armour and 2 mech_infantrys moved from Belarus to Karelia

    Combat - British
                Battle in Malta
                Battle in Nenetsia
                    British attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    British win, taking Malta from Italians, taking Nenetsia from Germans with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Saudi Arabia
                    British attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                    British win, taking Saudi Arabia from Neutral_True with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Turkey
                    British attack with 6 armour, 3 fighters and 4 mech_infantrys
                    Neutral_True defend with 8 infantry
                    British win, taking Turkey from Neutral_True with 6 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for British: 3 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in Karelia
                    British attack with 7 armour and 7 mech_infantrys
                    Germans defend with 2 aaGuns and 5 mech_infantrys
                    British win, taking Karelia from Germans with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 aaGuns and 5 mech_infantrys
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                2 artilleries and 3 infantry moved from Bessarabia to Romania
                2 artilleries and 3 infantry moved from Eastern Poland to Romania
                3 armour and 3 mech_infantrys moved from Belarus to Romania
                2 fighters moved from Turkey to Romania
                1 fighter moved from Turkey to Caucasus
                3 fighters and 1 tactical_bomber moved from Saudi Arabia to Egypt
                3 armour and 4 mech_infantrys moved from Eastern Persia to Northwest Persia
                4 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Kweichow to Shensi
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Rostov to Volgograd
                1 artillery moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                Units in United Kingdom being upgraded or consumed: 1 factory_minor
                1 factory_upgrade, 1 fighter, 1 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,6
                British collect 40 PUs (2 lost to blockades); end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Place Units - UK_Pacific
                3 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Some Units in India change ownership: 3 armour and 4 mech_infantrys

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 fighter moved from Western Germany to Southern France
                2 infantry moved from Northern Italy to Southern France
                2 infantry moved from Western Germany to Northern Italy
                5 infantry moved from Yugoslavia to Albania
                1 submarine moved from 93 Sea Zone to 96 Sea Zone
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 battleship, 2 cruisers, 4 destroyers, 1 submarine and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 96 Sea Zone
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  1/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Southern France
                    Italians attack with 1 armour, 1 fighter and 2 infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 armour, 1 fighter and 2 infantry in Southern France, round 2 :  0/4 hits
                        British roll dice for 1 armour in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 armour, 1 fighter and 1 infantry in Southern France, round 3 :  2/3 hits
                        British roll dice for 1 armour in Southern France, round 3 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                4 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from 97 Sea Zone to Albania
                1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from 97 Sea Zone to Albania

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Albania : 7 infantry
        Northern Italy : 2 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 8 infantry
        96 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 airfield and 2 infantry
        97 Sea Zone : 1 battleship, 2 cruisers, 5 destroyers and 2 transports
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 21 / 53
        Russians : 42 / 63
        Japanese : 23 / 14
        Americans : 66 / 93
        Chinese : 21 / 29
        British : 39 / 50
        UK_Pacific : 28 / 33
        Italians : 15 / 20
        ANZAC : 14 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 10

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to Slovakia Hungary
                1 artillery and 2 infantry moved from Germany to Poland
                1 artillery and 2 infantry moved from Germany to Greater Southern Germany
                6 infantry moved from Western Germany to Holland Belgium
                1 bomber and 1 fighter moved from Western Germany to Holland Belgium
                1 submarine moved from 97 Sea Zone to 99 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to Slovakia Hungary
                1 artillery and 2 infantry moved from Germany to Poland
                1 artillery and 2 infantry moved from Germany to Greater Southern Germany
                6 infantry moved from Western Germany to Holland Belgium
                1 bomber and 1 fighter moved from Western Germany to Holland Belgium
                1 submarine moved from 97 Sea Zone to 99 Sea Zone

    Combat - Germans
                Battle in Slovakia Hungary
                    Germans attack with 1 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Poland
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Poland, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Poland, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Poland, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Poland, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 artillery and 2 infantry in Greater Southern Germany, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Greater Southern Germany, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Greater Southern Germany
                    Germans win, taking Greater Southern Germany from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 1 fighter and 6 infantry
                    Americans defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 6 infantry in Holland Belgium, round 2 :  3/8 hits
                        Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                1 bomber and 1 fighter moved from Holland Belgium to Germany
                2 artilleries, 18 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary

    Place Units - Germans
                2 artilleries and 8 infantry placed in Germany
                7 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 33 PUs; end with 33 PUs total

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Greater Southern Germany : 1 artillery and 2 infantry
        Slovakia Hungary : 2 artilleries, 19 infantry and 1 mech_infantry
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 8 infantry
        Poland : 1 artillery and 2 infantry
        Germany : 4 aaGuns, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter and 14 infantry
        Holland Belgium : 6 infantry
        Bulgaria : 1 flag
        99 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag, 1 factory_minor and 1 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 33 / 33
        Russians : 33 / 63
        Japanese : 22 / 14
        Americans : 63 / 93
        Chinese : 21 / 29
        British : 39 / 50
        UK_Pacific : 28 / 33
        Italians : 15 / 20
        ANZAC : 15 / 29
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.926
            Median : 4.000
            Variance : 0.731
            Standard Deviation : 0.855
            Total rolls : 27

    Germans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.526
            Standard Deviation : 0.725
            Total rolls : 20

    Russians Combat
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Americans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Purchase Units - Russians
                Russians buy 5 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Novgorod to Finland
                      Russians take Finland from Germans
                3 armour moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                3 mech_infantrys moved from Romania to Bulgaria
                3 armour and 3 mech_infantrys moved from Bulgaria to Albania
                2 armour moved from Romania to Albania
                1 infantry moved from Baltic States to Poland
                3 fighters and 1 tactical_bomber moved from Russia to Poland
                1 armour moved from Romania to Poland
                2 mech_infantrys moved from Vologda to Urals
                4 mech_infantrys moved from Russia to Urals
                1 mech_infantry moved from Smolensk to Urals
                1 mech_infantry moved from Archangel to Urals

    Combat - Russians
                Battle in Urals
                    Russians attack with 8 mech_infantrys
                    Japanese defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 8 mech_infantrys in Urals, round 2 :  2/8 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 2 :  1/2 hits
                        1 armour owned by the Japanese , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 7 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Poland
                    Russians attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Poland, round 2 :  5/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 :  0/3 hits
                        2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Albania
                    Russians attack with 5 armour and 3 mech_infantrys
                    Italians defend with 7 infantry
                        Russians roll dice for 5 armour and 3 mech_infantrys in Albania, round 2 :  2/8 hits
                        Italians roll dice for 7 infantry in Albania, round 2 :  4/7 hits
                        1 armour owned by the Russians , 3 mech_infantrys owned by the Russians and 2 infantry owned by the Italians lost in Albania
                        Russians roll dice for 4 armour in Albania, round 3 :  2/4 hits
                        Italians roll dice for 5 infantry in Albania, round 3 :  1/5 hits
                        1 armour owned by the Russians and 2 infantry owned by the Italians lost in Albania
                        Russians roll dice for 3 armour in Albania, round 4 :  1/3 hits
                        Italians roll dice for 3 infantry in Albania, round 4 :  1/3 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Albania
                        Russians roll dice for 2 armour in Albania, round 5 :  1/2 hits
                        Italians roll dice for 2 infantry in Albania, round 5 :  1/2 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Albania
                        Russians roll dice for 1 armour in Albania, round 6 :  0/1 hits
                        Italians roll dice for 1 infantry in Albania, round 6 :  1/1 hits
                        1 armour owned by the Russians lost in Albania
                    Italians win with 1 infantry remaining. Battle score for attacker is -24
                    Casualties for Russians: 5 armour and 3 mech_infantrys
                    Casualties for Italians: 6 infantry

    Non Combat Move - Russians
                2 armour and 1 mech_infantry moved from Ukraine to Romania
                1 infantry moved from Romania to Eastern Poland
                3 fighters and 1 tactical_bomber moved from Poland to Baltic States
                1 artillery and 1 infantry moved from Smolensk to Russia

    Place Units - Russians
                1 factory_minor placed in Romania
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                1 armour and 1 bomber placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 58 PUs

    Territory Summary for Russians :

    Yakut S.S.R. : 1 artillery and 1 infantry
        Romania : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 1 factory_minor, 17 infantry and 1 mech_infantry
        Poland : 1 flag, 1 armour and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Baltic States : 3 fighters and 1 tactical_bomber
        Urals : 7 mech_infantrys
        Eastern Poland : 1 infantry
        Russia : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major and 1 infantry
        Ukraine : 2 armour, 1 factory_minor and 1 mech_infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Bulgaria : 1 flag
        Finland : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 28 / 33
        Russians : 39 / 58
        Japanese : 21 / 14
        Americans : 63 / 93
        Chinese : 21 / 29
        British : 39 / 50
        UK_Pacific : 28 / 33
        Italians : 15 / 20
        ANZAC : 15 / 29
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3,436
            Median : 3,000
            Variance : 0,130
            Standard Deviation : 0,360
            Total rolls : 55

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Germans Combat
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4,667
            Median : 4,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Russians Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3,531
            Median : 3,500
            Variance : 0,129
            Standard Deviation : 0,359
            Total rolls : 32

    Italians Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3,056
            Median : 3,000
            Variance : 0,471
            Standard Deviation : 0,686
            Total rolls : 18

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 14 PUs;

    Combat Move - Japanese
                1 infantry moved from Novosibirsk to Vologda
                      Japanese take Vologda from Russians
                1 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
                      Japanese take Kazakhstan from Russians
                3 infantry moved from Kansu to Novosibirsk
                2 infantry moved from Tsinghai to Novosibirsk
                2 infantry moved from Buryatia to Yakut S.S.R.
                1 fighter moved from Kansu to Yakut S.S.R.
                1 bomber moved from Kansu to Volgograd
                1 bomber moved from Kansu to Yakut S.S.R.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 14 PUs;

    Combat Move - Japanese
                1 infantry moved from Novosibirsk to Vologda
                      Japanese take Vologda from Russians
                1 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
                      Japanese take Kazakhstan from Russians
                3 infantry moved from Kansu to Novosibirsk
                2 infantry moved from Tsinghai to Novosibirsk
                2 infantry moved from Buryatia to Yakut S.S.R.
                1 fighter moved from Kansu to Yakut S.S.R.
                1 bomber moved from Kansu to Volgograd
                1 bomber moved from Kansu to Yakut S.S.R.

    Combat - Japanese
                Battle in Yakut S.S.R.
                    Japanese attack with 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yakut S.S.R., round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Yakut S.S.R.
                        Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yakut S.S.R., round 3 :  3/4 hits
                        Russians roll dice for 1 artillery in Yakut S.S.R., round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Volgograd
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 1 infantry; Russians defend with 1 factory_minor
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Volgograd
                    Japanese win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Yakut S.S.R. to Buryatia
                1 bomber moved from Yakut S.S.R. to Novosibirsk
                1 bomber moved from Volgograd to Novosibirsk
                1 mech_infantry moved from Tsinghai to Afghanistan
                      Japanese take Afghanistan from Neutral_True

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,5,5,1,2,2,4,5,4,5,1,6,1,3
                Japanese collect 16 PUs (11 lost to blockades); end with 30 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 22 infantry
        Kansu : 1 flag
        Tsinghai : 1 flag
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 2 infantry
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag, 1 fighter
        Novosibirsk : 1 flag, 2 bombers, 5 infantry and 1 mech_infantry
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Samara : 1 flag, 1 infantry
        Afghanistan : 1 flag, 4 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 28 / 33
        Russians : 33 / 58
        Japanese : 27 / 30
        Americans : 63 / 93
        Chinese : 21 / 29
        British : 39 / 50
        UK_Pacific : 28 / 33
        Italians : 15 / 20
        ANZAC : 15 / 29
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.323
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 31

    Null / Other
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Russians Combat
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.500
            Median : 6.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

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