@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
13L Whackamatt (Axis) vs Vold (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer and 2 transports; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Kiangsi to KiangsuCombat - British
Battle in Kiangsu
British attack with 2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor, 3 fighters, 4 infantry and 3 tactical_bombers
British win, taking Kiangsu from Japanese with 2 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Japanese: 3 fighters, 4 infantry and 3 tactical_bombers
Casualties for British: 3 infantry and 3 mech_infantrys
Battle in Borneo
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi
2 bombers moved from Egypt to Gibraltar
1 fighter moved from United Kingdom to Norway
1 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Trans-Jordan to EgyptPlace Units - British
1 destroyer and 2 transports placed in 109 Sea Zone
1 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 31 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 4 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
Please note the edit in sz33 - I accidentally took a sub in combat instead of damaging the carrier.
I added the sub back in EDIT, but cannot add in a damaged carrier (that I know of).
If you attack that sz, consider the carrier damaged! It’ll fix itself next round if you do not attack it and all will be right with the world.
V
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You sure can; it’s on the edit tab. Click the carrier, go to the edit tab, and one is “change unit damage”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 6 PUs;Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Greece to YugoslaviaNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
Learning new things all of the time.
I’ll set the damage when I do my turn tonight.
V
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I did it for you already. I guess that didn’t show up in the summary
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 bomber moved from Solomon Islands to 42 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarineNon Combat Move - ANZAC
1 bomber and 1 fighter moved from 42 Sea Zone to MalayaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
3 infantry moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
2 armour moved from Ukraine to Tambov
1 infantry moved from Bryansk to Smolensk
2 armour moved from Ukraine to Smolensk
1 tactical_bomber moved from Ukraine to Vologda
1 mech_infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
15 armour, 5 artilleries, 10 infantry and 4 mech_infantrys moved from Bryansk to Russia
3 tactical_bombers moved from Novgorod to 125 Sea Zone
1 fighter moved from Southern Italy to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 transport moved from 114 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 3 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer and 3 transports
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer and 3 transports
Battle in Rostov
Germans attack with 2 armour and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Rostov from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Russia
Germans attack with 15 armour, 5 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major and 24 infantry
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 24 infantry
Battle in Smolensk
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Vologda to Archangel
2 tactical_bombers moved from 125 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer and 2 transports placed in 115 Sea Zone
1 destroyer placed in 113 Sea Zone
Germans undo move 2.
Germans undo move 1.
2 destroyers and 2 transports placed in 113 Sea Zone
2 fighters and 1 tactical_bomber placed in Western Germany
1 armour placed in NovgorodTurn Complete - Germans
Germans collect 58 PUs; end with 88 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Iraq
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 7 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
6 infantry moved from Anhwe to KiangsuCombat - Japanese
Battle in Kiangsu
Japanese attack with 8 infantry
British defend with 2 armour, 1 artillery and 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 4 infantry
Casualties for British: 2 armour, 1 artillery and 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Anhwe to Kiangsu
2 aaGuns and 2 infantry moved from Jehol to AnhwePlace Units - Japanese
2 destroyers and 1 transport placed in 19 Sea Zone
1 factory_minor placed in Shantung
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Japanese collect 35 PUs (4 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
Japan Kami’s?
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the file
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2 on each destroyer!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
3 destroyers and 2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 3 infantry and 2 mech_infantrys moved from Norway to Finland
Americans take Finland from GermansCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,4
Battle in 19 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 1 battleship, 2 destroyers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 19 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 44
Casualties for Japanese: 1 battleship, 2 destroyers and 2 transports
Casualties for Americans: 1 submarine
Battle in Philippines
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Johnston Island to 33 Sea Zone
1 fighter moved from Johnston Island to 33 Sea Zone
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 8 Sea Zone: 4 destroyers and 2 transports
EDIT: Adding units owned by Americans to Aleutian Islands: 2 artilleries, 1 bomber and 2 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 4 destroyers and 2 transports
EDIT: Removing units owned by Americans from Western United States: 2 artilleries, 1 bomber and 2 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 4 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 2 aaGuns and 2 infantry
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - British
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 fighters, 1 infantry and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - British
Battle in Kiangsu
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Kiangsu from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in CelebesNon Combat Move - British
1 mech_infantry moved from Siam to Burma
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from India to West India
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from Kiangsu to KwangtungPlace Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Yugoslavia to Southern France
4 infantry moved from Southern Italy to 95 Sea Zone
4 destroyers, 4 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from Southern Italy to 93 Sea ZonePlace Units - Italians
1 carrier and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to Shan State
1 bomber moved from Malaya to Iraq
1 fighter moved from Malaya to IndiaPlace Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French





