Xdap rd6 Atlanta Axis(allies) vs allweneedishank

  • 12

    well, i just caught up and realized that hanklove massacred the entire allied pacific fleet.  that changes things considerably.  however, i still think this one’s too close to call, although as you will see, i have taken a different tack than atlanta in the RWANDA especiale.  perhaps both will work, but i think the allies need to play pretty aggressive now.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 artillery moved from Samara to Kazakhstan
                3 mech_infantrys moved from Russia to Kazakhstan
                1 armour moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Ukraine to Caucasus
                6 armour and 2 mech_infantrys moved from Rostov to Caucasus
                1 armour and 1 mech_infantry moved from Volgograd to Caucasus
                2 bombers moved from Southern Italy to 113 Sea Zone
                2 tactical_bombers moved from Western Germany to 113 Sea Zone
                1 artillery moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                1 mech_infantry moved from Finland to Norway
                      Germans take Norway from Americans

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 armour, 1 artillery and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Kazakhstan, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 7 armour and 6 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 7 armour and 6 mech_infantrys in Caucasus, round 2 :  7/13 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 113 Sea Zone
                    Germans attack with 2 bombers, 1 submarine and 2 tactical_bombers
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers and 2 tactical_bombers in 113 Sea Zone, round 2 :  2/4 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
                    Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Germans
                1 mech_infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                5 infantry moved from Karelia to Finland
                1 infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                1 mech_infantry moved from Volgograd to Turkey
                      Germans take Turkey from Neutral_True
                1 armour moved from Volgograd to Afghanistan
                      Germans take Afghanistan from Neutral_True
                1 armour and 1 mech_infantry moved from Samara to Kansu
                1 aaGun moved from Samara to Kazakhstan
                2 aaGuns moved from Rostov to Caucasus
                1 armour moved from Volgograd to Caucasus
                1 tactical_bomber moved from Ukraine to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                4 infantry moved from Northern Italy to France
                3 mech_infantrys moved from Western Germany to Yugoslavia
                1 mech_infantry moved from France to Yugoslavia
                5 mech_infantrys moved from Germany to Yugoslavia
                2 bombers and 2 tactical_bombers moved from 113 Sea Zone to Southern Italy
                4 artilleries and 6 infantry moved from France to Southern France
                1 artillery and 5 infantry moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 artillery and 3 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,2,4,2
                Germans collect 65 PUs (5 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

    Territory Summary for Germans :

    Kansu : 1 armour and 1 mech_infantry
        Evenkiyskiy : 1 flag, 1 infantry
        Timguska : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 5 artilleries and 7 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 9 infantry
        Western Germany : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Germany : 1 factory_major
        Norway : 1 mech_infantry
        Holland Belgium : 1 artillery
        Southern Italy : 2 aaGuns, 2 bombers, 1 fighter and 6 tactical_bombers
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 2 aaGuns, 8 armour and 6 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        Afghanistan : 1 flag, 1 armour and 3 infantry
        Turkey : 1 flag, 2 infantry and 1 mech_infantry
        Switzerland : 1 flag, 3 infantry
        Sweden : 1 flag, 6 infantry and 1 mech_infantry
        Yugoslavia : 1 flag, 9 mech_infantrys
        Finland : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 70 / 90
        Russians : 9 / 0
        Japanese : 53 / 65
        Americans : 55 / 83
        Chinese : 11 / 13
        British : 42 / 47
        UK_Pacific : 6 / 3
        Italians : 16 / 9
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • TripleA

    i submerged your sub.
    feel free to roll it on the forum if you wanted it to fight.

  • 12

    1 in 12 to drop an aircraft vs lose a useless sub?  Easy choice.

  • 15

    @Boldfresh:

    well, i just caught up and realized that hanklove massacred the entire allied pacific fleet.  that changes things considerably.  however, i still think this one’s too close to call, although as you will see, i have taken a different tack than atlanta in the RWANDA especiale.  perhaps both will work, but i think the allies need to play pretty aggressive now.

    Bold, that happened quite a while ago, you mean all this time you’ve been spouting off about we had the game in the bag you hadn’t even looked at the last 2 rounds???

  • 15

    rolling sub

  • 15

    DiceRolling 1d6:
    (4)

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Amur to Buryatia
                1 infantry moved from Yenisey to Yakut S.S.R.

    Turn Complete - Russians

    Territory Summary for Russians :

    Anhwe : 2 aaGuns and 9 infantry
        Yakut S.S.R. : 1 infantry
        Buryatia : 2 infantry
        Tobruk : 1 flag
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 70 / 90
        Russians : 9 / 0
        Japanese : 53 / 65
        Americans : 55 / 83
        Chinese : 11 / 13
        British : 42 / 47
        UK_Pacific : 6 / 3
        Italians : 16 / 9
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 6 / 0

  • 12

    @rgp44:

    @Boldfresh:

    well, i just caught up and realized that hanklove massacred the entire allied pacific fleet.�  that changes things considerably.�  however, i still think this one’s too close to call, although as you will see, i have taken a different tack than atlanta in the RWANDA especiale.�  perhaps both will work, but i think the allies need to play pretty aggressive now.

    Bold, that happened quite a while ago, you mean all this time you’ve been spouting off about we had the game in the bag you hadn’t even looked at the last 2 rounds???

    i never would have IMAGINED that you guys would let them sink your whole pacific fleet!  you had it in the bag before that happened.  :|  you are still strong, but i would have to say they are now favored.  nothing a big dicing can’t fix and the dice gods owe you one in your favor!

  • TripleA

    is there a problem with the ussr file?
    i could not open it.
    can you please upload it again, or is there a problem on my end?

  • TripleA

    attacker 1sub, 2tacs, 2 bombers
    DiceRolls: 1@2, 2@3, 2@4; Total Hits: 31@2,: (3)2@3,: (4, 3)2@4: (2, 1)

    defender 1cruiser
    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • 12

    Hey love… you dont get to reroll the battle.  :lol:  u r silly.

  • TripleA

    @allweneedislove:

    is there a problem with the ussr file?
    i could not open it.
    can you please upload it again, or is there a problem on my end?

    I can’t open it either…

  • 12

    Geez guys the text is right there.  A couple ncm!  Just do it yourselves and proceed with japan  :-)

  • 15

    @allweneedislove:

    attacker 1sub, 2tacs, 2 bombers
    DiceRolls: 1@2, 2@3, 2@4; Total Hits: 31@2,: (3)2@3,: (4, 3)2@4: (2, 1)

    defender 1cruiser
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    not that it matters but I wasn’t rolling the sub if you were going to re-do the whole battle

  • TripleA

    rgp, i am just looking to do what i think is the fair way to correct the mistake. please let me know if the following does not make sense and if there is a more fair way please let me know.

    i had done the sz113 battle and assumed that you would want to save your sub so i submerged it.(i was wrong)

    i posted in our thread if you wanted the sub to fight to roll the battle on the forum.

    you wanted the sub to fight, which is a decision that needs to be made before any dice are rolled. subs have the option to submerge BEFORE any dice are rolled.

    so we went back to the point were i made the mistake(assuming you would submerge) and corrected it by rerolling the battle on the forum. i assume we would keep the forum rolls as that is what you had asked for.

    i am the one that made the mistake assuming you would submerge, so ultimately whatever you and jeffm decide is what we will do, but i would like you to do what is fair and logical. i believe that submerging is a decision that must be made without the knowledge of what dice came afterwards.

  • 15

    Again, what you said was “roll the sub if you wanted it to fight” which I did.  You did not say “if you want to roll the sub we can re-roll the combat”, had you said that I would not have rolled the sub.  So if you want to be fair, since you have edited your offer I will edit my choice and not have the sub roll.  So, you are welcome to place it back in the sea zone.

    While I understand you making an argument on principle, given the state of this game, it hardly seems worth a fight.

  • 12

    rgp can speak for himself of course ~ but you made the initial mistake, allweneed, and generally when you make a decision for an opponent and roll dice, you must shoulder the burden of accepting whatever the defender chooses, therefore you do not get to reroll dice.  dice as rolled should always stand unless there was something illegal done.  you hit the cruiser, and the cruiser hit you back.  you made it sound like if he would have put his sub in the battle you would allow him to roll for it (a gentlemanly move, or so i thought).  in reality, it was a no brainer to have the sub in the battle - and since you are normally a reasonable person and a good sport, i find it hard to believe you would even consider it reasonable to reroll the entire battle given the circumstances.

  • TripleA

    sorry if it seems like i was looking for a fight or an argument. i was/am not.

    i was just trying to clear up a battle, and we have different opinions on what is the best way to do it. i do see how “roll the sub if you wanted it to fight” sounds like that would be the ONLY part of the battle that would be redone(but that does not make sense to me)

    i dont agree with it, but it was MY mistake, so i will agree to your resolution.

    hank, no need to make edits to sz113, so you can do japan’s turn when you are ready

  • 12

    the funny thing is, the sub didn’t even hit!  i could see if the sub hit, you having more desire to reroll the battle since you would have lost an aircraft, but STILL, given the circumstances, that would have been your tough luck since you opened yourself up to the possibility.  the allies are in a tough position here allweneed - they need to take some chances - it’s not fair for you to try to take those opportunities away from them by making assumptions, and then on top of it, try to take away the hit they DID get.  geez, you are RUTHLESS MAN!!!  :-o

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