scramble ?
L13/14 G40 wheatbeer (Axis) vs Karl7 (Allies +15) reboot!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Holland BelgiumNon Combat Move - Americans
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 42 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 3 destroyers and 4 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 carrier and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to France
1 armour and 1 artillery moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 destroyer and 1 submarine moved from 121 Sea Zone to 123 Sea ZoneCombat - British
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 1 artillery
Germans defend with 2 infantry
British win, taking Anglo Egyptian Sudan from Germans with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 artilleryNon Combat Move - British
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 75 Sea Zone to 71 Sea Zone
1 fighter moved from Persia to India
2 infantry moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 battleship and 2 cruisers moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from West India to Eastern Persia
1 bomber moved from France to United KingdomPlace Units - British
1 carrier and 1 transport placed in 110 Sea Zone
2 artilleries placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
NCM edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to 95 Sea Zone
1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Egypt to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from France to Holland Belgium
2 fighters moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Gibraltar
Italians attack with 3 infantry
British defend with 1 harbour and 1 infantry; Americans defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 armour and 1 artillery in Western Ukraine, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Western Ukraine
3 infantry moved from Romania to Bessarabia
1 bomber moved from Bryansk to Belarus
2 fighters moved from Holland Belgium to Western Germany
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Northern Italy to Romania
1 aaGun, 2 artilleries and 2 infantry moved from France to Southern FrancePlace Units - Italians
1 submarine placed in 81 Sea Zone
2 infantry placed in Egypt
1 artillery, 2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 43 / 63
Russians : 30 / 33
Japanese : 58 / 65
Americans : 50 / 73
Chinese : 6 / 8
British : 32 / 32
UK_Pacific : 6 / 6
Italians : 21 / 31
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 22 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Tobruk to LibyaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
8 armour and 8 mech_infantrys moved from Belarus to Rostov
1 infantry moved from Karelia to Novgorod
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Finland to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
2 bombers and 5 tactical_bombers moved from Belarus to Novgorod
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to AlgeriaCombat - Germans
Battle in Novgorod
Germans attack with 2 bombers, 3 infantry and 5 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 3 infantry and 5 tactical_bombers in Novgorod, round 2 : 3/10 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Algeria
Battle in Rostov
Germans attack with 8 armour and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour and 8 mech_infantrys in Rostov, round 2 : 8/16 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Algeria from French, taking Rostov from Russians with 8 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 1 artillery and 2 fighters
British defend with 1 armour
Germans roll dice for 1 artillery and 2 fighters in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Germans lost in Anglo Egyptian Sudan
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for British: 1 armourNon Combat Move - Germans
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Trans-Jordan to Egypt
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
2 bombers and 5 tactical_bombers moved from Novgorod to Belarus
1 aaGun, 1 armour and 7 mech_infantrys moved from Eastern Poland to Belarus
8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Northern Italy to 95 Sea Zone
1 aaGun and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Algeria
1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery and 1 infantry moved from Western Germany to Germany
1 fighter moved from Western Germany to Belarus
1 destroyer moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
2 fighters and 1 infantry placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 50 / 65
Russians : 24 / 33
Japanese : 54 / 65
Americans : 50 / 73
Chinese : 6 / 8
British : 32 / 32
UK_Pacific : 6 / 6
Italians : 21 / 31
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Bryansk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
6 infantry moved from Novosibirsk to Samara
2 armour moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 aaGun and 6 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Russia to Samara
2 infantry moved from Russia to Samara
2 infantry moved from Russia to SamaraPlace Units - Russians
1 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Szechwan
3 tactical_bombers moved from 36 Sea Zone to Szechwan
3 artilleries, 6 infantry and 3 mech_infantrys moved from Yunnan to Szechwan
2 tactical_bombers moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 bomber moved from Borneo to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
4 fighters moved from Philippines to 42 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Borneo to Szechwan
1 fighter moved from Anhwe to SzechwanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 0/5 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 3 : 1/5 hits
1 submarine owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 2/3 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Szechwan
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry, 3 mech_infantrys and 5 tactical_bombers
Chinese defend with 1 fighter and 17 infantry
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 7 infantry, 3 mech_infantrys and 5 tactical_bombers in Szechwan, round 2 : 8/21 hits
Chinese roll dice for 1 fighter and 17 infantry in Szechwan, round 2 : 7/18 hits
7 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 mech_infantrys and 5 tactical_bombers in Szechwan, round 3 : 3/14 hits
Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 3 : 3/10 hits
3 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 5 tactical_bombers in Szechwan, round 4 : 6/11 hits
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 4 : 2/7 hits
6 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Szechwan
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 tactical_bombers in Szechwan, round 5 : 5/9 hits
Chinese roll dice for 1 fighter in Szechwan, round 5 : 1/1 hits
1 fighter owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 3 artilleries, 7 infantry and 3 mech_infantrys
Casualties for Chinese: 1 fighter and 17 infantryNon Combat Move - Japanese
1 armour moved from Suiyuyan to Anhwe
2 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 5 tactical_bombers moved from Szechwan to Yunnan
1 bomber moved from Szechwan to Yunnan
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
4 fighters moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
5 fighters moved from 6 Sea Zone to Philippines
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Philippines to 36 Sea Zone
1 bomber moved from Java to Celebes
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
2 fighters moved from Japan to PhilippinesPlace Units - Japanese
2 fighters placed in Japan
3 mech_infantrys placed in Manchuria
1 transport placed in 36 Sea Zone
1 harbour placed in Hainan
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Japanese collect 58 PUs (2 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 50 / 65
Russians : 25 / 25
Japanese : 60 / 64
Americans : 50 / 73
Chinese : 4 / 8
British : 32 / 32
UK_Pacific : 6 / 6
Italians : 20 / 31
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yikes!
Going to have to use LL on Java.
I attacked with sub and dd to your dd and you won!
ok
A
Rolls: 1@4; Total Hits: 01@4: (6)D
Rolls: 1@2; Total Hits: 11@2: (1) -
uh oh
A
Rolls: 1@2; Total Hits: 01@2: (6)D
Rolls: 1@2; Total Hits: 11@2: (2) -
Fusk me
-
ok so I call off the battle.
will edit to reflect
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Iwo Jima
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to Java
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
1 transport owned by the Americans retreated to 45 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Java
Americans attack with 1 bomber
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Iwo Jima
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Java: 1 infantry
EDIT: Adding units owned by Americans to Northern Territory: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 23 Sea Zone to 18 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 33 Sea Zone to 6 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Western United States
2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in 125 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
British attack with 1 armour, 2 fighters and 3 infantry
Italians defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Italians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from 125 Sea Zone to United Kingdom
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from Persia to Iraq
3 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 infantry moved from Eastern Persia to West India
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 armour, 1 fighter and 1 infantry placed in Persia
2 artilleries and 1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Removing units owned by British from Rhodesia: 1 infantry
EDIT: Adding units owned by British to Persia: 2 infantry
EDIT: Removing units owned by British from Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 armour
EDIT: Adding units owned by British to Iraq: 1 armour
EDIT: Adding units owned by British to Persia: 1 armour
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,3,2,2,1,5,4,5,4,3,4,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Western Ukraine to Bryansk
1 bomber moved from Belarus to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Bryansk, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk
Italians roll dice for 1 armour and 1 bomber in Bryansk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from Western Germany to Southern Italy
3 infantry moved from Bessarabia to Ukraine
1 bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Romania to Belarus
1 artillery and 2 infantry moved from Southern France to France
1 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Northern Italy to Western Germany
1 artillery moved from Southern France to France
1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Southern France to France
1 aaGun moved from Western Ukraine to UkrainePlace Units - Italians
3 infantry placed in Egypt
1 fighter placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 50 / 65
Russians : 24 / 25
Japanese : 56 / 64
Americans : 51 / 71
Chinese : 6 / 8
British : 32 / 34
UK_Pacific : 7 / 6
Italians : 21 / 31
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 fighter; Americans loiter and taunt with
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in 42 Sea Zone
ANZAC attack with 2 submarines and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC winANZAC win with 1 fighter remaining, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 submarine
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
2 aaGuns and 3 infantry moved from Queensland to Northern Territory
2 fighters moved from Caroline Islands to Northern Territory
1 fighter moved from Caroline Islands to Iwo Jima
1 destroyer moved from 33 Sea Zone to 17 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French





