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Xdap rd6 Atlanta Axis(allies) vs allweneedishank

  • 15

    gd…edits

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Southern France to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 mech_infantry in Holland Belgium, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
                    Italians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Southern France to Yugoslavia

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,6,5,3
                Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
        Bryansk : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Western Ukraine : 1 flag
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 destroyer
        Yugoslavia : 1 mech_infantry

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 14 / 0
        Japanese : 53 / 65
        Americans : 63 / 83
        Chinese : 11 / 13
        British : 42 / 47
        UK_Pacific : 6 / 3
        Italians : 16 / 9
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 18 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        63 Sea Zone : 1 destroyer and 1 transport
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 14 / 0
        Japanese : 53 / 65
        Americans : 63 / 83
        Chinese : 11 / 13
        British : 42 / 47
        UK_Pacific : 6 / 3
        Italians : 16 / 9
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Normandy Bordeaux to Spain

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Morocco : 1 fighter
        Iraq : 2 infantry
        Spain : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 14 / 0
        Japanese : 53 / 65
        Americans : 63 / 83
        Chinese : 11 / 13
        British : 42 / 47
        UK_Pacific : 6 / 3
        Italians : 16 / 9
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

  • 12

    well, i just caught up and realized that hanklove massacred the entire allied pacific fleet.  that changes things considerably.  however, i still think this one’s too close to call, although as you will see, i have taken a different tack than atlanta in the RWANDA especiale.  perhaps both will work, but i think the allies need to play pretty aggressive now.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 artillery moved from Samara to Kazakhstan
                3 mech_infantrys moved from Russia to Kazakhstan
                1 armour moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Ukraine to Caucasus
                6 armour and 2 mech_infantrys moved from Rostov to Caucasus
                1 armour and 1 mech_infantry moved from Volgograd to Caucasus
                2 bombers moved from Southern Italy to 113 Sea Zone
                2 tactical_bombers moved from Western Germany to 113 Sea Zone
                1 artillery moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                1 mech_infantry moved from Finland to Norway
                      Germans take Norway from Americans

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 armour, 1 artillery and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Kazakhstan, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 7 armour and 6 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 7 armour and 6 mech_infantrys in Caucasus, round 2 :  7/13 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 113 Sea Zone
                    Germans attack with 2 bombers, 1 submarine and 2 tactical_bombers
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers and 2 tactical_bombers in 113 Sea Zone, round 2 :  2/4 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
                    Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Germans
                1 mech_infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                5 infantry moved from Karelia to Finland
                1 infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                1 mech_infantry moved from Volgograd to Turkey
                      Germans take Turkey from Neutral_True
                1 armour moved from Volgograd to Afghanistan
                      Germans take Afghanistan from Neutral_True
                1 armour and 1 mech_infantry moved from Samara to Kansu
                1 aaGun moved from Samara to Kazakhstan
                2 aaGuns moved from Rostov to Caucasus
                1 armour moved from Volgograd to Caucasus
                1 tactical_bomber moved from Ukraine to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                4 infantry moved from Northern Italy to France
                3 mech_infantrys moved from Western Germany to Yugoslavia
                1 mech_infantry moved from France to Yugoslavia
                5 mech_infantrys moved from Germany to Yugoslavia
                2 bombers and 2 tactical_bombers moved from 113 Sea Zone to Southern Italy
                4 artilleries and 6 infantry moved from France to Southern France
                1 artillery and 5 infantry moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 artillery and 3 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,2,4,2
                Germans collect 65 PUs (5 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

    Territory Summary for Germans :

    Kansu : 1 armour and 1 mech_infantry
        Evenkiyskiy : 1 flag, 1 infantry
        Timguska : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 5 artilleries and 7 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 9 infantry
        Western Germany : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Germany : 1 factory_major
        Norway : 1 mech_infantry
        Holland Belgium : 1 artillery
        Southern Italy : 2 aaGuns, 2 bombers, 1 fighter and 6 tactical_bombers
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 2 aaGuns, 8 armour and 6 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        Afghanistan : 1 flag, 1 armour and 3 infantry
        Turkey : 1 flag, 2 infantry and 1 mech_infantry
        Switzerland : 1 flag, 3 infantry
        Sweden : 1 flag, 6 infantry and 1 mech_infantry
        Yugoslavia : 1 flag, 9 mech_infantrys
        Finland : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 70 / 90
        Russians : 9 / 0
        Japanese : 53 / 65
        Americans : 55 / 83
        Chinese : 11 / 13
        British : 42 / 47
        UK_Pacific : 6 / 3
        Italians : 16 / 9
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • TripleA

    i submerged your sub.
    feel free to roll it on the forum if you wanted it to fight.

  • 12

    1 in 12 to drop an aircraft vs lose a useless sub?  Easy choice.

  • 15

    @Boldfresh:

    well, i just caught up and realized that hanklove massacred the entire allied pacific fleet.  that changes things considerably.  however, i still think this one’s too close to call, although as you will see, i have taken a different tack than atlanta in the RWANDA especiale.  perhaps both will work, but i think the allies need to play pretty aggressive now.

    Bold, that happened quite a while ago, you mean all this time you’ve been spouting off about we had the game in the bag you hadn’t even looked at the last 2 rounds???

  • 15

    rolling sub

  • 15

    DiceRolling 1d6:
    (4)

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Amur to Buryatia
                1 infantry moved from Yenisey to Yakut S.S.R.

    Turn Complete - Russians

    Territory Summary for Russians :

    Anhwe : 2 aaGuns and 9 infantry
        Yakut S.S.R. : 1 infantry
        Buryatia : 2 infantry
        Tobruk : 1 flag
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 70 / 90
        Russians : 9 / 0
        Japanese : 53 / 65
        Americans : 55 / 83
        Chinese : 11 / 13
        British : 42 / 47
        UK_Pacific : 6 / 3
        Italians : 16 / 9
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • 12

    @rgp44:

    @Boldfresh:

    well, i just caught up and realized that hanklove massacred the entire allied pacific fleet.�  that changes things considerably.�  however, i still think this one’s too close to call, although as you will see, i have taken a different tack than atlanta in the RWANDA especiale.�  perhaps both will work, but i think the allies need to play pretty aggressive now.

    Bold, that happened quite a while ago, you mean all this time you’ve been spouting off about we had the game in the bag you hadn’t even looked at the last 2 rounds???

    i never would have IMAGINED that you guys would let them sink your whole pacific fleet!  you had it in the bag before that happened.  :|  you are still strong, but i would have to say they are now favored.  nothing a big dicing can’t fix and the dice gods owe you one in your favor!

  • TripleA

    is there a problem with the ussr file?
    i could not open it.
    can you please upload it again, or is there a problem on my end?

  • TripleA

    attacker 1sub, 2tacs, 2 bombers
    DiceRolls: 1@2, 2@3, 2@4; Total Hits: 31@2,: (3)2@3,: (4, 3)2@4: (2, 1)

    defender 1cruiser
    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • 12

    Hey love… you dont get to reroll the battle.  :lol:  u r silly.

  • TripleA

    @allweneedislove:

    is there a problem with the ussr file?
    i could not open it.
    can you please upload it again, or is there a problem on my end?

    I can’t open it either…

  • 12

    Geez guys the text is right there.  A couple ncm!  Just do it yourselves and proceed with japan  :-)

  • 15

    @allweneedislove:

    attacker 1sub, 2tacs, 2 bombers
    DiceRolls: 1@2, 2@3, 2@4; Total Hits: 31@2,: (3)2@3,: (4, 3)2@4: (2, 1)

    defender 1cruiser
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    not that it matters but I wasn’t rolling the sub if you were going to re-do the whole battle

  • TripleA

    rgp, i am just looking to do what i think is the fair way to correct the mistake. please let me know if the following does not make sense and if there is a more fair way please let me know.

    i had done the sz113 battle and assumed that you would want to save your sub so i submerged it.(i was wrong)

    i posted in our thread if you wanted the sub to fight to roll the battle on the forum.

    you wanted the sub to fight, which is a decision that needs to be made before any dice are rolled. subs have the option to submerge BEFORE any dice are rolled.

    so we went back to the point were i made the mistake(assuming you would submerge) and corrected it by rerolling the battle on the forum. i assume we would keep the forum rolls as that is what you had asked for.

    i am the one that made the mistake assuming you would submerge, so ultimately whatever you and jeffm decide is what we will do, but i would like you to do what is fair and logical. i believe that submerging is a decision that must be made without the knowledge of what dice came afterwards.

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