no thank you!
Round 2: 13L Whackamatt (Axis) vs. MrRoboto (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kweichow
8 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Kweichow, round 2 : 2/12 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 38 / 49
Americans : 52 / 78
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 10 / 17
Italians : 10 / 18
ANZAC : 14 / 16
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Malta to 97 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to KenyaCombat - British
Battle in 97 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
British attack with 1 artillery
Italians defend with 1 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to West IndiaPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
3 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 aaGun and 4 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 38 / 49
Americans : 52 / 78
Chinese : 9 / 15
British : 31 / 31
UK_Pacific : 10 / 10
Italians : 9 / 18
ANZAC : 14 / 16
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 4 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from Albania to GreeceCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to AlbaniaPlace Units - Italians
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 artilleries, 1 battleship, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 93 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 carrier moved from 93 Sea Zone to 99 Sea Zone
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
2 bombers moved from Western Germany to Malta
6 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Germany to Poland
2 infantry moved from Western Germany to 113 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in Malta
Germans attack with 2 bombers
British defend with 1 fighter
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber
Casualties for British: 1 fighter
Battle in SyriaNon Combat Move - Germans
1 bomber moved from Malta to Southern Italy
2 infantry moved from 114 Sea Zone to PolandPlace Units - Germans
1 factory_minor placed in Greece
4 infantry placed in Western Germany
1 battleship placed in 114 Sea Zone
3 artilleries placed in RomaniaTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 artilleries and 7 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 factory_minors, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
1 armour, 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 fighter moved from Kiangsu to Korea
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
2 bombers, 2 fighters and 1 tactical_bomber moved from Siam to India
2 battleships and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 carriers and 2 destroyers moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from ChineseCombat - Japanese
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Do you scramble for India?
-
nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 factory_minors, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
1 armour, 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 fighter moved from Kiangsu to Korea
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
2 bombers, 2 fighters and 1 tactical_bomber moved from Siam to India
2 battleships and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 carriers and 2 destroyers moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from ChineseCombat - Japanese
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 1 artillery, 2 fighters and 5 infantry
Casualties for British: 1 aaGun, 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomberNon Combat Move - Japanese
2 fighters moved from India to Shan State
2 bombers moved from India to Siam
3 tactical_bombers moved from India to Shan StatePlace Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in Korea
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Japanese collect 43 PUs (1 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to ShantungCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Shantung
Battle in Kiangsu
Battle in Normandy BordeauxNon Combat Move - Americans
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 33 Sea Zone to 19 Sea Zone
2 carriers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 3.
2 destroyers and 3 submarines placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 45 / 57
Russians : 37 / 37
Japanese : 39 / 58
Americans : 54 / 79
Chinese : 11 / 15
British : 30 / 31
UK_Pacific : 7 / 0
Italians : 10 / 19
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 artillery and 7 infantry moved from Kweichow to Shensi
1 artillery and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 8 infantry
Japanese defend with 2 artilleries and 4 infantry
Chinese roll dice for 1 artillery and 8 infantry in Shensi, round 2 : 4/9 hits
Japanese roll dice for 2 artilleries and 4 infantry in Shensi, round 2 : 1/6 hits
4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery and 7 infantry in Shensi, round 3 : 0/8 hits
Japanese roll dice for 2 artilleries in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 artillery and 7 infantry in Shensi, round 4 : 2/8 hits
Japanese roll dice for 2 artilleries in Shensi, round 4 : 0/2 hits
2 artilleries owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Chinese undo move 1.
5 infantry placed in Kiangsi
Chinese undo move 1.
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs totalProduction/PUs Summary :
Germans : 45 / 57
Russians : 37 / 37
Japanese : 34 / 58
Americans : 54 / 79
Chinese : 16 / 16
British : 30 / 31
UK_Pacific : 7 / 0
Italians : 10 / 19
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to French Guiana
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
1 destroyer and 2 transports placed in 110 Sea Zone
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,2,3
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 45 / 57
Russians : 37 / 37
Japanese : 34 / 58
Americans : 54 / 79
Chinese : 16 / 16
British : 31 / 28
UK_Pacific : 7 / 0
Italians : 9 / 19
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Albania to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour and 2 infantry
British defend with 1 artillery
Italians win, taking Trans-Jordan from British with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 artillery and 1 infantry moved from 98 Sea Zone to AlexandriaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
7 infantry moved from Finland to Norway
3 aaGuns and 4 infantry moved from Western Germany to France
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Syria to Iraq
Germans take Iraq from Neutral_Axis
1 armour moved from Syria to Iraq
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
6 armour and 1 mech_infantry moved from Romania to Northern Italy
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in France
3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,5,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 1 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Russians
3 artilleries and 7 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Russians
Non Combat Move - Russians
2 aaGuns, 1 armour, 4 artilleries and 17 infantry moved from Western Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
5 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Russia to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 artillery moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bessarabia
2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Baltic StatesPlace Units - Russians
1 bomber placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 42 / 58
Russians : 44 / 56
Japanese : 34 / 58
Americans : 54 / 79
Chinese : 16 / 16
British : 30 / 28
UK_Pacific : 7 / 0
Italians : 10 / 16
ANZAC : 14 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour and 1 artillery moved from India to 39 Sea Zone
1 armour, 1 artillery and 2 transports moved from 39 Sea Zone to 42 Sea Zone
1 armour and 1 artillery moved from 42 Sea Zone to Java
2 battleships, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 bombers moved from Siam to Java
2 fighters and 3 tactical_bombers moved from Shan State to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 armour, 1 artillery and 2 bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 bombers moved from Java to Siam
2 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to KoreaPlace Units - Japanese
1 factory_minor placed in Kwangtung
2 armour and 1 infantry placed in India
2 destroyers placed in 37 Sea Zone
2 infantry and 1 mech_infantry placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,6,3,1,1,2,1,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,5
Japanese collect 30 PUs (9 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 artillery moved from Kiangsu to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 19 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Iwo Jima
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in Iwo Jima
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 transport in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Americans roll dice for 2 fighters and 1 transport in 20 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Okinawa
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Okinawa, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Okinawa
Americans win, taking Okinawa from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Formosa
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win, taking Formosa from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 20 Sea Zone to 22 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 34 Sea Zone to 17 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier and 2 destroyers placed in 101 Sea Zone
2 destroyers, 1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 39 / 58
Russians : 43 / 56
Japanese : 36 / 37
Americans : 60 / 86
Chinese : 16 / 16
British : 30 / 28
UK_Pacific : 7 / 0
Italians : 10 / 16
ANZAC : 10 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery and 7 infantry
Germans defend with 1 armour and 1 infantry; Italians defend with 2 armour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
British roll dice for 1 artillery and 7 infantry in Trans-Jordan, round 2 : 2/8 hits
Italians roll dice for 3 armour and 3 infantry in Trans-Jordan, round 2 : 1/6 hits
1 infantry owned by the British , 1 infantry owned by the Germans , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery and 6 infantry in Trans-Jordan, round 3 : 0/7 hits
Italians roll dice for 2 armour in Trans-Jordan, round 3 : 1/2 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 4 : 2/6 hits
Italians roll dice for 2 armour in Trans-Jordan, round 4 : 0/2 hits
1 armour owned by the Germans and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 2 infantryNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Production/PUs Summary :
Germans : 36 / 58
Russians : 43 / 56
Japanese : 32 / 37
Americans : 60 / 86
Chinese : 20 / 21
British : 34 / 34
UK_Pacific : 7 / 0
Italians : 9 / 16
ANZAC : 10 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





