sub 98
sub 106
art sudan
mech egypt
13L G40 MrRoboto (Axis) vs JuanSpain (Allies+9)
-
You sure? try to eliminate them.
The way to play China is make it the longest.
Cheers
Juan
-
Hi, I realized I forgot one of my Non Combat moves with UK, 1 Infantry from Eastern Persia to Persia. It is obvious was part of my strategy when moving the tanks but I forgot.
Please use the edit mode to aply or let me know how can I do it.
Alternatevely I can repeat the turn, there were no attacks with dice.
I accepted yours so I think it is fair to ask.
Thanks
Cheers
Juan
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 3 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
2 armour moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 armour and 3 artilleries
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Algeria, round 2 : 3/5 hits
Americans roll dice for 1 armour and 3 artilleries in Algeria, round 2 : 1/4 hits
3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Algeria, round 3 : 1/4 hits
Americans roll dice for 1 armour in Algeria, round 3 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 3 artilleriesNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 artillery and 1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
2 aaGuns moved from Romania to Eastern Poland
2 aaGuns and 5 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,6,1,6
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 39 / 37
Japanese : 51 / 59
Americans : 53 / 75
Chinese : 8 / 5
British : 28 / 21
UK_Pacific : 7 / 7
Italians : 18 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery and 1 battleship; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from JapaneseCombat - British
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 armour moved from India to Eastern Persia
4 infantry moved from India to Burma
2 artilleries moved from India to Burma
3 artilleries moved from India to Burma
2 aaGuns moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from 41 Sea Zone to Burma
1 fighter moved from 42 Sea Zone to Dutch New GuineaPlace Units - British
1 battleship placed in 98 Sea Zone
1 artillery placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,3,2,6,2,1,2
British collect 23 PUs (8 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
Included the Non combat remaining for UK as you did in previous rounds with Edit Mode.
Did you read my posts above?
Your turn again with Italy.
Thx
Juan
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 bomber moved from Southern Italy to Algeria
1 artillery and 3 infantry moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
2 armour moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 armour and 3 artilleries
Italians win, taking Algeria from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour and 3 artilleriesNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
2 aaGuns moved from Romania to Eastern Poland
2 aaGuns and 5 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_AxisPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,3,6,6
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
Dude you confused me and now I made the Italian turn a second time oO
Don’t make it so complicated please. It was only a NCM, that didn’t affect my Italian turn. Why did you do your UK move again? You could have easily taken my Italian turn, do Anzac and make the edits.
That’s what I did now. I used my original Italian turn and edited the requested move to persia afterwards.
Never ever redo a move, that had dice rolls! There were dice involved in your convoy role. And in my Italian turn there were dice too of course, so I can’t just do it all over again.Please use the following file now to continue with Anzac.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to Queensland
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to South AustraliaNon Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian CongoNon Combat Move - French
Turn Complete - French
-
Done, don´t know how to use the edit mode, where can I read something to learn?
Thx
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
7 infantry moved from Finland to Norway
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to Southern Italy
3 armour, 2 artilleries and 13 infantry moved from Romania to Eastern Poland
5 aaGuns, 3 armour, 5 artilleries and 22 infantry moved from Poland to Eastern Poland
1 armour, 3 artilleries and 5 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 armour moved from Poland to Eastern Poland
2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 artilleries moved from Northern Italy to YugoslaviaPlace Units - Germans
2 transports placed in 112 Sea Zone
2 artilleries and 4 infantry placed in Western Germany
2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsProduction/PUs Summary :
Germans : 44 / 54
Russians : 39 / 37
Japanese : 51 / 59
Americans : 53 / 75
Chinese : 8 / 5
British : 30 / 23
UK_Pacific : 7 / 7
Italians : 18 / 19
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
At the top menu of TripleA, there is “Game” and -> “Enable Edit mode”
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 4 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Manchuria to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 infantry moved from Karelia to Finland
Russians take Finland from GermansCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 3 transports
Russians win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 3 transportsNon Combat Move - Russians
6 artilleries and 6 infantry moved from Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Rostov
1 armour and 3 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Smolensk
7 artilleries and 7 infantry moved from Karelia to Novgorod
2 fighters moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
2 fighters and 1 tactical_bomber moved from Vologda to Yenisey
2 aaGuns moved from Amur to KoreaPlace Units - Russians
1 factory_minor placed in Korea
4 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
Lol i am so stupid with these transporters :-)
-
OOL for the last attack?
-
Hi, OOL is 2 hits in the Carrier first, then the plane.
Thx
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 15 Sea Zone
1 fighter moved from Japan to 15 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery and 3 infantry moved from Shantung to Jehol
1 artillery moved from Shensi to Sikang
1 bomber moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Sikang
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
2 infantry moved from Kweichow to Szechwan
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 19 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 22 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 2 cruisers owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 : 6/9 hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese
2 fighters owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 93
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Battle in 15 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 fighter and 1 transport
Japanese roll dice for 2 fighters and 1 tactical_bomber in 15 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 fighter and 1 transport in 15 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Japanese lost in 15 Sea Zone
retreated to 15 Sea Zone
Americans win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
1 fighter owned by the Americans could not land and were killedNon Combat Move - Japanese
2 infantry moved from Kwangsi to Yunnan
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 aaGun moved from Shantung to Jehol
1 artillery and 1 infantry moved from Kweichow to Shensi
1 bomber moved from Suiyuyan to Shensi
1 bomber moved from Sikang to Shensi
1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 tactical_bomber moved from 15 Sea Zone to 16 Sea Zone
1 carrier moved from 19 Sea Zone to 16 Sea Zone
1 fighter moved from 15 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Caroline Islands
2 transports moved from 19 Sea Zone to 22 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in French Indo China
Japanese undo move 3.
2 infantry placed in French Indo China
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 42 / 54
Russians : 41 / 44
Japanese : 55 / 60
Americans : 53 / 75
Chinese : 5 / 5
British : 30 / 23
UK_Pacific : 6 / 7
Italians : 18 / 19
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;Combat Move - Americans
6 bombers moved from Western United States to 12 Sea Zone
6 bombers moved from 12 Sea Zone to 31 Sea Zone
6 bombers moved from 31 Sea Zone to 22 Sea Zone
1 bomber moved from Dutch New Guinea to 34 Sea Zone
1 bomber moved from 34 Sea Zone to 22 Sea Zone
1 carrier moved from 15 Sea Zone to 6 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
1 mech_infantry moved from Western United States to Alaska
1 transport moved from 15 Sea Zone to 2 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
3 bombers moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone -
Hi, do you scramble in Tokyo? 1/2?
And please give me the OOL for both combats.
Thx
Juan
-
Yes, max scramble.
OOL in both battles for max defense, please.





