@Amon-Sul turn complete 2.0 ;-)
13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)
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Hi, do you scramble in Tokyo? 1/2?
And please give me the OOL for both combats.
Thx
Juan
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Yes, max scramble.
OOL in both battles for max defense, please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;Combat Move - Americans
6 bombers moved from Western United States to 12 Sea Zone
6 bombers moved from 12 Sea Zone to 31 Sea Zone
6 bombers moved from 31 Sea Zone to 22 Sea Zone
1 bomber moved from Dutch New Guinea to 34 Sea Zone
1 bomber moved from 34 Sea Zone to 22 Sea Zone
1 carrier moved from 15 Sea Zone to 6 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
1 mech_infantry moved from Western United States to Alaska
1 transport moved from 15 Sea Zone to 2 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
3 bombers moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 68 Sea Zone to 70 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 carrier, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer and 4 fighters
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 carrier, 1 destroyer and 4 fighters
Casualties for Americans: 2 bombers, 1 carrier, 1 fighter and 1 tactical_bomber
Battle in 22 Sea Zone
Americans attack with 7 bombers
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Japanese win with 2 battleships and 2 transports remaining. Battle score for attacker is -24
Casualties for Japanese: 2 carriers, 1 cruiser and 2 destroyers
Casualties for Americans: 7 bombersNon Combat Move - Americans
1 infantry moved from 70 Sea Zone to South West Africa
1 mech_infantry moved from 70 Sea Zone to South West Africa
1 fighter moved from 6 Sea Zone to Manchuria
1 bomber moved from 6 Sea Zone to ManchuriaPlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 battleship and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
5 artilleries, 2 fighters and 4 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 armour moved from Ethiopia to Tanganyika Territory
British take Tanganyika Territory from Italians
3 infantry moved from Persia to Iraq
3 armour moved from Eastern Persia to IraqCombat - British
Battle in 42 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Yunnan
British attack with 5 artilleries, 2 fighters and 4 infantry
Japanese defend with 1 armour, 1 artillery and 5 infantry
British win, taking Yunnan from Japanese with 5 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour, 1 artillery and 5 infantry
Casualties for British: 3 infantry
Battle in Iraq
British attack with 3 armour and 3 infantry
Italians defend with 1 artillery and 4 infantry
British win, taking Iraq from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 4 infantryNon Combat Move - British
2 fighters moved from Yunnan to Burma
1 aaGun moved from Burma to Yunnan
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
2 artilleries and 4 infantry moved from Egypt to AlexandriaPlace Units - British
1 battleship placed in 98 Sea Zone
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,4,5,2,6,5,4,1,4
British collect 25 PUs (8 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
You did really well in Marianas, should be only one sub there and 2 of my bombers landed.
But you did 1 less hit in Yunnan and Persia each.
Your turn with Italy.
Cheers
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 9 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery and 1 infantry moved from Rhodesia to Tanganyika TerritoryCombat - Italians
Battle in Tanganyika Territory
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians win, taking Tanganyika Territory from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 aaGuns and 5 infantry moved from Romania to Eastern Poland
1 artillery moved from Algeria to TunisiaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,1,1,3,6
Italians collect 18 PUs (1 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese SubmergedNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 7 PUs (3 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 11 infantry moved from Norway to Finland
1 bomber moved from Southern Italy to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 artillery and 3 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in Finland
Germans attack with 2 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 11 infantry in Finland, round 2 : 3/13 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
5 aaGuns, 8 armour, 6 artilleries and 33 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from Poland to Eastern Poland
2 artilleries and 4 infantry moved from Germany to Poland
2 artilleries moved from Yugoslavia to Romania
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Western Germany
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea ZonePlace Units - Germans
1 destroyer and 2 transports placed in 112 Sea Zone
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 48 / 53
Russians : 33 / 44
Japanese : 54 / 60
Americans : 53 / 76
Chinese : 6 / 7
British : 32 / 25
UK_Pacific : 6 / 6
Italians : 19 / 27
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 artilleries and 10 infantry moved from Novgorod to Belarus
14 artilleries, 11 infantry and 1 mech_infantry moved from Bryansk to Belarus
2 armour, 3 artilleries and 3 infantry moved from Smolensk to Belarus
1 armour moved from Rostov to Belarus
1 mech_infantry moved from Rostov to BelarusCombat - Russians
Russians creates battle in territory 112 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Belarus
Russians attack with 3 armour, 27 artilleries, 24 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 3 armour, 27 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Germans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 infantry moved from Rostov to Bryansk
2 aaGuns, 4 artilleries and 3 infantry moved from Russia to Smolensk
1 aaGun moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Yenisey to Korea
1 infantry moved from Amur to Manchuria
10 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 infantry moved from Korea to ManchuriaPlace Units - Russians
3 infantry placed in Novgorod
1 armour and 2 artilleries placed in Korea
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 bombers, 1 fighter and 1 tactical_bomber moved from Shensi to KansuCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 4/7 hits
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kansu to Jehol
2 bombers moved from Kansu to French Indo China
1 artillery moved from Shan State to Malaya
2 battleships, 1 submarine and 2 transports moved from 22 Sea Zone to 6 Sea Zone
1 carrier and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 infantry moved from Szechwan to Kweichow
3 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Japanese collect 52 PUs (4 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 47 / 53
Russians : 34 / 34
Japanese : 56 / 60
Americans : 53 / 76
Chinese : 4 / 7
British : 32 / 25
UK_Pacific : 6 / 6
Italians : 19 / 27
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 4 PUs;Combat Move - Americans
1 fighter moved from Manchuria to 6 Sea Zone
1 bomber moved from Manchuria to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
1 infantry moved from South West Africa to Rhodesia
British take Rhodesia from Italians
1 mech_infantry moved from South West Africa to Rhodesia
1 transport moved from 70 Sea Zone to 72 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 7 bombers and 1 fighter
Japanese defend with 2 battleships, 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
1 submarine owned by the Japanese Submerged
Units damaged: 2 carriers owned by the Japanese
Japanese win with 2 battleships, 2 fighters and 2 transports remaining. Battle score for attacker is -40
Casualties for Japanese: 2 carriers and 2 tactical_bombers
Casualties for Americans: 7 bombers and 1 fighter
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 transports; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Libya to Tobruk
2 artilleries and 4 infantry moved from Alexandria to Tobruk
1 infantry moved from Iraq to Syria
British take Syria from Italians
5 artilleries moved from Yunnan to French Indo China
2 fighters moved from Burma to French Indo China
1 infantry moved from Yunnan to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 5 artilleries, 2 fighters and 1 infantry
Japanese defend with 1 artillery, 2 bombers, 1 factory_minor and 4 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 2 bombers and 4 infantry
Casualties for British: 5 artilleries, 2 fighters and 1 infantryNon Combat Move - British
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from India to Burma
1 artillery moved from India to BurmaPlace Units - British
3 transports placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,6,1,6,5,4,5,6,6
British collect 30 PUs (4 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
You almost won, Japanese fleet was very lucky for the second time and my two British fighters should still be there. You are playing very well but it is not possible to win with these dice, 1 fighter and 7 bombers: 2 hits… Then in Indochina 8 units and 18 attack points against 7 units and 12 defendind points and you win…
Lets play round 7, then you give me revenge with low luck option activated. What is the current activated option?
Thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Libya
Italians take Libya from British
1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
Italians take Kenya from British
2 armour moved from Eastern Poland to Bryansk
1 bomber moved from Southern Italy to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
4 aaGuns and 5 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Bryansk to Western Ukraine
1 battleship moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea ZonePlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 23 PUs total -
With all due respect - yes my fleet was a bit lucky, but it’s looking very great for Japan. Your pacific play is kinda lackluster. I tried to tell you already, but you don’t agree.
Your last attack in SZ6 had only a 25% chance of success. You have no ships in the Pacific, so you’re not able to stop Japan at all. China is down and Russia won’t last long either.
And additionally, you can’t afford to spend russian IPC in the east…
I could give you a revenge game. But low luck is not allowed in the league. So if you want to play a league game, it has to be regular dice. If you want low luck, it can’t be a league game.
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Hi, did not have access yesterday from home to internet, hope tonight it works.
It was crutial than in the previous round the 2 battleships and transports survived when they should not, I believe, and then again now, but spetially in previous round. If when we finish you edit and repeat, you would see. That would not count as result for the league.
Yeah, I would like to play a low luck game with you, in addition we can play the second one in the league with regular dice.
Cheers
Juan





