My dice have been awesome!
13L Whackamatt (Axis) vs Vold (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Chahar to Hopei
1 bomber and 3 tactical_bombers moved from Kiangsu to Hopei
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Korea to 35 Sea Zone
3 fighters moved from 6 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers
Chinese defend with 3 artilleries and 2 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 artilleries and 2 infantryNon Combat Move - Japanese
1 bomber and 3 tactical_bombers moved from Hopei to Kiangsu
1 aaGun and 6 infantry moved from Manchuria to Jehol
2 aaGuns and 2 infantry moved from Korea to Manchuria
1 artillery and 5 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 factory_minor placed in Manchuria
3 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 destroyers moved from 11 Sea Zone to 29 Sea Zone
1 bomber moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 29 Sea Zone
1 bomber moved from 29 Sea Zone to Line Islands
1 armour, 1 artillery and 2 infantry moved from 29 Sea Zone to Line Islands
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 109 Sea Zone to United KingdomPlace Units - Americans
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 harbour placed in Line IslandsTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 artilleries and 2 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Malta to Alexandria
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in Alexandria
British attack with 2 armour, 2 bombers, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter and 4 tactical_bombers; Italians defend with 1 armour, 1 artillery and 1 infantry
retreated to Alexandria
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 tactical_bombers
Casualties for British: 2 armour, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 armour, 1 artillery and 1 infantryNon Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
3 aaGuns, 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Kwangsi to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
2 fighters and 1 tactical_bomber moved from Malaya to Kiangsi
2 bombers moved from Alexandria to EgyptPlace Units - British
1 destroyer placed in 109 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Normandy BordeauxPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
1 artillery, 1 bomber, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 1 bomber and 1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Britain from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from New Britain to Solomon Islands
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to Malaya
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to South Australia
2 armour moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 armour moved from Novgorod to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour, 3 artilleries and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 artilleries and 9 infantry moved from Ukraine to Bryansk
9 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
3 infantry moved from Bessarabia to Ukraine
3 armour moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Alexandria to Ukraine
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Ukraine
1 cruiser and 2 destroyers moved from 112 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 cruiser and 2 destroyers
Russians defend with 1 cruiser
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Bryansk
Germans attack with 15 armour, 5 artilleries, 12 infantry and 5 mech_infantrys
Russians defend with 1 aaGun
Germans win, taking Bryansk from Russians with 15 armour, 5 artilleries, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
1 transport moved from 112 Sea Zone to 114 Sea Zone
3 aaGuns moved from Northern Italy to Western Germany
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 artillery and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 artillery and 1 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to RostovCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Volgograd
1 fighter moved from Rostov to Iraq
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Yenisey
1 infantry moved from Northwest Persia to IraqPlace Units - Russians
2 fighters and 1 tactical_bomber placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Hawaiian Islands to 47 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 3 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
6 infantry moved from Jehol to Anhwe
2 tactical_bombers moved from Kiangsu to Hopei
1 bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Anhwe
2 infantry moved from Manchuria to JeholCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 6 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Hopei to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
2 aaGuns moved from Manchuria to Jehol
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 47 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 fighters placed in Kiangsu
3 infantry placed in Manchuria
1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Line Islands to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Line Islands to 29 Sea Zone
1 carrier, 3 destroyers and 5 submarines moved from 29 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 29 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 109 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery, 3 infantry and 2 mech_infantrys moved from 125 Sea Zone to NorwayCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 destroyers, 5 submarines and 2 transports
Japanese defend with 1 carrier, 3 destroyers, 1 fighter and 1 submarine
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 bomber, 1 carrier, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 32
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 4 submarines
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in NorwayNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 33 Sea Zone to New Britain
1 fighter and 1 tactical_bomber moved from Western United States to Johnston Island
1 bomber moved from Western United States to New BritainPlace Units - Americans
3 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 6 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Yunnan to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 factory_minor, 3 fighters, 6 infantry and 3 tactical_bombers
Japanese win with 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is -34
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 artilleries, 1 fighter and 6 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 artillery and 2 infantry placed in Kiangsi
Chinese undo move 3.
Chinese undo move 2.
1 infantry placed in Kweichow
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer and 2 transports; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Kiangsi to KiangsuCombat - British
Battle in Kiangsu
British attack with 2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor, 3 fighters, 4 infantry and 3 tactical_bombers
British win, taking Kiangsu from Japanese with 2 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Japanese: 3 fighters, 4 infantry and 3 tactical_bombers
Casualties for British: 3 infantry and 3 mech_infantrys
Battle in Borneo
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi
2 bombers moved from Egypt to Gibraltar
1 fighter moved from United Kingdom to Norway
1 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Trans-Jordan to EgyptPlace Units - British
1 destroyer and 2 transports placed in 109 Sea Zone
1 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 31 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 4 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
Please note the edit in sz33 - I accidentally took a sub in combat instead of damaging the carrier.
I added the sub back in EDIT, but cannot add in a damaged carrier (that I know of).
If you attack that sz, consider the carrier damaged! It’ll fix itself next round if you do not attack it and all will be right with the world.
V
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You sure can; it’s on the edit tab. Click the carrier, go to the edit tab, and one is “change unit damage”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 6 PUs;Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Greece to YugoslaviaNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
Learning new things all of the time.
I’ll set the damage when I do my turn tonight.
V
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I did it for you already. I guess that didn’t show up in the summary
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 bomber moved from Solomon Islands to 42 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarineNon Combat Move - ANZAC
1 bomber and 1 fighter moved from 42 Sea Zone to MalayaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French