0%

L13/14 G40 wheatbeer (Axis) vs Karl7 (Allies +15) reboot!

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 125 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                      British take 109 Sea Zone from Germans
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 armour moved from Trans-Jordan to Iraq

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 bomber and 1 submarine
                    Germans defend with 1 destroyer
                    British win, taking 125 Sea Zone from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - British
                1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                3 aaGuns, 3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber moved from India to Burma
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from West India to India
                3 infantry moved from Persia to Iraq
                1 artillery moved from Persia to Iraq
                2 fighters moved from Persia to Russia
                2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 bomber moved from 125 Sea Zone to United Kingdom

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 fighter and 2 infantry placed in Persia
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • 22 20 19 18 17 16 15 14 12

    Ok, thanks for the redo.  I owe you 1.

    8-)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 infantry moved from France to Holland Belgium
                1 armour moved from Bryansk to Archangel
                2 mech_infantrys moved from Belarus to Archangel
                1 bomber moved from Ukraine to Archangel
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 artillery moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 92 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Archangel
                    Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
                    Italians win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 mech_infantrys
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to Tunisia
                1 aaGun and 3 infantry moved from Ukraine to Bryansk
                1 bomber moved from Archangel to Novgorod
                1 artillery and 4 infantry moved from Egypt to Anglo Egyptian Sudan
                1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 aaGun and 3 infantry moved from Northern Italy to 95 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                3 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 51 / 84
        Russians : 23 / 24
        Japanese : 60 / 57
        Americans : 51 / 72
        Chinese : 3 / 5
        British : 31 / 39
        UK_Pacific : 6 / 6
        Italians : 23 / 33
        ANZAC : 10 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    @Karl7:

    Ok, thanks for the redo.  I owe you 1.

    You’re welcome  :-)

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Northern Territory to 42 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                    ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Northern Territory
                1 cruiser and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone
                1 fighter moved from Iwo Jima to Caroline Islands

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                      French take Algeria from Germans
                1 infantry moved from Libya to Tobruk
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • 17

    Using a LL reroll on Stalingrad. We are reset to 1 reroll option per side again.

    A 3 mech, 1 fig, 1 tact, 1 strat = 14 = 2r2

    DiceRolls: 1@2; Total Hits: 01@2: (4)

    D 3 inf = 6 = 1r0

  • 17

    round 2

    A 2 mech, 1 fig, 1 tact, 1 strat = 13 = 2r1

    overkill

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17

    Stalingrad captured with the loss of one mech (will edit to reflect after combat phase is done)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 7 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Bryansk to Caucasus
                3 mech_infantrys moved from Bryansk to Volgograd
                2 infantry moved from Bryansk to Tambov
                1 infantry moved from Belarus to Smolensk
                1 bomber moved from Bryansk to Caucasus
                1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
                2 tactical_bombers moved from Bryansk to Tambov
                2 tactical_bombers moved from Bryansk to Smolensk
                1 infantry moved from Tunisia to Libya
                      Italians take Libya from French

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  1/6 hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  2/3 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                        Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 :  1/4 hits
                        Russians roll dice for 2 infantry in Volgograd, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 4 :  3/4 hits
                        Russians roll dice for 1 infantry in Volgograd, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Tambov
                    Germans attack with 2 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Tambov
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 3 :  1/4 hits
                        Russians roll dice for 1 artillery in Tambov, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Smolensk
                    Germans attack with 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Volgograd from Russians to Germans
                EDIT: Adding units owned by Germans to Volgograd: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                2 tactical_bombers moved from Smolensk to Bryansk
                2 tactical_bombers moved from Tambov to Bryansk
                1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Belarus to Bryansk
                4 artilleries and 1 infantry moved from Novgorod to Belarus
                10 mech_infantrys moved from Germany to Eastern Poland
                1 carrier and 1 fighter moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 aaGun moved from Tunisia to 94 Sea Zone
                1 aaGun, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
                1 aaGun and 2 infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from Egypt to Ukraine
                1 bomber moved from Caucasus to Bryansk
                1 fighter moved from 95 Sea Zone to Western Germany
                1 aaGun moved from Bryansk to Belarus
                1 fighter moved from Western Germany to Novgorod

    Place Units - Germans
                1 artillery, 1 infantry and 8 mech_infantrys placed in Germany
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                2 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Germans collect 52 PUs (3 lost to blockades); end with 59 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 55 / 84
        Russians : 18 / 24
        Japanese : 56 / 57
        Americans : 51 / 72
        Chinese : 3 / 5
        British : 31 / 39
        UK_Pacific : 6 / 6
        Italians : 24 / 33
        ANZAC : 14 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    Stalingrad edited to reflect LL reroll.

    We’re back to 1 each now if I’m not mistaken.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 artillery and 1 infantry moved from Russia to Tambov
                3 infantry moved from Samara to Volgograd
                1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Northwest Persia to Volgograd

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 armour
                    Russians win, taking Archangel from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Volgograd
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Tambov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Tambov
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Archangel to Russia
                1 aaGun moved from Samara to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

  • 17

    Did you mean to leave a blocker in the path between SZ19 and SZ25 (Manchuria has a naval base as of last turn)

  • 22 20 19 18 17 16 15 14 12

    holy cow I did not see that naval base!  :-o

    well, I suppose I would have put a dd down as a blocker, but then I moved past of my fleet to the carolines….

    OUch!

  • 17

    If you want, you can adjust the NCM to put a blocker in SZ6 or SZ19. Just let me know what nationality and from where.

  • 17

    • SZ6 or SZ16 I mean
  • 22 20 19 18 17 16 15 14 12

    Try this.

    Good move with the naval base.

    NCM edit.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Tsinghai to Kansu
                1 mech_infantry moved from Shensi to Kansu
                1 mech_infantry moved from Chahar to Suiyuyan
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Borneo to Java
                2 fighters moved from 43 Sea Zone to Java
                1 infantry moved from Kweichow to Hopei
                1 tactical_bomber moved from Chahar to Kansu
                1 bomber moved from Chahar to Suiyuyan
                1 fighter moved from Manchuria to Hopei
                1 tactical_bomber moved from Chahar to Hopei
                1 tactical_bomber moved from Chahar to Suiyuyan
                1 tactical_bomber moved from Borneo to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 bomber, 2 fighters and 2 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Java, round 2 :  2/5 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Kweichow to Hunan
                1 artillery and 1 infantry moved from Shan State to Malaya
                1 tactical_bomber moved from 42 Sea Zone to Malaya
                2 fighters moved from Java to 37 Sea Zone
                1 carrier moved from 43 Sea Zone to 37 Sea Zone
                1 bomber moved from Java to Malaya
                1 mech_infantry moved from Chahar to Anhwe
                1 tactical_bomber moved from Kansu to Chahar
                1 mech_infantry moved from Manchuria to Anhwe
                2 carriers, 1 destroyer and 1 submarine moved from 19 Sea Zone to 37 Sea Zone
                2 fighters moved from 19 Sea Zone to 37 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers and 4 submarines moved from 19 Sea Zone to 35 Sea Zone
                2 fighters moved from 19 Sea Zone to Philippines
                3 fighters moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 carrier moved from 19 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Hainan to 37 Sea Zone
                1 tactical_bomber moved from Borneo to 37 Sea Zone
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                1 cruiser moved from 19 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to French Indo China
                1 tactical_bomber moved from Hopei to Anhwe
                1 fighter moved from Hopei to Anhwe
                1 tactical_bomber moved from Suiyuyan to Anhwe
                1 bomber moved from Suiyuyan to Anhwe
                1 battleship moved from 19 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                3 mech_infantrys placed in Manchuria
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 52 / 84
        Russians : 22 / 22
        Japanese : 62 / 72
        Americans : 51 / 72
        Chinese : 1 / 5
        British : 31 / 39
        UK_Pacific : 6 / 6
        Italians : 23 / 33
        ANZAC : 10 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 108 Sea Zone to Normandy Bordeaux
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 armour and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 armour moved from 19 Sea Zone to Okinawa
                1 bomber moved from Northern Territory to 42 Sea Zone

    Combat - Americans
                Battle in Okinawa
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win, taking Okinawa from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans win, taking Normandy Bordeaux from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 105 Sea Zone
                1 carrier and 1 destroyer moved from 108 Sea Zone to 110 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
                1 destroyer moved from 34 Sea Zone to 20 Sea Zone
                2 carriers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 16 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 bomber moved from 42 Sea Zone to Northern Territory

    Place Units - Americans
                1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total

T-shirts, Hats, and More

Suggested Topics

  • 15
  • 34
  • 62
  • 6
  • 35
  • 74
  • 84
  • 169
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

18.0k

Users

40.8k

Topics

1.8m

Posts