@Booper No scramble thanks.
13L G40 MrRoboto (Axis) vs Dawgoneit (Allies+10) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Western Germany to Baltic States
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from FrenchCombat - Germans
Germans creates battle in territory 125 Sea Zone
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 cruiser, 1 destroyer and 1 submarine
Germans win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 fighter
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Northern Italy to Romania
1 carrier and 1 transport moved from 104 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
6 infantry moved from Finland to Norway
1 tactical_bomber moved from Baltic States to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
2 artilleries and 2 infantry moved from Poland to Eastern Poland
3 artilleries and 7 infantry moved from Germany to Poland
1 armour moved from Holland Belgium to Germany
1 armour and 2 mech_infantrys moved from France to Germany
1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea ZonePlace Units - Germans
1 transport placed in 112 Sea Zone
3 artilleries and 7 infantry placed in Germany
1 bomber and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 41 PUs (1 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Smolensk to Belarus
4 infantry moved from Novgorod to Baltic States
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
6 infantry moved from Vyborg to Finland
Russians take Finland from Germans
6 infantry moved from Karelia to Finland
2 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Ukraine to Bessarabia
3 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to Anhwe
2 infantry moved from Chahar to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Smolensk to Belarus
4 infantry moved from Novgorod to Baltic States
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
6 infantry moved from Vyborg to Finland
Russians take Finland from Germans
6 infantry moved from Karelia to Finland
2 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Ukraine to Bessarabia
3 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to Anhwe
2 infantry moved from Chahar to AnhweCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 6 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 6 infantry
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 6 infantry
Germans defend with 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 1 infantry
Casualties for Russians: 6 infantry
Battle in Bessarabia
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 infantry and 1 mech_infantry
Russians win, taking Bessarabia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 infantry
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Turning off Edit Mode
2 fighters moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
3 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
2 aaGuns moved from Samara to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to TambovPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 artillery and 5 infantry moved from Korea to Manchuria
1 artillery and 2 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsi to Anhwe
1 artillery moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
2 fighters and 2 tactical_bombers moved from Kwangtung to Chahar
1 fighter moved from Kwangtung to Chahar
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manchuria
Japanese attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Manchuria, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Indo China
Battle in Chahar
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 fighter; Russians defend with 1 infantry; Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 2/8 hits
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 3/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Chahar
Japanese roll dice for 3 fighters and 2 tactical_bombers in Chahar, round 3 : 3/5 hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits
1 fighter owned by the British , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Chahar
Japanese win, taking French Indo China from French with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for British: 1 fighter
Casualties for Russians: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 7 infantry; British defend with 1 armour
Japanese roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/9 hits
Chinese roll dice for 1 armour and 7 infantry in Anhwe, round 2 : 4/8 hits
3 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 1/5 hits
Chinese roll dice for 1 armour and 4 infantry in Anhwe, round 3 : 2/5 hits
1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Anhwe
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 4 : 3/3 hits
Chinese roll dice for 1 armour and 3 infantry in Anhwe, round 4 : 2/4 hits
3 infantry owned by the Russians , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Japanese roll dice for 1 tactical_bomber in Anhwe, round 5 : 1/1 hits
Chinese roll dice for 1 armour in Anhwe, round 5 : 0/1 hits
1 armour owned by the British lost in Anhwe
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 3 artilleries, 1 fighter and 4 infantry
Casualties for British: 1 armour
Casualties for Russians: 7 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Anhwe to Kiangsu
2 fighters and 2 tactical_bombers moved from Chahar to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 battleship and 2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 bombers moved from Sumatra to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 38 / 46
Russians : 36 / 39
Japanese : 47 / 53
Americans : 50 / 70
Chinese : 12 / 18
British : 29 / 31
UK_Pacific : 11 / 11
Italians : 21 / 32
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
God, I get way under average results in sooo many battles in this game.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 armour, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports
Germans defend with 1 cruiser
Americans win with 1 cruiser, 4 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Philippines
Battle in 42 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 infantry placed in Central United States
Americans undo move 1.
1 transport placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Anhwe
1 artillery and 5 infantry moved from Hunan to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Anhwe
1 artillery and 5 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,2,5,1,3,5,1,3,3
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to Persia
6 armour moved from Egypt to Iraq
British take Iraq from Italians
2 infantry moved from Siam to French Indo China
1 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to Persia
6 armour moved from Egypt to Iraq
British take Iraq from Italians
2 infantry moved from Siam to French Indo China
1 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Persia
British attack with 1 bomber
Italians defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Persia to India
1 armour moved from Belgian Congo to Egypt
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour, 1 mech_infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
3 infantry moved from Shan State to Siam
1 aaGun, 1 artillery and 4 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
3 infantry moved from India to Burma
1 artillery moved from India to Burma
3 infantry moved from Burma to Shan State
1 mech_infantry moved from India to YunnanPlace Units - British
1 armour placed in Egypt
1 cruiser and 1 submarine placed in 98 Sea Zone
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,5,1,3,1,6,1,1,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
3 destroyers moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 4 destroyers and 2 fighters
British defend with 2 cruisers, 2 destroyers and 1 submarine
British win with no units remaining. Battle score for attacker is -6
Casualties for British: 2 cruisers, 2 destroyers and 1 submarine
Casualties for Italians: 4 destroyers and 2 fightersNon Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
3 destroyers placed in 95 Sea Zone
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
Ok, I give up. That was another under-average battle. One too much.
Congratulation to your first win.
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is there any type of game limit in the league forum?
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I’m not sure, what you mean.
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well I was wondering how many games you and I can play in the league. can we play a rubber match?
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We are both eligible to play a third match, yes.
Shall we bid again?
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sure 15 ipc’s
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hey, I have to go to work soon. if I don’t get back to then that’s why. I have to work until 2am so it might be closer to the after noon.
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Which time zone are you speaking of?
I’ll bid Allies+9