Had the worst dice ever I believe, so I was kinda upset about it. Hadnt post it after I played it because I was angry :) Oh well its gonna be one of those games I guess.
The X-DAP RWANDA -Special- Welcome to the SCHOOLHOUSE
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Will post today.
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Will post today.
hey man don’t rush to post. we can continue this one after the tournament is over if you like - starting the final with hank and love any day now.
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Lets get this fire roaring again.
I want to watch you suffer for opening your big YAP! LOL! :P
Tonight my friend… tonight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 fighters, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 armour moved from Samara to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Samara to Timguska
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Southern Italy to Denmark
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Southern Italy to CaucasusCombat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Denmark, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 armour and 2 mech_infantrys moved from Volgograd to Turkey
Germans take Turkey from Neutral_True
6 armour and 2 mech_infantrys moved from Rostov to Turkey
1 aaGun moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Samara to Vologda
2 mech_infantrys moved from Russia to Belarus
1 artillery moved from Samara to Volgograd
2 tactical_bombers moved from Southern Italy to Western Germany
4 artilleries, 7 infantry and 1 mech_infantry moved from France to Southern France
3 mech_infantrys moved from Western Germany to Southern France
5 mech_infantrys moved from Germany to Northern Italy
4 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from Gibraltar to France
1 fighter and 1 tactical_bomber moved from Holland Belgium to France
2 tactical_bombers moved from Denmark to Western Germany
4 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Finland
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
7 infantry moved from Western Germany to Germany
1 bomber moved from Caucasus to Russia
1 tactical_bomber moved from Caucasus to Volgograd
1 submarine moved from 115 Sea Zone to 114 Sea ZonePlace Units - Germans
3 mech_infantrys placed in France
3 infantry placed in Germany
Germans undo move 2.
3 fighters and 2 infantry placed in Western Germany
2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
2 mech_infantrys placed in Novgorod
Germans undo move 5.
Germans undo move 4.
Germans undo move 2.
Germans undo move 2.
3 fighters and 2 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
2 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
EDIT: Adding units owned by Germans to Southern Italy: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,4
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.808
Median : 4.000
Variance : 1.440
Standard Deviation : 1.200
Total rolls : 26Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.917
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
Alright.
Official theme song until this match is over…
http://www.youtube.com/watch?v=ukyz9GkbKuE&list=PL0907E5F46429A313
;)
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Garg, we all know there is no way this game is going to completion. you don’t have the time bro. took you 3.5 weeks to post one move. :-P
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Oh I’ve got some time now. Better post else you be called a COWard. ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
2 aaGuns and 9 infantry moved from Anhwe to Kiangsu
1 submarine moved from 125 Sea Zone to 110 Sea ZoneTurn Complete - Russians
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allright, since all the people i am playing are too cowardly to post, i will take on this game for the time being. show me you can make some rapid fire moves! let’s dance!
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Oh I’ve got some time now. Better post else you be called a COWard. ;)
ok, where’s my move?
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7 to 5 now garg. ouch.
where’s my quick turn man??? ROCK AND ROLL
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Just R E L A X… ;)
I’m working on it!
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cmon you got this thing locked up!!! axis already won it once from where we started, how hard can it be? :-P :-P :-P :-P
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Nothing to be afraid of. Just make any ol move it will be fine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to Java
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
1 bomber moved from Kwangsi to Hunan
1 armour moved from Kwangsi to Burma
3 armour and 3 mech_infantrys moved from Yunnan to Burma
2 artilleries and 3 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
2 mech_infantrys moved from Malaya to Burma
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 battleship, 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from Manchuria to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsi to Burma
1 bomber moved from Hunan to Burma
1 bomber moved from Java to Malaya
1 aaGun moved from Shan State to Burma
1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
1 fighter placed in Japan
2 artilleries and 1 infantry placed in Malaya
1 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.409
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
4 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3 -
lol… I am ready to accept your surrender anytime. There is no hope for you in this game. :)
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Zero hits - RIDICULOUS! :-P :-P
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Well you give up easy. :P
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post coming here today.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Kiangsu to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to AnhwePlace Units - Chinese
5 infantry placed in KiangsuTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,6,6
Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 9 to 10
EDIT: Turning off Edit Mode





