i am away for the weekend, so maybe sunday night
13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Holland Belgium to 91 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 battleship, 1 cruiser and 4 transports
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Germans: 1 submarine
Casualties for Americans: 1 battleship, 1 cruiser and 4 transportsNon Combat Move - Germans
4 submarines moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 aaGun and 1 artillery moved from Holland Belgium to Western Germany
2 armour, 2 artilleries and 1 mech_infantry moved from Southern France to Northern Italy
2 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 aaGuns, 3 armour, 2 artilleries and 8 infantry moved from Germany to Poland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 bomber moved from 91 Sea Zone to Southern FrancePlace Units - Germans
1 submarine placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
1 armour, 3 artilleries and 6 infantry placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Sorry, but I don’t understand your logic at all.
Yunnan was defended exactly the same as Kweichow. But yunnan gives 1 IPC + 6 bonus IPC, Kweichow doesn’t.
You could have even easily attacked both. 3 attacking inf against 1 defending inf or art is a 90% win chance.
Now you’ve spread your chinese units, making them easy targets oO
Yes, you’ve defended the north hard now. For what? You are defending a 1 IPC territory there. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Amur to Korea
3 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
3 artilleries moved from Novgorod to Karelia
3 infantry moved from Karelia to Novgorod
1 armour moved from Belarus to Novgorod
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
3 artilleries moved from Russia to Smolensk
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 armour moved from Novosibirsk to Archangel
3 infantry moved from Novgorod to ArchangelCombat - Russians
Battle in Korea
Russians attack with 12 infantry
Japanese defend with 3 infantry
Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Sakha to AmurPlace Units - Russians
3 artilleries placed in Novgorod
2 infantry placed in Ukraine
5 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,4,1,3,1
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total -
You will understand
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 factory_minors, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Suiyuyan to Shensi
3 infantry moved from Anhwe to Kweichow
1 artillery moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 armour moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 3 infantry moved from Kwangsi to Yunnan
2 bombers, 4 fighters and 5 tactical_bombers moved from Kwangsi to SzechwanCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Battle in Java
Battle in Sumatra
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Celebes from Dutch, taking Java from Dutch, taking Sumatra from Dutch, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 4 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 4 fighters and 5 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Szechwan, round 2 : 6/11 hits
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 5/8 hits
3 tactical_bombers owned by the Japanese , 6 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Szechwan, round 3 : 3/6 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits
1 fighter owned by the Chinese , 1 tactical_bomber owned by the Japanese , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -43
Casualties for Japanese: 3 fighters and 4 tactical_bombers
Casualties for Chinese: 1 fighter and 7 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 aaGun moved from Anhwe to Shantung
1 infantry moved from Jehol to Shantung
1 artillery and 2 infantry moved from Kiangsu to Shantung
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kwangsi to Anhwe
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
3 infantry placed in Japan
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 40 / 37
Japanese : 53 / 59
Americans : 53 / 73
Chinese : 7 / 6
British : 26 / 24
UK_Pacific : 6 / 7
Italians : 17 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
You hit really well in Szechwan, shooting down 3 planes more than average.
Still, even with that luck -> China is down, basically. You won’t get the 3 IPC from Manchuria, due to Convoy. Which leaves China at 1-2 infantry per turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Solomon Islands to 44 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 17 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 mech_infantry moved from 22 Sea Zone to Marianas
1 armour, 3 artilleries and 4 infantry moved from Morocco to Algeria
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 84 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 84 Sea Zone to 68 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
1 carrier moved from 10 Sea Zone to 15 Sea Zone
1 mech_infantry moved from Western United States to British ColumbiaCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 1 armour, 3 artilleries and 4 infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans win, taking Algeria from Italians with 1 armour and 3 artilleries remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 4 infantry
Battle in MarianasNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Dutch New Guinea
2 fighters moved from Wake Island to Korea
1 tactical_bomber moved from Wake Island to Korea
1 fighter moved from Midway to 15 Sea Zone
3 bombers moved from Western United States to 15 Sea Zone
3 bombers moved from 15 Sea Zone to KoreaPlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in SikangTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,4,1,6,2,5,2,4,4,5,4,2,5,3,4,3,6
Chinese collect 5 PUs (3 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery and 1 battleship; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to 42 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
3 armour moved from India to Eastern Persia
4 infantry moved from India to Burma
5 artilleries moved from India to Burma
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from 41 Sea Zone to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
1 infantry moved from Ontario to Alberta Saskatchewan ManitobaPlace Units - British
1 battleship placed in 98 Sea Zone
1 artillery placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,2,5,2,6,6
British collect 21 PUs (8 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
You sure? try to eliminate them.
The way to play China is make it the longest.
Cheers
Juan
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Hi, I realized I forgot one of my Non Combat moves with UK, 1 Infantry from Eastern Persia to Persia. It is obvious was part of my strategy when moving the tanks but I forgot.
Please use the edit mode to aply or let me know how can I do it.
Alternatevely I can repeat the turn, there were no attacks with dice.
I accepted yours so I think it is fair to ask.
Thanks
Cheers
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 3 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
2 armour moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 armour and 3 artilleries
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Algeria, round 2 : 3/5 hits
Americans roll dice for 1 armour and 3 artilleries in Algeria, round 2 : 1/4 hits
3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Algeria, round 3 : 1/4 hits
Americans roll dice for 1 armour in Algeria, round 3 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 3 artilleriesNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 artillery and 1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 aaGuns moved from Romania to Eastern Poland
2 aaGuns and 5 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6,1,6
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 39 / 37
Japanese : 51 / 59
Americans : 53 / 75
Chinese : 8 / 5
British : 28 / 21
UK_Pacific : 7 / 7
Italians : 18 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery and 1 battleship; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from JapaneseCombat - British
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 armour moved from India to Eastern Persia
4 infantry moved from India to Burma
2 artilleries moved from India to Burma
3 artilleries moved from India to Burma
2 aaGuns moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from 41 Sea Zone to Burma
1 fighter moved from 42 Sea Zone to Dutch New GuineaPlace Units - British
1 battleship placed in 98 Sea Zone
1 artillery placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,3,2,6,2,1,2
British collect 23 PUs (8 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
Included the Non combat remaining for UK as you did in previous rounds with Edit Mode.
Did you read my posts above?
Your turn again with Italy.
Thx
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 bomber moved from Southern Italy to Algeria
1 artillery and 3 infantry moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
2 armour moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 armour and 3 artilleries
Italians win, taking Algeria from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour and 3 artilleriesNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
2 aaGuns moved from Romania to Eastern Poland
2 aaGuns and 5 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_AxisPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,3,6,6
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
Dude you confused me and now I made the Italian turn a second time oO
Don’t make it so complicated please. It was only a NCM, that didn’t affect my Italian turn. Why did you do your UK move again? You could have easily taken my Italian turn, do Anzac and make the edits.
That’s what I did now. I used my original Italian turn and edited the requested move to persia afterwards.
Never ever redo a move, that had dice rolls! There were dice involved in your convoy role. And in my Italian turn there were dice too of course, so I can’t just do it all over again.Please use the following file now to continue with Anzac.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to Queensland
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to South AustraliaNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian CongoNon Combat Move - French
Turn Complete - French
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Done, don´t know how to use the edit mode, where can I read something to learn?
Thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
7 infantry moved from Finland to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to Southern Italy
3 armour, 2 artilleries and 13 infantry moved from Romania to Eastern Poland
5 aaGuns, 3 armour, 5 artilleries and 22 infantry moved from Poland to Eastern Poland
1 armour, 3 artilleries and 5 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 armour moved from Poland to Eastern Poland
2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 artilleries moved from Northern Italy to YugoslaviaPlace Units - Germans
2 transports placed in 112 Sea Zone
2 artilleries and 4 infantry placed in Western Germany
2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 39 / 37
Japanese : 51 / 59
Americans : 53 / 75
Chinese : 8 / 5
British : 30 / 23
UK_Pacific : 7 / 7
Italians : 18 / 19
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





