@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01
-
Destroyer goes.
D:
Rolls: 1@2 2@4; Total Hits: 11@2: (2)2@4: (5, 6) -
So 2 Bomber vs 2 Figs you to decide whether to continue or not.
-
I mainly wanted to get the destroyer.
Retreat, so bombers land where I had them on the map. You can just delete my sub, and continue -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Syria to Northwest Persia
2 bombers moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Persia
2 fighters moved from Iraq to Persia
1 fighter moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
3 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
1 fighter moved from Gibraltar to Scotland
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from JapaneseCombat - Americans
Americans creates battle in territory 98 Sea Zone
Air Battle in Persia
Americans attacks with 3 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Scotland
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 airfield and 2 infantry
Americans win, taking 98 Sea Zone from Germans, taking Scotland from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 tactical_bomber
Battle in Northwest Persia
Americans attack with 2 bombers and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Northwest Persia from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers and 6 submarines moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 8 Sea Zone to British Columbia
1 infantry moved from British Columbia to Western United States
1 armour moved from British Columbia to Western United States
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Midway to Caroline Islands
1 fighter moved from Midway to Hawaiian Islands
3 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Northwest Persia to India
1 bomber moved from Persia to India
2 fighters moved from Persia to Iraq
2 bombers moved from Iraq to Gibraltar
2 infantry moved from Syria to Iraq
1 aaGun moved from Syria to Iraq
2 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 submarine moved from 93 Sea Zone to 91 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 fighter placed in Eastern United States
2 transports placed in 10 Sea Zone
4 submarines placed in 10 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
13 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 13 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 12 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to BurmaPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
3 infantry placed in Yunnan
Chinese undo move 2.
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British repair 4 damage on 4 factory_majors; Remaining resources: 33 PUs;
British buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Eastern Persia
4 fighters moved from Iraq to Eastern Persia
1 artillery moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 bomber moved from Iraq to Shan StateCombat - British
Battle in Eastern Persia
British attack with 4 fighters and 1 mech_infantry
Germans defend with 2 infantry
British win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Shan State to Burma
1 artillery moved from Burma to India
1 artillery moved from Burma to India
1 aaGun moved from Burma to Yunnan
3 infantry moved from Burma to India
2 infantry moved from Burma to India
2 fighters moved from 98 Sea Zone to Iraq
2 artilleries and 4 infantry moved from Syria to Iraq
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 aaGun moved from 81 Sea Zone to Trans-Jordan
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
4 fighters moved from Eastern Persia to IraqPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
I realized I forgot to move the Brazil guys to Guinea, hope you don’t mind and believe me that nothing what happened in the previous moves could have influenced that:)
-
Guiana
-
Gamer, I overlooked the potential Italian Can opener in sz104. The whole turn was designed in order to block a Gibraltar drop.
If you would allow me to put a second DD in sz 104 this would be great. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to KazakhstanCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kazakhstan
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Kazakhstan: 1 fighter
EDIT: Changing ownership of Kazakhstan from Russians to Italians
EDIT: Adding units owned by Italians to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 bomber moved from 81 Sea Zone to Eastern Persia
1 mech_infantry moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Caucasus to Tsinghai
1 aaGun moved from Caucasus to Kazakhstan
1 mech_infantry moved from Romania to Belarus
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from France to Northern Italy
6 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,2,3,4
Italians collect 11 PUs (12 lost to blockades); end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs -
Sacrificing air to get Armour into China, the Italians must have an open bill with the Chinese^^
Thanks for the edit btw. On the one hand I am glad about it on the other I think “damn, he does not give a shidd”^^ -
I apologize in advance for killing the rogue transport this turn. I am not proud of it but he should have peacefully circumvent the world the other direction.
Still my respect for the brave crew boldly going where no Japanese has gone before:D -
Double hit in Java sucks :x
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 7 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
2 fighters moved from Queensland to Java
1 fighter moved from Queensland to 57 Sea ZoneCombat - ANZAC
Battle in 57 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 57 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
Sacrificing air to get Armour into China, the Italians must have an open bill with the Chinese^^
Thanks for the edit btw. On the one hand I am glad about it on the other I think “damn, he does not give a shidd”^^:-)
-
I have a little problem, I wanted to take Art+Inf as causalities in the Java battle. However edit mode does not allow me: “can’t remove units without removing transport”, but even if I remove the transport, I still cannot remove any unit from Java.
On Java should be: Art+Inf instead of 2 Art. Not sure how to edit that.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 fighter moved from Gibraltar to 111 Sea ZoneCombat - French
Battle in 111 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
1 fighter moved from 111 Sea Zone to Scotland
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
I have a little problem, I wanted to take Art+Inf as causalities in the Java battle. However edit mode does not allow me: “can’t remove units without removing transport”, but even if I remove the transport, I still cannot remove any unit from Java.
On Java should be: Art+Inf instead of 2 Art. Not sure how to edit that.
I’ll see if I can get it
-
We can just add a game note, and edit the infantry in and the artillery out when you go to transport them
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Suiyuyan to Kweichow
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Persia to West India
Germans take West India from UK_Pacific
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from France to 109 Sea Zone
2 mech_infantrys moved from Eastern Poland to Archangel
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Timguska to Urals
1 armour and 1 mech_infantry moved from Tsinghai to Urals
Germans take Novosibirsk from Russians
1 fighter moved from Persia to Northwest Persia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Caucasus to Urals
1 bomber moved from Kiangsi to India
1 bomber moved from Ukraine to Urals
1 bomber moved from Ukraine to Urals
1 artillery moved from Tsinghai to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 fighter moved from Caucasus to Rostov
1 tactical_bomber moved from Persia to Northwest Persia
1 bomber moved from Western Germany to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Sikang to Shensi
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Caucasus to Rostov





