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13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Italians
                COMMENT: US fighter is on US CV in Z109

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                    Italians captures 4PUs while taking UK_Pacific capital
                    Italians converts factory_major into different units
                1 mech_infantry moved from Smolensk to Urals
                      Italians take Urals from Russians
                1 mech_infantry moved from Smolensk to Samara
                1 mech_infantry moved from Bryansk to Rostov
                      Italians take Rostov from Russians
                2 mech_infantrys moved from Romania to Ukraine
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                      Italians take 97 Sea Zone from Americans
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to Ukraine
                1 bomber moved from Eastern Poland to Samara
                1 mech_infantry moved from Smolensk to Samara
                1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 armour and 1 mech_infantry moved from West India to India
                      Italians take India from UK_Pacific

    Combat - Italians
                Battle in Samara
                    Italians attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 armour
                    Italians win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 armour
                Battle in Ukraine
                    Italians attack with 1 armour, 1 fighter and 5 mech_infantrys
                    British defend with 1 armour and 2 mech_infantrys; Russians defend with 1 factory_minor
                    Italians win, taking Ukraine from Russians with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Italians: 1 mech_infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 aaGun moved from Western Ukraine to Bryansk
                1 fighter moved from Ukraine to Bryansk
                1 armour moved from Hopei to Kansu
                3 infantry moved from Yugoslavia to Romania
                4 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Samara to Bryansk
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 2 infantry moved from France to Western Germany

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 28 PUs; end with 32 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 bomber moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 bomber moved from 42 Sea Zone to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

  • 15 14

    Mhh, not happy with my US turn in hindsight.
    The TT in sz42 should have been sunk by a US fighter and I should have done SBR on Malaya with on US Bomber :-/

  • 15 14

    But in the end still happy about still having more TUV on the map (despite this will get close after the Ger and JP buys in the next round) and the path to a VC-victory is at least not completely deterministic yet (at least to what I see^^). I will keep fighting as long as there is work to do for the Axis :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 3 fighters, 2 infantry, 5 submarines and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 infantry moved from Eastern Persia to Persia
                1 tactical_bomber moved from Eastern Persia to Persia
                1 bomber moved from Tsinghai to Persia
                1 infantry moved from Vologda to Russia
                1 infantry moved from Vologda to Russia
                1 infantry moved from Tsinghai to Kazakhstan
                1 artillery moved from Novosibirsk to Kazakhstan
                5 armour and 8 mech_infantrys moved from Eastern Persia to Kazakhstan
                2 artilleries moved from Tsinghai to Kazakhstan
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                1 bomber moved from Smolensk to Russia
                1 bomber moved from Amur to 1 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 artillery moved from Vologda to Russia
                1 bomber moved from Tsinghai to Persia

    Combat - Germans
                Battle in Russia
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    Germans captures 12PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Persia
                    Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Persia from British with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    Germans attack with 5 armour, 3 artilleries, 1 infantry and 8 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Kazakhstan from Russians with 5 armour, 3 artilleries, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 1 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 destroyer and 1 transport
                    Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 bomber

    Non Combat Move - Germans
                2 bombers and 1 tactical_bomber moved from Persia to India
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                2 mech_infantrys moved from West India to Eastern Persia
                1 aaGun moved from West India to Eastern Persia
                1 aaGun, 3 armour, 3 artilleries, 1 fighter, 9 infantry and 4 mech_infantrys moved from West India to India
                1 infantry moved from Smolensk to Bryansk
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Belarus to Bryansk
                16 infantry moved from Western Ukraine to Bryansk
                4 artilleries moved from Western Ukraine to Bryansk
                1 aaGun moved from Western Ukraine to Bryansk
                2 armour moved from Novgorod to Bryansk
                1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                4 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Western Germany to Southern Italy
                2 fighters moved from 104 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 123 Sea Zone
                1 bomber moved from Western Ukraine to Western Germany
                1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
                2 infantry moved from Yugoslavia to Romania
                2 infantry moved from Archangel to Smolensk
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Vologda to Smolensk
                1 armour moved from Western Germany to Poland
                1 bomber moved from Russia to Finland
                1 mech_infantry moved from Vologda to Bryansk
                1 mech_infantry moved from Novosibirsk to Shensi

    Place Units - Germans
                1 armour, 1 artillery, 3 fighters and 1 infantry placed in Western Germany
                2 armour and 1 infantry placed in Novgorod
                1 submarine and 1 transport placed in 113 Sea Zone
                3 submarines placed in 110 Sea Zone
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 61 PUs; end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs


  • Cancel movement of 1 sub to Iceland


  • You remember it’s your move, right?  :-)

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Russians
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Move - Russians
                6 infantry moved from Tambov to Samara
                2 fighters moved from Volgograd to Samara
                1 tactical_bomber moved from Volgograd to Samara
                3 mech_infantrys moved from Volgograd to Russia
                1 armour moved from Volgograd to Russia
                10 infantry moved from Tambov to Russia
                7 artilleries moved from Tambov to Russia
                2 infantry moved from Tambov to Russia
                2 infantry moved from Tambov to Russia

    Combat - Russians
                Battle in Russia
                    Russians attack with 1 armour, 7 artilleries, 14 infantry and 3 mech_infantrys
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
                    Russians win, taking Russia from Germans with 1 armour, 7 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Samara
                    Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                    Russians win, taking Samara from Italians with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns moved from Tambov to Russia
                3 infantry moved from Tambov to Russia
                1 tactical_bomber moved from Samara to Caucasus
                2 fighters moved from Samara to Caucasus
                1 infantry moved from Tambov to Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total

  • 15 14

    Just for the record: this was a (slightly simplified) 8/8 @2 from 2 opponents in a RU12 and a UK1.
    I just need to write that down to keep mind that my opponent’s dices by definition can only get worse from here  :lol:


  • You mean they can’t get better!

    They could stay the same!  :lol:

  • 15 14

    True, so I just hope this is not gonna happen^^


  • Well, I was getting perfect dice (I think) until I lost a bomber to a Chinese artillery

    I can’t remember for sure, but I don’t think China can control (collect income) from Hong Kong when India is in Axis hands.  There is an ambiguous statement in the rulebook, but it says in two places that Hong Kong and Burma can not be controlled by China, so I’m going by that.


  • Yes, perfect dice for first 4 battles, but then you started getting luckier :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 tactical_bomber moved from Tsinghai to Volgograd
                1 mech_infantry moved from Tsinghai to Volgograd
                1 bomber moved from Malaya to Kweichow
                1 bomber moved from Malaya to Kweichow
                1 armour moved from Tsinghai to Volgograd
                1 fighter moved from Japan to Siberia
                1 fighter moved from Japan to Siberia
                1 mech_infantry moved from Korea to Siberia
                1 tactical_bomber moved from Philippines to Kwangsi
                1 fighter moved from 35 Sea Zone to Kwangsi
                1 mech_infantry moved from Hopei to Anhwe
                1 mech_infantry moved from Tsinghai to Kweichow
                1 fighter moved from Japan to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 35 Sea Zone to Anhwe
                1 tactical_bomber moved from Philippines to Anhwe
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                1 fighter moved from Tsinghai to Volgograd

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 1 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Siberia
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Siberia from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 bomber and 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Volgograd
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 armour; Russians defend with 1 factory_minor
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 2 armour

    Non Combat Move - Japanese
                1 aaGun moved from Tsinghai to Shensi
                2 mech_infantrys moved from Malaya to French Indo China
                1 aaGun moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 aaGun moved from 35 Sea Zone to Philippines
                1 fighter moved from 16 Sea Zone to Japan
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                2 fighters moved from Siberia to 6 Sea Zone
                1 infantry moved from Korea to Amur
                1 fighter moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Anhwe to Kiangsu
                1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Kwangsi to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 bomber moved from Kweichow to Kiangsu

    Place Units - Japanese
                4 destroyers and 2 transports placed in 6 Sea Zone
                1 armour and 3 infantry placed in Japan
                Japanese undo move 2.
                1 armour, 1 fighter and 2 infantry placed in Japan
                1 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

  • 15 14

    @Gamerman01:

    Well, I was getting perfect dice (I think) until I lost a bomber to a Chinese artillery

    I can’t remember for sure, but I don’t think China can control (collect income) from Hong Kong when India is in Axis hands.  There is an ambiguous statement in the rulebook, but it says in two places that Hong Kong and Burma can not be controlled by China, so I’m going by that.

    Hey Gamerman, are you sure about that? Could you refer to and quote the statements which do not allow China to control Kwangtung at all? I really don’t want to be squeezy or so because I could benefit from China controlling Kwangtung or Burma, however the only words in the rulebook I could find about that to my understanding clearly state the opposite:

    Pacific rulebook page 10.

    However, Kwangtung
    and Burma are special cases
    . Although they are not Chinese
    territories, Chinese forces can move into them. These are
    the only non-Chinese territories that Chinese units can
    occupy. China can even temporarily control them, but only
    if it recaptures them from the Axis while India is under Axis
    control

    The same is mentioned in the box on the map. To me this really sounds like China can collect income from them if India is under Axis control and in case India would get liberated I would assume them to be converted to UK Pac then.

  • 15 14

    I btw know that this means nothing, but TripleA allows china to at least control Burma as happened in Wheatbeer vs Bold:
    http://www.axisandallies.org/forums/index.php?topic=32023.75

    Just in case they would not be allowed I would inform them just to spread the news and maybe another bug on the list.

    But still, currently I would believe they can control them under the given circumstances in our game.


  • http://www.wizards.com/AvalonHill/rules/AVL1940_RuleBook.pdf

    The copy of the 2nd edition rulebook that I am looking at on the Avalon Hill website does not have the statements you describe.  Also, China is on page 9 and not on page 10. We are not looking at the same rulebook.

    OK, I found my original Pacific rule book and I see I have penciled in there that Krieghund said that China can indeed control Hong Kong and Burma when India is in Axis hands.

    I guess you will be walking in and picking up an easy 3 IPCs then.

  • 15 14

    Thanks for clarification. I attached a screenshot of the rulebook I was referring to

    Rulebook
    –- Pacific 1940 —
    Second
    Edition

    Of course bit weird there are different rulebooks out there. Which one are you referring to? Is there a link? I can not upload mine because it is 87 MB

    China.PNG


  • I already provided the link - it’s at the beginning of my previous post!

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