@Avner No scramble in either sz. Good luck.
Round 2: 13L Whackamatt (Axis) vs. MrRoboto (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Queensland to New South Wales
2 fighters and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
1 battleship, 3 carriers, 1 destroyer and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangtung to West India
2 fighters moved from India to West India
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour and 1 infantry moved from Jehol to Shantung
2 mech_infantrys moved from Korea to Jehol
1 infantry moved from Manchuria to JeholCombat - Japanese
Battle in New South Wales
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese win with 1 battleship, 3 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shantung
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 2 bombers and 2 fighters
British defend with 2 artilleries and 1 infantry
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantryNon Combat Move - Japanese
2 bombers moved from West India to India
2 fighters moved from West India to 42 Sea Zone
2 fighters moved from Kwangtung to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to South AustraliaPlace Units - Japanese
1 artillery and 1 infantry placed in India
1 armour, 1 fighter and 1 infantry placed in Kwangtung
3 artilleries placed in Korea
1 infantry placed in India
2 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,3,5,2,5,4,5,4,3,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3,3,6,3,6,4,2,3,6,3,6,1,5
Japanese collect 30 PUs (21 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 3 artilleries, 1 battleship, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to IraqCombat - British
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/3 hits
Italians roll dice for 1 armour in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
3 transports moved from 113 Sea Zone to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 factory_minor placed in Denmark
3 armour placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
1 battleship placed in 81 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 21 / 30
Russians : 44 / 59
Japanese : 46 / 57
Americans : 66 / 96
Chinese : 18 / 18
British : 41 / 46
UK_Pacific : 2 / 0
Italians : 11 / 21
ANZAC : 9 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Western Germany
Italians attack with 2 armour and 1 mech_infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Western Germany from Americans with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
7 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,2,2,2,4
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneTurn Complete - French
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bump
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I am going to concede this one, Mr. Roboto!
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thanks for the game :-)





