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13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 11 infantry moved from Norway to Finland
                1 bomber moved from Southern Italy to Ukraine
                1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 artillery and 2 infantry moved from Eastern Poland to Belarus
                1 artillery and 3 infantry moved from Poland to Baltic States

    Combat - Germans
                Battle in Finland
                    Germans attack with 2 artilleries and 11 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 11 infantry in Finland, round 2 :  3/13 hits
                        Russians roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
                5 aaGuns, 8 armour, 6 artilleries and 33 infantry moved from Eastern Poland to Western Ukraine
                1 armour and 1 mech_infantry moved from Poland to Eastern Poland
                2 artilleries and 2 infantry moved from Poland to Eastern Poland
                2 artilleries and 4 infantry moved from Germany to Poland
                2 artilleries moved from Yugoslavia to Romania
                1 submarine moved from 91 Sea Zone to 83 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Western Germany
                1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 destroyer and 2 transports placed in 112 Sea Zone
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 33 / 44
        Japanese : 54 / 60
        Americans : 53 / 76
        Chinese : 6 / 7
        British : 32 / 25
        UK_Pacific : 6 / 6
        Italians : 19 / 27
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                10 artilleries and 10 infantry moved from Novgorod to Belarus
                14 artilleries, 11 infantry and 1 mech_infantry moved from Bryansk to Belarus
                2 armour, 3 artilleries and 3 infantry moved from Smolensk to Belarus
                1 armour moved from Rostov to Belarus
                1 mech_infantry moved from Rostov to Belarus

    Combat - Russians
                Russians creates battle in territory 112 Sea Zone
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in Belarus
                    Russians attack with 3 armour, 27 artilleries, 24 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Belarus from Germans with 3 armour, 27 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    Germans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                1 infantry moved from Rostov to Bryansk
                2 aaGuns, 4 artilleries and 3 infantry moved from Russia to Smolensk
                1 aaGun moved from Novgorod to Belarus
                2 fighters and 1 tactical_bomber moved from Yenisey to Korea
                1 infantry moved from Amur to Manchuria
                10 infantry moved from Korea to Manchuria
                1 aaGun moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria

    Place Units - Russians
                3 infantry placed in Novgorod
                1 armour and 2 artilleries placed in Korea
                3 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 artillery moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery and 1 infantry moved from Shensi to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu
                2 bombers, 1 fighter and 1 tactical_bomber moved from Shensi to Kansu

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in Kansu
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 :  4/7 hits
                        Chinese roll dice for 4 infantry in Kansu, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kansu to Jehol
                2 bombers moved from Kansu to French Indo China
                1 artillery moved from Shan State to Malaya
                2 battleships, 1 submarine and 2 transports moved from 22 Sea Zone to 6 Sea Zone
                1 carrier and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
                1 infantry moved from Szechwan to Kweichow
                3 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 carrier and 1 fighter placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
                Japanese collect 52 PUs (4 lost to blockades); end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    Production/PUs Summary :

    Germans : 47 / 53
        Russians : 34 / 34
        Japanese : 56 / 60
        Americans : 53 / 76
        Chinese : 4 / 7
        British : 32 / 25
        UK_Pacific : 6 / 6
        Italians : 19 / 27
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 fighter moved from Manchuria to 6 Sea Zone
                1 bomber moved from Manchuria to 6 Sea Zone
                6 bombers moved from Western United States to 6 Sea Zone
                1 infantry moved from South West Africa to Rhodesia
                      British take Rhodesia from Italians
                1 mech_infantry moved from South West Africa to Rhodesia
                1 transport moved from 70 Sea Zone to 72 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 7 bombers and 1 fighter
                    Japanese defend with 2 battleships, 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                    1 submarine owned by the Japanese Submerged
                    Units damaged: 2 carriers owned by the Japanese
                    Japanese win with 2 battleships, 2 fighters and 2 transports remaining. Battle score for attacker is -40
                    Casualties for Japanese: 2 carriers and 2 tactical_bombers
                    Casualties for Americans: 7 bombers and 1 fighter
                    2 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                6 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 transports; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Union of South Africa to Rhodesia
                1 artillery moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Libya to Tobruk
                2 artilleries and 4 infantry moved from Alexandria to Tobruk
                1 infantry moved from Iraq to Syria
                      British take Syria from Italians
                5 artilleries moved from Yunnan to French Indo China
                2 fighters moved from Burma to French Indo China
                1 infantry moved from Yunnan to French Indo China

    Combat - British
                Battle in French Indo China
                    British attack with 5 artilleries, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery, 2 bombers, 1 factory_minor and 4 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Japanese: 2 bombers and 4 infantry
                    Casualties for British: 5 artilleries, 2 fighters and 1 infantry

    Non Combat Move - British
                1 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma

    Place Units - British
                3 transports placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,6,1,6,5,4,5,6,6
                British collect 30 PUs (4 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

  • 19 18 17 16 15

    You almost won, Japanese fleet was very lucky for the second time and my two British fighters should still be there. You are playing very well but it is not possible to win with these dice, 1 fighter and 7 bombers: 2 hits… Then in Indochina 8 units and 18 attack points against 7 units and 12 defendind points and you win…

    Lets play round 7, then you give me revenge with low luck option activated. What is the current activated option?

    Thx

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 artillery moved from Tunisia to Libya
                      Italians take Libya from British
                1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
                      Italians take Kenya from British
                2 armour moved from Eastern Poland to Bryansk
                1 bomber moved from Southern Italy to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                4 aaGuns and 5 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Bryansk to Western Ukraine
                1 battleship moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone

    Place Units - Italians
                1 carrier and 1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 23 PUs total

  • 19 18

    With all due respect - yes my fleet was a bit lucky, but it’s looking very great for Japan. Your pacific play is kinda lackluster. I tried to tell you already, but you don’t agree.

    Your last attack in SZ6 had only a 25% chance of success. You have no ships in the Pacific, so you’re not able to stop Japan at all. China is down and Russia won’t last long either.

    And additionally, you can’t afford to spend russian IPC in the east…

    I could give you a revenge game. But low luck is not allowed in the league. So if you want to play a league game, it has to be regular dice. If you want low luck, it can’t be a league game.

  • 19 18 17 16 15

    Hi, did not have access yesterday from home to internet, hope tonight it works.

    It was crutial than in the previous round the 2 battleships and transports survived when they should not, I believe, and then again now, but spetially in previous round. If when we finish you edit and repeat, you would see. That would not count as result for the league.

    Yeah, I would like to play a low luck game with you, in addition we can play the second one in the league with regular dice.

    Cheers

    Juan

  • 19 18

    If I understand you correctly, you want to concede in this game here now?

    The loser normally reports the game in the result thread. Please provide a link to our game thread as well.

    Do you want the two games to be played simultaneously? Do you want to bid again? Switch sides?

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

  • 19 18 17 16 15

    Hi, not yet, I am still enjoying this game allthough it is very difficult to revert.

    We will have time for more games. Yeah, we can play more than one simoustaneously afterwards.

    Your turn with Germany.

    Juan

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                2 artilleries and 11 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                8 armour moved from Western Ukraine to Russia
                1 armour and 1 mech_infantry moved from Ukraine to Russia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
                1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 111 Sea Zone

    Combat - Germans
                Battle in Scotland
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun, 1 airfield and 1 infantry
                        Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 :  2/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Scotland, round 2 :  1/1 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in Russia
                    Germans attack with 9 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 3 artilleries, 1 factory_major and 3 infantry
                        Germans roll dice for 9 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 :  5/13 hits
                        Russians roll dice for 3 artilleries and 3 infantry in Russia, round 2 :  5/6 hits
                        3 infantry owned by the Russians , 4 armour owned by the Germans , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
                        Germans roll dice for 5 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Russia, round 3 :  5/8 hits
                        Russians roll dice for 1 artillery in Russia, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Russia
                    Germans captures 34PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 5 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 4 armour and 1 mech_infantry
                    Casualties for Russians: 3 artilleries and 3 infantry

    Non Combat Move - Germans
                5 aaGuns, 6 artilleries and 33 infantry moved from Western Ukraine to Eastern Poland
                1 bomber moved from Russia to Eastern Poland
                2 artilleries moved from Romania to Eastern Poland
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                2 artilleries and 4 infantry moved from Poland to Eastern Poland
                1 artillery and 1 infantry moved from Baltic States to Eastern Poland
                8 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 artilleries, 2 bombers and 1 infantry placed in Western Germany
                2 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 53 PUs; end with 87 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 97 PUs

    Production/PUs Summary :

    Germans : 53 / 97
        Russians : 29 / 0
        Japanese : 52 / 60
        Americans : 53 / 77
        Chinese : 4 / 5
        British : 30 / 34
        UK_Pacific : 10 / 6
        Italians : 20 / 23
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - Russians
                13 infantry moved from Manchuria to Jehol
                1 armour moved from Korea to Jehol
                2 fighters moved from Korea to Jehol
                1 tactical_bomber moved from Korea to Jehol
                4 artilleries moved from Smolensk to Russia
                3 infantry moved from Smolensk to Russia
                3 armour moved from Belarus to Russia
                2 mech_infantrys moved from Belarus to Russia
                27 artilleries and 22 infantry moved from Belarus to Baltic States
                3 infantry moved from Novgorod to Baltic States

    Combat - Russians
                Battle in Jehol
                    Russians attack with 1 armour, 2 fighters, 13 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians win, taking Jehol from Japanese with 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 1 fighter and 7 infantry
                Battle in Russia
                    Russians attack with 3 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 airfield, 5 armour and 1 factory_minor
                    Russians win, taking Russia from Germans with 3 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 5 armour
                    Casualties for Russians: 3 infantry and 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 27 artilleries and 25 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 27 artilleries and 25 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Belarus to Baltic States
                1 aaGun moved from Novgorod to Baltic States
                2 aaGuns moved from Smolensk to Russia
                1 aaGun moved from Manchuria to Jehol
                1 tactical_bomber moved from Jehol to Korea
                1 fighter moved from Jehol to Korea

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,1
                Russians collect 30 PUs (3 lost to blockades); end with 30 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                2 battleships, 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                3 infantry moved from Anhwe to Jehol
                3 mech_infantrys moved from Kiangsu to Jehol
                1 artillery moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 fighters moved from Japan to Jehol

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Hawaiian Islands
                Battle in Jehol
                    Japanese attack with 2 fighters, 5 infantry and 3 mech_infantrys
                    Russians defend with 1 aaGun, 1 armour and 6 infantry
                    Japanese win, taking Hawaiian Islands from Americans, taking Jehol from Chinese with 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 1 aaGun, 1 armour and 6 infantry

    Non Combat Move - Japanese
                2 fighters moved from Jehol to Kiangsu
                1 infantry moved from Kweichow to Szechwan

    Place Units - Japanese
                1 fighter placed in Japan
                3 infantry placed in French Indo China
                2 infantry and 1 mech_infantry placed in Malaya
                1 destroyer placed in 19 Sea Zone
                1 artillery, 1 harbour and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 infantry moved from Rhodesia to Tanganyika Territory
                      British take Tanganyika Territory from Italians
                1 mech_infantry moved from Rhodesia to Tanganyika Territory

    Combat - Americans

    Non Combat Move - Americans
                6 bombers moved from Eastern United States to 107 Sea Zone
                6 bombers moved from 107 Sea Zone to United Kingdom

    Place Units - Americans
                6 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3
                Chinese collect 2 PUs (3 lost to blockades); end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

  • 19 18 17 16 15

    Scramble 1 or 2 planes from Southern Italy?

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