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L13/14 G40 wheatbeer (Axis) vs Karl7 (Allies +15) reboot!

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                2 infantry moved from Vologda to Archangel
                1 infantry moved from Samara to Tambov
                3 infantry moved from Samara to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                1 mech_infantry moved from Samara to Caucasus
                1 mech_infantry moved from Kazakhstan to Caucasus
                1 fighter moved from Russia to Caucasus
                1 artillery moved from Russia to Tambov

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Archangel
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Vologda to Russia
                1 aaGun, 2 armour and 6 infantry moved from Samara to Russia
                1 aaGun and 6 infantry moved from Novosibirsk to Samara
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Caucasus to Northwest Persia

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from 37 Sea Zone to Java
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Celebes to Java
                1 armour moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Yunnan to Shan State
                1 armour moved from Anhwe to Suiyuyan
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 tactical_bomber moved from Yunnan to Suiyuyan
                2 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Anhwe to Shensi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                2 fighters moved from Japan to 18 Sea Zone
                2 fighters moved from Philippines to 18 Sea Zone
                2 tactical_bombers moved from Yunnan to Shensi
                1 bomber moved from Yunnan to Suiyuyan
                1 tactical_bomber moved from Yunnan to Shan State
                3 carriers moved from 36 Sea Zone to 19 Sea Zone
                4 fighters moved from Philippines to 18 Sea Zone
                1 fighter moved from 37 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
                1 fighter moved from Philippines to 18 Sea Zone
                1 fighter moved from 36 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 artillery moved from French Indo China to Shan State
                1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 :  3/4 hits
                        1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Java, round 2 :  4/5 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 2 infantry and 1 transport
                        1 transport owned by the Americans and 2 infantry owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Americans: 2 infantry and 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter and 4 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 4 submarines in 19 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from ANZAC with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 18 Sea Zone
                    Japanese attack with 10 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 10 fighters in 18 Sea Zone, round 2 :  3/10 hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 18 Sea Zone
                    Japanese win with 10 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shensi
                    Japanese attack with 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  2/2 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    retreated to Suiyuyan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                4 fighters moved from 18 Sea Zone to Japan
                6 fighters moved from 18 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to Philippines
                1 bomber moved from Java to Borneo
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 carrier moved from 37 Sea Zone to 43 Sea Zone
                2 fighters moved from Java to 43 Sea Zone
                1 fighter moved from 42 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Kweichow to 19 Sea Zone
                2 tactical_bombers moved from Shensi to Chahar
                1 bomber and 1 tactical_bomber moved from Suiyuyan to Chahar
                1 mech_infantry moved from Manchuria to Chahar
                2 tactical_bombers moved from 42 Sea Zone to Borneo
                1 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from Shan State to Hainan
                1 mech_infantry moved from Manchuria to Chahar
                1 fighter moved from 19 Sea Zone to Manchuria

    Place Units - Japanese
                1 harbour placed in Okinawa
                Japanese undo move 1.
                1 harbour placed in Manchuria
                1 factory_minor placed in Malaya
                1 artillery and 1 infantry placed in French Indo China
                1 carrier and 1 submarine placed in 19 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,4,3,5,3,6,3,4,3,5,2,6,2,6,3,2,5,5,1,3,3,5
                Japanese collect 50 PUs (11 lost to blockades); end with 52 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

    Production/PUs Summary :

    Germans : 51 / 84
        Russians : 24 / 24
        Japanese : 61 / 57
        Americans : 51 / 71
        Chinese : 2 / 8
        British : 32 / 34
        UK_Pacific : 6 / 6
        Italians : 21 / 31
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Northern Territory to 42 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer and 1 transport
                    Japanese win, taking 6 Sea Zone from Japanese with 1 transport remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 armour moved from Iwo Jima to 17 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 armour moved from 33 Sea Zone to Caroline Islands
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 108 Sea Zone
                1 transport moved from 107 Sea Zone to 101 Sea Zone
                2 fighters moved from Eastern United States to 108 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 fighters placed in 10 Sea Zone
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

  • 22 20 19 18 17 16 15 14 12

    blah game over.

    bad dice killed me in Egypt.

    I’ll post once the L14 league is up

  • 17

    You still have a low luck reroll available, since we both used one each.

    Or you can redo your UK turn altogether (since I don’t think the odds are in the Allies favor to begin with)

  • 17

    @wheatbeer:

    (since I don’t think the odds are in the Allies favor to begin with)

    To capture Egypt this turn I mean.

  • 22 20 19 18 17 16 15 14 12

    @wheatbeer:

    @wheatbeer:

    (since I don’t think the odds are in the Allies favor to begin with)

    To capture Egypt this turn I mean.

    ha, yeah, I eye balled it, lost hard, then did the LL by hand and realized it was a bad attack….

    so, I lost by making a bad attack…  :lol:

  • 17

    If you decide you want to simply redo Britain’s turn (no strings attached), that would be okay with me. But I’ll respect your choice eitherway.

  • 22 20 19 18 17 16 15 14 12

    ha!  really?

    I mean. ok, I wil redo.

    There was another mistake.  The US bomber was meant to attack Java not the fleet – I did no drag it far enough.  I was going to edit at end of round.

    so here it is:

    A
    DiceRolls: 1@4; Total Hits: 11@4: (4)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)

  • 22 20 19 18 17 16 15 14 12

    ok, bomber retreats back to Aus

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 125 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                      British take 109 Sea Zone from Germans
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 armour moved from Trans-Jordan to Iraq

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 bomber and 1 submarine
                    Germans defend with 1 destroyer
                    British win, taking 125 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - British
                1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                3 aaGuns, 3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber moved from India to Burma
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from West India to India
                3 infantry moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                2 fighters moved from Persia to Russia
                2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 bomber moved from 125 Sea Zone to United Kingdom

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 fighter and 2 infantry placed in Persia
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • 22 20 19 18 17 16 15 14 12

    Ok, thanks for the redo.  I owe you 1.

    8-)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 infantry moved from France to Holland Belgium
                1 armour moved from Bryansk to Archangel
                2 mech_infantrys moved from Belarus to Archangel
                1 bomber moved from Ukraine to Archangel
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 artillery moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 92 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Archangel
                    Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
                    Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 mech_infantrys
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to Tunisia
                1 aaGun and 3 infantry moved from Ukraine to Bryansk
                1 bomber moved from Archangel to Novgorod
                1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan
                1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 aaGun and 3 infantry moved from Northern Italy to 95 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                3 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 51 / 84
        Russians : 23 / 24
        Japanese : 60 / 57
        Americans : 51 / 72
        Chinese : 3 / 5
        British : 31 / 39
        UK_Pacific : 6 / 6
        Italians : 23 / 33
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    @Karl7:

    Ok, thanks for the redo.  I owe you 1.

    You’re welcome  :-)

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Northern Territory to 42 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                    ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Northern Territory
                1 cruiser and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone
                1 fighter moved from Iwo Jima to Caroline Islands

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                      French take Algeria from Germans
                1 infantry moved from Libya to Tobruk
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • 17

    Using a LL reroll on Stalingrad. We are reset to 1 reroll option per side again.

    A 3 mech, 1 fig, 1 tact, 1 strat = 14 = 2r2

    DiceRolls: 1@2; Total Hits: 01@2: (4)

    D 3 inf = 6 = 1r0

  • 17

    round 2

    A 2 mech, 1 fig, 1 tact, 1 strat = 13 = 2r1

    overkill

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    Stalingrad captured with the loss of one mech (will edit to reflect after combat phase is done)

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