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The X-DAP RWANDA -Special- Welcome to the SCHOOLHOUSE

  • Liaison TripleA 11 10

    Will post today.

  • 12

    @Gargantua:

    Will post today.

    hey man don’t rush to post.  we can continue this one after the tournament is over if you like - starting the final with hank and love any day now.

  • Liaison TripleA 11 10

    Lets get this fire roaring again.

    I want to watch you suffer for opening your big YAP! LOL! :P

    Tonight my friend… tonight.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 fighters, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Southern France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from Western Germany to Denmark
                1 tactical_bomber moved from Western Germany to Denmark
                1 tactical_bomber moved from Western Germany to Holland Belgium
                2 mech_infantrys moved from Ukraine to Caucasus
                1 tactical_bomber moved from Ukraine to Caucasus
                1 armour moved from Samara to Sikang
                      Germans take Kazakhstan from Russians
                      Germans take Sikang from Chinese
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 mech_infantry moved from Samara to Timguska
                1 mech_infantry moved from Russia to Nenetsia
                      Germans take Nenetsia from Russians
                1 bomber moved from Southern Italy to Gibraltar
                1 fighter moved from Southern Italy to Holland Belgium
                1 tactical_bomber moved from Southern Italy to Denmark
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 bomber moved from Southern Italy to Caucasus

    Combat - Germans
                Strategic bombing raid in Gibraltar
                        AA fire in Gibraltar :  0/1 hits
                    Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  3/4 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Denmark
                    Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Denmark, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 armour and 2 mech_infantrys moved from Volgograd to Turkey
                      Germans take Turkey from Neutral_True
                6 armour and 2 mech_infantrys moved from Rostov to Turkey
                1 aaGun moved from Rostov to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd
                1 aaGun moved from Rostov to Volgograd
                1 aaGun moved from Samara to Vologda
                2 mech_infantrys moved from Russia to Belarus
                1 artillery moved from Samara to Volgograd
                2 tactical_bombers moved from Southern Italy to Western Germany
                4 artilleries, 7 infantry and 1 mech_infantry moved from France to Southern France
                3 mech_infantrys moved from Western Germany to Southern France
                5 mech_infantrys moved from Germany to Northern Italy
                4 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Southern Italy
                1 bomber moved from Gibraltar to France
                1 fighter and 1 tactical_bomber moved from Holland Belgium to France
                2 tactical_bombers moved from Denmark to Western Germany
                4 infantry moved from Karelia to Novgorod
                1 infantry moved from Karelia to Finland
                1 infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                7 infantry moved from Western Germany to Germany
                1 bomber moved from Caucasus to Russia
                1 tactical_bomber moved from Caucasus to Volgograd
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in France
                3 infantry placed in Germany
                Germans undo move 2.
                3 fighters and 2 infantry placed in Western Germany
                2 mech_infantrys placed in Germany
                2 infantry placed in Western Germany
                2 mech_infantrys placed in Novgorod
                Germans undo move 5.
                Germans undo move 4.
                Germans undo move 2.
                Germans undo move 2.
                3 fighters and 2 infantry placed in Western Germany
                3 mech_infantrys placed in Novgorod
                2 infantry and 1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
                EDIT: Adding units owned by Germans to Southern Italy: 2 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern Italy: 1 aaGun
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,4
                Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.808
            Median : 4.000
            Variance : 1.440
            Standard Deviation : 1.200
            Total rolls : 26

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.917
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • Liaison TripleA 11 10

    Alright.

    Official theme song until this match is over…

    http://www.youtube.com/watch?v=ukyz9GkbKuE&list=PL0907E5F46429A313

    ;)

  • 12

    Garg, we all know there is no way this game is going to completion.  you don’t have the time bro.  took you 3.5 weeks to post one move.  :-P

  • Liaison TripleA 11 10

    Oh I’ve got some time now. Better post else you be called a COWard. ;)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Russians
                2 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Yenisey to Yakut S.S.R.
                2 aaGuns and 9 infantry moved from Anhwe to Kiangsu
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Turn Complete - Russians

  • 12

    allright, since all the people i am playing are too cowardly to post, i will take on this game for the time being.  show me you can make some rapid fire moves!  let’s dance!

  • 12

    @Gargantua:

    Oh I’ve got some time now. Better post else you be called a COWard. ;)

    ok, where’s my move?

  • 12

    7 to 5 now garg.  ouch.

    where’s my quick turn man???  ROCK AND ROLL

  • Liaison TripleA 11 10

    Just R E L A X… ;)

    I’m working on it!

  • 12

    cmon you got this thing locked up!!! axis already won it once from where we started, how hard can it be?    :-P :-P :-P :-P

  • 12

    Nothing to be afraid of.  Just make any ol move it will be fine.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 bomber moved from Kwangsi to Java
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter moved from Kwangsi to Kiangsi
                1 bomber moved from Kwangsi to Hunan
                1 armour moved from Kwangsi to Burma
                3 armour and 3 mech_infantrys moved from Yunnan to Burma
                2 artilleries and 3 infantry moved from Shan State to Burma
                3 mech_infantrys moved from French Indo China to Burma
                2 mech_infantrys moved from Malaya to Burma
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma
                1 battleship, 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Korea to Manchuria
                1 fighter moved from Japan to Manchuria
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 16 Sea Zone to Japan
                1 fighter moved from Manchuria to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Kiangsi to Burma
                1 bomber moved from Hunan to Burma
                1 bomber moved from Java to Malaya
                1 aaGun moved from Shan State to Burma
                1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                1 fighter placed in Japan
                2 artilleries and 1 infantry placed in Malaya
                1 armour and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.409
            Median : 4.000
            Variance : 0.476
            Standard Deviation : 0.690
            Total rolls : 22

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    ANZAC Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                4 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

  • Liaison TripleA 11 10

    lol… I am ready to accept your surrender anytime.  There is no hope for you in this game. :)

  • 12

    Zero hits - RIDICULOUS!  :-P :-P

  • Liaison TripleA 11 10

    Well you give up easy. :P

  • 12

    post coming here today.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Kiangsu to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Kiangsu
                1 infantry moved from Jehol to Anhwe

    Place Units - Chinese
                5 infantry placed in Kiangsu

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,6,6
                Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 9 to 10
                EDIT: Turning off Edit Mode

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