No scrambles, let’s have some fun!
13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 4 PUs;Combat Move - Americans
1 fighter moved from Manchuria to 6 Sea Zone
1 bomber moved from Manchuria to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
1 infantry moved from South West Africa to Rhodesia
British take Rhodesia from Italians
1 mech_infantry moved from South West Africa to Rhodesia
1 transport moved from 70 Sea Zone to 72 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 7 bombers and 1 fighter
Japanese defend with 2 battleships, 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
1 submarine owned by the Japanese Submerged
Units damaged: 2 carriers owned by the Japanese
Japanese win with 2 battleships, 2 fighters and 2 transports remaining. Battle score for attacker is -40
Casualties for Japanese: 2 carriers and 2 tactical_bombers
Casualties for Americans: 7 bombers and 1 fighter
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 transports; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Libya to Tobruk
2 artilleries and 4 infantry moved from Alexandria to Tobruk
1 infantry moved from Iraq to Syria
British take Syria from Italians
5 artilleries moved from Yunnan to French Indo China
2 fighters moved from Burma to French Indo China
1 infantry moved from Yunnan to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 5 artilleries, 2 fighters and 1 infantry
Japanese defend with 1 artillery, 2 bombers, 1 factory_minor and 4 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 2 bombers and 4 infantry
Casualties for British: 5 artilleries, 2 fighters and 1 infantryNon Combat Move - British
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from India to Burma
1 artillery moved from India to BurmaPlace Units - British
3 transports placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,6,1,6,5,4,5,6,6
British collect 30 PUs (4 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
You almost won, Japanese fleet was very lucky for the second time and my two British fighters should still be there. You are playing very well but it is not possible to win with these dice, 1 fighter and 7 bombers: 2 hits… Then in Indochina 8 units and 18 attack points against 7 units and 12 defendind points and you win…
Lets play round 7, then you give me revenge with low luck option activated. What is the current activated option?
Thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Libya
Italians take Libya from British
1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
Italians take Kenya from British
2 armour moved from Eastern Poland to Bryansk
1 bomber moved from Southern Italy to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
4 aaGuns and 5 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Bryansk to Western Ukraine
1 battleship moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea ZonePlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 23 PUs total -
With all due respect - yes my fleet was a bit lucky, but it’s looking very great for Japan. Your pacific play is kinda lackluster. I tried to tell you already, but you don’t agree.
Your last attack in SZ6 had only a 25% chance of success. You have no ships in the Pacific, so you’re not able to stop Japan at all. China is down and Russia won’t last long either.
And additionally, you can’t afford to spend russian IPC in the east…
I could give you a revenge game. But low luck is not allowed in the league. So if you want to play a league game, it has to be regular dice. If you want low luck, it can’t be a league game.
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Hi, did not have access yesterday from home to internet, hope tonight it works.
It was crutial than in the previous round the 2 battleships and transports survived when they should not, I believe, and then again now, but spetially in previous round. If when we finish you edit and repeat, you would see. That would not count as result for the league.
Yeah, I would like to play a low luck game with you, in addition we can play the second one in the league with regular dice.
Cheers
Juan
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If I understand you correctly, you want to concede in this game here now?
The loser normally reports the game in the result thread. Please provide a link to our game thread as well.
Do you want the two games to be played simultaneously? Do you want to bid again? Switch sides?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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Hi, not yet, I am still enjoying this game allthough it is very difficult to revert.
We will have time for more games. Yeah, we can play more than one simoustaneously afterwards.
Your turn with Germany.
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 artilleries and 11 infantry moved from Finland to Karelia
Germans take Karelia from Russians
8 armour moved from Western Ukraine to Russia
1 armour and 1 mech_infantry moved from Ukraine to Russia
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 111 Sea ZoneCombat - Germans
Battle in Scotland
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 airfield and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Scotland, round 2 : 1/1 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Russia
Germans attack with 9 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 3 artilleries, 1 factory_major and 3 infantry
Germans roll dice for 9 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 5/13 hits
Russians roll dice for 3 artilleries and 3 infantry in Russia, round 2 : 5/6 hits
3 infantry owned by the Russians , 4 armour owned by the Germans , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 5 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Russia, round 3 : 5/8 hits
Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 4 armour and 1 mech_infantry
Casualties for Russians: 3 artilleries and 3 infantryNon Combat Move - Germans
5 aaGuns, 6 artilleries and 33 infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Russia to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 artilleries and 4 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
8 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 artilleries, 2 bombers and 1 infantry placed in Western Germany
2 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 97 PUsProduction/PUs Summary :
Germans : 53 / 97
Russians : 29 / 0
Japanese : 52 / 60
Americans : 53 / 77
Chinese : 4 / 5
British : 30 / 34
UK_Pacific : 10 / 6
Italians : 20 / 23
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - Russians
13 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
2 fighters moved from Korea to Jehol
1 tactical_bomber moved from Korea to Jehol
4 artilleries moved from Smolensk to Russia
3 infantry moved from Smolensk to Russia
3 armour moved from Belarus to Russia
2 mech_infantrys moved from Belarus to Russia
27 artilleries and 22 infantry moved from Belarus to Baltic States
3 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Jehol
Russians attack with 1 armour, 2 fighters, 13 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians win, taking Jehol from Japanese with 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 fighter and 7 infantry
Battle in Russia
Russians attack with 3 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 5 armour and 1 factory_minor
Russians win, taking Russia from Germans with 3 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Germans: 5 armour
Casualties for Russians: 3 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 27 artilleries and 25 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 27 artilleries and 25 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Novgorod to Baltic States
2 aaGuns moved from Smolensk to Russia
1 aaGun moved from Manchuria to Jehol
1 tactical_bomber moved from Jehol to Korea
1 fighter moved from Jehol to KoreaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,1
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 battleships, 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
3 infantry moved from Anhwe to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 fighters moved from Japan to JeholCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hawaiian Islands
Battle in Jehol
Japanese attack with 2 fighters, 5 infantry and 3 mech_infantrys
Russians defend with 1 aaGun, 1 armour and 6 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Jehol from Chinese with 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 aaGun, 1 armour and 6 infantryNon Combat Move - Japanese
2 fighters moved from Jehol to Kiangsu
1 infantry moved from Kweichow to SzechwanPlace Units - Japanese
1 fighter placed in Japan
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Malaya
1 destroyer placed in 19 Sea Zone
1 artillery, 1 harbour and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 mech_infantry moved from Rhodesia to Tanganyika TerritoryCombat - Americans
Non Combat Move - Americans
6 bombers moved from Eastern United States to 107 Sea Zone
6 bombers moved from 107 Sea Zone to United KingdomPlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3
Chinese collect 2 PUs (3 lost to blockades); end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
Scramble 1 or 2 planes from Southern Italy?
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No.
Made a mistake there, will probably lose Rome.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 98 Sea Zone to 96 Sea Zone
2 artilleries moved from Tobruk to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 artillery moved from Ontario to Central United States
1 infantry moved from Alberta Saskatchewan Manitoba to Central United StatesCombat - British
Battle in Southern Italy
British attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
British captures 23PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 artillery remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 fightersNon Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery moved from Rhodesia to Tanganyika Territory
2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Syria to Trans-Jordan
3 armour moved from Iraq to Trans-Jordan
1 artillery moved from Yunnan to Burma
1 aaGun moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 tactical_bomber moved from Dutch New Guinea to BorneoPlace Units - British
4 infantry placed in United Kingdom
1 destroyer and 2 transports placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,1,1,5,1,6,2,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,3,3,2
British collect 22 PUs (12 lost to blockades); end with 45 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - Italians
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Western Ukraine to 95 Sea Zone
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
1 armour moved from Bryansk to RostovCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer and 2 fighters
British defend with 1 battleship, 1 cruiser and 2 transports
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 bomber, 1 carrier and 2 fighters remaining. Battle score for attacker is 38
Casualties for British: 1 battleship, 1 cruiser and 2 transports
Casualties for Italians: 1 destroyer
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from British to Italians
EDIT: Adding units owned by Italians to Ethiopia: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Kenya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
4 aaGuns and 5 infantry moved from Western Ukraine to Ukraine
1 bomber moved from 95 Sea Zone to Northern ItalyTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
2 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Battle in Sumatra
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 62 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 submarine
1 submarine owned by the Japanese SubmergedNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 11 PUs (3 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs





