13L G40 MrRoboto (Axis) vs Dawgoneit (Allies+10) Rematch


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 armour, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports
                    Germans defend with 1 cruiser
                    Americans win with 1 cruiser, 4 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser
                Battle in Philippines
                Battle in 42 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Morocco to Algeria
                1 artillery moved from Morocco to Algeria
                2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                3 infantry placed in Central United States
                Americans undo move 1.
                1 transport placed in 10 Sea Zone
                1 cruiser and 1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                1 artillery moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Kweichow to Anhwe
                1 artillery and 5 infantry moved from Hunan to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                1 artillery moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Kweichow to Anhwe
                1 artillery and 5 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,2,5,1,3,5,1,3,3
                Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 bomber moved from Egypt to Persia
                6 armour moved from Egypt to Iraq
                      British take Iraq from Italians
                2 infantry moved from Siam to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 artillery moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 bomber moved from Egypt to Persia
                6 armour moved from Egypt to Iraq
                      British take Iraq from Italians
                2 infantry moved from Siam to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 artillery moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China

    Combat - British
                Battle in French Indo China
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 2 infantry
                    British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Persia
                    British attack with 1 bomber
                    Italians defend with 1 infantry
                    British win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 bomber moved from Persia to India
                1 armour moved from Belgian Congo to Egypt
                1 armour moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 armour moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour, 1 mech_infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from 81 Sea Zone to Egypt
                1 armour moved from 81 Sea Zone to Egypt
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
                3 infantry moved from Shan State to Siam
                1 aaGun, 1 artillery and 4 infantry moved from Yunnan to Kwangsi
                1 aaGun moved from Hunan to Anhwe
                1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
                3 infantry moved from India to Burma
                1 artillery moved from India to Burma
                3 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Yunnan

    Place Units - British
                1 armour placed in Egypt
                1 cruiser and 1 submarine placed in 98 Sea Zone
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,5,1,3,1,6,1,1,2
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 destroyers moved from 93 Sea Zone to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 4 destroyers and 2 fighters
                    British defend with 2 cruisers, 2 destroyers and 1 submarine
                    British win with no units remaining. Battle score for attacker is -6
                    Casualties for British: 2 cruisers, 2 destroyers and 1 submarine
                    Casualties for Italians: 4 destroyers and 2 fighters

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                3 destroyers placed in 95 Sea Zone
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '19 '18

    Ok, I give up. That was another under-average battle. One too much.

    Congratulation to your first win.


  • is there any type of game limit in the league forum?

  • '19 '18

    I’m not sure, what you mean.


  • well I was wondering how many games you and I can play in the league. can we play a rubber match?

  • '19 '18

    We are both eligible to play a third match, yes.

    Shall we bid again?


  • sure 15 ipc’s


  • hey, I have to go to work soon. if I don’t get back to then that’s why. I have to work until 2am so it might be closer to the after noon.

  • '19 '18

    Which time zone are you speaking of?

    I’ll bid Allies+9


  • ohhh you want to try the allies again. all yours. I have to say the dice seem to have been on my side that game. I had a game last week on the real board with my friends and it was the worst rolling night I ever had. worse than any marti dice ive seen. well i’ll try to get one going before I leave.

  • '19 '18

    i will take anzac inf on guinea and biritish sub in the med, again.

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