13L Whackamatt (Axis) vs Vold (Allies +12)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from Chahar to Hopei
                1 bomber and 3 tactical_bombers moved from Kiangsu to Hopei
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 carriers, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Korea to 35 Sea Zone
                3 fighters moved from 6 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers
                    Chinese defend with 3 artilleries and 2 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 artilleries and 2 infantry

    Non Combat Move - Japanese
                1 bomber and 3 tactical_bombers moved from Hopei to Kiangsu
                1 aaGun and 6 infantry moved from Manchuria to Jehol
                2 aaGuns and 2 infantry moved from Korea to Manchuria
                1 artillery and 5 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                3 destroyers and 1 submarine placed in 6 Sea Zone
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 destroyers moved from 11 Sea Zone to 29 Sea Zone
                1 bomber moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 29 Sea Zone
                1 bomber moved from 29 Sea Zone to Line Islands
                1 armour, 1 artillery and 2 infantry moved from 29 Sea Zone to Line Islands
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 109 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
                1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 harbour placed in Line Islands

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                2 artilleries and 2 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Yunnan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan

    Place Units - Chinese
                1 artillery and 4 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour, 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
                1 bomber moved from Malta to Alexandria
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 mech_infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese

    Combat - British
                Battle in Alexandria
                    British attack with 2 armour, 2 bombers, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 fighter and 4 tactical_bombers; Italians defend with 1 armour, 1 artillery and 1 infantry
                    retreated to Alexandria
                    Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 tactical_bombers
                    Casualties for British: 2 armour, 2 fighters and 1 tactical_bomber
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - British
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                3 aaGuns, 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Kwangsi to Kiangsi
                1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                2 fighters and 1 tactical_bomber moved from Malaya to Kiangsi
                2 bombers moved from Alexandria to Egypt

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 1 armour and 1 mech_infantry

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    British defend with 1 destroyer
                    Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Greece
                1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 bomber moved from Queensland to 54 Sea Zone
                1 artillery, 1 bomber, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
                1 artillery, 1 bomber and 1 infantry moved from 47 Sea Zone to New Britain

    Combat - ANZAC
                Battle in New Britain
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking New Britain from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from New Britain to Solomon Islands
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                2 fighters moved from Queensland to Malaya
                2 aaGuns, 1 artillery and 3 infantry moved from Queensland to South Australia
                2 armour moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                3 armour moved from Novgorod to Bryansk
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                2 armour, 3 artilleries and 3 infantry moved from Belarus to Bryansk
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                2 artilleries and 9 infantry moved from Ukraine to Bryansk
                9 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
                3 infantry moved from Bessarabia to Ukraine
                3 armour moved from Romania to Ukraine
                1 fighter and 1 tactical_bomber moved from Alexandria to Ukraine
                1 fighter moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Western Germany to Ukraine
                1 cruiser and 2 destroyers moved from 112 Sea Zone to 114 Sea Zone

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 1 cruiser and 2 destroyers
                    Russians defend with 1 cruiser
                    Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 cruiser
                Battle in Bryansk
                    Germans attack with 15 armour, 5 artilleries, 12 infantry and 5 mech_infantrys
                    Russians defend with 1 aaGun
                    Germans win, taking Bryansk from Russians with 15 armour, 5 artilleries, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Bryansk
                1 transport moved from 112 Sea Zone to 114 Sea Zone
                3 aaGuns moved from Northern Italy to Western Germany
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Western Germany

    Place Units - Germans
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                1 artillery and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 artillery and 1 infantry moved from Volgograd to Rostov
                1 fighter moved from Russia to Rostov

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Volgograd
                1 fighter moved from Rostov to Iraq
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Samara
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Timguska to Urals
                1 infantry moved from Timguska to Evenkiyskiy
                1 infantry moved from Timguska to Yenisey
                1 infantry moved from Northwest Persia to Iraq

    Place Units - Russians
                2 fighters and 1 tactical_bomber placed in Volgograd

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 fighters, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 armour moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Hawaiian Islands to 47 Sea Zone
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                1 battleship, 3 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                6 infantry moved from Jehol to Anhwe
                2 tactical_bombers moved from Kiangsu to Hopei
                1 bomber moved from Kiangsu to Hopei
                1 tactical_bomber moved from Kiangsu to Anhwe
                2 infantry moved from Manchuria to Jehol

    Combat - Japanese
                Battle in 47 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Anhwe
                    Japanese attack with 6 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Java
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Sumatra
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Sumatra from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 bomber and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 bomber
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Hopei to Kiangsu
                1 tactical_bomber moved from Anhwe to Kiangsu
                2 aaGuns moved from Manchuria to Jehol
                1 aaGun moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from 47 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                3 fighters placed in Kiangsu
                3 infantry placed in Manchuria
                1 transport placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 46 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Line Islands to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Line Islands to 29 Sea Zone
                1 carrier, 3 destroyers and 5 submarines moved from 29 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 29 Sea Zone to 33 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 109 Sea Zone to 125 Sea Zone
                      Americans take 125 Sea Zone from Germans
                1 artillery, 3 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 3 destroyers, 5 submarines and 2 transports
                    Japanese defend with 1 carrier, 3 destroyers, 1 fighter and 1 submarine
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win with 1 bomber, 1 carrier, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 32
                    Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 1 submarine
                    Casualties for Americans: 4 submarines
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Norway

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from 33 Sea Zone to New Britain
                1 fighter and 1 tactical_bomber moved from Western United States to Johnston Island
                1 bomber moved from Western United States to New Britain

    Place Units - Americans
                3 destroyers and 2 transports placed in 10 Sea Zone
                2 artilleries, 1 bomber and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 6 infantry moved from Kiangsi to Kiangsu
                1 fighter moved from Yunnan to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 3 artilleries, 1 fighter and 6 infantry
                    Japanese defend with 1 factory_minor, 3 fighters, 6 infantry and 3 tactical_bombers
                    Japanese win with 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is -34
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 artilleries, 1 fighter and 6 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                1 artillery and 2 infantry placed in Kiangsi
                Chinese undo move 3.
                Chinese undo move 2.
                1 infantry placed in Kweichow
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 destroyer and 2 transports; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 mech_infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Kiangsi to Kiangsu

    Combat - British
                Battle in Kiangsu
                    British attack with 2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 factory_minor, 3 fighters, 4 infantry and 3 tactical_bombers
                    British win, taking Kiangsu from Japanese with 2 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 54
                    Casualties for Japanese: 3 fighters, 4 infantry and 3 tactical_bombers
                    Casualties for British: 3 infantry and 3 mech_infantrys
                Battle in Borneo
                Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi
                2 bombers moved from Egypt to Gibraltar
                1 fighter moved from United Kingdom to Norway
                1 infantry moved from Kwangtung to Kiangsi
                3 infantry moved from Trans-Jordan to Egypt

    Place Units - British
                1 destroyer and 2 transports placed in 109 Sea Zone
                1 armour placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                British collect 31 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 4 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

  • '13

    Please note the edit in sz33 - I accidentally took a sub in combat instead of damaging the carrier.

    I added the sub back in EDIT, but cannot add in a damaged carrier (that I know of).

    If you attack that sz, consider the carrier damaged!  It’ll fix itself next round if you do not attack it and all will be right with the world.

    V

  • '20 '18 '17 '15

    You sure can; it’s on the edit tab.  Click the carrier, go to the edit tab, and one is “change unit damage”

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 6 PUs;

    Combat Move - Italians
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                2 fighters moved from Greece to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Greece to Yugoslavia

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '13

    Learning new things all of the time.

    I’ll set the damage when I do my turn tonight.

    V

  • '20 '18 '17 '15

    I did it for you already.  I guess that didn’t show up in the summary

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 56 Sea Zone to 41 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from Malaya to 42 Sea Zone
                1 bomber moved from Solomon Islands to 42 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    Units damaged: 1 carrier owned by the Japanese
                    ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine

    Non Combat Move - ANZAC
                1 bomber and 1 fighter moved from 42 Sea Zone to Malaya

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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