Scramble from Philippines?
L13/14 G40 wheatbeer (Axis) vs Karl7 (Allies +15) reboot!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Vologda to Archangel
1 infantry moved from Samara to Tambov
3 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Samara to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 fighter moved from Russia to Caucasus
1 artillery moved from Russia to TambovCombat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians win, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 infantry moved from Vologda to Russia
1 aaGun, 2 armour and 6 infantry moved from Samara to Russia
1 aaGun and 6 infantry moved from Novosibirsk to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Caucasus to Northwest PersiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 harbour, 3 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 37 Sea Zone to Java
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Celebes to Java
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Yunnan to Shan State
1 armour moved from Anhwe to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 tactical_bomber moved from Yunnan to Suiyuyan
2 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 18 Sea Zone
2 fighters moved from Philippines to 18 Sea Zone
2 tactical_bombers moved from Yunnan to Shensi
1 bomber moved from Yunnan to Suiyuyan
1 tactical_bomber moved from Yunnan to Shan State
3 carriers moved from 36 Sea Zone to 19 Sea Zone
4 fighters moved from Philippines to 18 Sea Zone
1 fighter moved from 37 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 18 Sea Zone
1 fighter moved from 36 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from French Indo China to Shan State
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
ANZAC defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/4 hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Java, round 2 : 4/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 infantry and 1 transport
1 transport owned by the Americans and 2 infantry owned by the Americans lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 2 infantry and 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter and 4 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 4 submarines in 19 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter and 4 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 10 fighters
Americans defend with 1 destroyer
Japanese roll dice for 10 fighters in 18 Sea Zone, round 2 : 3/10 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits
1 armour owned by the Japanese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
4 fighters moved from 18 Sea Zone to Japan
6 fighters moved from 18 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to Philippines
1 bomber moved from Java to Borneo
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from Java to 43 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kweichow to 19 Sea Zone
2 tactical_bombers moved from Shensi to Chahar
1 bomber and 1 tactical_bomber moved from Suiyuyan to Chahar
1 mech_infantry moved from Manchuria to Chahar
2 tactical_bombers moved from 42 Sea Zone to Borneo
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Shan State to Hainan
1 mech_infantry moved from Manchuria to Chahar
1 fighter moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
1 harbour placed in Okinawa
Japanese undo move 1.
1 harbour placed in Manchuria
1 factory_minor placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 carrier and 1 submarine placed in 19 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,4,3,5,3,6,3,4,3,5,2,6,2,6,3,2,5,5,1,3,3,5
Japanese collect 50 PUs (11 lost to blockades); end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 51 / 84
Russians : 24 / 24
Japanese : 61 / 57
Americans : 51 / 71
Chinese : 2 / 8
British : 32 / 34
UK_Pacific : 6 / 6
Italians : 21 / 31
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Northern Territory to 42 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Japanese win, taking 6 Sea Zone from Japanese with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomberNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour moved from Iwo Jima to 17 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 108 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
blah game over.
bad dice killed me in Egypt.
I’ll post once the L14 league is up
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You still have a low luck reroll available, since we both used one each.
Or you can redo your UK turn altogether (since I don’t think the odds are in the Allies favor to begin with)
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(since I don’t think the odds are in the Allies favor to begin with)
To capture Egypt this turn I mean.
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(since I don’t think the odds are in the Allies favor to begin with)
To capture Egypt this turn I mean.
ha, yeah, I eye balled it, lost hard, then did the LL by hand and realized it was a bad attack….
so, I lost by making a bad attack… :lol:
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If you decide you want to simply redo Britain’s turn (no strings attached), that would be okay with me. But I’ll respect your choice eitherway.
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ha! really?
I mean. ok, I wil redo.
There was another mistake. The US bomber was meant to attack Java not the fleet – I did no drag it far enough. I was going to edit at end of round.
so here it is:
A
Rolls: 1@4; Total Hits: 11@4: (4)
D
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
ok, bomber retreats back to Aus
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
British take 109 Sea Zone from Germans
2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to IraqCombat - British
Battle in 125 Sea Zone
British attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
British win, taking 125 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
3 aaGuns, 3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from West India to India
3 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
2 fighters moved from Persia to Russia
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from 125 Sea Zone to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter and 2 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 39 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Ok, thanks for the redo. I owe you 1.
8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from France to Holland Belgium
1 armour moved from Bryansk to Archangel
2 mech_infantrys moved from Belarus to Archangel
1 bomber moved from Ukraine to Archangel
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery moved from Western Germany to Holland BelgiumCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Archangel
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to Tunisia
1 aaGun and 3 infantry moved from Ukraine to Bryansk
1 bomber moved from Archangel to Novgorod
1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 51 / 84
Russians : 23 / 24
Japanese : 60 / 57
Americans : 51 / 72
Chinese : 3 / 5
British : 31 / 39
UK_Pacific : 6 / 6
Italians : 23 / 33
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Northern Territory to 42 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
1 cruiser and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from Iwo Jima to Caroline IslandsPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Germans
1 infantry moved from Libya to Tobruk
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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Using a LL reroll on Stalingrad. We are reset to 1 reroll option per side again.
A 3 mech, 1 fig, 1 tact, 1 strat = 14 = 2r2
Rolls: 1@2; Total Hits: 01@2: (4)D 3 inf = 6 = 1r0
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round 2
A 2 mech, 1 fig, 1 tact, 1 strat = 13 = 2r1
overkill
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Stalingrad captured with the loss of one mech (will edit to reflect after combat phase is done)





