@hiijohnson https://www.youtube.com/watch?v=ajcazSNjfXQ skip to 2:34 to see what button you need to click.
Xdap rd6 Atlanta Axis(allies) vs allweneedishank
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well, i just caught up and realized that hanklove massacred the entire allied pacific fleet. that changes things considerably. however, i still think this one’s too close to call, although as you will see, i have taken a different tack than atlanta in the RWANDA especiale. perhaps both will work, but i think the allies need to play pretty aggressive now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 artillery moved from Samara to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
6 armour and 2 mech_infantrys moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
2 bombers moved from Southern Italy to 113 Sea Zone
2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 mech_infantry moved from Finland to Norway
Germans take Norway from AmericansCombat - Germans
Battle in Kazakhstan
Germans attack with 1 armour, 1 artillery and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Kazakhstan, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 7 armour and 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 7 armour and 6 mech_infantrys in Caucasus, round 2 : 7/13 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 113 Sea Zone
Germans attack with 2 bombers, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/4 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
5 infantry moved from Karelia to Finland
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from Neutral_True
1 armour moved from Volgograd to Afghanistan
Germans take Afghanistan from Neutral_True
1 armour and 1 mech_infantry moved from Samara to Kansu
1 aaGun moved from Samara to Kazakhstan
2 aaGuns moved from Rostov to Caucasus
1 armour moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to France
3 mech_infantrys moved from Western Germany to Yugoslavia
1 mech_infantry moved from France to Yugoslavia
5 mech_infantrys moved from Germany to Yugoslavia
2 bombers and 2 tactical_bombers moved from 113 Sea Zone to Southern Italy
4 artilleries and 6 infantry moved from France to Southern France
1 artillery and 5 infantry moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery and 3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,2,4,2
Germans collect 65 PUs (5 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsTerritory Summary for Germans :
Kansu : 1 armour and 1 mech_infantry
Evenkiyskiy : 1 flag, 1 infantry
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 5 artilleries and 7 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 9 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Germany : 1 factory_major
Norway : 1 mech_infantry
Holland Belgium : 1 artillery
Southern Italy : 2 aaGuns, 2 bombers, 1 fighter and 6 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 aaGuns, 8 armour and 6 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
Afghanistan : 1 flag, 1 armour and 3 infantry
Turkey : 1 flag, 2 infantry and 1 mech_infantry
Switzerland : 1 flag, 3 infantry
Sweden : 1 flag, 6 infantry and 1 mech_infantry
Yugoslavia : 1 flag, 9 mech_infantrys
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 70 / 90
Russians : 9 / 0
Japanese : 53 / 65
Americans : 55 / 83
Chinese : 11 / 13
British : 42 / 47
UK_Pacific : 6 / 3
Italians : 16 / 9
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
i submerged your sub.
feel free to roll it on the forum if you wanted it to fight. -
1 in 12 to drop an aircraft vs lose a useless sub? Easy choice.
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well, i just caught up and realized that hanklove massacred the entire allied pacific fleet. that changes things considerably. however, i still think this one’s too close to call, although as you will see, i have taken a different tack than atlanta in the RWANDA especiale. perhaps both will work, but i think the allies need to play pretty aggressive now.
Bold, that happened quite a while ago, you mean all this time you’ve been spouting off about we had the game in the bag you hadn’t even looked at the last 2 rounds???
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rolling sub
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Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Amur to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.Turn Complete - Russians
Territory Summary for Russians :
Anhwe : 2 aaGuns and 9 infantry
Yakut S.S.R. : 1 infantry
Buryatia : 2 infantry
Tobruk : 1 flag
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 70 / 90
Russians : 9 / 0
Japanese : 53 / 65
Americans : 55 / 83
Chinese : 11 / 13
British : 42 / 47
UK_Pacific : 6 / 3
Italians : 16 / 9
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
well, i just caught up and realized that hanklove massacred the entire allied pacific fleet.� that changes things considerably.� however, i still think this one’s too close to call, although as you will see, i have taken a different tack than atlanta in the RWANDA especiale.� perhaps both will work, but i think the allies need to play pretty aggressive now.
Bold, that happened quite a while ago, you mean all this time you’ve been spouting off about we had the game in the bag you hadn’t even looked at the last 2 rounds???
i never would have IMAGINED that you guys would let them sink your whole pacific fleet! you had it in the bag before that happened. :| you are still strong, but i would have to say they are now favored. nothing a big dicing can’t fix and the dice gods owe you one in your favor!
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is there a problem with the ussr file?
i could not open it.
can you please upload it again, or is there a problem on my end? -
attacker 1sub, 2tacs, 2 bombers
Rolls: 1@2, 2@3, 2@4; Total Hits: 31@2,: (3)2@3,: (4, 3)2@4: (2, 1)defender 1cruiser
Rolls: 1@3; Total Hits: 01@3: (6) -
Hey love… you dont get to reroll the battle. :lol: u r silly.
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is there a problem with the ussr file?
i could not open it.
can you please upload it again, or is there a problem on my end?I can’t open it either…
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Geez guys the text is right there. A couple ncm! Just do it yourselves and proceed with japan :-)
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attacker 1sub, 2tacs, 2 bombers
Rolls: 1@2, 2@3, 2@4; Total Hits: 31@2,: (3)2@3,: (4, 3)2@4: (2, 1)defender 1cruiser
Rolls: 1@3; Total Hits: 01@3: (6)not that it matters but I wasn’t rolling the sub if you were going to re-do the whole battle
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rgp, i am just looking to do what i think is the fair way to correct the mistake. please let me know if the following does not make sense and if there is a more fair way please let me know.
i had done the sz113 battle and assumed that you would want to save your sub so i submerged it.(i was wrong)
i posted in our thread if you wanted the sub to fight to roll the battle on the forum.
you wanted the sub to fight, which is a decision that needs to be made before any dice are rolled. subs have the option to submerge BEFORE any dice are rolled.
so we went back to the point were i made the mistake(assuming you would submerge) and corrected it by rerolling the battle on the forum. i assume we would keep the forum rolls as that is what you had asked for.
i am the one that made the mistake assuming you would submerge, so ultimately whatever you and jeffm decide is what we will do, but i would like you to do what is fair and logical. i believe that submerging is a decision that must be made without the knowledge of what dice came afterwards.
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Again, what you said was “roll the sub if you wanted it to fight” which I did. You did not say “if you want to roll the sub we can re-roll the combat”, had you said that I would not have rolled the sub. So if you want to be fair, since you have edited your offer I will edit my choice and not have the sub roll. So, you are welcome to place it back in the sea zone.
While I understand you making an argument on principle, given the state of this game, it hardly seems worth a fight.
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rgp can speak for himself of course ~ but you made the initial mistake, allweneed, and generally when you make a decision for an opponent and roll dice, you must shoulder the burden of accepting whatever the defender chooses, therefore you do not get to reroll dice. dice as rolled should always stand unless there was something illegal done. you hit the cruiser, and the cruiser hit you back. you made it sound like if he would have put his sub in the battle you would allow him to roll for it (a gentlemanly move, or so i thought). in reality, it was a no brainer to have the sub in the battle - and since you are normally a reasonable person and a good sport, i find it hard to believe you would even consider it reasonable to reroll the entire battle given the circumstances.
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sorry if it seems like i was looking for a fight or an argument. i was/am not.
i was just trying to clear up a battle, and we have different opinions on what is the best way to do it. i do see how “roll the sub if you wanted it to fight” sounds like that would be the ONLY part of the battle that would be redone(but that does not make sense to me)
i dont agree with it, but it was MY mistake, so i will agree to your resolution.
hank, no need to make edits to sz113, so you can do japan’s turn when you are ready
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the funny thing is, the sub didn’t even hit! i could see if the sub hit, you having more desire to reroll the battle since you would have lost an aircraft, but STILL, given the circumstances, that would have been your tough luck since you opened yourself up to the possibility. the allies are in a tough position here allweneed - they need to take some chances - it’s not fair for you to try to take those opportunities away from them by making assumptions, and then on top of it, try to take away the hit they DID get. geez, you are RUTHLESS MAN!!! :-o
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