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Xdap rd6 Atlanta Axis(allies) vs allweneedishank

  • 12

    Ok fine from right here.

  • 12

    email with map sent - just can’t remember if it includes the anzac edit or not.  turn coming soon.

  • Liaison TripleA 11 10

    Ladies and Gentleman…

    Boys and girls…

    Dying time’s arrived!

    http://www.axisandallies.org/forums/index.php?topic=31847.0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 bomber, 1 carrier, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans

    Combat - Americans

    Non Combat Move - Americans
                2 infantry moved from Normandy Bordeaux to Spain
                2 infantry moved from Portugal to Spain
                1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 fighter moved from 110 Sea Zone to Morocco
                1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 3 infantry moved from 91 Sea Zone to Spain
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 destroyers and 2 submarines moved from 26 Sea Zone to 63 Sea Zone
                1 bomber moved from New Zealand to Queensland
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
                1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                3 artilleries placed in Spain
                2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
                2 submarines placed in 110 Sea Zone
                1 transport placed in 101 Sea Zone
                1 carrier and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        New Zealand : 1 mech_infantry
        New Guinea : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport
        10 Sea Zone : 1 carrier and 2 submarines
        63 Sea Zone : 1 carrier, 6 destroyers, 2 fighters, 3 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        Morocco : 1 flag, 1 airfield and 2 fighters
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 flag
        Norway : 1 flag
        Holland Belgium : 1 flag, 1 infantry
        Portugal : 1 flag
        93 Sea Zone : 1 submarine
        97 Sea Zone : 1 submarine
        101 Sea Zone : 2 transports
        Spain : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor and 7 infantry
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 4 transports
        110 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 14 / 0
        Japanese : 60 / 65
        Americans : 63 / 83
        Chinese : 5 / 11
        British : 41 / 46
        UK_Pacific : 5 / 8
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsu : 1 infantry
        Jehol : 1 infantry
        Anhwe : 6 infantry

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 14 / 0
        Japanese : 54 / 65
        Americans : 63 / 83
        Chinese : 11 / 13
        British : 41 / 46
        UK_Pacific : 5 / 8
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 bomber, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 5 damage on 5 factory_majors; Remaining resources: 3 PUs;
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Northwest Persia to Turkey
                2 mech_infantrys moved from Northwest Persia to Turkey
                1 infantry moved from Northwest Persia to Turkey
                2 artilleries and 2 infantry moved from Iraq to Turkey
                1 artillery and 1 infantry moved from Syria to Turkey
                1 fighter moved from Syria to Turkey
                2 fighters moved from 98 Sea Zone to Turkey
                1 infantry moved from Brazil to Bolivia
                      British take Bolivia from Neutral_True
                2 infantry moved from Brazil to Bolivia
                1 armour moved from Brazil to Bolivia
                1 artillery and 1 infantry moved from India to Burma
                1 bomber moved from Egypt to Turkey

    Combat - British
                Battle in Burma
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Burma, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Turkey
                    British attack with 1 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys
                    Neutral_True defend with 8 infantry
                        British roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys in Turkey, round 2 :  6/14 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  4/8 hits
                        4 infantry owned by the British and 6 infantry owned by the Neutral_True lost in Turkey
                    1 armour owned by the British , 2 mech_infantrys owned by the British and 3 artilleries owned by the British retreated to Iraq
                    Neutral_True win with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 4 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Libya: 1 infantry
                EDIT: Changing ownership of Tunisia from Italians to British
                EDIT: Adding units owned by British to Tunisia: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from Eastern Persia to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 aaGun moved from Trans-Jordan to Iraq
                1 bomber moved from Turkey to Egypt
                1 mech_infantry moved from Ethiopia to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Turkey to Egypt
                2 fighters moved from Turkey to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 fighter moved from United Kingdom to Morocco
                1 aaGun and 1 infantry moved from Normandy Bordeaux to Spain
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                2 armour and 1 bomber placed in Saudi Arabia
                1 artillery and 1 infantry placed in Egypt
                1 transport placed in 98 Sea Zone
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 1 artillery and 1 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 23 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Morocco : 1 fighter
        Tunisia : 1 flag, 1 infantry
        Libya : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 infantry
        Saudi Arabia : 1 flag, 2 armour, 1 bomber and 1 factory_minor
        Eire : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 aaGun, 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Venezuela : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag
        Spain : 1 aaGun, 4 infantry and 1 mech_infantry
        Bolivia : 1 flag, 1 armour and 3 infantry
        98 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports
        91 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 14 / 0
        Japanese : 53 / 65
        Americans : 63 / 83
        Chinese : 11 / 13
        British : 42 / 47
        UK_Pacific : 6 / 3
        Italians : 16 / 17
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 15

    gd…edits

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Southern France to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
                    Italians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Southern France to Yugoslavia

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,6,5,3
                Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
        Bryansk : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Western Ukraine : 1 flag
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 destroyer
        Yugoslavia : 1 mech_infantry

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 14 / 0
        Japanese : 53 / 65
        Americans : 63 / 83
        Chinese : 11 / 13
        British : 42 / 47
        UK_Pacific : 6 / 3
        Italians : 16 / 9
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 18 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        63 Sea Zone : 1 destroyer and 1 transport
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 14 / 0
        Japanese : 53 / 65
        Americans : 63 / 83
        Chinese : 11 / 13
        British : 42 / 47
        UK_Pacific : 6 / 3
        Italians : 16 / 9
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Normandy Bordeaux to Spain

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Morocco : 1 fighter
        Iraq : 2 infantry
        Spain : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 14 / 0
        Japanese : 53 / 65
        Americans : 63 / 83
        Chinese : 11 / 13
        British : 42 / 47
        UK_Pacific : 6 / 3
        Italians : 16 / 9
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 12

    well, i just caught up and realized that hanklove massacred the entire allied pacific fleet.  that changes things considerably.  however, i still think this one’s too close to call, although as you will see, i have taken a different tack than atlanta in the RWANDA especiale.  perhaps both will work, but i think the allies need to play pretty aggressive now.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 artillery moved from Samara to Kazakhstan
                3 mech_infantrys moved from Russia to Kazakhstan
                1 armour moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Ukraine to Caucasus
                6 armour and 2 mech_infantrys moved from Rostov to Caucasus
                1 armour and 1 mech_infantry moved from Volgograd to Caucasus
                2 bombers moved from Southern Italy to 113 Sea Zone
                2 tactical_bombers moved from Western Germany to 113 Sea Zone
                1 artillery moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                1 mech_infantry moved from Finland to Norway
                      Germans take Norway from Americans

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 armour, 1 artillery and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Kazakhstan, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 7 armour and 6 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 7 armour and 6 mech_infantrys in Caucasus, round 2 :  7/13 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 113 Sea Zone
                    Germans attack with 2 bombers, 1 submarine and 2 tactical_bombers
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers and 2 tactical_bombers in 113 Sea Zone, round 2 :  2/4 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
                    Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Germans
                1 mech_infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                5 infantry moved from Karelia to Finland
                1 infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                1 mech_infantry moved from Volgograd to Turkey
                      Germans take Turkey from Neutral_True
                1 armour moved from Volgograd to Afghanistan
                      Germans take Afghanistan from Neutral_True
                1 armour and 1 mech_infantry moved from Samara to Kansu
                1 aaGun moved from Samara to Kazakhstan
                2 aaGuns moved from Rostov to Caucasus
                1 armour moved from Volgograd to Caucasus
                1 tactical_bomber moved from Ukraine to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                4 infantry moved from Northern Italy to France
                3 mech_infantrys moved from Western Germany to Yugoslavia
                1 mech_infantry moved from France to Yugoslavia
                5 mech_infantrys moved from Germany to Yugoslavia
                2 bombers and 2 tactical_bombers moved from 113 Sea Zone to Southern Italy
                4 artilleries and 6 infantry moved from France to Southern France
                1 artillery and 5 infantry moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 artillery and 3 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,2,4,2
                Germans collect 65 PUs (5 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

    Territory Summary for Germans :

    Kansu : 1 armour and 1 mech_infantry
        Evenkiyskiy : 1 flag, 1 infantry
        Timguska : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 5 artilleries and 7 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 9 infantry
        Western Germany : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Germany : 1 factory_major
        Norway : 1 mech_infantry
        Holland Belgium : 1 artillery
        Southern Italy : 2 aaGuns, 2 bombers, 1 fighter and 6 tactical_bombers
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 2 aaGuns, 8 armour and 6 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        Afghanistan : 1 flag, 1 armour and 3 infantry
        Turkey : 1 flag, 2 infantry and 1 mech_infantry
        Switzerland : 1 flag, 3 infantry
        Sweden : 1 flag, 6 infantry and 1 mech_infantry
        Yugoslavia : 1 flag, 9 mech_infantrys
        Finland : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 70 / 90
        Russians : 9 / 0
        Japanese : 53 / 65
        Americans : 55 / 83
        Chinese : 11 / 13
        British : 42 / 47
        UK_Pacific : 6 / 3
        Italians : 16 / 9
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • TripleA

    i submerged your sub.
    feel free to roll it on the forum if you wanted it to fight.

  • 12

    1 in 12 to drop an aircraft vs lose a useless sub?  Easy choice.

  • 15

    @Boldfresh:

    well, i just caught up and realized that hanklove massacred the entire allied pacific fleet.  that changes things considerably.  however, i still think this one’s too close to call, although as you will see, i have taken a different tack than atlanta in the RWANDA especiale.  perhaps both will work, but i think the allies need to play pretty aggressive now.

    Bold, that happened quite a while ago, you mean all this time you’ve been spouting off about we had the game in the bag you hadn’t even looked at the last 2 rounds???

  • 15

    rolling sub

  • 15

    DiceRolling 1d6:
    (4)

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Amur to Buryatia
                1 infantry moved from Yenisey to Yakut S.S.R.

    Turn Complete - Russians

    Territory Summary for Russians :

    Anhwe : 2 aaGuns and 9 infantry
        Yakut S.S.R. : 1 infantry
        Buryatia : 2 infantry
        Tobruk : 1 flag
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 70 / 90
        Russians : 9 / 0
        Japanese : 53 / 65
        Americans : 55 / 83
        Chinese : 11 / 13
        British : 42 / 47
        UK_Pacific : 6 / 3
        Italians : 16 / 9
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • 12

    @rgp44:

    @Boldfresh:

    well, i just caught up and realized that hanklove massacred the entire allied pacific fleet.�  that changes things considerably.�  however, i still think this one’s too close to call, although as you will see, i have taken a different tack than atlanta in the RWANDA especiale.�  perhaps both will work, but i think the allies need to play pretty aggressive now.

    Bold, that happened quite a while ago, you mean all this time you’ve been spouting off about we had the game in the bag you hadn’t even looked at the last 2 rounds???

    i never would have IMAGINED that you guys would let them sink your whole pacific fleet!  you had it in the bag before that happened.  :|  you are still strong, but i would have to say they are now favored.  nothing a big dicing can’t fix and the dice gods owe you one in your favor!

  • TripleA

    is there a problem with the ussr file?
    i could not open it.
    can you please upload it again, or is there a problem on my end?

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