Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Combat Move - Germans
8 artilleries and 22 infantry moved from Romania to Slovakia Hungary
1 artillery, 1 infantry and 1 mech_infantry moved from Western Germany to Germany
1 artillery moved from Poland to Germany
2 armour moved from Holland Belgium to Germany
1 bomber moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in Germany
Germans attack with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 2 artilleries, 1 factory_minor and 3 infantry
Germans win, taking Germany from British with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for British: 2 artilleries and 3 infantry
Battle in Slovakia Hungary
Germans attack with 8 artilleries and 22 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Slovakia Hungary from Russians with 8 artilleries and 21 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Holland Belgium
3 aaGuns moved from Romania to Slovakia Hungary
1 armour moved from Romania to Poland
6 armour moved from Romania to Germany
3 aaGuns moved from Western Germany to France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,5,5,2,2
Germans collect 30 PUs (4 lost to blockades); end with 30 PUs total
I mistakenly moved my armor into combat, instead needing them for NCM. So I rerolled the turn, and lost more units in Germany then before, the penalty for my oversight.
It’s not looking real good for me, but it will be fun to take ANZAC with Japan, as that doesn’t happen very often!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 armour; Remaining resources: 1 PUs;
Combat Move - Russians
3 armour moved from Novgorod to Poland
1 infantry moved from Baltic States to Poland
4 armour, 11 artilleries, 26 infantry and 6 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
6 armour moved from Western Ukraine to Romania
3 armour moved from Ukraine to Romania
Combat - Russians
Battle in Poland
Russians attack with 3 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 3 armour and 1 infantry in Poland, round 2 : 3/4 hits
Germans roll dice for 1 armour in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 13 armour, 11 artilleries, 27 infantry and 6 mech_infantrys
Germans defend with 1 factory_minor; Italians defend with 1 fighter
Russians roll dice for 13 armour, 11 artilleries, 27 infantry and 6 mech_infantrys in Romania, round 2 : 18/57 hits
Germans roll dice for 1 fighter in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 13 armour, 11 artilleries, 26 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Non Combat Move - Russians
4 aaGuns moved from Eastern Poland to Romania
3 artilleries moved from Western Ukraine to Bessarabia
2 artilleries and 1 infantry moved from Belarus to Baltic States
4 armour moved from Russia to Western Ukraine
1 armour and 1 mech_infantry moved from Archangel to Baltic States
Place Units - Russians
3 armour placed in Ukraine
3 armour placed in Novgorod
3 armour placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs
Production/PUs Summary :
Germans : 29 / 30
Russians : 44 / 59
Japanese : 46 / 47
Americans : 58 / 83
Chinese : 20 / 21
British : 35 / 77
UK_Pacific : 2 / 0
Italians : 17 / 21
ANZAC : 7 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Queensland to New South Wales
2 fighters and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
1 battleship, 3 carriers, 1 destroyer and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangtung to West India
2 fighters moved from India to West India
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour and 1 infantry moved from Jehol to Shantung
2 mech_infantrys moved from Korea to Jehol
1 infantry moved from Manchuria to Jehol
Combat - Japanese
Battle in New South Wales
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese win with 1 battleship, 3 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shantung
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 2 bombers and 2 fighters
British defend with 2 artilleries and 1 infantry
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Non Combat Move - Japanese
2 bombers moved from West India to India
2 fighters moved from West India to 42 Sea Zone
2 fighters moved from Kwangtung to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to South Australia
Place Units - Japanese
1 artillery and 1 infantry placed in India
1 armour, 1 fighter and 1 infantry placed in Kwangtung
3 artilleries placed in Korea
1 infantry placed in India
2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,3,5,2,5,4,5,4,3,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,3,6,3,6,4,2,3,6,3,6,1,5
Japanese collect 30 PUs (21 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 3 artilleries, 1 battleship, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Combat - British
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits
Italians roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
3 transports moved from 113 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 factory_minor placed in Denmark
3 armour placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
1 battleship placed in 81 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 21 / 30
Russians : 44 / 59
Japanese : 46 / 57
Americans : 66 / 96
Chinese : 18 / 18
British : 41 / 46
UK_Pacific : 2 / 0
Italians : 11 / 21
ANZAC : 9 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Western Germany
Italians attack with 2 armour and 1 mech_infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Western Germany from Americans with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
7 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,2,2,2,4
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Turn Complete - French
bump
I am going to concede this one, Mr. Roboto!
thanks for the game :-)